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Age Of Empires 3

Strategy Guide

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  • Cheat Codes

    While playing the game, press [Enter] to display the chat window. Then, type one of following codes to activate the corresponding cheat function:

    Result Cheat Code
    10,000 coinGive me liberty or give me coin
    10,000 foodMedium Rare Please
    10,000 wood<censored>
    10,000 experience pointsNova & Orion
    100x gather/build ratesSpeed always wins
    Win single player missionthis is too hard
    Disable fog of warX marks the spot
    Spawns Mediocre Bombard at Home City
    gather point
    Ya gotta make do with what ya got
    Spawn big red monster trucktuck tuck tuck
    "Musketeer'ed!" when killed by MusketeersSooo Good
    Fatten animals on mapA recent study indicated that 100% of herdables are obese

  • Edit resources

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Note: You may first need to uncheck the "Read Only" attribute of that file's properties in Windows Explorer. Search for the text "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount" and change the count to whatever desired. For example, the normal crates each have "100.000" of the resources. You can change the "100" to "99999.000", etc. Make sure you do this for all the crates; sometimes a map will give you a large crate of something, and smaller ones of something else, etc. This works best because every map you play in Campaign mode or Skirmish mode starts you with some "crates" of resources, which your settlers will gather out. This will edit the crates to have large amounts of resources in them. However, it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are impatient, search for "Settler" in the "proto.xml" file and find the tag for GatherCrate. Change the value to whatever desired, preferably something very high (for example, "99999"). They will pull the resources out of the crate instantly.

  • Easy experience points

    To get easy experience for your home town, start a Skirmish, choose the Sandbox difficulty setting, and the smallest map. Win the game the fastest way possible. You will receive the usual amount of experience, but can do this as many times as desired. If desired, use the cheats to win the game quicker and easier.

  • Revealing the entire map

    Save your game and resign. The map will be shown to you as if you had lost. Then, just load the game and keep playing. Note: The map will be shown only between clicking to resign and choosing to quit. It will not continue like this when you start the loaded game.

  • Invincible units

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Find a the heading for a unit in the file (for example, "Explorer"). Locate the area below the heading that starts with the <Flag> tags. Add a new line under that area with:

      <Flag>Invulnerable</Flag>
      <Flag>DoNotDieAtZeroHitpoints</Flag>

  • Super heroes

    This is similar to the "Edit resources" trick, except only your side benefits and not the CPU. This trick will enable your hero character to move very fast on the map; have lots of hit points; destroy any enemy unit/building in one click; etc. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Search for your hero's first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". You should find something that looks like the following:

            </Unit>
            <Unit id ='458' name ='SPCAmelia'>

    The XML tags of interests are as follows:

                    <MaxVelocity>5.0000</MaxVelocity>
                    <MaxRunVelocity>7.0000</MaxRunVelocity>
                    <TurnRate>18.0000</TurnRate>
                    <InitialHitpoints>850.0000</InitialHitpoints>
                    <MaxHitpoints>850.0000</MaxHitpoints>
                    <LOS>24.0000</LOS>
                    <ProtoAction>
                            <Name>BuildingAttack</Name>
                            <Damage>14.000000</Damage>
                            <DamageType>Siege</DamageType>
                            <ROF>3.000000</ROF>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>DoubleBarrelAttack</Name>
                            <Damage>750.000000</Damage>
                            <DamageType>Ranged</DamageType>
                            <MaxRange>16.000000</MaxRange>
                            <ROF>3.000000</ROF>
                            <DamageArea>1.000000</DamageArea>
                            <DamageFlags>GAIAEnemy</DamageFlags>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>HandAttack</Name>
                            <Damage>14.000000</Damage>
                            <DamageType>Hand</DamageType>
                            <ROF>1.500000</ROF>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>MusketAttack</Name>
                            <Damage>16.000000</Damage>
                            <DamageType>Ranged</DamageType>
                            <MaxRange>16.000000</MaxRange>
                            <ROF>3.000000</ROF>
                    </ProtoAction>

    Change the above values to create a super hero, as follows.

                    <MaxVelocity>50.0000</MaxVelocity>
                    <MaxRunVelocity>70.0000</MaxRunVelocity>
                    <TurnRate>68.0000</TurnRate>
                    <InitialHitpoints>99999.0000</InitialHitpoints>
                    <MaxHitpoints>99999.0000</MaxHitpoints>
                    <LOS>99.0000</LOS>
                    <ProtoAction>
                            <Name>BuildingAttack</Name>
                            <Damage>9999.000000</Damage>
                            <DamageType>Siege</DamageType>
                            <ROF>1.000000</ROF>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>DoubleBarrelAttack</Name>
                            <Damage>9999.000000</Damage>
                            <DamageType>Ranged</DamageType>
                            <MaxRange>50.000000</MaxRange>
                            <ROF>1.000000</ROF>
                            <DamageArea>1.000000</DamageArea>
                            <DamageFlags>GAIAEnemy</DamageFlags>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>HandAttack</Name>
                            <Damage>9999.000000</Damage>
                            <DamageType>Hand</DamageType>
                            <ROF>1.500000</ROF>
                    </ProtoAction>
                    <ProtoAction>
                            <Name>MusketAttack</Name>
                            <Damage>9999.000000</Damage>
                            <DamageType>Ranged</DamageType>
                            <MaxRange>50.000000</MaxRange>
                            <ROF>1.000000</ROF>
                    </ProtoAction>

    Note: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values too high. This will cause your character to "jump" instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The <ROF> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. Note: You can test your changes while the game is running. Just save the current game. Switch over to your text editor, then make changes to "proto.xml" and save the file. Switch back to the game, then reload saved game.

  • The Daily Poll
    Do you think there's enough substance in BioShock to support a trilogy?
    Are you kidding? That world is ripe for trilogy exploitation!
    I think it depends on the quality of the sequel.
    No, the best games should end after the second installment.
    I hated BioShock.
    I haven't played BioShock.
    I'll tell you after BioShock releases for the PS3.
    I'm not sure.
     
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