BATTLE SYSTEM
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Besides incorporating Square's trademark Active Time Battle (ATB) System, which gives enemies the freedom to act on their own rather than follow a turn based format, FINAL FANTASY VI also incorporates a few innovations of its own.


ESPERS
Espers are magical beings from another world who can lend their powers to characters, granting them the ability to cast magic. With almost thirty different espers in the game, each with their own unique powers and abilities, the player is given an almost unlimited number of options with which to customize characters. When a character equips an esper, they earn magic points while fighting battles. When a character earns enough magic points, they gain spells from the equipped esper that can be used at any time. Listed below are a few of the espers available and their spells. The number to the right of the spell description represents the learning rate for that spell. The higher the number, the quicker the spell is learned.

Ramuh
Spell Name Spell Description Learning Rate
Bolt Lightning strikes attacking enemies X10
Bolt 2 Three times as powerful as the first Bolt spell X2
Poison Damage is gradually dealt to affected enemies X5

Shiva
Spell Name Spell Description Learning Rate
Ice Freezing spell is especially effective against reptiles X10
Ice 2 Three times as powerful as the first Ice spell X5
Rasp Take Magic Points away from an enemy and give them to the caster X4
Osmoses Drain Magic Points from an enemy and give them to the caster X4
Cure Simple recovery spell can heal up to 270 Hit Points of damage X3

Ifrit
Spell Name Spell Description Learning Rate
Fire Attack enemies with a blast of heat and flames X10
Fire 2 Three times as powerful as the first Fire spell X5
Drain Drain Hit Points from an enemy and give them to the caster X1

Kirin
Spell Name Spell Description Learning Rate
Cure Simple recovery spell can heal up to 270 Hit Points of damage X5
Cure 2 Three times as powerful as the first Cure spell X1
Regen Restores target's Hit Pints at regular intervals X3
AntDot Cure characters who have been affected by poison X4
Sca Examine enemy powers and weaknesses X5

Fenrir
Spell Name Spell Description Learning Rate
Warp Allows the party to escape from battles and dungeons X10
X-Zone Sends enemies into the X-Zone, banishing them forever X5
Stop Temporarily freeze enemies in time X3

Carbunkle
Spell Name Spell Description Learning Rate
Rflect The Rflect spell reflects spells targeting the affected character X5
Haste Gives targeted character the ability to ready attacks quicker X3
Spell Creates a defensive barrier against enemy spells X2
Safe Raises the defensive powers of targeted character X2
Warp Allows the pary to escape from fights and caves X2


Character Skills
Besides their distinct personalities, each character in FINAL FANTASY VI is also distinguished by a special ability unique to him or her. A few of these are listed below

Slot (Setzer)

Setzer's Slot attack is a bit of a gamble. When he uses it, the wheels of a slot machine appear and start spinning. The results of the spin determine the nature of the attack.

Leap / Rage (Gau)

When Gau is fighting with the party in the Veldt, he can Leap onto one of the attacking creatures and ride away with it. Gau will reappear in another Veldt encounter with knowledge of the monster's fighting techniques.


Tools (Edgar)
Edgar's mastery of machinery turns out to be a very useful skill. He can use all eight Tools that are found throughout the adventure. Many of them can defeat an entire party of attacking enemies at once.


Blitz (Sabin)
The Blitz techniques that Sabin learns over the course of the adventure each call for a different button-pressing combination. The techniques range from powerful attacks that can damage entire enemy parties to recovery techniques which can heal the player's party.


SwdTech (Cyan)
The master of the sword can lash out at enemies with a series of brilliant strikes. There are eight different techniques in all. The advanced techniques require moe preparation time than the others.


Runic (Celes)
Celes has the power of Runic, which when activated, absorbs all spells cast during its duration, preventing enemy magic attacks from hurting party members. All the spells that she absorbs will be converted to Magic Points which will be used to refill her Magic Point reserve.

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