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School of Game Development

 PLATFORM: PSP
IT'S A TRAP!

hile filming the original Star Wars trilogy, if George Lucas would have panned the camera a few feet to the left or right, there’s a good chance we would have caught a glimpse of the Renegade Squadron – a team hand-picked by Han Solo that went on to play a significant role in most of the Rebellion’s victories over the Empire. They helped out with the evacuation of Yavin 4; they held back the Empire on Hoth; and they gave the Rebellion the edge it needed to win the Battle of Endor. Throughout the course of this game, players will experience these lost moments first hand, and will likely come to the same conclusion as I: The Renegade Squadron is a laugh-out-loud farce. This team latches onto the glory of Star Wars’ most beloved characters, and usually accomplishes its missions in the most foolish of ways. I don’t want to ruin the story for you, but it has to be noted that one of their big schemes is to trap the Emperor in a cave by dropping rocks in front of the entrance.

The ridiculousness of the story isn’t the only thing that cripples Campaign mode. The missions mostly consist of painful errands; the axis never really throws a threat your way; and the space battles are so bad that you’ll likely cry more than you did when you watched The Phantom Menace for the first time.

As tiresome as the single-player component can be, LucasArts has made strides forward with the multiplayer. It still doesn’t deliver the huge battles you found on consoles, but the game does function well with 16 players. The standout feature is the customizable characters. You can alter everything, right down to the weapon load outs, the amount of health or agility you have, whether or not you bring a jet pack, and even what insignia you wear on your shoulder. With millions of combinations at your disposal, you can create some interesting classes, which you can tailor for the different match types like Capture the Flag and Conquest.

The controls are still a bit sluggish, but the auto-lock feature does take some of the stress out of the mix and still allows for some exciting firefights. If you are looking for a handheld multiplayer experience, and are willing to tolerate some control aggravations, you may want to take a gander at Renegade Squadron. But if your desire lies anywhere outside of this, these are not the droids you are looking for. Move along.

  

MATTHEW KATO   7
It is a dark time for the Rebellion. This series continues to be a fairly shallow experience (despite the cool new customizable load out feature) that lacks a comfortable control scheme on the PSP. I finished the strategy-poor Galactic Conquest mode in one sitting, making me think that I was facing off against Admiral Ozzel. This series has failed me for the last time.
7
CONCEPT:
Your inner fanboy will die a little bit from the atrocious storytelling, but some thrills can be garnered from the retooled multiplayer experience
GRAPHICS:
The detail isn’t where you would want it, but the scale of the battles certainly is
SOUND:
From the recognizable orchestrated score to the familiar laser blasts, this is music to Star Wars fans’ ears
PLAYABILITY:
The online battles can be fun, but you’ll still find yourself wrestling with the sticky controls
ENTERTAINMENT:
A disappointing single-player experience, but its online functionality is impressive, and capable of delivering some enjoyable battles
REPLAY:
Moderate
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