Chip and Veronica
In this skit – an example of using a skit as an advergame – you interact with a potato chip company’s product by (virtually) eating the chips. The woman on the park bench is tempted, enthralled, delighted, even seduced by chips! The message is: these chips are irresistible! Contrast the humor and story-rich appeal of this ‘personality game’ with an abstract casual game such as Pac-Man (in which one could also imagine eating chips).
Toy Store Retailer
Our second advergaming skit – developed for a toy retailer – is a work in progress. In it, the player interacts with various products sold by the retailer. Again, the retailer’s products play a positive and meaningful role in the gameplay. And again, the gameplay is about the personalities of two appealing, memorable characters.
Laundry Pen / Bride
Yet another work in progress, this simple skit will show how a laundry pen saves the day for a slovenly, self-absorbed bride-to-be.
Soda Maker / Office Worker
This work in progress will feature an office worker whose passion for his favorite soda makes it tough to concentrate on his work.
Before exploring Flash-based skits, Cecropia developed a coin-operated interactive comedy called, "The Act." The Act proved that the building blocks of sketch comedy – characters, personality, and story – could be used not just as the setting of a video game, but also as the actual game play.
To learn more about The Act, click here.