Inside the System
Own this System?

Nintendo GameCube

Register your Nintendo GameCube now and get access to cool, exclusive content.

Be sure to sign up for our free newsletter so you'll always know what's hot!

Nintendo GameCube

Technical Specs

Nintendo GameCube Accessories
Need more stuff to add on to your Nintendo GameCube?

to buy
Add to
Technical Specs

  • MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
  • Manufacturing process : 0.18 micron IBM copper wire technology
  • Clock frequency : 485 MHz
  • CPU capacity : 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI : Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth : 10.4GB/second (Peak)
  • Main memory bandwidth : 2.6GB/second (Peak)
  • Pixel depth : 24-bit color, 24-bit Z buffer
  • Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

  • Sound Processor : custom Macronix 16-bit DSP
  • Instruction Memory : 8KB RAM + 8KB ROM
  • Data Memory : 8KB RAM + 4KB ROM
  • Clock Frequency : 81 MHz
  • Performance : 64 simultaneous channels, ADPCM encoding
  • Sampling Frequency : 48KHz
  • System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
  • Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
  • System Memory : 40MB
  • Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
  • A-Memory : 16MB (81MHz DRAM)
  • Disc Drive : CAV (Constant Angular Velocity) System
  • Average Access Time : 128ms
  • Data Transfer Speed : 16Mbps to 25Mbps
  • Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
  • Input/Output : Controller Port x4, Memory Card Slot x2, Analog AV Output x1, High-Speed Serial Port x1, High-speed Parallel Port x1
  • In select models - Digital AV Output x1 ( click here for more information), High-Speed Serial Port x2
  • Power Supply : AC Adapter DC12V x 3.25A
  • Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)

© 2007 Nintendo. Games are property of their respective owners.
Nintendo of America Inc. Headquarters are in Redmond, Washington

RSS Privacy Policy
Customer Service Customer Service - English Customer Service - French Customer Service - Spanish