Bill SpencerCUBE guide |
CUBE LEVELS MONSTER MACHINE SIMPLE MECHA MORE: guest maps BACK TO MAIN |
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Cube makes basic 3D mapping as simple as working a word processor. Entities -- monsters, lights, etc. -- are added using menus or the console. The manual is fairly comprehensive; Death Illustrated also includes a nice tutorial, and additional tutorials may be found on mapper's sites. My Editing Tips page. |
RECOMMENDED
LINKS (SINGLE PLAYER):
CUBE official page ... GET CUBE!
Underworldfan's Quake
and Cube Single Player Map Reviews
MORE MAPS: my guest hosting page
PushPlay Tutorials and maps
SirLiveAlot
maps
dcp cube stuff textures, skies, models, music
Death Illustrated Standalone comic book environment and active SP
mapping development
The following links are dead, but
hopefully will be back:
Piglet's Cube Page -- nice SP "campaign" (9 levels),
tutorials
LapSkaus' webpage "Infidel" -- solid SP
AUTOEXEC Files and information I offer the following .cfg's for use as replacement or as a source of ideas. These are also commented in sections for ease of customization. They are for the latest release version but should also work with earlier releases. Features
common to both: The pack
includes three versions: Download: spentron_autx.zip Notes: For the mousewheel button to work, it must be mapped at the desktop to the default function (autoscroll). It may be desirable to set up applications-specific mouse settings in your mouse software if you normally use different settings (also, specialized mouse setups may be undesirable, for example I normally have a left side button as "restore window" which is irritating when gaming). My cfg's use a high mouse sensitivity in Cube. If this is reduced a lot, mouse sensitivity compensation during zoom will become imprecise, so it may be desirable to reduce sensitivity at the desktop. Cube's weapons selection function is different than almost any other game. All weapons keys toggle between the two best weapons with ammo -- where "best" may be changed for the particular key. For example, the default weapons select are the keys 0 and 1-4; the selection will be the weapon of the same number followed by the "best" alternate highest numbered weapon, but never the same weapon twice in a row (note rifle, oddly, is #4). Cube's arrangment has the advantage that weapon select keys for specific situations may easily defined, and also assumes the eye is faster than the hand. For standard configs, the edittoggle key may be removed by binding any other function to it. Example: bind E weapon . |
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CUBE LEVELS MONSTER MACHINE SIMPLE MECHA BACK TO MAIN
Copyright 2002, 2003, 2005 Bill Spencer.