Q: What kind of strategy game is Sins of a Solar Empire?
A: It is a real-time strategy game that is designed to combine the
depth of a turn-based game. It focuses on letting players build a strategy
instead of how fast they can click on things.
Q: Is Sins of a Solar Empire hard to play?
A: No. It's a very simple game to learn. But it can a very long time
What are the hardware requirements?
A. The Iron Engine takes advantage of the latest machines and scales to support older hardware as well.
- Windows XP SP2 / Windows Vista
- 1.8 GHz Single-Core Processor
- 512 MB RAM (1 GB for Windows Vista)
- 128 MB DirectX 9 3D Video Card (Radeon 9600 / GeForce FX 6600 and above)
- DirectX 9.0c Compatible Sound Card
- DVD-ROM Drive
- 3 GB Hard Drive Space
- Keyboard and Mouse
- DirectX 9.0c
- 2.2 GHz Dual- or Quad-Core Processor
- 1 GB RAM (2 GB for Windows Vista)
- 256 MB DirectX 9 3D Video Card (Radeon X1600 / GeForce 7600 and above)
Q. What is the maximum number of players allowed within a game?
A. Up to 10 players may be present as participants or observers.
Q. Can I play on a local area network?
Q. Can I
play on the Internet?
A. Yes. A free subscription to Ironclad Online is included with the purchase of Sins of a Solar Empire. Ironclad Online provides Internet matchmaking, statistics tracking, player
rankings and more.
Q. Is there be an Observer mode?
Q: The game is telling me that I may not be able to host the game. What do I
need to configure?
A: The default port Sins of a Solar Empire uses for hosting games is
6112 (TCP). The default port can be changed in
the user.setting file (see power user settings in the technology section).
Make sure your router has this Port Forwarded to your computer's IP address
or has UPnP enabled. All computers behind a router should have their own unique
GameHostPort setup in case the original host leaves and a new host for the game
Here is an Example: (computers behind router):
user.settings -> GameHostPort Router
Port Forwarding Setting
6001 -> 192.168.1.47
6002 -> 192.168.1.201
6003 -> 192.168.1.35
Q: Where can I get more help with setting up my computer for multiplayer?
A: We recommend you check out:
Another site we recommend is:
Q. What engine does Sins of a Solar Empire use?
A. Sins of a Solar Empire is powered by the Iron Engine and Forge Tool Suite. All technology was developed in-house by experienced engine and tool developers.
Q. What graphics technologies are implemented in Sins of a Solar Empire?
A. The Iron Engine has full DirectX 9.0c support. For a more comprehensive list of technical features, click here.
Q. What are the supported screen resolutions?
A. Sins of a Solar Empire has a minimum resolution of 1024x768 and a maximum limited only by one's own hardware.
Q. Does the Iron Engine support modding?
A. Absolutely. Ironclad fully endorses the modding of its games for non-profit purposes. The Iron Engine is completely data-driven and is supported
by the Forge Tool Suite. Modding instructions and the Forge Tool Suite will be provided.
Q. Can I record my games?
A. Yes. Sins of a Solar Empire comes with a built-in game recording and playback system, allowing you to relive your greatest fleet battles or to analyze the
strategies of your opponents to use against them in later games.
Q: I'm a power user, where can I modify system settings for the game?
C:\Users\username\AppData\Roaming\Ironclad Games\Sins of
a Solar Empire\Setting\user.setting
C:\Documents and Settings\username\Application
Data\Ironclad Games\Sins of a Solar Empire\Setting\user.setting
Please note these directories may be Hidden by default. To unhide them,
go to your Control Panel -> Folder Options -> View and set yourself to view
hidden files and folders.
Q. How can players control the movement of capital ships?
A. Selected capital ships can be ordered to move towards another ship, orbital structure or planet simply by right-clicking on them. Issuing
movement to arbitrary positions in 3D space is also possible as an advanced feature using the ~ key.
Q. What are fighters and what degree of control will I have over them?
A. Fighters are small, relatively agile attack craft that fight alongside their parent ship or hangar. While fighters will behave autonomously and choose
appropriate targets they will be particularly effective against, players can
elect to assign specific targets for them.
Additionally, players will have control over
when to launch and dock fighters.
Is there ground combat in SINS?
A. RTS style ground combat is outside the scope of this game.
Can players design their own ships in Sins?
A. No, ship design would be too time-consuming for a real-time strategy game. However, capital ships do gain experience over time and
can be leveled-up to unlock other powerful features.
Q. What exactly do you mean by the phrase "real-time space strategy"?
A. This means that Sins of a Solar Empire is primarily a real-time strategy game (RTS) but, incorporates some of the best features of space strategy
games (4X). One could almost say it's an "RT4X" game.
Real-time refers to the continuity of play. Most space strategy games are at least partially turn-based, which means each player must wait for the other players to complete
their turns before the game can continue. Sins of a Solar Empire is played entirely in
real-time, meaning players compete simultaneously and are never waiting.
Q. Can you give me some examples of features borrowed from classic
space strategy (4x) games?
A. Sure! Here
are just a few examples:
- Galaxy exploration
- Resource exploitation
- Enemy extermination
- Empire expansion
- Planet development (both on land and
- Coordination of multiple starship
- Numerous economic and diplomatic
- A deep research and technology
Q. What exactly do you mean by the phrase "epic scale"?
A. The story and lore begin over ten thousand years before the player enters the game, involve entire civilizations, and are
planned well into the future.
Gameplay objectives include grand concepts
like: conquering planets with fleets of
starships and taking control of entire solar
Incredible distances and large size
differences are used to create a sense of
awe and to introduce new strategic elements.