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Board of Directors

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The board of directors guide the IGDA and has governance over every aspect of the association, always acting in the best interest of the game developer community. Email the board with questions, comments, or suggestions.


Jennifer MacLean - Chair

Vice President of Business Development, 38 Studios

Jennifer MacLean

 

Jen is currently the vice president of business development for 38 Studios. Previously Jen was at Comcast, where she served as Vice President and General Manager, Games, responsible for management of all games products, strategy, and business development for the United States' largest cable company. Her extensive and varied experience in online content and interactive entertainment began in 1992 at Microprose Software. She joined AOL in 1996, where she held numerous positions in the AOL brand programming division, including Programming Director for the Games Channel. Jen earned a BA in international relations from Johns Hopkins University and an MBA with a concentration in international business from the Columbia Business School. Jen was named one of the "Game Industry's 100 Most Influential Women" by Next Generation, and is a frequent and much-requested speaker at game industry events. Jen can be reached via jen -at- igda -dot- org.

Bob Bates - Secretary

Bob Bates

 

Bob Bates began his game writing career at Infocom in 1986. Since then he has written, designed, produced, or contributed to more than 30 games that have won both critical acclaim (over 55 industry awards), as well as financial success (over 5 million copies sold, including a #1 PC game,  Unreal 2,  and a #1 console game, Spider-Man3  for PS2 and Wii). In 1989 he co-founded Legend Entertainment, where he was a designer and studio head until its closure in early 2004. He is a frequent speaker at industry conferences and events, and he is also the co-founder of the Game Designers Workshop, an annual conference of storytelling game designers. Bob is also on the advisory board of the European Games Convention Developer Conference (GCDC) in Leipzig, and of Project Horseshoe, a game-design think tank.  Bob is the author of the bestselling book on game development, Game Design: The Art and Business of Creating Games, which is also used as a textbook by several colleges and universities.  He is currently an independent designer, writer and producer. Bob can be reached via bob -at- igda -dot- org.

Tobi Saulnier - Treasurer

CEO, 1st Playable Productions

Tobi Saulnier

 

As CEO and Founder of 1st Playable Productions, Tobi Saulnier oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing.  She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute. Tobi can be reached via tobi -at- igda -dot- org.

Brenda Brathwaite

Independent Game Designer / Professor+Chair, Savannah College of Art and Design

Brenda Brathwaite

 

A 26-year veteran of the video game industry, Brenda Brathwaite is a game designer, professor and Chair of game development and interactive design at the Savannah College of Art and Design in Savannah, Georgia. She has worked on 22 internationally known titles, including Def Jam: Icon, Playboy: The Mansion, Dungeons & Dragons: Heroes, the award-winning Wizardry series and the award-winning Jagged Alliance series of video games. According to a 2007 article in Next Generation magazine written by Ernest Adams, Brathwaite is the longest, continuously serving woman in video game development today. She also plays well with others, is "pro" level at Wii Bowling, has her own d10s and rocks at Guitar Hero. Brenda can be reached via brenda -at- igda -dot- org.

Tom Buscaglia

The Game Attorney

Tom Buscaglia

 

Tom Buscaglia, The Game Attorney, is a principal in the law firm Thomas H. Buscaglia, P.A. and is the President of Dev-Biz, Inc., with offices in the Seattle, Washington, area and Miami, Florida. www.GameAttorney.com Since 1991, Tom has assisted game developers in all aspects of business and legal matters. He has authored numerous articles, including the Game Law series of articles on Gamasutra.com. He is a perennial presenter at the Game Developers Conference, the Indie Games Con and numerous other industry conferences and events. Tom Chairs the IGDA charitable Foundation and heads the IGDA Employment Contract Quality of Life Certification task force. As FaTe[F8S] Tom is a founder and Supreme Warlord of FaTe's Minions, an online gaming "clan" that has been competing in various online competitions since January, 1998. Tom can be reached via tom -at- igda -dot- org.

Dr. Michael Capps

President, Epic Games

Michael Capps

 

Michael is the president of Epic Games, Inc.  Epic was recently awarded Studio of the Year by the Video Game Awards; Epic's multi-million selling Gears of War was named Game of the Year by many publications and the Game Developers Choice Awards; and Epic's game technology, Unreal Engine 3, was named best engine by Game Developer Magazine for the third straight year. Michael also serves on the board of the Academy of Interactive Arts & Sciences. Before joining Epic, Michael earned degrees at UNC and MIT, and served as a professor at the Naval Postgraduate School in Monterey, California. For his work in networked virtual reality, he was one of fifty graphics pioneers interviewed for the ACM SIGGRAPH documentary, "The Story of Computer Graphics."  While at the Naval Postgraduate School, Michael was the producer, designer, and lead programmer of the America's Army computer game. Michael can be reached via michael -at- igda - dot- org.

Chris Charla

Director of Business Development, Foundation 9 Entertainment

Chris Charla

 

Chris Charla is director of business development at Foundation 9 Entertainment, working with teams across the company on game pitches and new IPs. Prior to selling out and becoming a suit, he helped conceive and produce F9E subsidiary Backbone Entertainment's original IP, Death, Jr. He produced a number of other titles at Backbone since 2001. Before joining Backbone, he wrote about games and interactive entertainment in a variety of press jobs, including editor-in-chief of Next Generation magazine and launch editor of IGN.com. In his spare time, he writes text adventures and goofs around with robots. Chris can be reached via charla -at- igda -dot- org.

Chris Crowell

Creative Director, Artificial Mind & Movement

Chris Crowell

 

Chris has been working in the game industry for over 12 years at EA, Maxis, Ubisoft Montreal and  is currently with Artificial Mind & Movement in Montreal as a Creative Director. He sees his role on the IGDA Board of Directors as a way to make a positive contribution to the future of developers and the industry. Chris grew up in Hawaii during the 60's and 70's, then moved to California. He has been a sign painter, museum curator, telephone operator and operations manager for a data processing company. Chris finds it hard to write about himself in the 3rd person. Chris can be reached via chris -at- igda -dot- org.

Mark DeLoura

Videogame Technical Consultant

Mark DeLoura

 

Mark is a 15-year game industry veteran and the creator of the Game Programming Gems series of technical books.  As a technical consultant, he advises game studios and publishers on their technology strategies, as well as analyzing the production schedules and technology pipelines for games under development. Formerly, Mark was the Technical Director for Ubisoft San Francisco, where he advised on both internal and external titles, and vetted studios and projects that were under consideration as new business opportunities.  Prior to joining Ubisoft, Mark spent time as Developer Relations Manager for Sony Computer Entertainment America, Editor-in-Chief of Game Developer Magazine, and Lead Software Engineer at Nintendo of America.  His education focused on real-time computer graphics and virtual reality research. Mark can be reached via mark -at- igda -dot- org.

Coray Seifert

Associate Producer, THQ Inc. | Kaos Studios

Coray Seifert

 

Coray Seifert is an associate producer and cinematic director at THQ's Kaos Studios, working on his 24 th title, Frontlines: Fuel of War. A coordinator of the International Game Developers Association's New Jersey chapter since 2002, he also co-founded the IGDA Game Writers Special Interest Group Quarterly Report and continues to work with the SIG as a committee member and contributing author for their Game Writing book series. Coray has developed games as a writer, designer, and producer for companies like Large Animal Games, Creo Ludus Entertainment, and the US Department of Defense, and has appeared on Gamasutra.com, Forbes.com, NY1, in Game Developer Magazine, and at numerous game industry events as an editor, panelist, lecturer, or host. An advocate for the aspiring game developer, Coray also teaches game design as a visiting lecturer at Bloomfield College, the New Jersey Institute of Technology and many other universities. While not distributing gratuitous high-fives and D&D jokes, Coray lives in Hoboken, NJ with his amazing fiance Katie and their two highly eccentric cats. Coray can be reached via coray -at- igda -dot- org.

Tim Train

Studio General Manager, Big Huge Games / THQ

Tim Train

 

As General Manager, Tim Train heads up the internal development of Big Huge Games, now a THQ studio. Tim's career in computer games began at Microprose in 1991, as a team member on the original Sid Meier's Civilization. During his career he has worked in virtually every genre of computer games in various capacities. After following Sid and Brian Reynolds to Firaxis from 1996 - 2000, Tim joined Brian, David Inscore, and Jason Coleman as founding partners in Big Huge Games. Tim served as Executive Producer on BHG's first hit, 2003's Rise of Nations, and also designed the "Conquer the World" single-player campaign game. Tim holds a bachelor's in International Studies with a minor in Psychology from Johns Hopkins University. Tim can be reached via tim -at- igda - dot- org.

Mitzi McGilvray - Chair Emeritus

VP Casual Games, TikGames

Mitzi McGilvray

 

Mitzi has been active in the game industry for nearly two decades. Her career started at the once well-known game company, Epyx. There, she spent two years on the phone listening to customers. Since then, she has held production roles at Activision, Maxis, Tengen, Electronic Arts, Slam Dunk Productions, TapWave and is currently the vice president of casual games at TikGames. Mitzi has produced over one hundred different games in varying genres including sports, RPG's, action/strategy and mass market. Mitzi can be reached via mitzi -at- igda - dot- org.

Jason Della Rocca - Executive Director

Jason Della Rocca presenting at the Game Developers Choice Awards

 

Jason is the executive director of the International Game Developers Association (IGDA), a professional society committed to advancing the careers and enhancing the lives of game developers. Jason and the IGDA focus on connecting developers with their peers, promoting professional development, and advocating on issues that affect the developer community -- such as quality of life, creative freedoms, workforce diversity and credit standards. In 2008, Jason was honored with the inaugural Ambassador Award at the Game Developers Choice Awards. As the spokesperson for the IGDA, Jason has appeared in countless news outlets (e.g., Wired, Nightline, LA Times, NPR, Wall Street Journal, G4, etc) and has spoken at conferences around the world (e.g., GDC, E3, TGS, SIGGRAPH, ChinaJoy, DiGRA, etc). Jason has been a member of the game development community for over a decade, and has spent time at Matrox Graphics, Quazal and Silicon Graphics. He blogs at www.realitypanic.com. Jason can be reached via jason -at- igda -dot- org.