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 Soul Reaver 2 - PS2

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Eidos Interactive will release Soul Reaver 2 on PlayStation�2 in September 2001.  The game is the sequel to the critically acclaimed action adventure Legacy of Kain: Soul Reaver, which has sold over 1 million copies worldwide since its release on PlayStation and PC in June 1999 and on Dreamcast in February 2000.  Soul Reaver 2 is the third game in the Legacy of Kain franchise after Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver.  Crystal Dynamics of Menlo Park, USA, a wholly owned subsidiary of Eidos, is developing the game.�

Continuing the story of epic Legacy of Kain series, Soul Reaver 2 picks up where the original Soul Reaver left off, with Raziel having just plunged through the Chronoplast time portal in his relentless pursuit of Kain.  Over the course of his journey, Raziel must unearth the mysteries of Nosgoth's ancient races, and expose the machinations behind the corruption of the Pillars and the vampire genocide.  Like its predecessor, Soul Reaver 2 features real-time environment morphing enabling Raziel to switch between the material and spectral plane, and data streaming for a seamless game world and playing experience.  Throughout the game, Raziel acquires numerous new abilities, weapon enhancements and spells, all of which play a crucial role in the completion of his epic adventure.�

In Soul Reaver 2, Raziel finds himself plunged into various eras of Nosgoth's past as he pursues Kain.  The game introduces time travel as events span time periods well before Blood Omen, as well as just before, during, and after.  Players start the game as Raziel, with all the abilities he earned in his previous adventure, including plane-shifting, swimming, scaling walls and soul devouring.  Raziel wields the Soul Reaver at the game's outset and by tracking down and dipping his blade into the elemental Reaver forges hidden throughout Nosgoth, Raziel will gain the new abilities he needs to reach every area in the game.  �

Soul Reaver 2 features more in-depth puzzles and richer puzzle mechanics than the original Soul Reaver.  It also offers more architectural differences and new types of terrain and locations such as swamps, forest and cities.  The game contains many new vampire types, as well as a much greater variety of human NPCs and enemies.  Raziel will encounter a variety of spectral enemies �

(including wraiths and spectral scavengers), Sarafan warrior-priests, fanatical vampire-hunters, vampires, extra-dimensional demons, vampire-worshipping cultists and undead warriors.�

Amy Henning, Director of Soul Reaver 2, says: "With the Soul Reaver series, our highest goal has always been to provide a compelling story and seamless gameplay set within a visually stunning interactive environment.  For Soul Reaver 2, we're exploiting the power of the PS2 hardware to offer an unprecedented level of realism and fluidity.  The increased horsepower enables us to create a truly immersive, near-cinematic experience while still providing a completely real-time, fully interactive game world.�

  • Deep storyline involving overlapping quests in a non-linear game world that require exploration and problem-solving�
  • More in-depth puzzles and richer puzzle mechanics - more cerebral puzzles requiring exploration and attention to surroundings �
  • Acquire new and improved Soul Reaver weapon enhancements, physical abilities and relics throughout the game�
  • Elemental forges - Dark, Spirit, Light, Fire, Air, Earth and Water - each imbue the Soul Reaver with a new set of mechanics that enable the player to interact with the game environment in new ways�
  • Enhancements and additions to the combat system - more weapons and enemies with different types of vulnerabilities, that have to be dispatched in different ways�
  • Increased number and variety of enemies, and more frequent combat events �
  • Highly detailed character models - 5-6 times more polygonal detail (Raziel is made up of 3,000 polygons, compared to 500 on the PSOne), and high-resolution textures with greater colour depth �
  • Greater architectural detail with more texture variety and richness, and more varied locations�
  • Improved special effects�
  • A constant 60 fps framerate ensures fluid gameplay�
  • Continuous data-streaming technology - no loading times!  �
  • CD-quality interactive music system and sound effects

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    This Game has been Rated "M" for Mature.

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