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    Breaking the Silence - New SOCOM: U.S. Navy SEALs Confrontation Screens!

    + Posted by David Seymour // Design Director, Slant Six Games

    In anticipation of the Confrontation cover story in the May issue of EGM, 1UP has posted two new screenshots. The initial reaction has been positive, and the dev team is really excited that the world can finally see some of their hard work. This has also been a huge relief to SealTeam-6, who has the unenviable job of telling SOCOM’s huge, hungry fan base every week that:

    • a) yes we are still working on the game, and
    • b) no, there is no new information we can share at this time

    No more! The flood of information is coming in the May issue of EGM. As to the hundreds of private messages and emails that we get every week, we read and appreciate all of them. Whether it’s a quick note to inquire

    “What the [heck] is taking you [fine fellows] sooooo long??”

    or an encouraging

    “Please don’t [mess] up the new SOCOM!!”

    we feel the love. The overwhelming message is that you want Confrontation to be great, and you want it soon. So to address those points, the game is looking, playing and feeling better than ever and we are working hard to get it in your hands as soon as possible. Hang in there, Confrontation is coming!

    As for the just-released screens, here is a quick comment about each screen to address the flurry of forum posting that they have caused.

    socom

    This is indeed Crossroads, the most fan-requested SOCOM map. This shot is taken from our new OTS camera, but the player is backed up into a wall here so it might look a bit confusing. This is the right in front of the SEAL spawn, looking down the street in the direction of the warehouse. The commando in the upper right is aiming a M87ELR, and his teammate by the tree is wielding a G36-C. The mercenary charging up the street is firing with an F90.

    socom2

    This is a brand new map, which has a 16 player core area and an expanded footprint for 32 player matches. This ruined shopping center is a great sniping location, and is a hotly contested control point in our internal sessions. The player here is aiming an M60-E3; eagle-eyed fans will also spot an AK-47, a USAS-12 and a SASR sniper rifle in this shot.

    Also, SealTeam-6 requested that I specifically iterate this point “for the record”, so here we go:

    There is an option to use classic SOCOM camera! It looks and feels like the original classic camera!

    Repeat after me…

    There is an option to use classic SOCOM camera! It looks and feels like the original classic camera!
    There is an option to use classic SOCOM camera! It looks and feels like the original classic camera!….

    Finally, I would like to welcome aboard the new community manager for all things SOCOM, Abigale. She is going to be working to keep the communication flowing between the SOCOM community and the dev team.

    Cheers

    Tagged // ,

    Rate: 1 Star2 Stars3 Stars4 Stars5 Stars (Average: 4.77 out of 5)

    Filed: Title Spotlight

 

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