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Why HeroEngine?
HeroEngine Features
New Features
Updated: 2/18/08
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Character Systems
Effects Systems
AI & Pathfinding
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"The biggest advantage is that our teams -- which are spread across the world -- can work collaboratively together and simultaneously watch the results. This leads to faster and more effective pipelines."
Guido LĆ¼ttgens,
TRIANIT

Nearly every aspect of any object, particle, emitter, character, or asset in the world can be changed directly from the Properties Sheet Panel.

HeroBlade features an unprecedented toolset fully integrated into a massive, collaborative, real-time development environment. World building, particle effects, lighting, audio, animation wiring, and even game mechanics and core systems can all be collaboratively worked on within the robust HeroBlade client.

Massively Collaborative

Imagine entire teams from many geographical locations with the ability to simultaneously work on nearly any aspect of your game's development.  Built from the ground up with collaborative development as its goal, HeroBlade makes this dream a reality.  This revolutionary paradigm makes building huge MMO worlds lightning fast! 

Work from any geographic location.
Outsource any aspect of the project and remotely monitor its progress in real-time.
Easily localize the project working in tandem with regional partners and offsite teams.
Integrated project management and whiteboarding linked to 3D environment and game scripts.

Some of HeroBlade's Integrated Features

World-Class Terrain Editing Tool
Intelligent Asset Library
Environmental Schemes
Dynamic Lighting
Dynamic Audio
Sophisticated Dynamic Characters
Sequence-based Animation System
Animation Monitor
Motion Paths and Trigger Volumes
Custom HeroScript MMO Scripting
Script Debugging and Profiling
Dynamic Data Object Model
Performance and Metrics
Scene and Resource Analysis
DreamManager Project Management
Project Management and Organization
Graphical User Interface Editor
Designer Notes and Collaborative Whiteboarding

Scripting

HeroScript is engineered as the perfect language for MMO development. Combining object-oriented and procedural features with swift execution, rapid debugging and performance tools, HeroScript gives the game design and scripting teams the ultimate tools for building and growing a large scale MMO.

Character and Animation System

Complete control over your 3D assets. Build characters intelligently and control each part's appearance and animation dynamically. Add rules governing how items are layered together.

Project Management Tools

Manage your development process with our HeroEngine Notes tool a real-time whiteboard tool. Mark up areas and send notes to your team connecting them to the area that needs work. Keep track of your team's completed tasks and continue to delegate, streamlining the process. Tasks are linked to the 3D world and game scripts so your team knows where to work.

Asset Library

The Asset Library contains and organizes all the tools you need to build quickly. Create an asset in 3D Studio Max or Maya, then import to the HeroEngine Asset Library. Any change to the original asset can be immediately reflected to any or all parts of the game world. Assets are organized both globally and individually, so members of the team can choose the view that works best for them.

Scalable Servers

HeroEngine's server architecture is highly adaptable, allowing you to configure it to take advantage of the balancing solution most appropriate for your game. Use HeroScript to dynamically control distribution of engine components across an entire server-cluster on the fly. Combine these features with our Master Control Console monitoring system and HeroEngine delivers a powerful, fast server solution.

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