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Fable II Feature List

Last post 21 hours, 50 minutes ago by KnightOfBlades2007. 484 replies.
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  •  02-24-2008, 4:01 2859601

    Fable II Feature List

     


    DISCLAIMER:
    All information in this thread is subject to change and does not reflect anything that may or may not be put into the final version of Fable II.  This is not an official document from Lionhead and is instead a document mantained by fans of the game; as such, most information presented here should be taken with careful speculation and should not be read with the assumptions of a fully complete or accurate feature list.  All content within this thread is subject to change.
     
    SPOILER WARNING:
    This thread contains feature and story spoilers.  If you don't want to have certain elements of the game ruined for you feel free to overlook certain sections per your discretion.

     

     

    ------ - Article
    ------ - Interview
    ------ - Official Lionhead News Item
    ------ - Screenshot
    ------ - Video

     

     

     

    • Fable II will be released on October 21, 2008 in the United States.  Fable II will be released in Europe on October 24, 2008. 
    • Fable II pub games (Fortune's Tower, Keystone, and Spinnerbox) will be released on Xbox Live Arcade August 13, 2008. 
    • The pub games will also be available as in-game content in Fable II. 
    • A Fable II: Limited Edition will be available on release.  It will include bonus DVD, The Hall of the Dead dungeon, The Wreckager legendary cutlass, Hobbe figurine and five fate cards. 
    • Fable II will retail for $59.99. 
    • Fable II: Limited Edition will retail for $79.99. 
    • The Fable II box art has been released. 
    • The Fable II: Limited Edition box art has been released. 
    • Fable II is rated "M" for Mature. 
    • Fable II is being developed exclusively for the Xbox 360. 
    • Fable II took approximately three years to make. 
    • The Fable II team comprised of approximately 150 people. 
    • The Fable II design document was 1,364 pages as of 14th August, 2006. 
    • Sketches were rendered using the engine from Fable: The Lost Chapters in order to get a vivid look at the world and it was then transferred to the new Fable II engine. 
    • The pub games were developed by Carbonated Games.   

     

     

     

    • Fable II is using its own in-house engine that Louise Copley, Fable II executive producer, called the "Lionhead Engine".  It is currently being exclusively used for Fable II but may be used for other Lionhead projects in the future. 
    • Havok is being used for the physics in Fable II. 
    • Lionhead has licensed Kynapse for Fable II for pathfinding.  Kynapse is an AI software for real-time behaviour simulation, used mainly on NPC's. 
    • Height maps are being used in Fable II. 
    • SketchUp is being used to make quick 3D models for initial drafting of areas. 
    • Lionhead is using AlienBrain 8 to track assets such as 3D Models, files, and art. 

     

     

     

    • Fable II will take place 500 years after the first Fable.   
    • You begin the game as a child somewhere around 8 years old. 
    • The world of Albion has forgotten about heroes. 
    • The antagonist of Fable II is going to be a character named Lucien. 
    • The story opens by following a sparrow in flight.  The sparrow flies over a landscape and shortly after lands on a tower then "takes a dump".  The camera follows the dump down and then it lands on this kid's head, thus being the main character.   
    • The decisions you make as a child will affect you when you becomes an adult. 
    • At the beginning of the game the Sheriff of Bowerstone gives you warrants for criminals.  If you help capture the criminals Bowerstone will develop into a relatively crime free city.  If you let the criminals go free Bowerstone will have more crime in later years. 
    • A woman gives you the task to get a magical box that grants wishes.  Your sister wishes to see Lucien and the wish comes true. 
    • In the story you are destined to bring together a group of heroes.   
    • There are a few characters from the first Fable in Fable II. 
    • You are one of the last heroes in Albion. 
    • You will revisit the Guild. 
    • Six hours into the game you will have to sacrifice something precious.     
    • There's a side quest in Fable II where you meet a shadowy figure in the woods.  The shadowy figure says that either you or the woman will be scarred.  You're is left to decide which one; whether the choice will be made out of vanity or out of sacrifice. 

     

     

     

    • There is a small campsite in the middle of a large forest called Brightwood.  
    • Bowerstone returns for Fable II.     
    • Bowerstone has different districts, such as the slums district and the rich district, as well as a merchant street.   
    • Bowerstone has 4 regions, each of these bigger than the entirety of Bowerstone from the first Fable.  These include South, North, Lady Grey's Castle, and then Quay. 
    • There are many places to explore beneath Bowerstone. 
    • Each tree, as well as the tree's branches and leaves, are animated individually according to their own unique physics. 
    • Albion is 10 times larger than in the first Fable.   
    • There's a place called Wraithmarsh in Albion which is a dark marshland surrounded by dead trees.  
    • Each tree in Fable II has roughly 120,000 leaves each.   
    • There are around 15 million poppies in Albion. 
    • The bridge that you pass through (the one on fire during the bandit attack) in Fable I will be in Fable II.   
    • There's an NPC in Bowerstone named Arfur.  He's a generally seedy individual and has ties to the crime world.  He helps organise raids, murders, and other crimes. 
    • There's an NPC in Bowerstone named Barnum.  He's always trying to think of a way to make money via his numerous business ventures.  He seldom, however, is succesful at any such ventures.
    • There's an NPC in Bowerstone named Giles.  Giles served as a town guard for 30 years before retiring. 

     

     

     

    • A second player can come in and out of the game at any time as a guest.  This player keeps all gold and experience they earn and takes it with them back to their own game world. 
    • Co-op can be couch co-op and can also be done via Xbox Live.
    • In your game world there will be purple ambient orbs that float around the game world.  These orbs represent people on your friends list and it shows where they are in their world as they're playing it.  To invite them into your game you can just go up to them, invite them, and in just a matter of seconds they've entered your game world. 
    • The host can determine what share the guest gets of the gold and experience gained when the guest is in their world.   
    • Guest players will get an hourly rate of pay for helping the host out. 
    • Guest players can kill the host player's family.   
    • NPC's will be able to recognize and respond to any guest playing with the main player.  For example, if you have an evil guest with you and you're a good character, people will react accordingly.   
    • If you go into another persons game as a guest the look of the character will be based off of your character's look.  If you don't have a character of your own you'll have a generic pre-determined look to your hero. 
    • The host can give the guest items to take back with them to their own game.   
    • Demon Doors are returning for Fable II and are still only opened by meeting certain requirements or performing certain actions.  Some can only be opened in co-op.   
    • The game world will alter according to your interactions with it.  If you trade with a small camp you may find that it's given the camp the push it needs to turn into a small settlement in the next 10 years. 
    • NPC's have their own schedules and routines that they will follow.  They'll go to sleep when tired, and so on. 
    • You can rename every NPC if you like. 
    • Good and evil are being tracked as well as rich and poor, and both can affect your physical appearance and how the world reacts around you. 
    • Morphing is going to have a large part in Fable II, with the different morphs relying on good, evil, corruption, purity, strength, will, and more. 
    • You can customize your character with tattoos, clothes tint and colour, hair styles and colour, makeup, jewelry and weapons. 
    • Experience gained can be spent on the three different methods of attack; melee, ranged, and magic. 
    • There will be a bard that will follow you around Bowerstone and if you'd like you can get him to follow you into a dark alleyway and murder him.
    • If you murder someone and somebody else witnesses it they will run off to tell the guards (unless you kill the witness too). 
    • You can go on an entire massacre in a city if you'd like. 
    • Upgrading one of the three attack methods will result in gaining new attack moves, new ways to fight, and other special abilities. 
    • Because so many people played as good characters in the first game it's going to be more difficult to be good in Fable II.     
    • A dog is going to be the main characters main companion in the game from near the beginning on forward.     
    • You can use expressions towards the dog to help train it. 
    • If your dog is injured you can choose not to heal him but he will limp his way to you no matter where you go, always trying to return to his master. 
    • The expression system is back for the main character. 
    • Expressions are divided into a few different categories.  Fun, Flirty, Social, Rude, and Scary.
    • A few available Fun expressions are Dance, Sock Puppet, Laugh, Hat Headband and Moustache, Victory Arm Pump, Belch and Fart. 
    • A few available Flirty expressions are Pick Up Line, Whistle, Blow Kiss, Heroic Pose, Worship and Come Back to My Place. 
    • If you flirt, try to impress, or try to become friends with an NPC plus or minus numbers will appear over their head showing how their like or dislike towards you is changing. 
    • You will have no direct control over the dog.  
    • You can play with your dog, such as throwing it a ball to play fetch. 
    • Your dog works with with you to alert you of danger, hidden areas, and assists you in combat.   
    • Your dog will morph according to your actions as a player.  If you're a good character your dog will look pleasant. If you're an evil character your dog will appear scary.     
    • If you go into a fight with your sword drawn your dog will attack the gun-wielding enemies first and vice versa. 
    • If an enemy gets knocked down you can train your dog to attack fallen enemies. 
    • Just as in the first game hero titles will be available in Fable II. 
    • Hollowmen (zombie like creatures) are an enemy that will be in Fable II.
    • Hobbes are an enemy that will be in Fable II.  
    • Trolls are an enemy that will be in Fable II. 
    • Balverines will be making a return in Fable II. 
    • You can feed your dog but you're not responsible for feeding him. 
    • If you overfeed your dog it can become fat. 
    • The lower your health is the closer the dog will stay to you rather than venturing off further down the path. 
    • Any money won in the pub games can be imported into Fable II.     
    • Fable II is going to be all about sacrifice. 
    • You can swim. 
    • You can have somebody sculpt a statue of you. 
    • You'll get more experience for a good "style" of fighting and less experience for "button mashing".     
    • You'll have spell slots to choose from and by dropping them into different slots you'll determine which control they are linked with (tapping the magic button, holding the magic button, etc.).   
    • All spells will have variants of area attacks and projectile attacks.   
    • Instead of picking up gold from enemies you'll have to rely on getting gold from gambling or various jobs offered around the world.  You will also get no gold for completing quests. 
    • Jobs you can have include blacksmith, bartending, assasin, and henchmen. 
    • You can also be cheated on.  If you ignore your spouse too much or abuse them they will begin to cheat on you. 
    • You can be divorced in the game in which case your spouse gets half of all your assets. 
    • You can cheat on your wife/husband in the game if you'd like.  They can find out about it however, especially if you come home with a sexually transmitted disease. 
    • There will be bookstores in Fable II that will have training guides for yourself and your dog as well. 
    • Chicken kicking has returned to Fable II. 
    • There will be an achievement for being an E v i l [Evil] landlord (such as raising rent to an extreme amount while residents are still living there). 
    • There will be a chicken kicking related achievement. 
    • You can buy property and then rent it out. 
    • The more you work at a job the more your skill in that job will increase. 
    • Getting "killed" in Fable II will result in you losing experience but then rising back up in a heroic manner after you've lost some of your experience. 
    • Village shops will offer you free items as thanks if you happen to have saved that village from a particular evil.   
    • When you marry somebody you become a part of that community.   
    • You can have a dowry during marriage.   
    • Due to marriage you can have a father-in-law.   
    • Instead of mini-maps there will be a new breadcrumb trail.  It will update as you explore showing you the quickest route to your next goal.     
    • If your spouse is killed your son or daughter will have to go to an orphanage. 
    • You can purchase and own any building in the game, ranging from dungeons, houses, inns, to castles.       
    • Most buildings or structures you can buy have specific quests associated with them.   
    • You can play as a male or female.   
    • You can get married and have children.   
    • Just as in the first game same-sex marriage is possible. 
    • The appearance of your children will be determined by the appearance of your spouse as well as that of yourself. 
    • If you leave home for too long your family will react accordingly upon your return, either by being very happy you're back or by being upset that you've been gone for so long.   
    • Condoms can be obtained by the character (made of animal intestines) which can be used to help avoid unwanted pregnancies as well as sexually transmitted diseases.
    • Whenever you get caught for a crime you can choose to pay a fine, resist arrest, or perform community service.    
    • Choosing community service as crime repayment will open up new side quests.
    • Just as in Fable I you can knock down doors in Fable II. 
    • Some women are attracted to evil men and will be impressed when your murder and so on.
    • If you're evil your child will exhibit evil characteristics.  If you're good your child will exhibit good characteristics.   
    • If you want to avoid accidental murder of a non-combatant you can turn the feature off to allow you to kill anybody who is not an enemy.
    • As the breadwinner of your family you will be responsible for your families survival by making sure they have enough food to eat, etc.   
    • You can have protected or unprotected sex.   
    • If you play as a female character you can become pregnant.   
    • Combat will be used via a one-button system.  There will be one button for your sword, one for gun, and another for magic.  This kind of combat is based off of timing and positioning of the character.        
    • Combat will be position oriented; your character will interact with the environment around him to help him fight.         
    • You can pick up and throw bottles at enemies.    
    • Your combat style will change according to the kind of weapon you're using. 
    • The player will unlock more skills and combos with particular weapons as they become better at fighting. 
    • Cut-scenes are interactive.  Aside from just a few FMV scenes most cut-scenes will allow you to perform expressions during the cut-scenes not only getting a reaction out of the characters in the cut-scene but sometimes even changing the events of the cut-scene. 
    • Aside from swords and magic the player can use guns. 
    • The player can use a more accurate aim with a crosshair during gameplay. 
    • Some side quests include exposing a secret lover, helping a drunk get into a drinking program, and protecting (or slaughtering) a villager's livestock. 
    • While Peter says you can complete the main story in 12 hours if you rush through it it would much longer to do everything in the game.   

     

     

     

    Have some information to add to this thread that you don't see listed?  Post it here!  Just be sure to include the following two things in your post to have something added to the list:

    • A short description of the feature.
    • A link (or links) to an article, interview, video, screenshot, or news item backing this feature up.

    Remember: I can't add it to the list unless you can cite your source.

    PLEASE NOTE:
    Just because you post a feature and cite your source this does not ensure that it will get added into the list.  Site administration gave this thread a quick look before I posted it and a number of things which were incorrect have been deleted or ammended accordingly.  Due to this, not every feature posted in this thread will make it into this thread.  Also, as said in the disclaimer at the top of the page (please read it if you have not done so already) this thread is liable to change; either by myself or administration if something is posted that they feel is incorrect.  Please remember that just because it's read in an article that doesn't make it 100% sure or true and thus, as always, any feature is liable to change in game development.

    Also, if there is an error in this thread and something has been listed incorrectly or a link is in the wrong spot (or even worse, is a dead link) feel free to post here pointing out the error (with any assistance in offering a correction to the error if applicable).

    Have any other tips to make this thread better?  Let me know!

     

     

     

    (Last Updated: 10th August, 2008)


  •  03-04-2008, 12:20 2867022 in reply to 2859601

    Re: Fable 2 Confirmed Features

    Wow, that's quite an extensive list you have going there!
    And I thought it would be easy reading when I got to "The Development"... The sections just grow as you read!

    And after reading through those I've found myself wanting to actually play Fable 2.
    Pity it's only coming out on 360, but hopefully they will release a PC version some time in the future! I will try and follow this thread closely.


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  •  03-04-2008, 12:29 2867026 in reply to 2867022

    Re: Fable 2 Confirmed Features

    I'M SO HAPPY Sad [:(] IT MAKES ME WANT TO CRY!!!

    sorry for the caps.


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  •  03-04-2008, 12:30 2867027 in reply to 2867022

    Fable 2 Confirmed Features

    Great list Up [:up:]
  •  03-04-2008, 12:38 2867028 in reply to 2859601

    Re: Fable 2 Confirmed Features

    Excellent list. I may add to it later but I am working at the moment.
    'The word 'Impossible' does not appear in my dictionary, madam. In fact, on closer inspection, everything from geology to nebula seems to be missing' - Dirk Gently in Dirk Gently's Holistic Detective Agancy
  •  03-04-2008, 12:49 2867032 in reply to 2867028

    Re: Fable 2 Confirmed Features

    Hurrah!  Top stuff as always Mort.  Up [:up:]

  •  03-04-2008, 12:51 2867035 in reply to 2859601

    Re: Fable 2 Feature List

    Thanks for posting this Big Smile [:D]
  •  03-04-2008, 13:50 2867060 in reply to 2867035

    Re: Fable 2 Feature List

    Shouldn't this be a sticky?

    Fantastic list though, pointed out a few things I've missed! Smily [:)]


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    Fable 2 audio tribute!

  •  03-04-2008, 14:20 2867068 in reply to 2867060

    Re: Fable 2 Feature List

    Very nice list Mort. Thanks for putting it together. Up [:up:] Didn't know about some of those features, thanks for pointing them out. I too agree with stomp, this should be stickied.Big Smile [:D]
  •  03-04-2008, 14:33 2867078 in reply to 2867068

    Re: Fable 2 Feature List

    Aye this would be useful to sticky, it can be used to stop people repeating questions about certain features as they are all listed here.
    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  03-04-2008, 14:48 2867085 in reply to 2867078

    Re: Fable 2 Feature List

    Excellent thread Mortalitis, well done. If we find anything new and have a link for the information we'll post it here!Up [:up:]
    'Many are the strange chances of the world', said Mithrandir, 'and help oft shall come from the hands of the weak when the wise falter.'

    Of The Rings of Power - 'The Silmarillion'

  •  03-04-2008, 14:49 2867086 in reply to 2867078

    Re: Fable 2 Feature List

    RichBlake:
    Aye this would be useful to sticky, it can be used to stop people repeating questions about certain features as they are all listed here.


    QFT

    Fantastic Job Mort!

    APPLES FTW!


    clark1250:
    Ignorant I can't be ignorant for something I do not know

  •  03-04-2008, 16:43 2867192 in reply to 2867086

    Re: Fable 2 Feature List

    Some things i didn't know.Rolleyes [:rolleyes:] thanks Morty.

    Even a stray has pride.
  •  03-04-2008, 16:47 2867194 in reply to 2867192

    Re: Fable 2 Feature List

    Great thread as usual Mort. Another stellar effort Smily [:)]

    Just remember everyone that none of this has been confirmed by Lionhead as 100% "in the game" so all of it is subject to change Smily [:)]
  •  03-04-2008, 17:24 2867213 in reply to 2859601

    Re: Fable 2 Feature List

    Great list Mort thank you so much for putting it together. i am sure that I am not the only person who appreciates the time and effort you put into it. Classic [:classic:]

    TADA!!!!Big Smile [:D]
  •  03-04-2008, 17:30 2867215 in reply to 2867086

    Re: Fable 2 Feature List

    Thanks, I've learned some more things about this.
  •  03-04-2008, 20:26 2867343 in reply to 2867215

    Re: Fable 2 Feature List

     

    Just had a thought, if it isn't too much trouble Mort (or anyone else who edits this) if you add a feature in could you put a star next to it or something? That way it'll be easy to see which features have been confirmed/hinted at since the last time you looked.


    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  03-04-2008, 21:09 2867387 in reply to 2867343

    Re: Fable 2 Feature List

    Sticky!  Sticky!  Sticky!  Classic [:classic:]

    Hmm [^o)]

  •  03-04-2008, 21:09 2867388 in reply to 2867343

    • mkw515 is not online. Last active: 09-12-2008, 23:14 mkw515
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    Re: Fable 2 Feature List

    WoW that is really well put together. Must have been a fun weekendWink [;)]

    All I think you need to add is about the mile high tower of Luciens. It's on the X06 vid. I'm sure you know the link yourself or have it already for something. G o o d [Good] luck. Oh and because you can make this a 'what we know' sticky

    Gradius1:

    You'll have to take your Gnoll fetish elsewhere.


    Member of Blackthorn Ltd.
  •  03-04-2008, 22:37 2867450 in reply to 2859601

    Re: Fable 2 Feature List

    sticky the post please
    "My dream is to tell a story you f****ng remember,"
    Peter Molyneux
    http://kotaku.com/5008990/fable-2-a-glimpse-at-the-beginning-and-a-co+op-surprise-to-come
  •  03-05-2008, 0:12 2867480 in reply to 2867215

    Re: Fable 2 Feature List

    amazing list, I agree this should be a sticky, but no one really reads those anyones unfortunatley...

    Im glad I heard a G o o d [Good] source that it will be your character playing in the others world for co-op, otherwise they get a generic character- this si a G o o d [Good] idea, but what if you both want to start a new game together?

    The Labyrinth

    monkeybone125:
    Hey rambo is 61 and he's still kicking ass!

    Shisou:
    Just because I'm a man. A manly-man. In fact, I'm currently eating a Manwich, no joke.
  •  03-05-2008, 0:33 2867495 in reply to 2867480

    Re: Fable 2 Feature List

    If you go into a fight with your sword drawn your dog will attack the enemies with guns first and vice versa

     

    Wait... what?

     

    Edit: Wait, nevermind. I read too fast and thought it said your dog would attack with guns... and vice versa. Big Smile [:D]

  •  03-05-2008, 0:54 2867509 in reply to 2867495

    Re: Fable 2 Feature List

    Thanks for the kind words guys. Up [:up:] Like fluKe said, just remember that nothing mentioned here is 100%.  Be sure to read the disclaimer at the top of the thread for the full scoop.

    Regarding the stickied nature of this thread I do agree that unstickied threads typically get noticed a little more (rather ironic isn't it).  If it starts drifting off the first page I'll go ahead and stick it up at the top though.

    As always, let me know if anything needs to get added in (just be sure to cite your source).

     

    Kyrvian:

    If you go into a fight with your sword drawn your dog will attack the enemies with guns first and vice versa

    Wait... what?

    Edit: Wait, nevermind. I read too fast and thought it said your dog would attack with guns... and vice versa. Big Smile [:D]

    Ha ha.  Yeah, that's a really bad passive sentence.  Got it fixed up.  Wink [;)]


  •  03-05-2008, 1:40 2867522 in reply to 2867509

    Re: Fable 2 Feature List

    Exellent list Mortalitis. There were pretty much new things i didn't know.
    Thanks, and keep it going Smily [:)]


    btw stomp224 i just miss-clicked you 360 scoreboard  but  congratulations for the 1st place in halo 3!


    The cats always look suspicious.
  •  03-05-2008, 2:37 2867539 in reply to 2867522

    Re: Fable 2 Feature List

    I learned something, too!
    My dog can get fat?  Really?
    Stick out tongue [:P]

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