as the Wii created for WarioWare, or the other way around? The world may never know, but it doesn’t take more than a couple minutes to realize how perfect the fit is. The endless waving of the Wii remote that accompanies every part of Smooth Moves makes you feel excited, surprised, and more than a little stupid. It also happens to make you and your friends laugh pretty much non-stop for an hour or two, and that may very well be worth the price of admission.
Let me get my gripes out of the way so I don’t have to end on a bad note. This game’s short – I mean really short. To “beat” it, we’re talking about a couple hours tops. In addition, the little character plotlines take that step beyond ridiculous to be flat out inane. Neither of these complaints, however, should stop you from playing this game.
Like its earlier cousins, this latest WarioWare game tasks players with a constant string of tiny games, often as simple as one button press or swing of the remote. It’s their rapid-fire switch-up that makes the game enjoyable. This time, the Wii allows for a new dynamic – different ways of holding the remote called forms that players switch between for each microgame. Each of these forms is introduced with an amusing Deep Thoughts by Jack Handy-style anecdote, and offers even more variety to a game that is already all about the change-up.
While it’s fun to trade off turns with a friend, Nintendo has also been kind enough to include some fun multiplayer options. Like Wii Sports, you get to use your Mii in the game as well. Most importantly, Smooth Moves offers perhaps the only opportunity you might ever have to see your dad/girlfriend/uppity roommate act like they have an elephant trunk and do gyrating hula-hoop routines. You have fun with that.