Our UT3 Review Still not checked out our three-page Unreal Tournament 3 review? Hit the link below and find out what we thought! More >
UT3 PS3 Mod Tools Released Epic has released the tools necessary to save UT3 mods in PlayStation 3 format, opening the floodgates for user-created content to appear on that platform. Click here for more info on creating mods for the PS3 version. More >
D.I.P.R.I.P. v1.0 Check out this new Half-Life 2 mod!
Foamzilla Interview Reboot from ModCenter and RaptoR from Planet Unreal got together and interviewed the team behind Foamzilla.
Planet Unreal Essential UT3 Maps Updated 29 February - DM-Starkstrom, DM-Rioes, CTF-Safeguard and DM-Razerate are the latest maps to grace Planet Unreal's essentials list!
Unreal Tournament 3 for the PC and the PS3, have now shipped over a million units total. While it may seem the PC market is slowing as indicated by NPD sales for this title. That is not the case internationally, where PC sales continues strong in a number of markets.
I saw a cheesy episode of Futurama once- It said god works in a way so that no one knows he really did anything, and it makes sense. If we all knew there was a god then we would have no reason to do anything, ever. I propose then that the world was created in eight days. I think that God created the world, the heavens, and everything in between in six, but then used the seventh to align the stars in such a way that Epic Games would create Unreal Tournament 3. I believe it to be a misconception that god rested on the seventh, for he was obviously busy creating a masterpiece. If Futurama is right, then Unreal Tournament 3 is a shining example that God’s work really does go unnoticed.
TG Daily: Since you are a member of Microsoft's advisory board for DirectX, you probably have a good idea what we will see next in DirectX. What can we expect and do you see a potential for a segmentation of APIs - all over again?
Sweeney: I think Microsoft is doing the right thing for the graphics API. There are many developers who always want to program through the API - either through DirectX these days or a software renderer in the past. That will always be the right solution for them. It makes things easier to get stuff being rendered on-screen. If you know your resource allocation, you'll be just fine. But realistically, I think that DirectX 10 is the last DirectX graphics API that is truly relevant to developers. In the future, developers will tend to write their own renderers that will use both the CPU and the GPU - using graphics processor programming language rather than DirectX. I think we're going to get there pretty quickly.
Unreal Tournament 3 won’t be for everyone. The lack of a worthy single-player experience will undoubtedly put some people off, and the fact that there are games already available that offer an online experience every bit as enjoyable confuses the matter even more. But those games don’t offer the same type of all-out action that Unreal Tournament 3 provides, and if you want a slightly more arcade-like FPS experience, and one that doesn’t require hours of time-investment to get the most out of it, there really isn’t currently a better option. Better than Call of Duty 4? No, definitely not! Suitably different and worth purchasing to experience the superb mods and Warfare mode? Absolutely!
You can argue that the reversion of Unreal Tournament III to an older style of play is completely out of place in a day and age where everyone else is trying so hard to be new and different. However, on top of the polish, options and seasoned gameplay, you have one of the fastest growing multiplayer titles on the PSN, as players fall back to what works, not just what’s new. In reality, there's very little explicitly wrong with the game, as it's all a matter of perspective. It will depend on how fast you like your shooters, how fresh or how the console caters for it. However, the clincher for the PS3 version is that it's leader in it's small market, as there is very little that can compete with it and style of gameplay stands out as unique on the platform. The game does demand human competition to be of any worth and shouldn't be considered otherwise, but given the quality of play and the quality of the port from the PC, it’s definitely worth checking out for anyone who likes their multiplayer shooters to be fast and furious.
TG Daily: What about those high-end features? Do you think that industry is actually sending the wrong message when it comes to gaming? Do you feel that the hardware industry went with wrong message when it started to talk about 3-Way SLI and other high-end things, while they did not work on expanding the PC gaming message to masses?
Sweeney: Absolutely. That was a terrible mistake. Marketing people believe that there is a small number of people who are gamers and who can afford spending good amount of money on buying high end hardware.
For the year ended December 31, Midway, publisher of Unreal Tournament 3 and Stranglehold, reported net revenues of $157.2 million, down from $165.6 million year-on-year.
Midway's $97.4 million loss was an increase from $77.8 million over last year.
Tuesday, 4 March, 2008 – Planet Unreal News
Mark Rein Interviewed at Tom's Games[ Comment ] 20:14 PST | redef | Print News | Category: InterviewsA rather large 3-page interview with Mark Rein is available over at Tom's Games. The interview comes via GDC 2008, and despite GDC having ended a few days back it's still very interesting. Topics include the PC gaming alliance, Gears of War, the dumbness of the American public, and a whole lot more. Here's a bit on 'savy-ness':
TG: The mainstream media loves to beat up on video games. Do you think that because games are so prevalent now that people know when the media is getting it completely wrong? Do you think that people are savvy enough to know that by now?
Mark Rein: Nope.
TG: No?
Mark Rein: Nope. Never underestimate the lack of "savvy-ness" of the American public.
TG: That's what makes them the American public I guess. Does it still bother you when the media attacks us or do you just blow it off?
Mark Rein: No, it bothers me. I think part of the problem is we don't have the political clout of Hollywood. Why should games be treated any different than movies or other forms of media and entertainment?
Unified Look and Feel: “Visually I think it’s a real feast. You might have seen in the earlier Unreal titles, there wasn’t really a very consistent look. There’d be an afro chick fighting a robot in front of some crazy buildings,” admitted Capps. “There was something kind of cool about that, but I’m so proud of how, in particular, the Necris look like they fit the world.”
From what went wrong:
User Interface: “We went with an interface that was driven by art,” Morris said, showing a short video of their “blue sky” wish, a slow (if pretty) interface with a large amount of animation. They next tried to speed it up, but still found themselves with an interface that was just too console oriented. In the end, out of time, they shipped with a very basic interface. “Fundamentally, the problem with the final UI was that we just didn’t have the time to polish it,” said Morris.
GeForce 9800 GTX Underwhelms in UT3[ Comment ] 6:58 PST | RaptoR | Print News | Category: UT3 - Technology - Elsewhere on the WebNot to be confused with the super-expensive, super-fast SLI-on-a-stick 9800 GX2, the 9800 GTX is NVIDIA's single-GPU successor to the 8800 GTX. However, don't throw away that 8800 just yet because in UT3 and many other games the 9800 GTX is actually outperformed by the year-old 8800 Ultra.
PC Games Hardware magazine tested the new card alongside the 8800 Ultra, the 8800 GTS (512MB) and ATI's flagship 3870 X2. In UT3, the 8800 Ultra was faster by an average of nine frames per second. ATI's 3870 X2 is still the 3DMark king, but its impressive benchmark score fails to translate well into real-world performance in current games like UT3 and Crysis.
Given that the 8800 Ultra is basically just an overclocked 8800 GTX, you could have a situation where upgrading your 8800 GTX to a 9800 GTX would actually result in a sizeable performance decrease.