Rapture Academy
From Markovia
by Pickman
[edit] Introduction
The lightning cracked behind the gothic facade of the school. From upon the high tower the Pluto upperclassman looked out over the lush yet brooding green fields. Tonight was the night, his cousin would be arriving, drawn by frothing mad horses in a phaeton. Tonight was the night for his plans to come to fulfillment. The capacitors were fully charged. Her wet nightdress would be conductive. She would become putty in his hands to mould as he would, to strip the haughty society girl away and leave the craven, bestial, lustful wench stripped bare and begging for ravishment. Tonight would be her rapture.
Rapture Academy is a place where your darkest erotic dreams can come true. A brooding, gothic edifice, an otherworldly educational establishment rife with romantic intrigue and twisted sexuality. The Rapture Academy RPG provides a framework for telling stories set in this place, a world born from the unholy union of Lovecraftian and gothic horror, Japanese tentacle hentai, and college/high school drama.
Create a character - or a whole cast - and then try to preserve your virtue (or divest others of theirs) while you attend to your studies, competing with rivals, investigate the strange occurances at the school, flirt with your crush, or serve your dark masters behind the scenes. Will you play an innocent choirgirl? A haughty, scheming bitch? A lithe futa athlete? A busty dominatrix in a corset and hobble skirt? A drunken fraternity jock? A hairy ogre? A sadistic gangster's prodigal son?
[edit] What is a Roleplaying Game?
Look it up on Wikipedia. If you haven't played one before, I suggest you start with something less depraved.
[edit] What is Rapture Academy?
Rapture Academy is a hentai roleplaying game. It's about creating erotic stories, often with outlandish or fantastical elements. The setting has some elements of erotic horror; tentacle monsters, mysterious cults, domination and sado-masochism, but at the same time it is light-hearted - sex is too undignified an activity to take too seriously, after all. The default setting is the eponymous brooding, gothic educational establishment.
The types of story you use it to tell depends upon which areas of the setting appeal to you and whomever you play with. If you're of a vanilla bent you can play out consensual, furtive encounters of the type common to college/high school drama - a student making out with her hot teacher, a shy but gallant boy asking a girl to the prom, a bitchy princess who secretly swoons at the thought of being mauled by the big hands of jocks.
For those who prefer a darker tone there are sinister tales of girls kidnapped and offered up sexually to demons, bizarre occult rituals, mad scientists performing kinky experiments, frightening cults right out of Lovecraft, and being carried off straitjacketed into the echoing tiled halls of the asylum for all manner of unorthodox therapies.
Or you may prefer to play up the fantastical. Enterprising Daedelus inventor girls build a moon rocket and launchpad behind their dorm; demon girls flirt with a wink and a flick of the tail; the school holds classes in magic, and your geeky lesbian sorceress might get lucky with a siren girl at the bottom of the ocean or a fiery-haired sky pirate from another dimension.
The game is focused on sexuality, but if you don't want to include explicit sex you can choose instead to focus on the chase, on romance, and fade to black rather than play out the act itself. This can be a game about flirting just as easily as it can be about hardcore fornication and depravity. A core game mechanic is the Virtue/Desire score. Virtue and Desire both serve as karma, as hit points, and as willpower and morale. Your Virtue score represents your will to do anything other than sex, and to avoid sex; your Desire represents the opposite inclination.
The other core mechanic revolves around your Attributes (broad aptitudes) and Abilities (individual skills). To use these you simply roll a number of six-sided equal to your score and count the dice that come up 4+ as successes. Enough successes and you'll succeed at what you're attempting. The system has an emphasis on social conflicts, which it treats the same way as physical ones - you can try to shout someone down as easily as you can roll to hit them.
[edit] How I Learned to Stop Worrying and Love Misogyny
Jane's fingers trembled over her character sheet. Stephanie was everything which she wasn't. A powerless bitch sustained by other's work. But she needed this, and knew what she would be getting her character into when she got into character. Her eyes flashed at James, who unusually tonight did not return her shy grin with kindness, but with a steely resolve that she had longed for in the bedroom. As she described the trepidation of her character at the crumbling walls of the institution, she began yearning for her character to be strapped down onto the table, to get out the week's tensions in play.
Sooner or later we're going to have to face it: This is a game where women get taken against their will and end up liking it. With all the horrible sexism that implies.
This game wasn't written by women, but the stories and characters it is based on were. All the stuff about girlcocks, ritual humiliation, tentacle rape? Women. Not just any old women, either. Intelligent, professional, fiercely independent women. Women who program computers and own property and run businesses. And I don't think this is a coincidence - being a helpless cockslave is probably a great way to let go of the responsibility inherent in that sort of lifestyle.
Which brings me to my other point. Yes, the idea of women being raped until they like it is despicable - in real life. We don't play games about the things we want to do in real life. No-one in their right mind would really want to climb the bleak slopes of Mount Doom, surrounded by the armies of Sauron, sacrificing themselves to end the threat of the One Ring; or fly an X-Wing fighter at 2km/second down a narrow trench with gun emplacements blazing on all sides, watching their friends picked off one by one as they hurtle toward the one shot in a million that they've already paid such a dear price for; nobody would fight goblins in sewers or try to liberate the free world armed with only a crowbar and a metal suit.
Conversely, we don't play games about taking a walk on a sunny day, staring at the rain, reading a good book, watching the sunset with a friend, or having blissful loving sex with our spouse. Because these are things we want to do in real life and we're better off doing them there. It's the job of games to take us to dark places and give us what fun there is to be had there without the danger of death or the slow erosion of our essential humanity.
So, welcome to my dark place.
[edit] Gender Roles
The background of the setting is quite heavily male/futa dom, female/futa sub. If you want to make it all femdom or wall-to-wall yaoi, be our guest. It's your game. Likewise if you want to make it more balanced, cleaner, dirtier, more fetishy, more romantic. It's important to make the setting into something that works for you - or throw it out entirely and use your own setting.
[edit] Styles of Play
[edit] Solo (1 player)
If you want you can just go ahead and use the rules and concepts described in this book to inspire your own fantasies. Make up a few characters, imagine situations for them, maybe even write down the stories you come up with or use them as a base when you want to come up with characters for a multi-player game. Solo play may feel like a poor cousin to the intimacy of one on one play or the mischief of a larger game, but it has some advantages. You're free to let your imagination run wild, you don't have to compromise with another player and can play out whatever perversions suit your fancy, and you can stop or start playing whenever you like.
[edit] One on One (2-3 players)
Perhaps the best way to play Rapture is with your spouse or partner. If they happen to be into hentai then you just need to figure out what your common interests are in that area (which, you know, you should have done already) and build a series of situations and stories around those. In one-on-one play you can get as explicit as you like, there's nobody else around to be disgusted or bored by your in-depth depictions of tentacle violation.
[edit] Tabletop (3-8 players)
With more players (and possibly a GM; you don't need a GM, but if you don't have one you'll have to settle disputes by consensus) it's often a good idea to dial down the explicit sex a bit. If you're all both exhibitionists and voyeurs, great, but in most cases you'll want to keep the hardcore sex off-camera or tell couples to get a room. Whatever you do, make sure all your players are happy with it.
[edit] LARP (8+ players)
With many players and a live-action environment on-camera sex is out of the question (for any responsible organiser, anyway) and off-camera sex should be handled simply and abstractly so you can get on with the social aspects of the game - teasing, flirting, machiavellian intrigue, gossip and humour.
For a freeform social LARP the rules need to be dramatically simplified; a quick-play PDF will be available with a set of cut-down rules which will serve both as LARP and starter rules. Another advantage of this is that you'll be able to print off copies of the quick-start guide to hand out to your players, which is more of an issue at a LARP than a small tabletop game where you can comfortably share the book.
[edit] Online Community (Any number of players)
It's hard to encapsulate the scope of the options you have for playing online. You could form a community around a website, play out scenes on the forums or you could play in real time via instant messages or on a MUD, MUCK or MOO. As always, communication is important - if you post logs let people know what sort of content is in them so they aren't bored or put off by it if it isn't to their taste, and a good idea might be to have user profiles with details of what different players are into, to aid in finding people you do - or don't - want to play with.
[edit] The Prospectus
Together with anyone else you're playing with, select nine sentences to describe life at the Academy, one from each of the following categories. These will help to define the sort of content and activities that occur in the school, to eliminate elements that don't interest you and accentuate the ones that do. Read out each sentence and see if your fellow players or player agrees; if not, talk about it and reach a consensus on which sentence to choose.
Next, optionally, add three more sentences of your own invention. They can be exceptions to the above sentences (maybe you want no fantasy elements apart from elves) or entirely new requirements (all characters must be furries.) You can have more or less than three if you like, three is just a suggestion to get you thinking about it.
For example, you could add something romantic, like:
- True love conquers all.
Or if you prefer something incredibly dirty you could add:
- A girl's ass is her proper fuckhole. (All characters have the fetish +anal.)
In either case it's up to you to come up with rules for these lines, if any. It is not required for a line in the prospectus to have any mechanical game effect.
Some of the sentences have game mechanic effects in parentheses after them. These prevent or allow things in keeping with the spirit of the sentence, but remember that these are not exhaustive; the Prospectus affects your choice of Fetishes when creating a character as well, among other things - if there are no girls with cocks then futa is not a valid Fetish; if all women are playthings then neither is fem-dom.
As an example, here are the default settings for Rapture as written:
- Women are playthings and/or discriminated against.
- Abuse, dominance, spanking and the like are regarded as normal parts of a relationship.
- Rape is widespread and goes largely unremarked upon.
- Most men are straight.
- Most women are straight.
- Women are inherently bisexual.
- There's nothing strange about girls having cocks; in fact, most of them do.
- The school is especialy gothic and threatening. Characters routinely disappear, spirited away by their ghosts or alien families or just kidnapped and sold to demons. The school has an asylum wing in which characters who go mad are incarcerated and subjected to bizarre and terrible treatments.
- Fantastic things and creatures exist, but are primarily hidden. Elves and anthropomorphs attend the school. More blatant monsters travel in disguise.
Amazing things go on at the school every day, and nobody bats an eyelid at inhuman students.
These settings may work well for you if you like weird perversion, gothic fantasy and men dominating women (or, more often, futas.) Perhaps you prefer something lighter, with no futa and more romance? Adjust Alternative, Horror, Domination and Consent accordingly. Maybe you want erotic gothic horror with men as the victims? Adjust the Gender Balance and turn the Horror dial all the way up.
[edit] Dominance
[edit] Gender Balance
- All men are playthings and/or discriminated against. (Reverse the boy & girl houses; women are now Mars, Jupiter, Pluto and Saturn, men are Nothum, Obsidere, Pietas and Daedelus. Men cannot take Dominance merits.)
- Men are playthings and/or discriminated against. (Reverse the boy & girl houses; women are now Mars, Jupiter, Pluto and Saturn, men are Nothum, Obsidere, Pietas and Daedelus.)
- The genders are roughly equal.
- Women are playthings and/or discriminated against.
- All women are playthings and/or discriminated against. (Female characters cannot take Dominance merits.)
[edit] Domination
- Relationships are gentle and loving. (Chastise, Dirty Talk, etc. cannot be used on arousal tests.)
- Spanking and abuse are used in mild and playful ways between lovers. (Chastise/Dirty Talk can only be used in loving, consensual situations.)
- Some people are into BDSM and abusive sex.
- Abuse, dominance, spanking and the like are regarded as normal parts of a relationship.
- Abusive sex is the norm, and most relationships are unequal. Kind and romantic situations are only used to underline more fetish and abuse.
[edit] Consent
- Sex only occurs with consent. (No character can rape another, Chastise cannot be used to demand sex.)
- Questionable consent is common, but rape isn't. (Any characer can opt to automatically win a roll where failing would lead to rape.)
- Rape occurs, but is not the norm. (Chastise can be used to demand sex; rape can occur where the character isn't sure if she wants it; otherwise, as above.)
- Rape is widespread and goes largely unremarked upon. (Rape by force or intimidation is possible.)
- Rape is the normal method of seduction, and hardly anyone even comments on it.
[edit] Sexuality
[edit] Gay
- All men are straight. (Homosexual is not allowed as an orientation for male characters.)
- Most men are straight.
- Many men are straight, many are gay.
- Most men are gay.
- All men are gay. (Heterosexual is not allowed as an orientation for male characters.)
[edit] Lesbian
- All women are straight. (Homosexual is not allowed as an orientation for female characters.)
- Most women are straight.
- Many women are straight, many are lesbians.
- Most women are lesbians.
- All women are lesbians. (Heterosexual is not allowed as an orientation for female characters.)
[edit] Bisexuality
- Bisexuals do not exist. (You cannot give someone desire if they are of the wrong orientation.)
- Bisexuality is rare. (Only characters who are listed as bisexual can receive Desire from both genders.)
- Men are inherently bisexual. (As option 2 for female characters, as option 5 for male.)
- Women are inherently bisexual. (As option 2 for male characters, as option 5 for female.)
- Everyone is bisexual. (Orientations are only preferences, seduction works regardless of gender.)
[edit] Content
[edit] Alternative Sexuality
- There are no futanari; all characters are either male or female. (Futa, Ultrahyper and Altered Genitalia are not available options.)
- Futanari are very rare and worthy of comment (and likely teasing).
- The occasional character is futa, or has tentacles.
- There's nothing strange about girls having cocks; in fact, most of them do.
- There's nothing strange about an ordinary human girl having two cocks, cocks with spikes, tentacles or a jelly-girl lover.
[edit] Horror
- No horror; Rapture is a normal if oversexed educational institution, with no monsters or cults lurking around.
- Some scary things lurk in the shadows, but everyone knows which places to avoid.
- Scary things and dark conspiracies abound. Sometimes a girl from Nothum is stolen away by her demonic parent, or an Obsidere girl is spirited away by her attendant shadows.
- The school is especialy gothic and threatening. Characters routinely disappear, spirited away by their ghosts or alien families or just kidnapped and sold to demons. The school has an asylum wing in which characters who go mad are incarcerated and subjected to bizarre and terrible treatments.
- The entire school is under the control of dark forces. The students who are not in league with them are virtually beseiged in their dorms.
[edit] Fantasy
- There are no fantastical elements in the world. (No Inhumanity Merits, furry or elf characters.)
- The fantastic is rare and subtle. (All Inhumanity merits cost full price and cannot be reduced in cost.)
- Fantastic things and creatures exist, but are primarily hidden. Elves and anthropomorphs attend the school. More blatant monsters travel in disguise.
- Amazing things go on at the school every day, and nobody bats an eyelid at inhuman students.
- Characters with magic or inhuman abilities are the norm, and students routinely take trips to other worlds or times.
[edit] Character Creation
[edit] Overview
- 1. Set Virtue & Desire. Is your character a slut or a prude, or just average?
- 2. Set Gender & Orientation.
- 3. Select House and apply bonuses and penalties, if any.
- 4. Spend points on Attributes. Threat, Force, Study, Elusive & Allure. Gain points to spend on Abilities.
- 5. Spend points on Abilities. Your character's skills and aptitudes.
- 6. Select Fetishes.
- 7. Purchase Merits & Flaws.
- 8. Optionally, calculate Figure.
- 9. Determine starting equipment.
[edit] Character Sheet
[edit] Character Name
| Gender: | Force: | Threat: | |||
| Orientation: | Athletics: | Chastise: | |||
| House: | Endure: | Dirty Talk: | |||
| Virtue: | Restrain: | Influence: | |||
| Desire: | Size: | Wealth: | |||
| Allure: | Study: | Elusive: | |||
| Gossip: | Investigate: | Sneak: | |||
| Manipulative: | Machines: | Infiltrate: | |||
| Sweet Talk: | Occult: | Subterfuge: | |||
| Vamp/Pose: | Subject: | Slip Away: |
Fetishes:
Merits:
Flaws:
Figure:
Equipment:
[edit] Evan
| Gender: | Male | Force: | 6 | Threat: | 4 |
| Orientation: | Straight | Athletics: | 8 (Basketball) | Chastise: | 4 |
| House: | Mars | Endure: | 5 | Dirty Talk: | 5 |
| Virtue: | ** | Restrain: | 6 | Influence: | 3 |
| Desire: | **** | Size: | 4 (3/1) | Wealth: | 2 |
| Allure: | 3 | Study: | 2 | Elusive: | 1 |
| Gossip: | 2 | Investigate: | 2 | Sneak: | 1 |
| Manipulative: | 3 | Machines: | 1 | Infiltrate: | 1 |
| Sweet Talk: | 4 | Occult: | 1 | Subterfuge: | 2 |
| Vamp/Pose: | 2 | Subject: | 4 (English, Writing) | Slip Away: | 1 |
Fetishes: +Innocence, +Slender/Fragile
Merits: Sports Star, Fraternity, Intimidating, Fit.
Flaws: None.
Figure: 6'9", lithe build.
Equipment: Cellphone, books, basketball, handcuffs.
[edit] Courtney
| Gender: | Futa | Force: | 4 | Threat: | 2 |
| Orientation: | Bisexual | Athletics: | 4 (Cheerleading) | Chastise: | 1 |
| House: | Daedelus | Endure: | 5 | Dirty Talk: | 2 |
| Virtue: | ** | Restrain: | 2 | Influence: | 2 |
| Desire: | **** | Size: | 6 (0/2/3/1) | Wealth: | 2 |
| Allure: | 5 | Study: | 2 | Elusive: | 3 |
| Gossip: | 4 | Investigate: | 2 | Sneak: | 3 |
| Manipulative: | 2 | Machines: | 2 | Infiltrate: | 4 |
| Sweet Talk: | 4 | Occult: | 1 | Subterfuge: | 3 |
| Vamp/Pose: | 8 | Subject: | 3 (English, Business Studies) | Slip Away: | 3 |
Fetishes: ++Humiliation
Merits: Altered Genitalia (Dualcock, -1 difficulty with Surprise)
Flaws: Aversion (Prickfucking), Compulsive Masturbation, Pushover.
Figure: 5'1", huge boobs, curvaceous, big ass.
Equipment: Cheerleader outfit, lube.
[edit] Virtue & Desire
Your character begins play with an initial pair of values for Virtue & Desire. You can spend or lose points of Virtue, but will recover them overnight as long as your initial values remain the same. Your initial Virtue & Desire can change slowly over time due to Corruption and other factors.
You may select any value for your character's starting Virtue & Desire, as long as they add up to 6 in total.
x Desire
o Virtue
- xxxxxx Total Slut (Yachne: Thinks of nothing but sex, usually owned by someone.)
- oxxxxx Utter Whore (Broken Zoe: Life revolves around sex but comes up for air sometimes, or to eat.)
- ooxxxx Slut (Courtney: Pretty much a sex addict, but is capable of other activities.)
- oooxxx Average (Mia: Likes sex casually.)
- ooooxx Good Girl (Gwen: Nervous about sex, interested, but not willing to experiment much. Principally interested in other things.)
- ooooox Prude (Chloe: Thinks that sex is for after marriage-or for really good practical jokes. Entirely interested in other things.)
- oooooo Ice Queen (Cassandra: Has either never heard of sex, or thinks that it's akin to murder.)
[edit] Houses
Rapture is home to a variety of Houses, each attracting a particular type of student. A character's starting Attributes are adjusted as follows according to the house they belong to, and each house provides its members with a discount to relevant Merits. Teachers are generally aligned with a house too, and even non-students can be 'honourary' members and gain the associated benefits. Indeed, if everyone is okay with it you can even have characters who are honourary members of the house of the opposite gender - for instance, the Mars dorm whore may be an honourary member of House Mars and gain the associated bonus to Force and Competition (no doubt form the extensive workouts they provide her with.)
[edit] Boys' Houses
The boys occupy the northern corner of the east wing. In contrast to the girls, the boys have little supervision and considerable freedom. They reside in larger suites, each equipped with their own educational and recreational facilities. In contrast to the division of the girl's houses, the boys' interests do not conflict and they often work together to achieve their goals.
[edit] Mars
- Attributes: +2 Force, -1 Attribute points.
- Discounts: 2 Competition
A house of hedonistic, loutish jocks, Mars is the most straightforward house. They enjoy drinking, sports, and anything rowdy they can do in a group - such as Daedelus freshmen out after curfew. Their untidy but luxurious suite includes a lounge, billiards room, and a stairway leading to a corner of the roof where they loiter and smoke with impunity. Behind a hidden panel in the billiards room is a hidden chamber full of video recording and editing equipment. When they entertain guests from the west wing they often film the proceedings to watch later, before selling the tapes to House Jupiter.
Mars don't particularly like surprises, so they are hesitant about preying upon Nothum and Obsidere. Daedelus is their favourite.
[edit] Saturn
- Attributes: +2 Allure, -1 Attribute points.
- Discounts: 2 Sensuality
Saturn attracts a more intellectual class of schoolboy - jaded sophisticates, with a love of books and a taste for the exotic. They find bullying distasteful, preferring gentle seduction, persuasion, drugs and magic. Their suite is one of the largest and includes a middle-eastern smoking room littered with hookahs, a vaulted, steamy set of baths, and a small library and summoning room. Behind a secret door they even have a harem chamber, where their guests can be kept until it is time for them to be bathed, oiled and dressed in delicate silks before being made use of. In contrast to House Mars, the Saturnites like to take their time.
Being made up of somewhat jaded neophiles, Saturn prefers to seduce members of Nothum and Obsidere. Not only do they present more variety than ordinary human girls, but members of these two houses can often be controlled by magic - half-daemon girls can be summoned and bound, while the victims of haunting can be controlled if one has the power to control the forces which haunt them. They are prone to romantic attachments to Daedelus girls, due to their shared curiousity, but find Pietas women rather austere and occidental for their tastes.
[edit] Jupiter
- Attributes: +2 Threat, -1 Attribute points.
- Discounts: 2 Dominance
The sons of wealthy industrialists, ruthless politicians and brutal mobsters, the boys of House Jupiter understand only one thing: Power. They study hard and scheme constantly, trying to live up to paternal expectations. They maintain several business interests at the school, buying drugs from Pluto and videotapes from Mars to sell in the nearby town. Many girls from the school are reluctant to show their faces in town thanks to House Jupiter's thriving trade. Their suite is all polished wood and subdued lighting from floor and wall lamps, and not all of their furniture is made of wood. Some of it is made from girls, broken and bound, pressed into service as coffee tables or lamp-stands. Behind secret doors lie the dark chambers where the breaking takes place. Domination serves two purposes for the Jupiterites: First, it is an affirmation of their own power and desire for control over others; second, the process of breaking their guests allows the boys of this house to let down the mask of composure and dignity their schedule forces upon them, and to vent the stress of constant scheming upon a helpless victim. They are the cruellest house, using vicious punishments and mind-games, often playing their victims off against one another. They are not above bringing in terrible creatures from the House Pluto menagerie with which to threaten or degrade captives.
Their favoured prey are the girls of House Pietas, for the simple reason that their religious leanings mean they are used to submission, yet very easy to hurt and humiliate.
[edit] Pluto
- Attributes: +2 Study, -1 Attribute points.
- Discounts: 2 Inhumanity OR Erudition
Freaks. The members of this house would be outcasts, if the house system did not bring them together and strengthen them just as it divides and weakens the female students. Members of House Pluto fall into roughly two groups: Crazed scientists, and those male students with inhuman blood. The two groups complement one another well. Many of the tainted ones have come to the school to keep an eye on their cousins in House Nothum, ready to bring them back into the fold when the time is right, or to see that the next generation is born according to plan.
Breeding monsters, naturally, is a pastime that goes down well with the mad scientist contingent as well. The Pluto suite is a sprawling, vertical complex of labs, examination rooms, a menagerie full of strange beasts, and a vivarium where still stranger things grow - often with interesting pharmaceutical or narcotic properties. They are the most productive house, and enjoy a brisk trade with the other houses. A small observatory looks to the haunted skies, while a pit they maintain in a windowless chamber below leads into the depths beneath the school, where strange things abide.
Like Saturn, they have the greatest interest in Obsidere and Nothum. However, venturesome Daedelus girls or hapless Pietas ones are quite usable as breeding stock and experimental test subjects.
[edit] Girls Houses
The female student body is divided up into four separate houses. Most girls at the school will gravitate toward one or another; 'ordinary' schoolgirls will most often end up with Daedelus or Pietas by default, even if they don't perfectly embody the academic or religious stereotype.
Those that don't never need to join one, but houseless girls are relegated to a spartan communal dorm, lack the social opportunities of the others, and are left generally isolated and vulnerable. Most such girls are antisocial or suffer from personality disorders to begin with.
Residing in the west wing of the Academy, each of the four houses has a common room, with dormitories for the freshmen and a hall of bedrooms for the upperclassmen. The odds are stacked against the girls. Rules are strict: A nighttime curfew, ostensibly to keep them safe, more often serves to keep girls abroad after lights-out from seeking help when something awful pursues them. The organisation of the student body serves to keep the girls divided, both within and between the houses. Obsidere and Nothum keep secrets from Daedelus, while Pietas is too internally divided to achieve anything. More upbeat stories might involve students overcoming these odds, but in most cases their weakness serves to set the scene well for tales of erotic horror.
[edit] Nothum
- Attributes: +1 Force, +1 Allure, -1 Attribute points.
- Discounts: 2 Inhumanity OR Sensuality
The girls of House Nothum are not quite human. While they generally appear quite normal, Nothum is careful to accept only pledges whom certain divinations or careful genealogical research can establish to have something inhuman in their ancestry. Some are the grandchildren of incubi; others, spawn of the Old Ones; still others can trace their family tree back into the oceans, or to a period of lost time experienced by one of their antecedents, and perhaps, to the stars themselves.
House Nothum dislikes the members of House Pietas; there’s an unspoken fear that too many members of the latter house would put the Nothum girls to fire and sword if this were a less civilised age.
From time to time, the extended family may return to claim the one of the members of this house.
[edit] Obsidere
- Attributes: +2 Elusive, -1 Attribute points.
- Discounts: 2 any one category, as long as they have Haunted or similar Flaw.
Members of this house tend to be thin, pale, and short of sleep. The pledges accepted by House Obsidere are invariably haunted by things unseen. Perhaps demons stalk them in their dreams; shades of the dead cluster around them in the night; insect-aliens approach them in the street, appearing to everyone else as unremarkable strangers. Other dimensions intrude upon our own.
Obsidere dislikes House Daedelus, who they regard as naïve meddlers prone to antagonising Those From Outside and making life even more precarious for the girls of the Haunted House.
Most of the girls of House Obsidere are likely to be taken away by the forces that haunt them - maybe for an hour, maybe for a lifetime.
[edit] Pietas
- Attributes: +1 Threat +1 Study, -1 Attribute points.
- Discounts: 2 Dominance OR Submission
Faith is the defining feature of House Pietas. Only pledges with strong religious convictions are accepted. Several religions are represented, with monotheistic ones a firm majority. The house is divided into cliques along denominational lines, each conducting their own chapel services, study meetings and rituals.
Pietas girls are organised and dedicated. House Pietas would like to drive all the monsters and conspiracies from the shadows and put an end to the dark goings-on at the school. Unfortunately for them, the various groups of conspirators see the Pietas cliques as ready-made cults, and are keen to infiltrate and corrupt them. At any given time Pietas will be riddled with occult covens, kidnapping rings, and depraved orgies. Even if the compromised cliques are in a minority, their presence has driven the House into the arms of a paralysing sectarianism and paranoia.
When not bickering among themselves, House Pietas’ most bitter rivals are House Nothum, whom they regard as irredeemably tainted.
When girls from House Pietas are violated, they often return to find themselves shunned as soiled by their peers. This produces a steady supply of disaffected members, ready for the forces of darkness to use to further undermine the House.
[edit] Daedelus
- Attributes: +1 Force +1 Study, -1 Attribute points.
- Discounts: 2 Erudition OR Competition
Girls from House Daedelus are curious, daring and resourceful. A house of bookworms, detectives and adventurers. Daedelans accept anyone who meets their standards in skill and temperament. They spend much of their time exploring the school grounds, conducting research in the library, and trying to unravel the mysteries surrounding the University.
House Daedelus has a strong rivalry with House Obsidere, whom they regard (rightly or wrongly) as hoarders of secrets and protectors of things hidden.
Daedelans are often too curious for their own good, and may rush to investigate such things as the hidden asylum only to get in over their heads.
[edit] Unhoused Characters
- Attributes: No bonus or penalites.
- Discounts: 1 to all categories.
[edit] Attributes & Abilities
Each character has five attributes, each of which has four associated abilities. The values of both are determined by spending points. Each character has fifteen points to spend on Attributes. Joining a house costs 1 of these points, but gives you two points in return.
The attributes are Force, Threat, Study, Elusive and Allure. Each starts at the minimum of 1, leaving you with another 10 points to assign as you will. After assigning these points, apply your House bonuses and penalties.
Next you will want to spend points on abilities. Each ability must have at least one point spent in it. The number of points you have to spend on each set of abilities is equal to three times the associated attribute, plus two.
- 1 = 5
- 2 = 8
- 3 = 11
- 4 = 14
- 5 = 17
- 6 = 20
- 7 = 23
- 8 = 24
You must spend at least one point in each Ability. There is no maximum; however, you must spend additional points if your Ability is significantly higher than the relevant Attribute.
It costs two points to add a point to any ability that is equal to or above the Attribute + 2.
Example: You have a Study of 3, giving you 11 points to spend in Study Abilities. You don't care about Machines or Occult but want to be a good student, so you put 2 points into Investigate, 1 into Occult & Machines, and the remaining 7 into Subject (English, Literature). You can buy Subject up to 5 (Study+2) for one point per point. The next point costs double, so for 7 Ability points you've bought a Subject skill of 6.
Details of the Attributes & their Abilities follow.
[edit] Force
The beast snarls back. Supporting its massive bulk half on its knuckles, it moves toward Zoe and reaches out one long arm to grab her by the calf, dragging her across the straw like a rag doll. Once she's closer it releases her and as she scrambles to escape the hand wraps around her waist like an enormous leather glove, circling it completely. She's lifted and turned face-to-face with the monster. A shiver runs through her as it sniffs her curiously.
Raw size, strength and athleticism.
[edit] Athletics
Forceful characters excel in sports. Pick one as a specialty; this skill is worth an additional +1 in that sport.
Specialties include:
- Track & Field
- Swimming
- American Football/Rugby
- Boxing
- Wrestling
- Basketball
- Baseball
- Bodybuilding
- Horseback Riding
- Fencing
- Ballet
The character can use his or her specialty bonus in any situation that would call for the same overall set of skills as used in the area of specialty. For example, Wrestling could be used for arm wrestling, and Track & Field or Basketball could both be used for jumping.
Athletics can be used to chase or flee from someone with an opposed roll. The chaser must always use Athletics; the fleeing character may opt to use either Athletics or Slip Away to resist the attempt (as long as there are sufficient turns & obstacles for Slip Away to work.)
If (and only if) a character has an appropriate specialty such as Wrestling or American Football, they may also use Athletics instead of Force to resist Restrain attempts.
[edit] Endure
The ability to tolerate extended discomfort or to exert oneself for an extended period. A successful endure check restores one point of Virtue or Desire per success. Endure can only fill empty space in your Virtue/Desire total - Desire gained via Endure cannot displace points of Virtue, or vice versa. The character decides whether to receive Desire or Virtue, and does not have to take the full amount of points recovered. Endure does not require an action to use.
Endure can only normally be rolled once per scene. However, there are two 'free' uses of it that do not count toward this limit:
- If a character climaxes they roll Endurance on the following round automatically. This roll can only replenish Desire, not Virtue. This roll is made at a -1 penalty for each time the character has used it already during the current scene. The 'one per scene' use of Endure isn't affected by this cumulative penalty.
- If a character is prevented from resting overnight, they may roll Endurance instead of restoring their Virtue & Desire totals to their initial values. Depending on their circumstances there may be a penalty to this roll.
Endure is also used to resist the urge to climax, and to resist certain other opposed rolls.
[edit] Restrain
Pushing people around, taking objects away from them, tying them up, and generally controlling them through manhandling and brute force requires the Restrain skill. The value used to resist it depends upon the specific use of Restrain. If you are trying to lift, push or drag someone, they resist with Size. If you are trying to tie them up, take something from them, or force march them somewhere, they resist with Force.
If you win the opposed roll you have successfully made them do whatever you wanted; if they are now tied up or held down they can make another opposed roll to escape after a number of rounds equal to your Force, or by spending a Virtue point. (This assumes you're trying to force some sort of intimacy on them; if you are instead trying to keep them away from opportunities sex, they can spend Desire instead. This applies to all such tests with a duration.)
If you have tied someone up using rope, handcuffs or other restraints they still resist against your Restrain ability should they try to escape them. However, you will receive a bonus to your roll depending on the type of bondage equipment you used.
| Bonus | Restraints |
| +1 die | Ribbon |
| +2 dice | Light Rope |
| +3 dice | Heavy Rope |
| +4 dice | Wrapped chains |
| +2 successes | Handcuffs |
| +3 successes | Shackles |
| +4 successes | Collar |
| +5 successes | Stocks or Frame |
[edit] Size
The character's sheer mass is measured by this trait, with characters ranging from slender teens to hulking fratboys, topheavy dominatrixes and gigantic ogres and demons. Size is used to resist Restraint where the Restraint involves lifting or dragging, and can be used as a crude form of intimidation. Using Size to intimidate works the same way as giving orders via Chastise, but the intimidator can only choose from the following effects: Cause the target to retreat, prevent the target from running away, or prevent the target from attacking/touching the intimidating character. It is resisted by Threat, but automatically fails against anyone with greater Size.
Normal humans are limited to size 10 or less - sizes over 10 must be purchased as Merits. Size is useful for triggering Fetishes and Aversions - some characters have a preference for small, slender, fat, muscular, busty or flat characters.
Points of Size are divided between height, build (fat or muscle) and for female and futa characters, breasts. If you wanted to make a swimmer, 5'5" with a toned body and small, apple-sized breasts, you'd need 1 point in each of height, build and breasts, for a total of 3 points of Size. A 6'2" frighteningly busty and generously built dominatrix would require 8pts of Size.
See the section on Figure below to find out how much Size you'll need to build a character of a given shape and Size. For exceptionally tall, muscular and/or busty characters the 'Freak of Nature Figure' 'Great Size' and 'Incredible Size' Merits are available; see below.
The areas Size can be divided between are as follows:
Male: Height, Build.
Female/Futa: Height, Build, Breasts.
Other: Does your character have some special feature that should make up a substantial part of his or her body mass, but doesn't show up on the table? For instance, a skinny girl with a big behind, or a monstrous character with a heavy carapace? You can put points into 'other' to represent these features, but remember: Not every physical feature needs to have points of Size. If your character has horns, for example, there's no need to assign any points from her Size to them - unless her horns are as big as those of Tim Curry's character in Legend.
A character's build can be a combination of fat and muscle if you so choose.
[edit] Figure Table
| Points Spent | Height | Build | Breasts |
| 0 | <5'2" | Normal/Slim | Flat - Petite (Michelle - Andrea) |
| 1 | 5'2"-5'8" | Lithe/Average | Apple Sized - Average (Katie, Annie) |
| 2 | 5'8"-6'4" | Muscular/Generous | Big (Gwen) |
| 3 | 6'6"-7'4" | Bodybuilder/Plump | Huge (Courtney, Zoe) |
| 4 | 7'4"-8'4" | Musclebound/Fat | Frightening (Francesca, Yachne) |
| 5+ | 8'-9', +1ft/point. | Monstrous/Huge | Absurd |
In the event of a breast-size or bodybuilding contest, characters with the same number of points spent in the relevent area can roll them as dice to determine who is bigger or smaller. The winner gains a dot for future tiebreaking.
Otherwise, don't worry too much about figure. Its main purpose is to help you decide how many points of size a character should have, based on the image you have of them in your head.
[edit] Threat
Francesca glowers at Courtney and repearts her command. "Bend over the desk, slut." Cheeks burning, Courtney lowers herself until her breasts flatten against the wood, bracing herself on her heels as Frannie flips her skirt up, swishing a brutal metal ruler. She whimpers a bit, but her twin pricks tent her short skirt nonetheless.
The character's willpower, aggression, fierceness and commanding presence are represented by Threat. It is used to attempt and resist such tasks as intimidation, humiliation, punishment and persuasion.
[edit] Chastise
The character can give orders sternly, administer punishments, and otherwise enforce strict discipline upon his or her victims. Punishments can be used as arousal tests (see later.) Orders given will be obeyed if the character loses an opposed roll against his or her Threat.
The character will continue to obey until faced with a situation in which they would have a bonus on the roll to resist, or for a number of rounds equal to the commanding character's Threat. In either case another test may be made immediately.
- Ordered to do something that involves contact with an Aversion/something generally unpleasant: +1 die
- Ordered to do something that involves contact with a Phobia: +1 success
- Ordered to do something in an inappropriate environment (spanking in a crowded restaraunt, sex in class): +2 dice
- Ordered to betray a friend: +3 dice
- Ordered to betray a crush/lover: +3 successes
Physical punishments administered with Chastise (i.e. spanking) are resisted with Endure.
Chastise can be used to win arguments, as with Dirty Talk below, by taking a stern 'don't talk back to me!' attitude. This does not necessarily convince anyone, but on a successful check the target won't dare to contradict you until a number of rounds equal to your Threat have passed. As usual, they can spend Virtue or Desire as appropriate to take a retest before then.
[edit] Dirty Talk
A character with this ability has a knack for insults, verbal abuse and humiliation. It can take the form of snide and personal comments and innuendo, or a brutal litany of little whore, dirty slut, filthy bitch which makes up for in impact what it lacks in variety.
Dirty Talk is chiefly used as an arousal test to get another character blushing and worked up, an opposed roll resisted by the target's Threat.
It can also, at a pinch, be used to get one's opponent to back down in an argument. Note that it won't actually convince the target in the same way as Sweet Talk, Manipulative or Influence might. It will simply get them to shut up rather than face another barrage of insults. In this case it is resisted by whatever ability the other party is using.
[edit] Influence
Confidence and conviction help the character to convince others, swaying those of weaker will to their point of view, or simply persuading them to do things in order to gain or retain the character's favour.
The test is made against the target's Study or their Threat, depending on whether the user is are attempting to influence them over a matter of facts or feelings. If your initial attempt fails, they may choose to argue back with their own Influence, Manipulative, Dirty Talk, Sweet Talk or Chastise. This may discourage you from discussing it further, or even bring you around to their way of thinking.
In any case, if you fail to convince someone you cannot try again without spending a point of Virtue or Desire as appropriate.
[edit] Wealth
Many proud characters come from wealthy families; those that don't have little difficulty obtaining money on the side, whether through business ventures or extortion. Wealth can be used once per game to produce the following amounts of disposable income:
| Successes | Available Cash |
| One: | $50 |
| Two: | $100 |
| Three: | $200 |
| Four: | $500 |
| Five: | $1000 |
| Six: | $5000 |
| Seven: | $10,000 |
| Eight: | $50,000 |
| Nine: | $100,000 |
| Ten: | $1m. |
| Eleven or more: | Effectively unlimited. |
Make opposed rolls of Wealth vs Wealth if bidding in an auction. Wealth checks can also be used to get into exclusive clubs, restaraunts etc.
[edit] Allure
Katie widens her playful grin. She bumps her corseted chest against him lightly. She stares at the man's arms - as big around as her tiny waist and nearly swoons. She ohs and looks past him and around him. "Well I don't see any friends with you - so you probably aren't what I'm looking for," she teases, turning to leave...
Social skills, attractiveness, and ability to use them to your advantage.
[edit] Gossip
Skill at obtaining and spreading information. If used to gather general information each success will produce one rumour per night. If used to investigate something specific you will need to roll a set number of successes, or gain one piece of relevent information per success.
For every rumour that you pass on while gossiping, add +1 to your next gossip roll. You don't gain this bonus if the person you're talking to has heard the rumour, of course.
If someone is deliberately attempting a cover up of the information you're after, you'll have to make an opposed roll against their Subterfuge. If the person you're talking to doesn't want to reveal something, you'll can roll against their subterfuge to see if anything slips out.
[edit] Manipulative
Skill at causing jealousy, love, hatred or other emotions to flare up to your benefit. Also lying. Win a contest against the target's Study to tell a convincing lie. Win a contest against their Threat to play with their emotions - success takes an existing emotion (like jealousy of a rival) and compels them to act in a way you suggest that is consistent with it (like luring your rival to a rape party.) Suggestions to kill people or harm yourself or otherwise do things you haven't got them feeling like doing anyway are not going to be effective, whatever you roll.
The character can retest against these effects after being out of your presence for a number of rounds equal to your Threat, or at any time by spending a point of Virtue (or Desire if appropriate).
Resisted by Study:
- Believe a single non-obvious lie.
- Make a suggestion that seems reasonable in the light of the character's current feelings.
Resisted by Threat:
- Become excessively jealous, angry, (or any other emotion) at an existing state of affairs.
- Fail to hate you when they really should.
So by using several Manipulative rolls, you could take a girl and convince her that her boyfriend was cheating on her, become insanely angry at him, and suggest she take revenge by sleeping with you and mailing him pictures. Later, when her boyfriend isn't speaking with her and your lie is revealed, you could convince her that you only did it for her own good and sleep with her again.
Yes, if you're good at this ability you're probably an evil, evil bitch. The good news is, this is Rapture - you're probably going to be raped by a gorilla before too long.
[edit] Sweet Talk
The ability to make someone glow with praise and kindness, Sweet Talk can be used in an arousal test. You can also use honeyed words to control someone, talking them into doing anything that seems pleasant and reasonable at the time - like coming up to your room. Sweet Talk is generally resisted with Threat, and cannot be retested against until the target has been out of your presence for rounds equal to your Allure - or until they spend a Virtue or Desire point, as applicable.
Sweet Talk can be used to win an argument, but doesn't guarantee that the target has been convinced - they probably just don't want to upset you.
[edit] Vamp/Pose
The ability to appear desirable. Obviously useful for arousal tests, resisted by the target's initial Virtue - that is, the amount of Virtue the character has at the beginning of each day, not the current amount.
Vamping cannot force anyone to do anything specific, but you can force their attention onto you temporarily, allowing you to use some other ability - such as Sweet Talk (or Dirty Talk!)
If you find yourself short of money, you can use Vamp to engage in some off-camera prostitution before the game. Lose one point of Virtue and roll your Vamp as though it were Wealth to gain some additional starting money. You can do this even if you have a high wealth and have already rolled for disposable income... you whore.
[edit] Study
Alison awakens to hear the voice of one of the more attractive teachers on campus. Miss Orie, teacher of otherworld sciences and mysticism. "therefore, it is imperative that you keep the circle intact while summoning up-it's an enormous mistake to have any breaks in the line while doing something such as this. Now, then, Nikki, you've provided the conduit, would you like to start us off?" Alison groggily sits up, finding herself sitting atop a large chalk outline of some alchemical circle. Her coat has been removed, leaving her in her blouse and skirt and stockings. She rubs her eyes-the drug still very much in her system. Around her, lit by a dozen candles is the senior Otherworld Science class, her sister Nikki amongst the 7 girls. She sees the teacher as well, a tall glass of woman, fully developed and austere in demeanor.
Knowledge and ability with schoolwork.
[edit] Investigate
The ability to perform research and find clues. Investigation tests are generally made against an arbitrary threshold of successes.
- Find information in the library.
- Study an item (unless the item is magical or high-tech in nature.)
- Find clues at the scene of a crime or other mysterious event.
- Find witnesses to a given event.
- Discover information being covered up by someone else (as with Gossip, an opposed roll against Subterfuge.)
Investigate is more broadly applicable than gossip, but it has no ability to get information out of people they aren't already willing to divulge; a good investigator can, however, correlate all the facts and determine when someone is holding something back.
[edit] Machines
Skill with technology. A check will allow you to fix, build or understand machines, in the following ways:
- Identify a device, its operating principles, and how it is used. This includes alien technology and devices that are the product of wierd science, although the number of successes required will naturally be higher.
- Repair a damaged device. More successes make it possible to accomplish a repair with improvised parts and inferior tools.
- Make an arousal test when operating any sort of complex bondage/sex/punishment/torture machine. Note that this only applies to complex or automated devices; simple vibrators with three speed settings or a slider don't count.
- Build an invention of your own.
To build a new device, make a roll and spend the successes on features for the device:
- Device has an Ability of its own: 1 success per point.
- Device provides a bonus to the user's ability:
| Successes | 1 | 3 | 5 | 8 | 10 | 12 |
| Bonus or Penalty | +1 | +2 | +3 | +4 | +5 | +6 |
- Device is prone to backfire (if the number of 1s rolled when using it exceed the number of successes): Add +2 successes to your total.
- Device is prone to failure (As above, but simply ceases to function until repaired): As above, but +1 success.
- Device is single-use: +2 successes.
- Device requires frequent recharging/wall socket (d6 uses per charge, or cannot move more than 5m from wall socket): +1 success.
Devices with Abilities of their own can only use their abilities in strictly defined ways. For example, a spanking machine can roll to Chastise its victim with physical punishment, but cannot give orders. A computer database can search library records with its Investigate, but it cannot examine a crime scene for clues.
[edit] Occult
Skill with magic. A check will give you information about magic, or allow you to cast a spell if you know one.
- Read a book of magic or forbidden lore
- Identify a spell, and have an idea as to how to break or counter it
- Identify a demon, monster or spirit
- Identify supernatural ancestry of a Pluto/Nothum classmate (possibly resisted by Subterfuge.)
- Cast a spell
- Research new spells within your magical style
When casting a spell, the character rolls their Occult against the spell's difficulty. If they equal or exceed the target the spell goes off; otherwise it fails. If they roll no successes at all something dreadful will usually happen as the spell backfires.
A character may respond to another character casting a spell by attempting to sabotage it. If they can roll more successes on their Occult than the spellcaster (the spellcaster wins automatically in the event of a tie) then the spell automatically backfires. If the sabotaging character rolls no successes at all, they suffer the effects of the backfire, and the spell goes off normally (assuming the spellcaster rolled enough successes to begin with).
Example: Miss Orie tries to Levitate an unruly student into the air. The student, who has been paying attention in class, tries to undo her teacher's spell. Miss Orie rolls 8 dice for 3 successes; her student rolls 4 dice and comes up with 4 successes. Miss Orie's spell backfires and she's thrown backwards into a stack of books and scrolls. Had the student rolled no successes, she would have been thrown backward by the backlash and then lifted into the air when Miss Orie's spell went off.
Some sample spells:
[edit] Ward
- Difficulty: 3
Cast upon a chain, a chalk symbol on a door, or a circle on the floor. Demonic, possessed, or otherwise otherworldly entities cannot pass the door, slip out of the chain, or step over the circle in either direction. This spell should be rolled secretly if possible so the caster doesn't quite know if they've done it right. This spell is vital for safe use of the Open Conduit and Summon Demon spells.
Rolling zero successes will lead to a ward that the caster cannot cross. If the ward is on a chain, the chain will wrap around the caster's wrist or neck or ankle the next time she comes within 1ft of it.
[edit] Teleport
- Difficulty: 3
The caster draws an intricate circle in chalk or paint (taking 5 rounds, it can be done in 3 if the caster doesn't mind a -2 dice penalty to their Occult.) Standing within the circle they recite the spell and vanish, a wind springing up to blow the chalk away (if paint was used, the paint has turned to fine dust when the spell is cast.) The caster re-appears inside another corresponding circle that they drew earlier. A sorceror can only appear inside a circle they drew personally. The circle can be anywhere, but it must be intact for the spell to work. The receiving circle is not destroyed as the sending circle is. A caster can have any number of receiving circles, but must know which one they are aiming for when they begin to draw the sending circle. No successes on this roll (or the receiving circle being smudged) will lead to the caster appearing in a random location, unconscious. The location will not be immediately dangerous (outer space, bottom of the sea) as the spell always deposits them somewhere frequented by people; this, however, maybe lead to them waking up in the Mars dorm, a locker room, an alleyway full of muggers etc.
[edit] Levitate
- Difficulty: Roll against Elusive.
Rise off the ground and hover slowly, lift another character off the ground or bind them with invisible shackles (Occult +2 successes to Restrain.) Rolling 0 successes hurls the caster in a random direction, leaving them stunned and prone for a round.
[edit] Counterspell
- Difficulty: Roll against Occult.
Cancel another sorcerer's spell. Rolling 0 successes adds 2 dice to the effective Occult rating of the spell in question, making future attempts more difficult and possibly even strengthening the spell's effect.
[edit] Open Conduit
- Difficulty: 4
Causes a target character to be possessed by a demon if she fails a Threat roll vs the demon's Threat of 6. If the Conduit isn't trapped within a ward, everyone else in the room must also make the same roll as the demon summons all its friends to the party. Anyone so possessed gains a number of demonic physical attributes desirable to the demon and will act as the demon wishes if she cannot resist as described under the Possessed Flaw. Rolling no successes causes the caster to become the Conduit.
[edit] Summon Demon
- Difficulty: 5
The caster summons a demon, in the flesh. If the name of the demon is known a specific entity may be summoned; otherwise the summoned demon is a huge red-skinned fiend with 8 Threat, 8 Might, and 2 Elusive. Rolling zero successes causes the summoning to take the caster to the demon, instead. The results are probably much the same either way if proper wards aren't in place.
[edit] Contact Shadow World
- Difficulty: 3
This spell requires a mirror, and allows the caster to step through - or allow someone else to step through, or else push them through with suitable use of Restrain - into the Shadow World. It can also be used to beckon creatures of the Shadow World out, although it is impossible to know for certain what will be lurking near the other side of the mirror. Failure to roll any successes leads to an apparent failure - the mirror continues to show the room as normal - until the caster turns round and sees the Shadow room behind them, the real world just out of reach beyond the glass of the mirror. Alternatively hands or tentacles can emerge from the mirror to drag them through, but in either case the caster is trapped in the Shadow World and what happens next doesn't really bear contemplation.
[edit] Touch the Unseen
- Difficulty: 1
Success on this spell allows the caster to touch and interact with ghosts and spirits as though they were living people. A four-success version allows a ghost to appear and act as human for a limited time. Failure to roll any successes causes the caster to vanish, temporarily ghostlike and trapped in a world of ghosts.
[edit] Command Plants
- Difficulty: 2
The spellcaster causes nearby plants to grow into thick vines or thorny briars. They can Restrain or form a barrier with the spellcaster's Occult +2. If no successes are rolled, the plants will instead attempt to restrain and possibly molest the caster with a 6 die pool.
[edit] Compelling Vow
- Difficulty: 4
Cast this spell on someone who has just made a promise and they become physically unable to break it. Ideally neither caster nor target should see the die roll, leaving some uncertainty as to whether the spell is truly in effect. If the caster rolls no successes, they immediately become Threat 1 with regard to orders, requests and persuasion from the target. In either case the effect lasts for a month of game time. The spell can be recast without the promise being made again as long as the promise has not been broken.
[edit] Twist Emotions
- Difficulty:
[edit] Subject
Subject shows how good a student you are. It represents your skill at classwork, coursework, academic knowledge and meeting deadlines.
The following list shows the fields and the specialty subjects you can select within them. For most classes you use your unmodified Subject score. However, if you have a Subject score of 3 or greater you will also have a favourite class in which you excel. Select one of the individual classes below. You gain +2 when using Subject for your specialty, and +1 when using it for any of the other subjects within the same field as your speciality. For example, if your favourite class is Geometry then you would roll +2 dice for using Geometry to check the integrity of a demon summoning circle, and +1 when using Engineering to help repair another student's bike.
[edit] English
- Literature
- Law
- Writing
- Business Studies
[edit] Mathematics
- Geometry
- Engineering
- Computing
- Economics
[edit] Science
- Design & Technology
- Physics
- Chemistry
- Biology
[edit] Humanities
- Foreign Languages
- Psychology
- Religious Education
- Social Science
- History
- Geography
[edit] Art
- Music
- Art & Design
- Classical Studies
Some of these subjects relate to other Abilities - for example, Engineering & Machines, Literature & Sweet Talk, Geometry & Occult, Business Studies & Wealth, etc. If you can think of a way for in which any of the above subjects might help you with an Ability test, you can gain a free success on it as long as you have the time to reflect upon your education and roll at least two successes with Subject.
The time it takes to reflect upon the problem is the same as the time it takes to make the actual test - for example, a one-round Sweet Talk would be preceded by a one-round Literature roll, but an hour of library Research for Investigation would be preceded by another hour poring over your History notes.
Subject is useful for answering questions related to any of the above subjects, and naturally invaluable for passing tests, classes and coursework, or helping other people do the same. Indeed, sometimes when a lazy Mars boy invites a hardworking Daedelus girl to 'go study', he really means it.
[edit] Elusive
Skill at concealment, escape, evasion and the ability to go where you want without getting caught.
[edit] Sneak
The ability to move around without being noticed, hide in shadows, blend into a crowd, creep out of the dorm without waking anyone up, or sidle up behind someone without them hearing you coming. Roll your Sneak vs their Study. As long as you don't move clearly within their field of vision, they won't know you're there. If you succeed or fail by only one success, they realise there's something out there, or stir in their sleep, but don't immediately identify you. You aren't revealed but they gain +2 dice to their Study for noticing you next round.
If you attempt to move within touching distance of someone another test is required; if you fail this by even one point they'll catch you immediately; if you succeed by only one point they will notice you, but not before you have time to take another action (grab them, tape a sign to their back or whatever). If you succeed by more than one, you're in the clear - they don't even know you're there.
Successful sneaking requires shadows, cover or crowds. Sneaking up on someone in the middle of the football field at high noon isn't something you can even attempt unless you approach from behind and your victim has a very good reason not to look back. Even then, expect a penalty to the roll.
[edit] Infiltrate
Skill at getting places you shouldn't be - lockpicking, finding your way into the steam tunnels, climbing through windows and through storerooms. Rolls against a fixed difficulty number will allow you to do the following
- Pick a lock. (Yes, this includes getting out of handcuffs, but you must roll against the Restrain skill of the person who put them on. Using Infiltrate instead of Force negates 2 of the free successes the restrainer gets from using cuffs or shackles.)
- Get into a closed building (girl's dormitory, school after dark, etc.)
- Enter and move about a forbidden area without getting caught (by knowing when and where you're likely to meet anyone, or by having an excuse, more than through stealth - unlike Sneak, you don't necessarily have to remain quiet while Infiltrating, but it helps.)
- Escaping a department store or teacher's office after stealing something.
[edit] Subterfuge
Lies and concealment. The ability to hide objects, information or your true intentions.
You can use Subterfuge to cover up information about something - make a Subterfuge roll to set the difficulty for future attempts at Gossip & Investigation with regard to the subject.
You can conceal an object on your person or hide it somewhere in your room, a building or the grounds, setting the difficulty of rolls to find it ahead of time. If the object is on your person you can roll seperately for each attempt to find it.
You can use Subterfuge to resist attempts at extracting information with Gossip, or to actively mislead - you can tell believable lies, although they aren't as compelling as the ones devised via Manipulative. Attempts at lying can be resisted with Study, or optionally with Gossip or Investigation (if the person being lied to is using either of those Abilities to gather information about the subject.)
[edit] Slip Away
Skill at dodging and running away. This is not pure running (covered by athletics). Fleeing across an open field uses Athletics vs Athletics. Running away inside a crowded room, a cluttered classroom or a series of winding corridors can be accomplished with Slip Away instead. Slipping Away involves dodging behind objects and people, pushing things over in your wake, and generally doing everything you can to slow and confuse a faster pursuer. Naturally, Slip Away is of little use for actually catching anyone.
Assuming the surroundings are suitable you can use Slip Away instead of Athletics to resist attempts to chase you. You can also use it to dodge - if you see someone coming and expect them to take a physical action against you (such as using Restrain) you can make a Slip Away roll immediately and they will have to catch you by opposing it with Athletics before they can even attempt the roll. Note that they can still take non-physical actions, such as using Chastise to order you to stay still.
[edit] Gender
[edit] Male & Female
Gender disparity is rampant in the Rapture Academy setting. While men do not have access to any abilities or higher attributes than women, the boys enjoy a more priveliged position at the school. Their houses work together while the girls' houses often view one another with suspicion.
Girls in the Rapture Academy setting are often very vulnerable, either struggling to protect their virtue or giving it away like candy. This does not mean that you can't create a submissive boy or a dominant woman. Often the more submissive girls will be preyed upon by a more dominant (often futa) dominatrix, who intimidates boys into keeping their distance. Some girls even go around stripping the virtue from boys - those that have any to begin with, at least.
As always, it's up to you whether you want your game to be blatantly sexist in one direction or the other, or more balanced.
[edit] Futa
Short for 'futanari', a Japanese word meaning literally 'two form', it refers to girls with male genitalia. Normally futanari have the full set of genitalia for both genders, the male genitalia usually found in the region of the solar plexus above the female genitalia. Some futanari lack balls or female genitalia entirely. In another variation the penis grows out of where the clitoris would normally be. Futanari always have breasts and a female figure to some extent.
Futagirls are very common at the school, due in part to the 'futavirus', a form of transformative STD which causes futanisation and enhanced libido. Futas, particularly those of house Daedelus, are mockingly referred to as 'Icarii' by some of the boys.
[edit] Herm
Futa is used to refer to hermaphrodites who are characterstically female in speech, figure, and general appearance. For more masculine or androgynous characters the term 'herm' is often used. They have the same range of equipment as futas, but may lack breasts.
[edit] Genderless
Certain non-humanoid creatures or machines can be entirely without gender, although they may still have sexual attributes.
[edit] Fetishes
Fetishes represent a weakness for a particular type of person, or for doing something in particular to another person, or for having something done to you. Some Fetishes are unambiguous. If you have the Fetish: Tall then you are attracted to tall people of the appropriate gender. Others, like Fetish: +Spanking can be either dominant or submissive. If you have the Fetish: +Spanking (Dom) that means you like to spank others; +Spanking (Sub) means you like to be spanked.
The + signs before the Fetish indicate the strength of the Fetish. Most Fetishes are 1-2 points (+ to ++) in strength. So a 2 point fetish for muscular guys would be written as: ++Muscle, while a one point love of choirgirls would be +Choirgirls. Four is the maximum value for both positive and negative fetishes.
Characters do not necessarily want the things they have fetishes for - indeed, they may openly hate them (see the Aversion Flaw) - but these things nonetheless get them very, very hot. It's often a good idea to keep your fetishes a secret, because anyone who knows what they are has a degree of power over you.
During character generation you may your character any number of fetishes. You can choose fetishes from the list below or feel free to make up your own. Also remember that you can 'tweak' any fetish to your liking by writing notes alongside it on the character sheet. Assign a value to each fetish; the value can range from 1-3. Normally starting fetishes should begin at 1 or 2 points. The total value of your Fetishes must reach at LEAST your initial Virtue score. (Yes, repressed people are the kinkiest deep down.)
Fetishes work the same way, as chinks in the character's sexual armour. The score of the Fetish is deducted from your Virtue when dice representing Desire are rolled against it. For example, if you have a Virtue of 3, the target number to give you a point of Desire is 5. If you also have a thing for high heels +Accessory (High Heels) and the dommy girl trying to pass you desire is wearing a pair, the target number becomes 4.
Sometimes a Fetish can be the only way to someone's heart. If your Virtue were 5 in the above example, the target number without the Fetish would be an impossible 7.
Fetishes will only come into play if the person in question is of the 'correct' gender or genders with regard to your Orientation, and if you don't have a Phobia or Aversion toward them or what they're doing. Some Fetishes specifically call for the character's stated orientation to be inverted, however (such as the macho gym teacher who secretly craves gay sex) or for the character to be forced into contact with something they fear. Indeed, fear itself can be a fetish. These operate normally.
[edit] Negative Fetishes
For every point of regular Fetishes you take, you can optionally have a point of Negative Fetish. They are written with minus signs instead of plus signs, and represent your character's turnoffs. Where + signs decrease the difficulty of giving Desire to a character, - signs increase it correspondingly. This can be useful for discouraging certain kinds of scenes (although the best way to let the other players know that you are uncomfortable with something as a player is to just say 'no, thank you') or making characters who are either very heterosexual or very homosexual, or very dominant or very submissive. Rapture characters are fairly sexually omnivorous by default; both types of Fetish can be used to give them a more specific diet.
[edit] Fetishes
[edit] Basic
The following fetishes can be easily displayed in situations outside intimate encounters, and are generally more suitable for LARP play than strictly sexual fetishes.
[edit] Accessories
- Corsets: A combination of clothing, restraint and breath control.
- Clothing: The character loves to dress up, and is more easily aroused when fully or partially dressed in clothes she finds alluring; conversely, such a character is more vulnerable to a well-dressed aggressor.
[edit] Activity
- Manhandling: The character is more easily aroused when pushed around, picked up, force marched or otherwise manhandled.
- Spanking: The character has a soft spot for being spanked or slapped around, though not enough to cause injury or even bruising. In LARP play spanking should either happen off-camera or be acted out with mutually agreed 'fake' slaps.
- Abuse: A love of being insulted and treated like dirt, or treating someone else that way.
- Exhibitionism: Exhibitionists love crowds and cameras, specifically being humiliated in front of them.
- Romance: Some girls just want you to buy them dinner first.
- Strangers: The character is aroused by sexual activity of the extremely casual sort.
- Prostitution: A fetish for stripping or sex for money. This may come into play in the form of money being stuffed down the character's tights, or in the form of an offer to pay her for sexual serivces.
- Restraint: The character likes to be helpless, whether in cuffs, stocks, collars, or other restraints.
[edit] Attitude
- Slut/Stud: Girls (or boys) with a Virtue of 2 or less.
- Chaste/Nice: Girls (or boys) with a Virtue of 4 or higher.
- Frigid/Passionless: This character sees frigid girls (or guys) and longs to find their peversion, the one key which will unlock their legs - uh, heart. Characters of a specific gender with a Virtue of 5 or higher.
- Sass/Defiance: Rebellious, bratty girls or boys who talk back and resist out of their own willfullness rather than any sense of modesty and virtue. Mostly determined through roleplay, although such characters often have Threat of 3+, or at least some Dirty Talk and appropriate Merits.
- Compliance: Being obeyed, especially when giving unpleasant or kinky orders. Anyone who does what you tell them, and more generally anyone with 1 Threat, especially if their Threat is being lowered as a result of a Flaw.
- Broken: Some characters are explicitly trained and broken types, but this Penchant also comes into play a when a character who has been resisting changes tactics and starts trying to please you.
- Pet: A weakness for cuddly, submissive, slightly mindless things, like catgirls, or simply collared and chained waifs who nuzzle your hands and let you pet them.
- Wild: Women (or men) of almost bestial passion.
- Proud: You see someone arrogant, confident, even commanding, and you want to make them whimper and moan in your bed - whether seducing them as a lover or claiming them as a toy. Characters of Threat 4+.
- Brains: Characters with Study of 4+.
- Sophistication: Anyone who seems to you to exude class. A certain amount of Influence, Vamp, Wealth and Subject can help.
- Rough: The opposite of sophistication - you want rugged blue collar guys or trailer trash/farm girls.
[edit] Body
- Age: Characters within a certain age range, whether fresh-faced young girls or older women.
- Muscular: You can specify the level of muscle this Penchant applies to; see the Figure level for more information.
- Fat: You can specify an ideal level - do you like them just up to the level of plump & voluptuous, or is a quivering mound of flesh your ideal? You can specify a size listed in the Figure section.
- Tits: Either for large or small ones. Again, you can be specific and specify a level or a range.
- Tentacles: Being molested by tentacles turns the character on.
- Monsters: A fetish for big, ugly, beastial things. Not necessarily nonhuman, possibly just big hairy men.
[edit] Gender
- Genderfuck: People of one gender dressed/transformed into the other. Note which gender, or both.
- Tomboys/Sissies: Similar to the above, but more subtle.
- Wrong Orientation: If you're a guy you like to seduce straight guys or lesbians; if a girl you like to seduce straight girls and/or gay guys.
- Gay/Straight: If bisexual, you can have a fetish for one or the other, particularly if you're in Denial (see the Flaw) about your bisexuality.
[edit] Sexual
Fetishes that arise in the bedroom.
[edit] Activity
- Anal: The character likes it up the ass, reducing the difficulty of giving her desire when in this position.
- Oral: As above. The character may like to suckle and bob but hate throatfucking, or vice versa. Don't forget to specify.
- Bukkake: The character likes semen, drinking it or being covered with it.
- Orgasm Denial: The character is more easily given desire when prevented from orgasm, especially if others are getting to cum. Some such characters also enjoy having their orgasms spoiled, perhaps by being slapped around or passing out while having them.
- Breath Control: The character likes to be lightly choked, held underwater or to have ther throat plugged with something.
- Group Sex: Nothing turns this character on like being passed around like a party favour.
- Discipline: The character likes to be kept under control, treated the way a strict (and when I say strict, I mean sociopathic, controlling and abusive) adult might treat a child. This can include spanking, mouth-soaping and verbal chastisement, as well as standing in a corner and other such humiliations.
[edit] Body
- Huge Cocks
[edit] Outre
Fetishes that maybe disturbing or unpleasant to some people. Don't use most of these in the game unless you know your player(s) are okay with it.
[edit] Activity
- Impregnation: A desire to be impregnated, sometimes with actual babies, but more often with tentacle daemon larvae, alien grubs, wasps, sticky soft-shelled eggs, and all sorts of other horrors. Can be appropriate even in LARP as long as it's part of a plot and happens off-camera.
- Inflation: A fetish for being filled with so much semen (or other fluids) that her stomach swells up like a balloon.
- Rape: A certain amount of forced ravishment is expected at Rapture, but this character really likes it. She'll become aroused in situations where she would particularly want to resist (for example, a girl who is phobic of spiders being raped by a spider-demon) and may even deliberately engineer situations in which she knows she'll be used beyond her willingness to be, for instance insulting guys and trying to provoke them into 'teaching her a lesson'.
- Pee Whore: The character is aroused by being peed in or on. Usually due to the humiliation involved, but sometimes due to the similarity with ejaculation.
- Pain: The character is a masochist. She may really enjoy pain for its own sake, or she may simply love humiliation and find pain deeply humiliating. Spiked sex toys, clawed demons, cattle-prod dildos, piercings, hairbrush spanking and mouth soaping can all find their way into this fetish. Varies in how disturbing it actually is. A love of rough spanking won't disturb anybody who ought to be playing this game, but a character who goes weak at the knees at the thought of being suspended from meathooks while a spiked metal rod is forced into her girlcock might unsettle many players.
- Forced Washing/Mouth-Soaping: These fetishes can go together or be taken seperately (in fact, any fetish can be separated into smaller fetishes or combined into more comprehensive ones.)
- Womb-fucking: She likes to have her cervix penetrated. Painful and medically inadvisable in real life, this isn't exactly comfortable in-game either. Counts for sadism.
- Prick-fucking: Similar to womb-fucking. Don't try this at home, kids. In fact, don't try anything you read in this book at home.
- Nipple-fucking: Nipples are not actually orifices in the conventional sense and hence cannot be fucked, but that hasn't stopped the Japanese hentai authors are neither should it stop your players. Hentai-nipples form a tight orifice that tends to cling on withdrawal, stretching the penetrated breast and causing pricks to become 'locked in' and difficult to remove. The actual fucking can be depicted as painful or pleasurable, but unsurprisingly discomfort seems to be the norm. Breasts must be at least size 2 (Big) for nipplefucking to work at all; Size 3 (Huge) or better is recommended.
- Underage Girls/Boys.
- Bestiality: Dogs, horses, bulls, even gorillas - the character loves being used by an animal, most commonly because it's a singularly degrading experience. As one girl I know put it, this fantasy is not really about dogs, but about the humiliation of "being a dog's slut."
[edit] What to Leave Out
Nobody dies, nobody gets eaten, and nobody gets pooped on. Despite the gothic atmosphere Rapture is, ultimately, all in fun.
[edit] Merits & Flaws
Each character begins with 10 Background Points to spend. These can be spent either on Merits or to add to your character's Abilities.
Merits are divided up into six Categories:
- Competition
- Dominance
- Erudition
- Inhumanity
- Sensuality
- Submission
Merits become cheaper if you concentrate on buying several of them from the same category. For instance, a jock might have a lot of Competition merits, while a monster would have a variety of Inhuman features.
When buying multiple Merits within the same category, only pay the full cost of the most expensive Merit. All other merits, whether they are of the same or lower value, cost 1pt each. This one point cost cannot be reduced further.
The full cost of a merit is listed next to it in parentheses. Even if you are paying the full cost, you can still get a discount based on your House and Attribute scores. If your House provides a discount to one category OR another, the player gets to choose to which category the discount applies.
- Daedelus: Discount to Erudition OR Competition of 2.
- Nothum: Discount to Sensuality OR Inhumanity of 2.
- Pietas: Discount to Dominance OR Submission of 2.
- Obsidere has no bonus (but see below.)
- Mars: Discount to Competition of 2.
- Saturn: Discount to Sensuality of 2.
- Jupiter: Discount to Dominance of 2.
- Pluto: Discount to Inhumanity OR Erudition of 2.
- Unhoused characters gain a 1pt discount to ALL Merits.
Example: A Daedelus girl wants to take Magic (6), Bloodhound (5) and Eureka (6). The two cheapest Merits cost 1 point, so she only has to purchase Magic (6) (she could of course purchase Eureka for full prices instead, as they're tied, but it doesn't matter.) As a member of house Daedelus she can and does take a -2 discount. Magic only costs her 4pts, then, and the other two Merits bring the total cost to 6.
[edit] Categories of Merit
[edit] Dominance
A character with a high Dominance rating is mean, arrogant, and likes to control others. They might be a bullying, loutish jock, a gorgeous dominatrix, a haughty religious girl, a princess or a gangster. They have access to merits that relate to social privelige, reputation and control.
Pietas girls can have a discount to this, or opt for Submission instead. Jupiter boys gain a discount to Dominance.
[edit] Sensuality
A high level in this Focus means the character is hot, attractive, seductive - they might be a romantic adventurer, a playboy, a tall and elegant blonde, a voluptuous teacher, or a slutty student. It grants access to merits relating to sex and charisma.
The boys of House Saturn begin with a discount to Sensuality. Nothum girls can choose between this and Inhumanity.
[edit] Erudition
The Focus of intellectuals and those who study hard. Nerds, geeks, girls with spectacles, obsessive bikers always tuning up their wheels, prim classroom prima donas and mad scientists. They have access to powerful magic & science merits, as well as ones to do with knowledge and learning in general.
Pluto boys who don't take the discount to Inhumanity can take a discount to Erudition instead. Daedelus girls can choose between Erudition and Competition.
[edit] Competition
Jocks, cheerleaders, and sports champions have this Focus, which provides physical, sporting and social benefits.
Mars boys start with a discount to this, as do some Daedelus girls.
[edit] Submission
Characters with a high Submission Focus tend to be attractive and vulnerable - they may be easy or naive, slutty or innocent. The Submission Focus provides actual submissives, choirgirls, girlish boys, and waifish freshmen alike with Merits that reflect their attractiveness and innocence.
Pietas girls who don't take the discount to Dominance can take a discount to this category, leading to a very polarised House.
[edit] Inhumanity
By far the widest variety of Merits belong to Inhumanity, which includes vampires, monsters, elves, mutants and other bizarre outsiders. Half-demon Nothum girls, Pluto fish-men, dual cocked futas and tentacle beasts use this Focus to acquire their outlandish abilities and physical features.
Nothum and Pluto both a discount to this category as an option, assuming they don't go for the points of Sensuality and Erudition respectively.
Obsidere girls are an exception to the normal rule. They gain a two point discount in ANY category they choose, but only when taking the Haunted Flaw. (Alternatively, they can take the Possessed or Hellbound flaws for the same effect.)
[edit] Merits
You can purchase Merits with Background points and take Flaws to bolster your supply of Background points. The cost of each Merit is listed in brackets next to it, as are the number of points gained from each Flaw. Flaws are categorised by type for convenience; Merits are divided up by Category. The Category of a Merit affects the cost a given character will pay for it, but the type of a Flaw doesn't.
[edit] Competition
[edit] Celebrity (5)
Everyone in the campaign knows who this character is, unless they're 'not from around here'. She gains +1 Virtue every time someone uses Sweet Talk on her or otherwise compliments or praises her.
She can also spend Virtue to raise her Allure, Vamp, Sweet Talk, Influence or Wealth until the end of the Scene. Each point of Virtue spent gives her two points to spend on those abilities.
[edit] Fraternity (2)
You have a group of friends who consider you 'one of the gang' and will support you and back you up in most situations. Conversely, they may occasionally need your support in return. Other members of your House or clique will respond favourably to you, but you are expected to help them out in turn.
[edit] Great Size (3)
The character gains +5 points of Size, to a maximum of 10. This Merit can be taken multiple times.
[edit] Intimidating (4)
+2 dice to Chastise, Influence and Dirty Talk rolls that involve intimidation or fear.
[edit] Confident (5)
You automatically win ties with characters of lower ability as though you had the lower ability. Virtue/Desire can still be spent to change the result.
[edit] Sports Star (4)
Requires: Athletics 5. When using your specialty, count +2 dots after your Athletics score in addition to the normal bonus and win ties as though you had lower ability. You are likely captain of one of the sports teams and you may find yourself attracting challengers eager to prove themselves the better sportsman/woman.
You gain an additional +1 Virtue every time you win a sporting contest.
[edit] Unstoppable (6)
Requires: Size 4. Once per scene you can make an additional Endurance roll to recover Virtue/Desire.
[edit] Martial Artist (5)
Requires: Athletics 4. +2 successes to Restrain and Fighting rolls.
[edit] Fit (2)
Free success on Vamp rolls while naked.
[edit] Erudition
[edit] Mad Scientist (6, full cost must be paid if character also has Magic)
Requires: Machines 3. Mad Scientists can use their Machines skill to create not only devices, but CREATURES! Bwahahahah!
The creature can be a biological creation grown in a lab, the result of creative crossbreeding, or even a sapient robot.
A created creature can be made like a character. It has 1 point in every Attribute, plus three points to spend per success rolled on the Machines test for creating it. Merits cost 1 success each or can be paid for with Flaws.
Alternatively the creature can be a simple monster, in which case it has 2 points to spend per Success on Force, Threat & Elusive.
In either case building a creature is a time-consuming business. It will take several days at least, and if not created off-camera will require the completion of at least one goal during the game. It requires specialist knowledge and parts which may entail research or bartering, and also requires a safe place to gestate - whether a workshop, lab, or the womb of an unfortunate freshman.
[edit] Magic (7)
A character with magic can cast spells. The character begins with 1 spell per 2pts of Occult. They can learn new spells from other characters (to teach spells, both characters roll Study and try to get successes equal to the difficulty of the spell; if both succeed, the spell is learned. Otherwise, they must try again in another scene) or through study and research as rewards for Advancement goals. Goals for gaining spells often involve Investigate and Occult rolls combined with obtaining forbidden texts to study.
[edit] Shadow Taint (4)
You have been touched by the Shadow World, an erotic gothic nightmare from beyond the looking-glass. This means you are either an ordinary person sucked in by the Shadow World, one of its inhabitants, or a noble of that place. Inhabitants generally have Shadow World Mentality too; nobles do not, and retain their own will.
If you have the Shadow Taint you can step through any mirror into the Shadow World (getting back again may not be as easy.) Having seen the erotic nightmares beyond the mirror, you gain a free success on any Threat roll to resist fear or intimidation. This includes Chastise attempts that rely on fear. Another peculiarity is that Shadow characters are +2 Size for the purposes of being penetrated with Hyper cocks, and never visibly inflate no matter how much fluid is pumped into them.
[edit] Bloodhound (5)
You know how to find people and information. +2 successes on Investigation rolls or to resist Subterfuge attempts at concealment.
[edit] Eureka (6)
You have a broad base of knowledge and/or are prone to flashes of insight. Make a Study roll once per scene to come up with some useful bit of information, either your own OOC knowledge or chosen by the GM or other players.
[edit] Fraternity (3)
You have a group of friends who consider you 'one of the gang' and will support you and back you up in most situations. They may also occasionally need your help.
[edit] Looks Great in Glasses (2)
While you're wearing spectacles you gain +1 point of Vamp.
[edit] Dominance
[edit] Authority (2 or 4)
Authority comes in varying grades, feel free to add further positions to this list:
If you spent 4 points on Authority:
- Prefect: +2 to students.
- Staff: +2 to students.
- Manager: +2 to employees.
If you spent 6 points:
- Executive: +4 to employees.
- Teacher: +4 to students.
- Cop: +3 to everyone.
A character's Authority provides a bonus to Restrain, Chastise, and fighting rolls.
- Restrain rolls against someone breaking the rules or disobeying an order.
- Chastise rolls used to order around people subject to one's authority, or to administer punishments required by the organisation. (Extra punishments can be inflicted at whim, but do not receive the bonus from Authority.)
- Fighting but only when attacked by someone subject to your Authority. You cannot use this to go around beating people up.
[edit] Connections (5)
The character has friends in high places. Each level of Connections gives the character 4 dice per adventure to spend, adding them to the following rolls:
- Wealth rolls to obtain items and supplies.
- Investigate rolls to obtain obscure information.
- Influence rolls.
- Infiltrate rolls to get into forbidden areas legitimately.
- Subterfuge rolls to cover up information.
[edit] Confident (3)
You automatically win ties with characters of lower ability as though you had the lower ability. Virtue/Desire can still be spent to change the result.
[edit] Feared (5)
Once per scene, this character can re-roll a failed Chastise roll. People get +1 die to resist your Sweet Talk rolls, due to anxiety.
[edit] Minions (6)
This character has a number of minor characters who work for him or her. They may be executives at his company, Priscilla's cloned daughters, junior detectives, gang members, sorority or fraternity mates, and so on. This Merit may be taken multiple times to increase the number of minions, the level requirement also going up by one each time. Taking this once gives you two minions, and thereafter double the number of minions at each level.
- 2 minions, 2 types.
- 4 minions, 3 types.
- 8 minions, 4 types.
- 16 minions, 5 types.
- 32 minions, 6 types.
Minions have 5pts to spend on raising their Attributes, but are otherwise created like normal characters. You can have a number of 'types' of minions equal to one plus the number of times you have taken the Merit. Minions of the same type have identical stats.
[edit] Dominatrix (7)
You get a free success on Chastise tests as long as you look the part (Corset, heels, etc.)
[edit] Slaves (6)
Similar to minions, but slaves don't have the luxury of refusing onerous orders and can't be trusted to carry out tasks unsupervised. Slaves can be used as background colour, furniture, bargaining chips or can even be other player characters.
See Minions for rules on creating slaves.
[edit] Looks Great in Leather (2)
You get a free success on Vamp tests while wearing fetish gear.
[edit] Untouchable (7)
A character with this merit exudes such an aura of independence, virtue or menace that nobody dares lay hands on them. No character may even attempt a physical action against them - whether using the fighting rules, Restrain, or Chastise - while Untouchable is in effect. Untouchable remains in effect only as long as the character has Virtue; if they run out of Virtue they are no longer Untouchable until they recover at least one point.
[edit] Inhumanity
[edit] Altered Genitalia (2)
The character's genitalia are strange and perhaps scary. Choose any number of differences from the following list of cosmetic effects:
- Animalcock: The character has a large cock strongly reminiscent of some member of the animal kingdom, such as cat, dog, pig, or bear.
- Dualcock: The character has two cocks. Both work, and will generally ejaculate together. They can be rooted side by side or more commonly one above the other.
- Horsecock: The character's member is extra big, black and scary with a flared head.
- Hyper: The character has an enormous cock, measuring at least 1-2 feet in length.
- Monster Cock: Maybe it has jaws on the end, maybe it splits in two, maybe it has tentacles or writhing cilia inside, maybe it's ribbed, maybe it's bony and carapaced along the top and slimy and sticky along the bottom - use your imagination.
- Mouthvulva: The character's cunny takes the form of a mouth, complete with lips, tongue and a gullet curving up into her body. It has no lungs attached and cannot talk, nor does it need to breathe. She can give oral in the missionary position.
- Spiked Cock: Spikes can be made of bone, cartilage, barnacles, or metal piercings. They make sex extra-stimulating and often painful for the recipient, counting for Sadism.
- Tentacocks: That character's tentacles function as cocks.
- Tentacular Vulva: The character's vagina has a number of small tentacles of its own. These are not as long or strong as those provided by the Tentacles Merit.
And choose from the following game-mechanic effects, but take no more than one of these for each time you take this Merit.
- Locking: Require a single success on a Force roll by either partner to pull out, providing a Surprise bonus when they do.
- Hyper: Choose two of the other abilities on this table, but roll Force every time you try to penetrate someone with this monster. 1 success is required to penetrate a character of Size 3+, 2 for Size 2, and 3 for Size 1. Lube, 'Well Trained', and prior penetration by another member in the same scene all give +1 die to the roll.
- Stimulating: Extra round of Surprise bonus.
- Intimidating: +1 die to intimidation tests using Threat, Chastise etc. while exposed.
- DP: -1 difficulty to give Desire via the Surprise bonus.
[edit] Anthropomorph (5)
Your character is a furry, or humanoid animal. They have some stat bonuses, but are often mocked. Many consider them tainted, or simply inferior.
- Feline, Squirrel +1 Allure, +1 Elusive
- Fox, Pig, Rat +1 Threat, +1 Study
- Wolf, Bear, Alligator +1 Force, +1 Threat
- Deer, Cow, Horse +1 Elusive, +1 Force
- Goat, Otter, Badger +1 Study, +1 Force
- Bat, Ferret +1 Threat, +1 Elusive
- Rabbit, Mouse, Raccoon +1 Study, +1 Elusive
Furries do not breed true. If your parents were a mouse furry and a fox furry then you may be mouse, fox, or even a normal human; their parents may well have been normal humans too. The mutation that produces furries is somewhat unpredictable, and not linked to bestiality (despite the classroom whispers to that effect.)
[edit] Aquatic (3)
The character can breathe underwater and gains +2 Athletics for the purposes of swimming. They may have gills, or they may breathe through their entire skin surface rather than their lungs; if they breathe through their skin they cannot hold their breath to avoid poison gasses and the like. They are at -2 Endure in hot, dry environments such as deserts or playing fields.
[edit] Elf (6)
Elves have +1 to Allure & Elusive, as well as +1 die in Occult.
[edit] Ghost (8)
Ghosts and other immaterial beings cannot be touched, but all too often they can touch you - as long as your character has the Haunted trait ghosts can choose whether to touch him or her. Ghosts can also throw small physical objects, but most deduct two successes from their Athletics roll to do so - poltergeist activity is hard work. Ghosts are created as normal characters but are immune to physical actions initiated by non-ghosts. They can walk through walls and move invisibly and silently at will, but are vulnerable to certain types of magic. Ghosts automatically pass Sneak tests made against other characters who are not either Ghosts, Anthropomorphs, Demons, House Obsidere, Magic users, or possessed of special senses.
[edit] Inhuman Lust (10)
The character is monstrously difficult to satisfy. The character has a maximum Virtue/Desire of 8 instead of 6; all effects that would normally go off when the character exceeds 6 desire now occur when the character exceeds 8. This merit can be taken multiple times, subsequently increasing the maximum by 2 each time. This trait should not normally be taken by player characters, but if you really want to play a rapacious tentacle monster with it go ahead.
[edit] Inhuman Natural Weaponry (3)
Claws, fangs, horns or whatever give the character +2 to fighting rolls. They're also scary and give a +1 bonus to intimidation rolls. If you roll zero successes on any roll while making out/having sex with someone, you've poked them uncomfortably with your horns or whatever. This doesn't do any damage but might spoil the mood.
[edit] Inhuman Spawn (4)
The character is capable of breeding with others to produce wholly inhuman offspring. If this character is impregnated or impregnates another the offspring are invariably tentacle monsters, imps, alien wasps, chaos spawn or some other form of monster. The type of creature may be selected at character creation or it may vary unpredictably. The character being impregnated does not need to be fertile, merely have a suitable warm place for the larvae to grow. The gestation period varies between hours and months. Impregnation may occur in the normal way or via oviposition. Some inhuman creatures may force-feed a character eggs, for example.
In any case, the newborn spawn are treated as 4-dice monsters. (See Monsters.) They usually grow rapidly, and are not necessarily under the control of either parent - certainly not the host.
[edit] Jelly Form (9)
The character's body is made up of a translucent homogenous gel or slime. They cannot be beaten up by physical attacks (tasers and magic work normally), they cannot be Restrainted except with special devices (high-pressure tanks, collars that lock them into a solid form, etc.) They can form tentacles, cocks, and any other body part they like out of their mass, giving them access to such merits as Tentacles and Dualcock. They can rearrange their Figure stats however they like, although they cannot increase their overall size. They can take any size of cock without having to make any rolls. They gain +2 free successes on all rolls to Restrain, Sneak, Infiltrate, and Slip Away. They can even hide part or all of themselves inside another character's body, although as they cannot reduce their mass the character will tend to inflate. Jelly creatures are notoriously difficult to control physically and are often hunted down and contained forcibly.
Jelly creatures are usually created as servants by wizards or scientists, either out of helpless human victims or directly from base matter. In either case, they have been designed to be pliant and must take the Pushover Flaw. They receive no points from this Flaw.
[edit] Oxygenated Slime (3)
The character is capable of producing a slime or fluid that air-breathing creatures can inhale (though often with difficulty). It can be used to help a friend (or a victim) to breathe underwater.
[edit] Plant (5)
The character is part plant. They add one to their Endure in direct sunlight, and subract one from it in darkness. They do not require oxygen, although they still need to breathe. They may or may not breathe through their entire skin surface rather than their lungs; if they do, they cannot hold their breath to avoid poison gasses and the like.
[edit] Tentacle Mass (7)
The character is a mass of tentacles and lacks any humanoid body structure. They may or may not have a central body of some sort; when they do it often has multiple eyes like a spider or a single, staring eye. The creature lacks arms and legs; the player may decide whether it has eyes, mouth, or other organs and orifices.
[edit] Tentacles (5)
For each time a character takes this Merit, they gain 1-2 tentacles, adding +2 to their Restrain skill while using them. The bonus is cumulative. The tentacles can also be used for penetrative sex. Tentacles can be rubbery, slimy, sticky, segmented, carapaced, thorny, barbed or any other combination you like.
[edit] Undead (6)
The character does not need to breathe and is unaffected by any drugs. They can be damaged in various horrible ways but can always stitch themselves back together. It takes a lot of work to keep them presentable-looking; if neglected they will gain the Ugly and eventually Monstrous flaws.
[edit] Vampire (7)
Vampires at Rapture are frequently futas. They can bite a restrained or cooperative victim and attempt to give an extra point of Desire to him or her each round. They are uncomfortable in sunlight. Symbols of faith, garlic and other such things burn them painfully on contact, but cause no lasting injury (counts for masochism/sadism). They must sleep in a coffin to recover Virtue & Desire normally; otherwise they can only roll Endurance to do so. A stake through the heart will immobilise a vampire, leaving them unable to roll for any physical action such as Restrain, resisting Restrain, fighting etc. They can still do other things such as talk, Vamp, pass points of desire, or make Endure rolls in this state, however.
Vampires heal rapidly and can withstand almost any amount of physical abuse without harm. Masochistic vampires may quite enjoy being staked.
[edit] Venom (6)
Some part of the character's body (fangs, stinger, tongue, tentacles) is equipped with a venom of some kind. Typical effects include:
- Paralysis
- Unconsciousness
- Weakness/Sleepiness
- Euphoria
- Transformation
- Water Breathing
For most types of venom treat as Inhuman Natural Weaponry, but anyone 'beaten up' by the character using Venom is unconscious, paralysed, or otherwise drugged rather than simply rendered insensible. Some people may prize these drugs for sale or their own use, and seek to capture and 'milk' the character for their venom.
[edit] Incredible Size (7)
The character gains +5 points of Size, ignoring the human limit of 10. This Merit can be taken multiple times.
[edit] Artificial Intelligence (5)
The character is a self-aware machine, and has no Virtue or Desire, or Fetishes. Instead of Fetishes, list the robot's Directives, Robocop-style. They can have conditions on them, restricting a directive to apply only in certain situations.
Instead of Virtue & Desire AIs begin with points assigned to Freedom & Control. Control counts as Virtue/Desire for the purposes of the AI following its Directives, while Freedom counts as Virtue/Desire for the purposes of resisting them. If an AI is given Desire, the points of Desire will fill an empty dot first, or overwrite a point of Freedom. Given Desire cannot overwrite points of Control.
If the robot is programmed to fuck, Control counts as Desire, otherwise it's Virtue. If the robot is programmed to date but not fuck, then it'll count as Desire until things go beyond heavy petting. Conversely, a robot programmed to date would use use Freedom as Virtue while trying to resist dating an appropriate person, but use Freedom as Desire if she tried to fuck him despite her programming forbidding it.
The AI can be reprogrammed by anyone with Machines (at -1 die) or Subject (Computing) (at no penalty). It takes 3 successes to remove a directive, and 2 to add a simple one; if the new directive has conditions, an additional success is required for each one. The programmer must physically connect to the AI (usually the AI must be restrained or unconscious.)
The AI can ignore its directives for a round by spending a point of Freedom, but must spend a further point to act directly against the directive; if it does so, it loses a point of Control as well. Voluntarily submitting to reprogramming by a third party counts as acting against a directive.
An AI that runs out of Freedom can no longer resist its Directives in any way; if it runs out of both Freedom and Control by going against its programming, it crashes as the result of internal conflict; count as incapacitated for the rest of the scene. A crashed AI cannot be reprogrammed until it has rebooted. A Machines or Computing check by another character will reboot it, restoring one point of Drive per success. AIs are immune to mind control and gain +2 successes when rolling to resist demonic possession. Consensus among demons is that possessing an AI is often well worth the additional effort.
AIs do not gain Corruption in the normal way. Instead of giving them more initial Desire and reducing their initial Virtue, the process of Corruption reduces their Freedom and increases their Control. They do not gain Corruption via climax, but instead gain a point of Corruption at the end of a scene if during that scene they spent a point of Control for a bonus on a roll. They also gain a point if during that scene they spent all of their Freedom while still having Control remaining. Note that having all of their Freedom replaced with Desire or lost to soak damage does not count as spending it all.
[edit] Robotic/Cyborg (8)
The character's body is wholly or partly mechanical and/or electronic. The character can ignore the first two points of fighting/falling damage, but must spend a point of Virtue or Desire to recover after being incapacitated. If the character has none ot spend, then the character does not recover normally at the end of the scene; any robotic parts are damaged and do not function until repaired using the Machines Ability. Three successes are required, or five if no parts are available. Until repairs are made the damaged cyborg will have to get around with the mechanical parts of his or her body hanging limp; if the body is entirely mechanical, as with the case of a robot, the character remains incapacitated until repaired. Robots and full-body cyborgs are immune to drowning and poison. Partial cyborgs do not obtain these benefits, but have fewer problems getting around when damaged. All robots and cyborgs can have devices added to their artificial parts. Machines skill can be used to add devices to their bodies. These must have a narrow scope (+2 athletics=no, +2 athletics for jumping=yes). Gadgets can provide merits while active; this requires successes equal to half the cost of the merit. Each gadget requires one additional success to install for every gadget already installed in the same body part (head, torso, or limb.).
[edit] Tiny (5)
You are truly minute, between 6" and a foot in height. Your size is reduced to 0 (although you can have any figure you like). You are immune to 'hard' restraints unless they are built for your size, and all cocks count as Ultrahyper (see the Flaw) to you; conversely unless you are Ultrahyper yourself, you cannot give points of desire via penetration. You gain +4 to Sneak, Infiltrate and Slip Away, but your are -1 to each of Force & Threat, and neither ability can exceed 2.
[edit] Wings/Flight (6)
Flight without wings costs an extra point. You can take to the air, gaining +2 to Slip Away & Infiltrate in any situation in which you are able to take to the air. You can, needless to say, move freely in three dimensions, entering and leaving through windows and the like. Unless you are incapacitated you are also immune to falling damage.
[edit] Submission
[edit] Breaking Point (6)
Underneath your repressed exterior is a slut waiting to get out. During a sexual encounter there is a point at which your inhibitions vanish and you become an eager participant.
When the character climaxes in a way that would give him or her corruption, he or she gains six Desire immediately, and cannot climax for three rounds, during which she gives Desire at -1 difficulty.
[edit] Innocence (5)
Deduct two points of Corruption at the end of each game session. This lasts only as long as the character is roleplayed as innocent and trusting; don't be afraid to take it away if the character begins to act cynical or overly cautious.
[edit] Big Eyes (5)
The character can make a Vamp roll to prevent another character from doing something painful or humiliating to them. Treat as a Chastise roll against the target's Threat. Success prevents them from doing anything to hurt the character for a duration based on the character's Allure (although they can still restrain and order the character around.) If the target was at less than 6 total Virtue/Desire, they also gain +1 Desire.
[edit] Looks Great in Uniform (3)
You get a free success on Vamp tests while wearing your school uniform.
[edit] Adorable (5)
People fall for you all the time. The first time this character meets another who has the correct orientation to be attracted to her, roll the Adorable character's Allure against the other character's initial Desire. The target number for Allure is 6, while the target number for Desire is only 4 as normal. If the Adorable character still wins the test, the other character gains a Crush on her.
[edit] Approachable (2)
The character's friendly overtures (such as Sweet Talk) cannot be countered by spending Virtue. The character cannot have Feared, Untouchable, Intimidating or other merits that provide bonuses due to fear.
[edit] Ditzy (5)
The character gains a certain degree of resistance to persuasion by virtue of simply not getting it. She gains +2 successes to resist Sweet Talk, Dirty Talk, Influence, Manipulative and any Chastise attempts which rely on guilt.
The character must roleplay failing to understand the attempt, however.
Example: Anna stares. "What does sodomize mean? Is that a type of cheese?"
[edit] Malleable (2)
The character has +4 Size for the purposes of accomodating really big cocks.
[edit] Well Trained (7)
The character is trained to derive pleasure from the pleasure of others and to have little compunction about engaging in whatever activity is desired of her.
- She can spend Virtue as though it were Desire.
- When someone gives her a point of Desire in way that is pleasurable to the giver, she gains a point of Virtue instead.
- If she gains a point of Virtue when at 6 Virtue, or loses one when at 0 Virtue, she rolls to climax as though her Virtue were Desire.
- If during a scene she climaxes due to gaining or losing Virtue (rather than through losing Desire) and makes another character climax, she gains a point of initial Virtue.
- If she orgasms alone, without giving anyone pleasure either by watching or participating, she loses a point of initial Virtue.
Well-trained characters hate wasting their orgasms on themselves. The most effective way to punish them is to put them in a machine that stimulates them constantly and then leave them to it.
[edit] Protector (4+)
A reason that you might not want to mess with this character. However, in many cases, protection also comes with its own weakness, in that if you successfully gain control of the character you may be able to influence that protector as well. A PC Protector costs 5pts. NPC protectors have 5 points to spend on Attributes and zero Background points. For each additional point spent on this Merit, the Protector gains 2 Attribute and 2 Background points.
Examples, at different power levels:
- A large athletic brother.
- A relative who is faculty/staff/board at the school.
- A parent who is an organised crime boss.
In a LARP, NPC-protector status needs to be publically visible on the character. PC protectors have to actually work at it.
[edit] Unprickifiable (1)
The character can never grow a penis, even if infected with the futavirus.
[edit] Sensuality
[edit] Futavirus (4)
Infection with the futavirus will cause any girl to grow a penis and gain +1 point of Desire permanently. Any character infected will have an 'Infectious' score which is rolled against the target's Endure to see if they become infected. This score begins at a level one lower than the score of the futa who infected them. One roll must be made for each scene in which the character is ejaculated into - any orifice will do, but skin contact is not infectious.
This character has an Infectious score of 1. This merit can be taken again to increase the character's score by one each time.
[edit] Clothes Horse (4)
In any scene where the character is wearing a new outfit, she may reroll any Vamp roll. If this isn't the first scene of the day (or evening, if the action is taking place after classes) the character must arrive five minutes after the others, delayed by getting ready. She also gains +4 dice when rolling her risk check when clothes shopping.
[edit] Freak of Nature Figure (3)
Requires: Girl or Futa. (If a guy wants to look big, he has to be big.) When selecting figure traits this character can spend up to twice her Size.
[edit] Insatiable (5)
When rolling Endurance to recover Desire, this character gains an additional point of Desire.
[edit] Mysterious (6)
When another character spends her Virtue to resist a roll made by this character, he may spend her Desire to counter each point of Virtue spent.
[edit] Celebrity (5)
Everyone in the campaign knows who this character is, unless they're 'not from around here'. She gains +1 Virtue every time someone uses Sweet Talk on her or otherwise compliments or praises her.
She can also spend Virtue to raise her Allure, Vamp, Sweet Talk, Influence or Wealth until the end of the Scene. Each point of Virtue spent gives her two points to spend on those abilities.
[edit] Looks Great in Eveningwear (2)
+1 success to Vamp rolls if the character is dressed up to go out, (tuxedo, long black dresses) or elegently dressed for sex (lingerie, silk robe.)
[edit] Flaws
Flaws are special features that hamper your character in some way. Each Flaw provides additional points to spend on Abilities or Merits, equal to the number in brackets. Most can only be taken once, although some can be taken multiple times.
[edit] Supernatural
[edit] Daemonhost (3)
The character is host to a demon (or alien parasite, puppeteer AI, or some other form of spirit.) She may show demonic physical characteristics. She has two distinct personalities, each with its own Threat, Threat-based abilities and Virtue/Desire total, chosen by the player, but only one Corruption score. Both minds experience everything that happens to the character; Virtue lost to Corruption tests is always deducted from the personality with the highest Virtue first.
In any situation use the Virtue/Desire scores of whichever personality is in control. This is generally the demon unless:
- The demon relinquishes control deliberately (it can regain it at any time.)
- The character wins a test of Threat vs Threat with the possessing entity.
- The character spends a Virtue point.
In the latter two cases the host remains in control until the entity defeats them in a Threat vs Threat test, or they willingly relinquish control. The demon and host can be played by seperate players, or one can be controlled by the GM if you have one. If this is the case and either the host or demon is not controlled by the player, the character can gain +1 to all rolls when both personalities are in accord and working toward the same goals.
Obsidere girls who aren't Haunted or Hellbound can gain their Merit discount from this Flaw.
[edit] Drone Mentality (3)
Requires: Threat 2 or lower. The character is fearless, almost mindless, and accepts orders and sexual activity without complaint. The character has no Desire and no Virtue and cannot roll to recover either. When given Desire by another character the character can use it normally, and will often act upon it.
Example: Priscilla grabs one of her drones and fucks it casually, giving it 3 points of Desire before growing bored and casting it aside. It crawls over to the other drones, aroused, and begins fucking one of them. The points of Desire are gradualy divided up and passed back and forth among the drones, forming the basis for a slow, mindless orgy.
[edit] Evil Twin (1)
The character has an evil twin, possibly the character's Shadow World self. Design the evil twin using the main character as a base and flip them between Virtuous/Slutty or Toppy/Submissive. The evil twin will go around ruining the main character's reputation, and possibly even attempt to get her hands on the main character herself.
[edit] Haunted (1)
Obsidere girls obtain their House discount by taking this one. Create a ghost or a set of ghosts or other immaterial/extradimensional beings to haunt the poor girl. The ghosts may serve as protectors from time to time, but are just as likely to get the girl into trouble.
[edit] Hellbound (2)
The character is beholden to the denizens of an extradimensional realm - a hellish, or ghostly, or simply alien world. Not possession in the traditional sense of demonic possession, nor in the sense of ownership, but something in-between. The character is haunted by ghosts, Greys, imps, spirits of some sort, who have a claim on her. They are always with her invisibly, and she is generally expected to do their bidding.
This Flaw can provide Obsidere girls with their Merit discount, if they haven't already got them from Haunted.
[edit] Shadow World Mentality (3)
Similar to Drone Mentality, the character is giddy, hollow, and pleasurecentric. Shadow characters regard degradation as an honour and sex as the chief purpose of existence. They have little will of their own and follow their lusts and what others demand of them, making natural sex slaves.
They have no Virtue and cannot gain any.
[edit] Unlucky (2)
A characer who is Unlucky cannot spend points of Virtue or Desire to gain extra successes on die rolls.
[edit] Sexual
[edit] Cock Envy (1)
Requires: Girl. The character yearns to have a cock, or the next best thing: Lots of cocks. All over her.
[edit] Compulsive Masturbation (2)
Any time the character gains a point of Desire (when not already engaged in sex or masturbation) the character must roll at least one success on dice equal to their Virtue or begin to masturbate compulsively. If they are in public they can spend a point of Virtue to hold off the compulsion long enough to reach a private place; if their path is blocked or the place they chose proves unsuitable they must spend another point to find a different one, and so on.
If an opportunity for sex presents itself on the way, they can take that instead.
[edit] Lightweight (1)
The character climaxes extremely easily. The character has a maximum Virtue/Desire of 4 instead of 6; all effects that would normally go off when the character exceeds 6 desire now occur when the character exceeds 4.
[edit] Panorgasmic (3)
Due to a curse or illness, the character orgasms constantly and without the need for stimulation. Every round she or he makes an Endurance check to recover Desire, and will climax as though engaging in sexual activity when Desire exceeds 6. Unlike most Endurance checks, these regular checks can cause Desire points to displace Virtue, although the process does not lead to Corruption. Pain can counter the effects of the condition; Desire given to the character in a painful manner will actually reduce the character's Desire by 2 points for every one given. The character cannot orgasm by going beneath 0 Desire in this way but will instead experience a state described as 'anorgasmic bliss'.
(Note:- Continuously painful things like nipple clamps should reduce Endurance for the purposes of producing Desire - but perhaps this should be in the general rules?)
[edit] Ultrahyper (2)
The character's cock is absurdly huge, reaching below the knee at least, and more than five inches in diameter. The character has a -2 penalty to movement rolls (whether Athletics or Slip Away) and prickfucking doesn't count for Sadism. When walking normally the character must make a Slip Away roll once per scene (without the penalty) or gain +1 Desire from the monstrous thing dragging along or rubbing against her thighs.
[edit] Physical
[edit] Disabled (3)
The character is physically disabled in some way. Yes, disabled people have sex too. However, since this is a game about ravishment and molesting a quadraplegic is a rather creepy fetish, the types of disability are somewhat limited:
- Wheelchair Bound (The character's Athletics & Slip Away ratings for movement are determined by the speed of their wheelchair (usually 1.) They receive a 1 die penalty to Restraint and Fighting contests.)
- One Arm (Half the character's number of dice when rolling to Restrain, resist restraint, fight, or play sports that require the use of hands. Certain actions take twice as long.)
- One Eye (Lacks binocular vision. -1 die penalty when running, fighting, using Restrain, playing ball games or any similar feat.)
- One Leg/Lame (Half the character's Athletics or Slip Away for purposes of running, rounded down. Infiltrate and Sneak are similarly affected depending on teh situation.)
- Deaf (Immune to Dirty Talk, verbal Chastise, and any other Ability that relies on speech.)
Feel free to come up with more if you think you can handle them appropriately.
[edit] Monstrous (2)
The appearance of this character is so fearsome that a character they are in physical or intimate contact with cannot spend Desire (except for Consume rolls and to take damage) without making a successful Threat test against the Monstrous character's Threat.
[edit] Ugly (1)
The character has a Vamp/Pose skill of 0, and automatically fails any attempt to Vamp.
[edit] Psychological
[edit] Achilles Heel (2)
Requires: Virtue 2+. The character has a certain set of circumstances (usually more restrictive than a Fetish) under which they must make corruption tests at -4 to the die roll. Even if the roll fails, they gain an extra point of corruption.
[edit] Addicted (1)
The character has an addiction, often to a particular sort of treatment or sexual act. She has to make a Virtue test to avoid any opportunity to indulge in it.
[edit] Aversion (1)
The character dislikes something, sometimes a type of person or creature, other times a particular sexual act. When engaged in that sexual act or in sexual contact with the object of her aversion, she gains +2 Virtue for purposes of resisting being given the free point of Desire from sexual contact. However, any attempts at using Dirty Talk, Chastise or Manipulative to humiliate her in an arousal test are at +2 automatic successes.
[edit] Crush (1)
This character is carrying a torch for another. You may determine which character ahead of time, or leave it blank for now. If you leave it blank the Crushing character will fall for the first Adorable character she meets (of the appropriate gender), or the character with the highest Allure if no suitable characters exist in the campaign.
If a character uses Sweet Talk or Dirty Talk in an arousal test against a character who has a Crush on them, roll twice for each point of Desire given in this manner. If both rolls succeed, both give the target a point of Desire, and the rolling character still only loses one point. Do the same when giving points via Surprise.
[edit] Denial (1)
The character is in denial about one of their Fetishes or their sexual orientation, or of one of their fetishes which conflicts with their sexual orientation. Make a note of which. In any scene where the character gains Desire from the object of their Denial, they gain an additional 2 points of Corruption.
Example: Julie considers herself a lesbian, albeit a cock-loving one. She craves being dominated by a strong woman like Francesca. Secretly, she enjoys being used by men as well, ideally several at once. When Francesca pimps her out to a group of company men, she gains 2 Corruption at the end of the scene, along with whatever Corruption she would normally receive.
[edit] Dignity (3)
This character prides herself on her ability to comport herself in a ladylike or professional fashion. She must spend a Virtue point before she can even attempt to:
- Struggle physically
- Argue with an order
- Try to run away
She can still refuse orders pointblank, but if she refuses to comply with an order and is then forced to do so, either physically or by threat, she immediately loses a point of initial Virtue.
If a character with Dignity makes a deal with another character that involves the Dignified character doing something degrading in return for some consideration, and both parties keep their side of the bargain, the Dignified character gains a point of initial Virtue.
[edit] Phobia (2)
Some characters are irrationally terrified of something. For example, spiders, tentacles, fur etc. The very thought of that thing makes their flesh crawl. Only physical force or Chastise will make them come into contact with it, and even then they get to roll to resist the Chastise every round with a +1 success bonus. While in contact with the object of their phobia all the character can think of is getting away.
If given a point of Desire while in contact with their Phobia, they will not only fail to gain that point of desire (although the point is still spent) they will also lose one point of Desire and one point of Virtue of their own.
Yes, this does mean it's easy to get the girl who hates tentacles off by handing her to the tentacle monster. It's called 'misattribution of arousal', look it up.
[edit] Polite (1)
The character is unfailingly polite and urbane and cannot attempt actions that would be considered grossly impolite. He cannot roll to Restrain, Chastise or Dirty Talk someone under normal circumstances. He can Restrain someone in the line of duty or if they appear hysterical, or Chastise someone verbally for impropriety. He can Dirty Talk someone who begs for it, but only in private.
This flaw should be represented in the character's mode of speech, for instance, "stop fucking waving your cock around, you dirty whore" becomes "Madame, I believe it is inappropriate to be displaying your member in public in such a manner."
[edit] Pushover (2)
Requires: Threat 2. You have a Threat of 1 for resisting persuasion/intimidation of any kind.
[edit] Romantic (2)
Requires: Desire 2+. Two of your blue Desire tokens are replaced with light blue Romance tokens. You can, to a certain extent, only enjoy sexual encounters that are gentle, sweet, and romantic, based upon equal and loving pleasure for both parties... You sick bastard.
Romance is the same as Masochism, only instead of one party hurting the other, both must be kind and sweet and affectionate for the Romance points to be usable. Romance can also be taken several times. After the first time it only yields 1 point, however.
[edit] Sadism/Masochism (2)
Requires: Desire 2+. Two of the character's blue Desire tokens are replaced with red Sadism tokens. These can only be given to a target through painful and humiliating acts, and they can only be spent to adjust the results of rolls if winning the roll increases the character's opportunity to hurt someone.
Masochism is just the same, only with two green Masochism tokens. It has all the restrictions above, with the addition that the Masochism tokens can only be spent to consume a target's Desire if the masochist is being hurt during that round.
Either Flaw can be taken multiple times, as long as the character has two blue points of desire to convert. After the first time it only yields 1 point, however.
[edit] Switch (2)
Requires: Threat 3. Under certain circumstances the character counts as being Threat 1. All abilities under Threat are similarly reduced.
[edit] Swoony (1)
Requires: Threat 2+. Whenever this character gains a point of Desire, their Threat, Force, Elusive and all related Abilities are reduced to 1 for the following round. The effect lasts for 2 rounds if the point spent to give them Desire was a point of Romance.
[edit] Virgin (1)
Somehow, your virginity is still technically intact. You must preserve it at all costs! No other player may take your character's virginity without player (not character) consent, but they can use the threat of it to make your character do almost anything.
[edit] Social
[edit] Dark Secret (1)
The character has a secret she doesn't want anyone to know (for example, that she is futa.) If it gets out she could get a Reputation instead.
[edit] Enemies (1)
The character has several people who are out to get them, exploit them, or see them brought low. They may be an organised group or simply a selection of villains from his or her past. They will not show up as constantly as a Tormentor, but when they do they'll cause substantially more trouble for the character.
[edit] Expectations (1)
The character is socially required to do certain things and takes these expectations seriously. There will be in-game penalties if the character fails to live up to these expectations.
- Her pimp expects her to bring back money.
- The Attendant is expected to sleep with her superior officer.
- The company expects the executive to perform certain extra 'duties' for them.
- The girl from a good family is expected to stay out of trouble.
[edit] Flunked (1)
Requires: Subject 4. While you're a good student, you are particularly weak in a certain field and find yourself flunking out of classes in it. Select one of the Fields detailed under the Subject Ability. Your Subject counts as 1 when making rolls pertaining to that subject. Worse, you must make all rolls of other Abilities when dealing with that subject at -2. For example, if you flunked Science then you would have a -2 penalty to looking up Biology information using your Investigation Ability.
[edit] Owned/Slave (2)
The character belongs to another character as property, whether formally (the government recognises the claim), informally (the local community recognises the claim) or personally (the character herself believes that she's property, though she may not want to admit it.) All of these will make it difficult to escape from her 'owner's clutches.
[edit] Reputation (1)
Everyone knows the character is a slut, or a bitch, or whatever. She is at -2 to resist Dirty Talk rolls from people who know her reputation.
[edit] Responsibility (1)
As a teacher you aren't supposed to fuck your students, as a cop you aren't supposed to let the hot young shoplifters off with an 'oral caution', and so on. Your character has responsibilities that go beyond getting laid or avoiding getting laid; another character can cause you to gain a point of Virtue by beating you on an Influence, Manipulative or other persuasion-type roll.
[edit] Tormentor (1)
Another character seeks to torment the character, hurting and humiliating them on a regular basis. What's worse, the Tormentor can ignore any merit or flaw that keeps them from doing so, such as Untouchable or Polite.
[edit] Unpopular (1)
The character has few friends, people rarely stick up for her, and the other girls pick on her like she has a target painted on her (literally in the case of LARP) that only mean bitches can see.
[edit] Shopping
Each character starts play with money equal to the result of a perfect Wealth roll at her Wealth level. (e.g. $500 for Wealth 4.)
Each item you might want to purchase has a cost and a risk rating. The risk rating is the number of successes required to purchase the item without anything untoward happening. The Ability used to roll against the risk depends upon the item, but Subterfuge, Infiltrate, Gossip or Influence are common. The effects of a failed roll also vary; a failed roll while buying drugs may land someone in a bad situation with drug dealers or the police, while a failure when buying sex toys may lead to someone finding them and using them for blackmail/teasing purposes.
You can avoid whatever problem might come up by losing both the item and the money.
[edit] Malleative Elixir ($30/dose, 3)
A magical substance that leaves the victim weak, but conscious, and makes their flesh pliable and rubbery, almost impossible to damage or tear. Hyper characters no longer have to make rolls to penetrate them.
Roll Occult to obtain it, a failed roll leads to complications involving whatever sorceror, obscure magic shop, or cult you were trying to obtain it from.
[edit] BE Drugs ($40/dose, 2)
Each dose of these drugs increases the character's breast size by +1 for 24 hours. This means they also gain a +1 bonus to their Size ability while the drug is in effect. The results of an overdose are not dangerous, but they can be downright silly.
Make your shopping roll on either Subterfuge or Influence; a failure at Subterfuge leads to problems with the police; failing at Influence leads to problems with whoever was selling it, whether drug dealers, mad scientists or corrupt pharmacists.
[edit] Sleepy Drugs ($20/dose, 3)
Subject gains +1 to Allure & Vamp, Size & Endure remain the same, and all other abilities and skills are reduced to 1 die. All effects are reversed once the drugs wear off (typically 4-5hrs.)
Shopping roll as for BE drugs.
[edit] Cattle Prod Dildo ($120, 3)
or Electrodildo - a sturdy rubber sex toy tipped with a pair of blunt electrodes designed to give a painful jolt to the insides of any character unlucky enough to be penetrated with it. Can be configured with several different voltage settings and set to deliver a jolt when the button is pressed, at random, or in a regular sequence (for instance, every ten seconds.) When used to punish a subject it provides a bonus of +3 to Chastise. Left inside someone on sequence mode, it can roll 3 dice to resist any attempt they make to recover Virtue by rolling Endure.
Roll Subterfuge to avoid being caught with this very nasty toy.
[edit] Collar of Command ($500, 4)
A heavy metal collar inscribed with arcane runes. If another character points at the collar while making an attempt to order the wearer with Chastise, the runes glow momentarily and the wearer cannot roll to resist the command. The collar can only be put on by the wearer, but it can only be removed by someone else, usually requiring a key.
Occult roll for shopping; failure can mean problems with wizards or daemons, and may even end up with you wearing the collar.
[edit] Taser ($130, 3)
An electronic stun-gun. Make a Restrain or Chastise roll against the target's Force. For every success you roll over their successes, they must spend a point of either Virtue or Desire to avoid being rendered unconscious or at least helpless.
Roll Subterfuge to avoid awkward questions. If you can convince people of your legitimate need for a taser nothing may come of them.
[edit] Components ($40)
Electronic or mechanical components, used in making a single Machines roll to build or modify something.
[edit] Tools ($80)
A set of common tools. Allows you to use each set of Components twice, and may have other uses.
[edit] Magical Supplies ($160, 2)
Like components, but used in researching new spells.
Occult roll, if you fail you might get cursed while rummaging through the magic shop, fall victim to a shady dealer or whatever.
[edit] Ancient Tome ($150/spell, 3)
A successful Occult check will allow you to learn a new spell from this book.
As with Magical Supplies or Malleative Elixir.
[edit] Sex Toy ($10, $30, $80 or $150, 2)
A vibrator, dildo, buttplug, string of beads, etc. Start at $10 and increase the price by one rank for each of the following:
- Silicone
- Glass
- Double-ended
- Giant
- Vibrating/Ejaculating
Other traits such as ribbed or studded are free. A strap-on belt counts as a second sex toy.
Roll Subterfuge to keep your shiny new toy concealed. If you fail someone finds it, and embarassment or worse may ensue.
[edit] Soft Restraints (Variable)
| Bonus | Cost/Risk | Restraints |
| +1 die | $1 | Ribbon |
| +2 dice | $5,1 | Light Rope |
| +3 dice | $10,1 | Heavy Rope |
| +4 dice | $30,2 | Wrapped chains |
A Subterfuge roll will allow you to deflect any questions about why you need lots of chains.
[edit] Hard Restraints (Variable)
| Bonus | Cost/Risk | Restraints |
| +2 successes | $10,2 | Handcuffs |
| +3 successes | $30,3 | Shackles |
| +4 successes | $40,3 | Collar |
| +5 successes | $100,4 | Stocks or Frame |
As with soft restraints, but better excuses are required.
[edit] Clothing
Ordinary clothes are assumed to be free. Attractive or smart clothing has a variable cost. Below are the costs for a full outfit of any kind.
- $50, 4
- $100, 3
- $200, 2
- $400, 1
- $800, 0
When you first purchase the outfit, roll your risk check against Vamp. This should be done secretly if possible. If you fail, your new outfit will be seen as cheap or unfashionable. Bullies and bitches will have a bonus equal to the risk rating of your outfit when using Dirty Talk, Gossip etc. to humiliate or speak uncharitably of you.
[edit] Fetish Clothing ($200, 3)
Rubber skirts, fishnet stockings etc. The local harpies will be too busy calling you a whore to call you an unfashionable whore, so there's no danger of receiving the penalty above.
The risk rating only applies if you try to take it home before wearing it; roll Subterfuge to keep it hidden until you're ready to dress up. It's risk rating 0 otherwise, although there are dangers inherent in walking home dressed like a slut.
[edit] Rules Systems
[edit] Initiative
The first person to go in each round is, by default, whoever went first in the previous round. Everyone acts in the same order as they acted last round.
However, anyone can jump ahead in that order by interrupting. To interrupt you have to bid a number; that number acts as a penalty to every Ability roll you make this round (but not Virtue/Desire/Attribute rolls). So if you bid 2 to interrupt, and succeed, you will deduct two dice from your pool for any Ability check you make. Anyone else my interrupt and jump ahead of you by bidding a higher number than you did.
Once you have successfully interrupted and moved to a higher place in the turn order, you stay there until somebody else interrupts you, or you voluntarily choose to hold your action.
You can hold your action at any time and allow any number of other players to go first. When you do take your action, however, that defines your new place in the turn order. For example, if the turn order goes Bob, Sue, Billy and Joe, and Bob wants to take his action after Billy, he can hold it and do so. However, next turn the turn order will be Sue, Billy, Bob, Joe - Bob cannot get his place at the head of the turn order back without interrupting.
If you are outbid you may immediately raise your bid in response. In the event of a tie with neither party willing to increase their bid and both attempting to move ahead of one another, all tied players move to the desired point in the turn order but retain their original order relative to one another. For instance, if the turn order is Bob, Sue, Billy, then Joe, and Joe & Billy both bid 2pts to go first, the turn order becomes Billy, Joe, Bob, Sue.
If Billy wanted to go second and Joe wanted to go first, and they both bid 2, however, the turn order would be Joe, Billy, Bob, Sue. (As they weren't competing for the same place, they didn't need to outbid one another to get it.)
If there was no previous round, determine randomly who goes first. They can still, of course, be interrupted.
[edit] Contests
Most actions are accomplished by rolling a number of six-sided dice equal to the attribute and counting the successes. In most cases successes are any dice that come up with a four or better. (One exception is when rolling to give or consume desire, in which case the target numbers are Virtue+2 or Desire+2, respectively.) Some actions require only a set number of successes determined by the GM, often just one. Most actions that target a character are resisted with another attribute or ability. The values that are generally used to resist an Ability are listed under the entry for that Ability. Of course it's always possible that a character will find a way to resist Restrain with Wealth, by all means use whichever Attribute or Ability seems appropriate given the circumstances.
Both values are rolled, and the one with the most successes prevails. Either character can spend Virtue (if success will allow them to avoid sex) or Desire (if success will make it more likely it). Each point adds an additional success.
In the event of a tie, resolve it as follows:
If the two abilities/attributes being rolled have different values, the LOWEST value wins. If the values are the same, the ability/attribute with the most dots after it wins. If both have the same number of dots, roll a die. In a 4+ the initiator of the action wins, otherwise he or she loses.
When a tie between two abilities/attributes of equal value is broken by spending Desire/Virtue or determining the winner randomly, the winner gains one dot next to that ability or attribute permanently. Dots are only used for resolving ties; they represent the fine gradations of skill between characters that don't normally come into play.
[edit] Virtue & Desire
Desire is the will to engage in sexual activity. Virtue is the will to resist it and do other things, such as studying.
You can spend Virtue (or Desire) to gain extra successes on any test which is likely to lead to a sexual encounter, or made as part of a sexual encounter (Arousal Tests, Restrain, Vamp rolls, etc.) - Desire cannot be spent as part of an attempt to avoid sex.
Virtue can be spent to gain extra successes on any other roll, whether to avoid sex or to do something completely unrelated to sex. Virtue, after all, represents your character's interest in the world of possibilities outside the bedroom.
Your total of Virtue & Desire cannot exceed 6. If you gain a point of either when the total equals six, you must lose a point of the other. This means that if your desire rises it will gradually crowd out your virtue, and vice versa.
Desire can be represented by dark blue glass tokens; Virtue by white tokens. Specific types of Desire or Virtue may have their own colours, for example red for Sadism, green for Masochism, and pale blue for Romance. Ultimately how you represent Virtue & Desire depends on where you're playing, whether online or in person.
[edit] Exhaustion
A character with zero Virtue or Desire, who has already used Endure as much as they can, will be helplessly tired or unconscious (player's choice) for the rest of the scene, even if someone gives them Desire. This can be a good way of escaping more attention.
[edit] Seduction
Seduction is the process of making someone desire you, or sex in general. In RaptureRPG Seduction can be accomplished before, during or after a sexual encounter. The basic mechanism of seduction is to give Desire - you spend a point of desire, roll a die against your target's current Virtue +2, and if you succeed they gain a point of Desire.
If whatever you're doing or saying to them triggers one of their Fetishes, you can add the value of the fetish to your die roll when attempting to give Desire. This can be the only way to successfully give desire to particularly prudish (Virtue 5-6) characters.
The number of points of Desire you can attempt to give in this way depends on what's happening during the round. If you're actually having sex with them (and I'll leave it to the players to define sex, but generally I mean rubbing private places in an arousing manner) then you can attempt to give a point of Desire each round. If you have made a successful arousal test against them this round you can attempt to give them another point. You may also attempt to give them a point the first time you show sexual interest in them during a scene - the 'surprise' bonus.
So it is possible to give up to 3 points of Desire in a single round, but only if you're already having sex, you make an opposed ability test, and you haven't shown substantial interest in your partner previously in the scene - not always easy to accomplish.
Seduction can be resisted. To resist seduction attempts the resisting character will use their own Virtue and Desire to consume the Desire of the other character. Spend one Desire and one Virtue, and roll a die. If you roll equal or greater to your target's Desire +2, the target also loses a point of Desire. You can only do this directly after the target has attempted, successfully or otherwise, to give you desire.
Giving and consuming desire are abstract actions, so it's up to you how you depict them. In general, though, to give desire the character must behave in an eager, lustful way, while to consume it they have to remain of chaste demeanor.
[edit] Surprise
The 'surprise' bonus applies in the following circumstances:
- To a character who has not previously shown any sexual interest in the character they are attempting to give Desire to in the current scene.
- To a character who just ejaculated inside another character. (They get a free point of Desire to give to that character in this round only.)
- To a character who abruptly penetrates another character.
- Any other time it seems appropriate - a girl is suddenly groped, finds her top torn off, or is abruptly ordered to strip when she thought she was going for a job interview, etc.
Naturally only the first example and certain variations of the last are appropriate in LARP or 'sex off-camera' play.
[edit] Arousal Tests
An arousal test is an opposed test intended specifically to allow you to give a target character desire, to arouse or humiliate them. For example, using Sweet Talk to turn them on, or Chastise to humiliate them - but not using Chastise to order them to assume a particular position or Sweet Talk to get them to make you a promise.
Each time an arousal test is declared, the target can try to guess what Ability the test is going to use. If you correctly guess what a given character will use on you - for example, you guess Chastise, and your antagonist insults you in the hopes of humiliating you - you gain +2 successes to resist the attempt. This is cumulative, so each consecutive round you continue to guess right, the bonus rises, to +4 on the second round, +6 on the third etc. It's much easier to arouse someone if you can catch them off-guard.
You may not always have the ability to guess secretly (for instance, if playing on a messageboard) or you may find it slows down play to have to remember to guess every round. If this is the case, then you can use the optional rule that the 'guess' is always the same as the last Ability the character used - that is to say, you'll get the -2 penalty if you use the same ability twice in a row.
If you push a character over 6pts of Desire using Arousal Tests, the character will no longer be able to resist you. In a game where sex occurs 'off-camera' this will normally lead to the two characters getting a room.
[edit] Playing to the Room
You can try to arouse more than one target with an arousal test, but since people like individual attention, there's a penalty. First of all select your targets. You have to be doing something that would logically get the interest of them all, even if it's something as simple as showing a bit of leg. If you don't want to target everyone, you have to have a logical way to avoid doing so - if you want to flash some leg at the room but don't want to get Horace interested, you have to wait until he's looking away.
Roll your arousal test once; each target rolls seperately to resist. Those that succeed in resisting your wiles are no longer targets. Count the number of remaining targets. If the number is three or more, you have a +1 penalty to the difficulty of giving them Desire (three's a crowd.)
Spend one point of Desire and roll one die. Compare it against the difficulty number for all the remaining targets. For instance, let us say Andrea flips up the rear panel of her shiny blue prom dress, revealing her lack of suitable underwear. Five boys see, two of them resist her Vamp roll. The three remaining boys are a pair of fratboys (Virtue 1) and a staid professor (Virtue 5). The penalty is +1 on top of the usual Virtue+2, so she has to roll a 4 for each frat boy and an 8 for the professor. Fortunately the professor has a penchant for Athletic girls (3pts), bringing him down to 5. Andrea rolls one die and rolls a 4. Both fratboys gain a Desire, but the professor resists the temptation and goes to fix himself a stiff drink. Note that no matter how many points of Desire the boys gain, Andrea only spends one point.
You can do the same thing while having sex with more than one person, making a single roll and spending a single Desire to give Desire to as many people as you are intimate contact with. The same penalty applies when trying to pleasure three or more people (you whore).
[edit] Sex & Climax
During intercourse a character who gains a point of desire while at 6 points, or loses their last point, will immediately climax and lose all Desire (including desire gained later in this round) if they fail an Endure roll. Another character can oppose their roll with a suitable ability, such as Dirty Talk. Should they climax, at the end of the round they must roll Endure again; every 4 on the roll gives them a point of Desire. Every previous climax this scene reduces their Endure by 1 for this purpose.
Most characters can only climax during sex, and only need to roll if being physically stimulated or stimulating themselves. However, some characters will have to roll whatever the situation, while others will have to roll if one of their Fetishes is involved. This is up to the player and the type of game being played - in most cases you won't want characters climaxing in public in a 'sex off-camera' game.
Masturbation: In the case of masturbation, the character can give a single Desire point to themselves per round without having to spend one. They can do this even if they are also gaining or losing points from or to other people.
Orgasm Denial: Various implements or even stern Chastisement can be used to prevent a character from climaxing. If this is done then, instead of climaxing, the character loses point from their Virtue/Desire maximum - that is to say, if they were at 6 points they can now have a total of 5 points of Desire or Virtue, and instead of climaxing when their Desire would go over 6 they will do so when it would go over 5. This process can continue until their Virtue/Desire maximum is at one - in this state giving or gaining a point of Desire will push them over the edge. Their maximum returns to its normal six as soon as they are allowed to orgasm.
Each time the character tries to climax they may make a roll to resist whatever is preventing them, with a bonus equal to the number of points that have been docked from their maximum - a cockring may snap, orders given with Chastise may be forgotten more easily as the character's arousal becomes unbearable. For example, if Francesca has tied off Courtney's cock with a hairband before making her (almost) climax twice, leaving her with a max Virtue/Desire of 4. Courtney will roll her Force +2 (for the two docked points) against Francesca's Restrain +1 (for the ribbon.) If Courtney succeeds, the ribbon will snap. Of course, if Courtney's hands are free she could just untie the ribbon without having to roll, but maybe she's too scared of Frannie to do that.
[edit] Example
"Courtney says something snide during class at Zoe. While the teacher goes to the restroom, Zoe stands up, grabs Courtney by the hair, slaps her tits with a ruler and bends her over the teacher's desk and dry fucks her butthole, causing the whole class to cheer."
Courtney rolls her Dirty Talk skill against Zoe's printed Virtue, allowing her to give Zoe a point of Desire, destroying one point of her Virtue. Zoe rolls her Restrain, Courtney rolls her Force to resist - Zoe has more successes, and so Courtney is held by the hair until she spends a point of Virtue to retest. With Courtney struggling, Zoe rolls her Chastise against Courtney's Threat, and wins. Courtney gains a point of Desire from having her tits punished.
Next Zoe buttfucks Courtney. Since it's dry anal it's painful enough to count as Sadism, so Zoe spends one of her red Desire tokens. Courtney is at 1 Virtue now so Zoe only has to roll a 3 to give her a point of Desire. What's more, Courtney has a 2pt humiliation Fetish, and getting fucked by her nemesis in front of the class definitely counts. From here we'll look at two different ways the scene could play out.
Court now has 5 Desire and 1 Virtue, and she's going to lose her last Virtue next turn anyway. She starts moaning and rocking back into Zoe's thrusts, taking it like an utter whore. She loses one Virtue and one Desire, and rolls to consume a point of Zoe's Desire. Zoe is at 3 Desire, so Courtney has to roll a five. She does so and Zoe loses a Desire as well, bringing the final totals to 4 Desire and no Virtue for Courtney, and 2/1 for Zoe.
Court is out of Virtue now, so Zoe has her way with her for two more rounds, rolling 2 or better twice and giving her 2 more points of desire. Zoe expends the last of her Desire and orgasms - she could roll to avoid it but doesn't bother, she wants to recover some Desire.
Courtney reaches 6 desire the same turn, and makes an Endure roll to try and avoid orgasm. Zoe wants her to humiliate herself in front of the class, so she resists Courtney's Endure roll with her Dirty Talk. Zoe wins, and whispers in the blonde girl's ear, telling her what a slut she is. Courtney's cocks make a mess all over the teacher's desk.
Next round both girls roll Endure and recover a point of Desire for each success.
That didn't go so well for Courtney, so let's look at the second way she could have responded. Courtney takes the first point of desire, putting her at 5 Desire 1 Virtue. She immediately starts humping back against Zoe, batting eyelashes over her shoulder. She Vamps at Zoe, rolling her Vamp vs Zoe's printed Virtue and winning. This lets her drop up to three points of Desire on Zoe - the one she could give normally, an extra one for surprise, and a third for a successful contest. She has to roll 3+ on each, and does so. Now the score is 2/1 Courtney and 6/1 Zoe.
Zoe retaliates with Dirty Talk. She rolls for two Desire (one normal and one for the test) and manages to give one to Courtney. The score is now 5-3 to Courtney. Court rolls her Sweet Talk against Zoe's Threat, and winning lets her roll two dice of Desire - both succeed, giving Zoe 2 additional Desire. This puts her over 6, and she has to roll Endure to stave off orgasm. Court resists with Sweet Talk, begging Zoe cutely for her cum. Courtney wins the test, and milks Zoe's cock dry, pushing the gothy domme up against the wall and kissing her before smoothing her skirt down and walking back to her chair.
[edit] Drawing A Veil
If you don't want to play out the details of sex, you can simply state at any time once two characters being to have sex 'and there we draw a veil over the scene.' The scene is then resolved abstractly as follows:
Each player spends as much of his/her Virtue/Desire as he or she likes in a single give OR consume action, applying any reasonable Fetish bonuses. Count the successes. Double any successes from rolling to consume. The player with the most successes gets to dictate how the sexual encounter played out in as much or as little detail as she or he likes. In the event of a tie, each player can describe how it played out, but only for their own character.
The character of a player who wins by rolling to consume did not climax, and generally maintained her dignity or avoided intercourse entirely. It is up to her player whether the other party climaxed or not. Nobody gains any Corruption in this case.
The character of a player who wins by rolling to give Desire can describe the encounter however she likes, with the restriction that at least one character must have climaxed. Any character who climaxed may gain a single Corruption at her discretion.
After the veil lifts both characters are at 0 Desire and must roll Endurance to regain it. A character who consumed is also at 0 Virtue.
[edit] Corruption
Corruption is a statistic rated from 1-10, representing the character's progress toward a lower level of Virtue. Each time a character climaxes while at 0 Virtue, they gain 1 point of Corruption. When the character is called upon to make a corruption test, roll two dice and add the results together. If the total is equal to or less than the character's Corruption score, the character is reduced to 0 Corruption and one point of Virtue is converted to Desire.
Corruption tests are made at the end of any scene in which the character gained a Corruption point (or would have gained one if already at the maximum of 10.) Some characters have an Achilles Heel flaw, which means that under certain circumstances they have to make corruption tests at a -4 penalty. For example, Zoe has Achilles Heel: Helplessness, gaining the penalty in any situation that she can't conceivably talk or slut her way out of.
[edit] Regaining Desire
A character regains Desire (and Virtue) up to his or her initial value after a good night's sleep. Virtue gained in this way will displace points of Desire, but Desire gained overnight will not displace Virtue.
This will not happen if the character is prevented from resting; a character who is kept awake in some way will have to roll Endure instead, and spend the successes on points of either.
[edit] Regaining Virtue
Aside from resting overnight, there are several ways of regaining Virtue. If a character has time alone to reflect, she or he may spend 6 points of Virtue to gain a point of initial Virtue immediately.
[edit] Studying
Each time a character makes a successful test to pass a class, exam, test or piece of coursework, he or she gains a point of Virtue.
This method of gaining Virtue is used by everyone to some extent, but naturally it is most popular among the bookworms of House Daedelus.
[edit] Leeching
Any scene in which a character spends time socialising with with other characters with no noticable sexual pressure (slumber party, guys down at the bar) the character may steal a point of Virtue from any character present who currently has a higher Virtue score.
House Nothum, made up of girls who are often tainted by their inhuman ancestry, favour this method, seeking acceptance from their more normal peers.
[edit] Solitude
A day spent reading or watching television alone can be used to regain a point of Virtue.
This method of regaining Virtue is slow, but relatively easy, and popular among House Obsidere when they can get their ghosts to leave them in peace.
[edit] Penance
Receiving severe chastisement can increase a character's Virtue. In this case Chastise can be used on a willing participant to give her Virtue points in much the way one would normally give Desire.
A hypocritical disciplinarian can even spend points of Desire instead of Virtue to give the target Virtue; this works equally well and the target gains Virtue as normal, although the one administering the chastisement will receive a point of corruption for any scene in which she does this.
This method is highly effective, if painful, and popular among House Pietas.
[edit] Sport
By defeating another person or team on the playing field, or even in business, the character gains a point of Virtue. All character son the losing side lose a point.
Popular with Mars & Jupiter.
[edit] Mayhem
A character can gain a point of Virtue by releasing a monster, playing a practical joke, having a rowdy party in public, or otherwise causing chaos for the other characters.
Popular with Pluto & Mars.
[edit] Lurking
Similar to solitude, the character must spend a day in an environment uniquely suited to them - aquatics underwater, demon-girls somewhere hot, fairies in the woods. If someone stumbles across them, they lose the opportunity to gain a point unless they behave in a particular way - a fish-monster might carry off the girl who stumbled upon him, a fairy might play tricks, and the demon girl may tempt and seduce her discoverer.
Popular with Pluto & Nothum.
[edit] Pampering
A character can spend $200 and gain a point of Virtue.
[edit] Violence & Misadventure
[edit] Fighting
Really there's no reason why anyone should waste time fighting at Rapture while there are all manner of more interesting and dirty things to do, but let's face it RPG gamers are a bellicose lot who can't stay out of fights in any other game, and I expect this to be no exception. If you really must beat the stuffing out of someone, perhaps because you've got your eye on the same girl and you think she'll be impressed by the sight of a pair of Mars neanderthals fighting over her, roll your choice of Force, Athletics (only if you took boxing or similar, and don't forget your bonus), Restrain or Chastise. Your opponent rolls whatever they choose from the same list; whoever rolls the most successes wins.
For each success the winner rolls in excess of those rolled by the loser, the loser has to either spend a point of Desire or Virtue to counter it or suffer the following effects: If they fail to counter one success, they are stunned for a round. If they fail to counter two or more successes, they are rendered unconscious/helpless for the rest of the scene. Note that, unlike when you spend Virtue or Desire to change the results of a test, you can spend Virtue or Desire to absorb damage in this way regardless of whether you're trying to get laid or trying to avoid it.
[edit] Drowning/Choking
A character with no air can hold her breath for rounds equal to her Endure. If she was able to take a full breath before going under, she can then hold her breath for that many rounds again, but makes all rolls at -1 die. Once she can no longer hold her breath, the character finds air - somehow. If someone was holding her underwater or choking her, they have to relent at this point. It's up to the attacker whether she passes out or not; even if she doesn't, she's at -2 to all rolls for the round following.
If nobody was deliberately dunking her, she passes out and wakes up to find that she's been washed up somewhere or has otherwise been spared from drowning.
[edit] Falling
Falling damage is normally 1 success per storey, you can soak these with an Endurance or Athletics roll and/or by spending Virtue or Desire. Fail to soak two or more points and you get knocked out for the rest of the scene. Fail to soak one point and you are stunned for a round.
[edit] Monsters
Non-intelligent monsters have no Abilities and only three Attributes: Force, Threat & Elusive. They use those stats instead of the skills under them, such as Chastise or Restrain. Unlike players they can use Elusive to chase a target. Monsters automatically count as Inhuman and can take appropriate Merits & Flaws.
[edit] Rituals and Experiments
"Sex dominates the world! And now I dominate sex!" --La Venganza del Sexo/The Curious Dr Humpp
Erotic horror is full of evil scientists and depraved sorcerers seeking victims to enhance their powers in some way. Any character with the Magic or Mad Scientist Merits can conduct rituals or experiments if they have a suitable victim. Even characters who only have the Machines Ability are able to perform a limited sort of experiment known as Testing.
To conduct a ritual or experiment the character will need a victim and something to abuse them with, such as:
- A monster created or summoned for the purpose.
- A machine designed for the purpose.
- Modifications made to their own body through magic or science.
For Testing:
- A prototype sex/torture/bondage toy.
Every orgasm (including denied orgasms) they can milk out of the victim during the scene gives them a point they can spend to add an extra die to an Occult or Machines roll. In the case of Testing the points can only be used to make an improved version of the item being tested. If the points are spent immediately during or after the scene, all of the points can be used, up to a maximum of twice the caster's Occult or Machines score. Alternatively, the points can be saved for later in a form only useful to the experimenter - for example, in the cryptic private research notes of the mad scientist, or in the form of a favour owed to a magician by a powerful demon, or in the form of stored magical energy. This method can only store points up to the character's Occult or Machine's roll; any other points are wasted. Finally, the character can sacrifice half the points (round down the number of points lost) in order to convert them into a form which can be used by anyone with the appropriate skill - lucid research notes, crystals of magical energy, etc. Note that you cannot mix and match these three choices - the character must either absorb all the points, turn all of the points into a portable form, or use them all up at once.
[edit] Advancement & Agendas
If you want to improve your character in any way, whether adding new Merits or increasing your Attributes and Abilities, decide what improvements you want to aim toward. For instance, let's say Andrea wants to improve her Athletics from 4 to 5 points.
Increasing abilities is accomplished by achieving goals; Attributes cannot be directly improved. Any time you gain a total of 3 points in the Abilities associated with a single Attribute, you gain a point in that Attribute.
Write down your character's current goals; assign each to an Ability you want to raise or a Merit you wish to gain. Decide how achieving that goal will help you to improve in that area (for example, securing the affections of your crush might allow you to gain a point of Vamp as you become more confident in your attractiveness.)
If you're playing one-on-one or in a group with no GM, show your goals to the other player(s) and discuss whether they're difficult enough to justify the Ability increase. Allow the other player to suggest additional obstacles if they are not. If you have a GM, ask them to rule on the difficulty of your goals and add complications as necessary.
There's no right or wrong way to do this; it depends on how quickly you want advancement to occur in your particular game. However, here are some guidelines.
- Goals in direct conflict with another character's goals should be worth more, since fewer of these goals can possibly be accomplished.
- Conversely, shared goals should be less rewarding, unless they are correspondingly more difficult.
- A goal to raise a high Ability score by a point should be much more challenging than one to raise a low ability.
- Repeatable goals (protecting someone or something, getting consistently good grades) should take a substantial amount of time to complete.
Once you've completed your goals you cross them off your sheet and automatically gain the relevant Ability points. In some cases you can use the same goal to raise another ability at a later date (for instance, if one of your goals is protecting someone.)
[edit] The Setting
Rapture Academy is set amid extensive grounds, with gardens, a labyrinth, a broad gravel drive, forests and a lake. There is a town a short distance away. The level of technology and culture is modern American, but with a slightly Victorian veneer over everything - items of technology are less flashy, people are more polite and somewhat anglicised. There's something a little southern about it, although the climate is relatively northern. Transportation is particularly atavistic, being limited to cars, steam-trains and (rarely) dirigibles. The residents view flight with some fascination, but also trepidation - who knows what things dwell in the upper air, or what they do with trespassers? The town has little communication with the outside world, and but a few roads leave it.
On the other side of the town is a bad area, of crumbling, chaos-tainted brick warehouses, tenements, and aristocratic townhouses guarded by wrought-iron railings. Cults, gangs, and secret societies abound in the dark recesses of this area. Beyond lies a wood where the old nature spirits, fecund abominations of the moist earth, fight a losing war with an alien blight which seems certain to consume the forest and threaten the town below. Further still are mountains, but these are rarely travelled.
