Chain of Responsibility Design Pattern


 definition
 UML diagram
 participants
 sample code in C#


definition

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

Frequency of use:   medium low

UML class diagram

participants

    The classes and/or objects participating in this pattern are:

  • Handler   (Approver)
    • defines an interface for handling the requests
    • (optional) implements the successor link
  • ConcreteHandler   (Director, VicePresident, President)
    • handles requests it is responsible for
    • can access its successor
    • if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
  • Client   (ChainApp)
    • initiates the request to a ConcreteHandler object on the chain

sample code in C#

This structural code demonstrates the Chain of Responsibility pattern in which several linked objects (the Chain) are offered the opportunity to respond to a request or hand it off to the object next in line.

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// Chain of Responsibility pattern -- Structural example




This real-world code demonstrates the Chain of Responsibility pattern in which several linked managers and executives can respond to a purchase request or hand it off to a superior. Each position has can have its own set of rules which orders they can approve.

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// Chain of Responsibility pattern -- Real World example




This .NET optimized code demonstrates the same real-world situation as above but uses modern, built-in .NET features.

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// Chain of Responsibility pattern -- .NET optimized




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Design Pattern
Framework 2.0
TM


In C# and VB.NET



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