<Wand of Withering

<Soul Jars

<Wand of the 13 Curses

<Sympathetic Amulets

<Arrow-stopping Shirt

<Kerim Khan's Amulet

<Crest and Feathers of Su

<Legendary Sword

<Perta Whistle

<The Balm of Venthari

<The Rapier of Necros

<Cuirasse of Su

<Bracers of Su

<Mail of Su

<Belt of Su

<Mighty Bow of Su

<Shield of Su

<Arrows of Su

<Portable Forge of Su

<Candle of Su

<Scroll of Su

<Spirit Knives

<Paut

<Book-Gate

<Dragon Armor

<Orichalcum Armor and Shield

Wand of the Summoner

Tassels of Su

Salamander Amulet

Helm of Su

Gem of Power

Mask of Necros

Sun Sword of Sun
Golden Spear of the Sun

Golden Mail of the Sun

The Great Tome of Power

Tablet of Elder Stone

Heart of Ice

Vortex of Thunder

Eternal Flame

Swords of Su

Magical Shortsword "Bane of Demon"

Magical Icy Greatswords

Magical Shortswords

Blood Wand

Amulet of Lightning Protection

Sash of Preservation

Silver Sword of the Sun

NightFang

Shield of the Wolf

Helmet of the Rat

The Finger of Necros

Bone Staff

Scarab of Health

Amulet of Blessing

Golden Mask

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the Dawn of Magic

Artifacts and other Magical Items

Wand of Withering

Description

A little wand encrusted with precious stones.

Properties

  • Gives a bonus to the Words of Withering path of magic.

Original Location Found

In Ramasi's lab in Kali.

Current Location / Owner

Carried by Recnam.

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Soul Jars

Description

A set of six sealed clay jars with magical symbols engraved on them. Each one contains two ingredients: demonic energy, and part of the soul of one of us.

Properties

  • Unknown, although it is part of the device to made us complete.

Original Location Found

In Ramasi's lab in Kali.

Current Location / Owner

Each one of us carry his own soul jar.

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Wand of the 13 Curses

Description

A green wand, straight at first but becoming twisted toward the end.

Properties

  • Gives a bonus to the 13 Curses path of magic.
  • Has a will of its own and wants to take over the mind of its wielder.

Original Location Found

In Indigo Inquisitor Sergei Isakov's house in Toshtanag.

Current Location / Owner

Kept by the Ashok of Kali in his Palace.

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Sympathetic Amulets

Description

Properties

Original Location Found

Current Location / Owner

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Arrow-stopping Shirt

Description

Beautiful shirt that can be wear under other armor.

Properties

  • Still not clear, although it has the reputation of being able to stop arrows shot at the wearer.

Original Location Found

Found in the Mahash armory.

Current Location / Owner

Owned and equipped by Mushamee.

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Description

Properties

Original Location Found

Current Location / Owner

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Description

Properties

Original Location Found

Current Location / Owner

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Description

Properties

Original Location Found

Current Location / Owner

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Description

Properties

Original Location Found

Current Location / Owner

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Description

Properties

Original Location Found

Current Location / Owner

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Rapier of Necros

Description

A huge, 7" high two-handed rapier made of a strange black metal embedded with skeletal heads.

Properties

  • Very Fine (+2 damage), +1 additional damage (I think).
  • Reverse Vampiric effect - when the sword penetrates armor, the user can decide to sacrifice some of his HP to inflict additional damage. Ratio is 1:1, except that the damage added is of the same type as the damage done by the sword (cutting or impaling), and thus is multiplied by 1.5 or 2.
  • Unbreakable.
  • Reach 3 while thrusting, 2 while swinging. Has a sharp point, so thrusting does impaling damage.
  • The wearer must accept to do some jobs for Necros from time to time.

Original Location Found

Made by Recnam after Leif lost his fine greatsword fighting the Nybboth in Frigidia.

Current Location / Owner

Owned and equipped by Leif.

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Cuirasse of Su

Description

Heavy black cuirasse covering the front and back torso.

Properties

DR10 - Heavy, but still really light for such a powerful protection.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Rufus.

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Bracers of Su

Description

Set of black bracers wore on the arms.

Properties

Provides the wearer with a DR2 (Cosmic) Force Shield. Any hit on the arm has a 50% of hitting the bracers, which then provides an additional DR6.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Vinz.

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Mail of Su

Description

Set of black, hardened chainmail that can be wear under heavy clothes.

Properties

  • DR5 against any type of attack.
  • Does not count when computing encumbrance level penalty when using Stealth.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Recnam.

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Belt of Su

Description

A black belt that can hold up to six weapons.

Properties

When sheated, the weapons are NEVER in the way of the wearer. Also, on a mental command, the weapons will unsheat themselves and jump into the hand of the wearer, whatever his/her position.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Mushamee.

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Mighty Bow of Su

Description

A magnificent black and powerful bow.

Properties

  • Automatically adapts to the ST of the archer.
  • Each second of aim adds +2 to the effective ST of the archer, up to 2 times his own ST.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Leif.

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Shield of Su

Description

Big black shield.

Properties

Acts like a normal medium shield against melee attack (+2 DB), but makes his wielder practically immune to ranged attacks (+5 DB (Cosmic)).

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Owned and equipped by Rufus.

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Arrows of Su

Description

A set of 6 ornamented arrows.

Properties

Any dispellable item hit by an arrow is immediately dispelled. Each arrow is one hit only. If the object or creature in question is of Divine origin, the dispelling is only temporary.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

All the six arrows have been used at one time or another.

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Portable Forge of Su

Description

A portable, 20-lbs black box.

Properties

The box is in fact a portable dimension in itself. When opened, it reveals a complete forge with all the necessary tools.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

If you have to ask, you haven't been following our adventures.

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Candle of Su

Description

A long, white candle that consumes itself in one hour.

Properties

After one hour of meditation, allows a priest to contact his Deity from any time/space/dimension. One use only.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Used by Recnam to contact Necros while in the frozen pocket dimension in Frigidia.

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Scroll of Su

Description

A typical magical scroll that provides the reader and his entourage with a one-time powerful shield that can also go through powerful protections. Can only be used by a magic- user.

Properties

  • Modified version of a level 20 Pentagram spell that moves with the reader.
  • 2 yards area effect.
  • One-time use.
  • Costs one fatigue per minute to the reader. Is active as long as the reader pays the fatigue cost. Afterward, it is consumed and disappears.

Original Location Found

Obtained from the Majordomo of Su in exchange for some of our old equipment.

Current Location / Owner

Used by Recnam to neutralize the purple spheres of the 400 warlocks we had to kill in Indistan.

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Spirit Knives

Description

Spirit knives are long knives also usable as shortswords. Made in part from the spirit of their wielders, they are considered part of them.

Properties

  • When not held, the Spirit Knives are kept into another pocket dimension. A Ready maneuver or a Fast-Draw summons them in our hands.
  • Very Fine long knives (+2 damage), almost unbreakable.
  • Armor Divisor (2).
  • Fully affects ghosts and spirits.
  • Can be used to cut yourself out of some dimensions and return to your own.

Original Location Found

In the pocket dimension accessible by the book-gate.

Current Location / Owner

Each one of us has his own Spirit Knife.

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Paut

Description

Paut is a silver magical liquid made of the essence of magic.

Properties

Paut instantly gives back fatigue points to the drinker. Additionally, it can be drank in advance to cast a much bigger spell than possible normally.

Original Location Found

In the pocket dimension accessible by the book-gate.

Current Location / Owner

Our reserves of Paut is pretty much depleted. A lot of it is still in the pocket dimension, inside the book-gate posseded by the Liches.

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Book-Gate

Description

The book-gate is a false book that, when manipulated by someone with divine powers, unfolds into a human-sized gate.

Properties

Gives access to a special pocket dimension holding great secrets of magic, including the Paut, the Spirit Knives and six paths of magic.

Original Location Found

In the secret Imperial library in Kapital, on our second trip there.

Current Location / Owner

It was stolen from us by the Liches.

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Dragon Armor

Description

A set of plate armor made out of Dragon scales.

Properties

Light set of armor that gives DR 7 everywhere. Also makes the wearer immune to acid.

Original Location Found

Made by Kaeso using the scales of the first (and to date, only) dragon we have met and killed.

Current Location / Owner

Owned and equipped by Kaeso.

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Orichalcum Armor and Shield

Description

A beautiful set of golden metal armor and shield.

Properties

Gives DR 6 everywhere, but still weighs less than 15 pounds. Shield gives only DB 2, but is practically indestructible.

Original Location Found

Given to Mushamee by Queen Hyppolite as a wedding gift.

Current Location / Owner

Owned and equipped by Mushamee.

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Wand of the Summoner

Description

A slender crystal wand that constantly swirls with stars and darkness.

Properties

Gives +3 with the *entire* Path of Summoner's Lore.

Original Location Found

Found in the Temple of Evil

Current Location / Owner

Owned and carried by Recnam.

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Tassels of Su

Description

A beautiful thread of red and gold silk, untouched by its great age.

Properties

Affixed to a weapon like any ornamental tassel, this cosmic artifact empowers the weapon to inflict +3 damage on demons! Once tied to a weapon, it must remain there until the weapon decays or is destroyed. It is itself indestructible.

Original Location Found

Found in the Temple of Evil

Current Location / Owner

Put on Mushamee's Bane of Demon.

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Salamander Amulet

Description

A ruby amulet carved in the shape of a stylized salamander and imbued with permanent alchemical power.

Properties

Grants total immunity to ordinary flame, fiery weapons, Tenosian fire, fire magic, etc. for as long as it's worn.

Original Location Found

Found in the Temple of Evil

Current Location / Owner

Owned and carried by Rufus.

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Helm of Su

Description

An intricately worked full-face helmet of impossibly hard, light black metal. Resembles a grotesque demon visage with horns and bared teeth. Ruby lenses protect the eyes.

Properties

Gives +1 on all rolls concerned with resisting demonic abilities or influencing demons. DR 6; DB 1 (yes, this means that the wearer has a force field around him that works a lot like the Shield spell). The rubies allow normal vision, but make the eyes gleam and give everything a rosy cast, giving -1 to rolls where color matters (Artist, Tracking, etc.).

Original Location Found

Found in the Temple of Evil

Current Location / Owner

Owned and carried by Leif.

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Gem of Power

Description

An oddly carved stone radiating some of the strongest magic that we've encountered yet.

Properties

A reservoir of magical energy, holding 10 Fatigue Points for a wizard to use for spellcasting. Once emptied, it slowly recharges on its own -- although there are some rumors of rituals that can recharge it more quickly. Negligible weight.

Original Location Found

Found in the Temple of Evil

Current Location / Owner

Owned and carried by Vinz.

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Mask of Necros

Description

A simple black leather mask covering the entire head.

Properties

  • +3 to Intidimation
  • Similar bonus to the Power of Necros power

Original Location Found

Temple of Necros in Roma, in an old library reserved for high officials.

Current Location / Owner

Owned by Recnam.

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Sun Sword of Su

Description

A beautiful golden short sword made from mixing a Sword of Su and a Golden Spear of the Sun.

Properties

  • Very fine sword (+2 damage)
  • +2 to damage against Undeads and Demons
  • Full damage against spirits
  • Brilliant as a torch
  • Each sword has a particular side effect

Original Location Found

Made by Kaeso using Weird Science and Alchemy.

Current Location / Owner

Destroyed by Kaeso to get rid of the Guardian.

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Golden Spear of the Sun

Description

A beautiful, gleaming spear made of gold.

Properties

  • +2 to hit and damage against Undeads and Demons
  • Brilliant as a torch
  • Any corrupted person killed by it is immediately freed of the curse and sent to Necros.

Original Location Found

Found in the corrupted Sun Temple in Kapital.

Current Location / Owner

Recnam, Kaeso and Leif.

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Golden Mail of the Sun

Description

A beautiful, complete suit of golden mail.

Properties

  • Fortify +1 (DR 5/3)
  • Ligthen 50%

Original Location Found

Found in the corrupted Sun Temple in Kapital.

Current Location / Owner

Vinz and Recnam exchanged theirs for other artifacts at the Temple of Su. Rufus still has one, which he temporarily lended to Vinz. Three others are in the hands of Mushamee's High Imperial Guards allies.

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The Great Tome of Power

Description

The Great Tome of Power is possibly the greatest depot of magical knowledge in the world. It consists of a set of scrolls written in a forgotten language in used 1000 years ago, kept together by two stone tablets. According to many sources (including the Six Inquisitors and the Serpent Queen), it contains the complete description of a ritual designed to open the gates of magic (and the gates of chaos).

Properties

The Tome of Power is NOT a book at all, but more of a big scroll , i.e. it is magical in nature and can only be used once. Contrary to a scroll, the magic it contains seems to be generic and usable for more than one thing.

Original Location Found

For the last hundreds of years, it was kept in an unused section of the Imperial Library in Kapital, guarded by a fire-breathing demon wolf and some undeads. Our little group procured it just before the Zhasev festival in the year 1000 (see chapters 18 and 19).

Current Location / Owner

Destroyed when the ritual was performed by Ruinas in chapter 91.

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Tablet of Elder Stone

Description

One of the four Elemental Artifacts. The Tablet of Elder Stone is a medium-sized stone tablets of un-noteworthy appearance. It is 1/3rd the lenght, and the same width, as an altar stone.

Properties

Unknown.

Original Location Found

In the most Holy Temple in Teclá, where it was acting as one third of an altar stone.

Current Location / Owner

After the performing of the ritual by Ruinas, was given back to the Earth Elementals near Kapital.

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Heart of Ice

Description

One of the four Elemental Artifacts. A small blue water sphere constantly surrounded by water flames.

Properties

When someone concentrates on it, it will call on a storm that will grow with time. Water will come out of the wielder's orifices in astronomical quantity. He will then slowly start rotating on himself, then gradually gain speed.

Using this artifact is really dangerous because not only will the wielder attract lightning on him, but the flowing of water out of his body causes important damage over time. The process is not suffocating, however, but no speech is possible.

Original Location Found

In a cave on the Island At The End Of The World, guarded by a 150 feet long water snake.

Current Location / Owner

After the performing of the ritual by Ruinas, Kherim Khan gave it to the Water Elementals in exchange for the Vortex of Thunder.

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Vortex of Thunder

Description

One of the four Elemental Artifacts. A tiny whirlwind someone can carry in his/her hand.

Properties

Unknown, related to air magic.

Original Location Found

Found on the Isle of Urviks, inside the body of an enormous jellyfish.

Current Location / Owner

Given to Kerim Khan so that he gave the Heart of Ice back to the Water Elementals.

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Eternal Flame

Description

One of the four Elemental Artifacts. A small flame that burns without being hot to the touch, and can be handled like a material object.

Properties

Unknown.

Original Location Found

The Amazon dimension, where it served as the sun. This dimension was available through a drowned city in the island at the south-east extremity of the world.

Current Location / Owner

After taking control of Tenosia, Queen Hyppolite gave it back to the Fire Elementals to thank them for their help.

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Swords of Su

Description

A set of six black shortswords of fine quality reputed to be able to cut through armor. They were part of the 114 artifacts made for Su.

Properties

  • +2 to damage
  • When killing someone, part of the wielder's wounds are healed. Problem is, the energy used for this is taken directly from the dimension of Mad Things, thus slowly transforming the wielder into a demon. Eventually, the wielder is not capable to live without the sword. Killing a demon with those weapons is even worse, as the demonic energy transferred to the wielder is ten times more important.

Original Location Found

The Temple of Su in Mahash, used to create mindless guardians. Given to us as a gift by the Six Inquisitors, who (probably) didn't know about their properties.

Current Location / Owner

All were destroyed by Kaeso when he fought the Guardian.

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Magical Shortsword "Bane of Demon"

Description

Incredibly sharp bronze shortsword lined with silver. Made even more powerful with the addition of the Tassels of Su.

Properties

+2 Damage, +8 against demons.

Original Location Found

Made when Leif put the badge he won by killing the demon in the Circus of Death on Mushamee's already magical shortsword. Completed by adding the Tassels of Su.

Current Location / Owner

Owned by Mushamee.

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Magical Icy Greatswords

Description

Big two-handed swords with icy white blades.

Properties

+2 Damage, +2 additional cold damage if the sword penetrates armor.

Original Location Found

Taken from the wraiths on the Isle of Sorcery.

Current Location / Owner

Both have been exchanged for other artifacts at the Temple of Su.

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Magical Shortswords

Description

Normal-looking fine bronze shortswords enchanted with Puissance.

Properties

+2 Damage

Original Location Found

Taken from the wraiths on the Isle of Sorcery.

Current Location / Owner

One was exchanged by Vinz for another artifact at the Temple of Su. Another belonged to Mushamee and was transformed into "Bane of the Demon" by Leif.

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Blood Wand

Description

A product of the Age of Blood and Iron, the Blood Wand is a small red wand, approximately one foot long.

Properties

Allows a mage to burn more energy on a spell by spending hit points at a ratio of 1:1, without incurring any penalty to skill level. According to the Serpent Queen, this is simply a tool and there is no side-effects to its use (unlike the Swords of Su).

Embedded as it is now in Vinz's body, the wand has acquired new functionalities. Now, if ever Vinz misses a spell roll because of some penalty, the wand will automatically sacrifices enough of his hit points to make the spell succeed, at a ratio of two HP for +1 to spell. For example, say Vinz has Lockmaster at 13 and wants to unlock a door, and the lock is so complex it entails a -5 penalty to the spell. He rolls 11. Having missed by 3 because of the penalty, the wand would sacrifice six of his hit points for a +3 bonus, thus succeeding by 5 and unlocking the door. If Vinz had rolled 8 or less, no sacrifice would need to take place. If he had rolled more than his base skill level, i.e. 14 or more, the spell would simply fail, with no sacrifice taking place. The sacrifice is automatic and happens whether Vinz wants it or not.

Addendum: in fact, the Blood Wand will only ever activates if the drain of Vinz's HP has an actual chance of killing him. Otherwise, it will not activate.

Original Location Found

Found by Recnam's two zombies in a river on the Island At The End Of The World.

Current Location / Owner

Is now permanently embedded in Vinz's body in lieu of his heart.

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Amulet of Lightning Protection

Description

A giant-sized, 5 lbs grey and blue amulet.

Properties

Protects its owner from most, if not all, lightning and electrical damage.

Original Location Found

Found on the corpse of an undead giant we killed on the Crazy Barbarian Island.

Current Location / Owner

Exchanged by Vinz for another artifact at the Temple of Su.

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Sash of Preservation

Description

A human-sized sash with barbarian motifs on it.

Properties

When worn on a wound, stops any bleeding from happening.

Original Location Found

Given to Leif by his father when we went to his village.

Current Location / Owner

Owned and carried by Leif.

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Silver Sword of the Sun

Description

A beautiful, gleaming short sword made of silver.