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FEATURE: WiiWare’s LostWinds
Frontier’s new WiiWare game suggests that the answer to making it big is to think small.

EDGE REVIEW: Lost: The Videogame
Lost feels truncated to the extreme, a grand tutorial to island living violently cut off when the credits roll after four hours.

PREVIEW: Street Fighter IV
Capcom sets one thing straight at the AOU Show: if you build it, they will come back.

PREVIEW: Resistance 2
Though the first Resistance felt bold and confident, it failed to truly stand apart from games made by more practiced studios. And though its arsenal was inventive, its scenarios rarely demanded its mastery beyond headshots and melee.

COLUMN: N’Gai Croal – Size Does Matter
N’Gai Croal discusses the impact of scale on the future of commercial videogame development.

ANALYSIS: Sega Changes Gear
After being relatively quiet at the end of 2007, Sega is aiming to make lots of noise in 2008, says Screen Digest analyst Piers Harding-Rolls.

Is Race Driver the Future of Driving Games?
Codemasters claims your favorite racing games, the Gothams, Forzas and Gran Turismos, aren’t actually about racing at all. What are they about? Maybe ownership, or glamour, or simple iterative realism. Anything but what they’re meant to be.

EDGE REVIEW: Condemned 2: Bloodshot
Condemned 2: Bloodshot is happy to wallow in senseless filth. Gone is the taut direction, the visceral combat and the creeping menace of the original, replaced by a more traditionally violent videogame, juvenile and absurd.

EDGE REVIEW: Lost Odyssey
Lost Odyssey, perhaps more than any other 360 game yet, typifies its stereotyped genre. While it’s resolutely conformist, it is also a resounding success within those tight constraints.

THE MAKING OF GRAND THEFT AUTO IV
In the second part of Edge's GTA IV blow-out, Rockstar's Sam Houser talks about everything, from GTA IV's violence, humor, music, characters, and the "good nightmare" of following San Andreas.

PREVIEW: Spore
Has a game emerged from Will Wright’s primordial soup? Edge looks at the project everyone is talking about...

PREVIEW: Metal Gear Online
Will Konami sneak into online gaming by the back door, or stumble through the front?

EDGE REVIEW: Super Smash Bros. Brawl
If there’s one thing Super Smash Bros Brawl has going for it, it’s that it’s got lots of things. Loads of them.

GRAND THEFT AUTO: THE INSIDE STORY

In part one of this expansive two-part look into the making of one of gaming's biggest franchises, Edge talks to Rockstar Games president Sam Houser and finds out how the most important game series of the last ten years came into being and how GTA IV will take the story to a new level.

FEATURE: Reel Gaming
How videogames are invading the big screen, again, including a comprehensive run-down of all the major titles making their way to Tinseltown.

 
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FEATURE: Worlds of Sounds FEATURE: Worlds of Sounds

Industry experts talk game audio – and why it needs its own revolution.

MR BIFFO: The Final Curtain MR BIFFO: The Final Curtain

Mr Biffo signs-off with his last Edge column. Grumble feature enabled.

PREVIEW: Dead Space PREVIEW: Dead Space

EA takes survival horror into the depths of space, and proves more resourceful than we had any right to expect.

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