Batman: Arkham Asylum - Players Wanted
Which villains should stand in the Dark Knight's way?
August 21, 2008 - For years now, Batman fans and gamers everywhere have been yearning for a next-gen game that combines everything we all know and love about the Batman mythos. Also, we really want a game that is violently opposed to sucking. Eidos Interactive and Rocksteady Studios may have found that game: Batman: Arkham Asylum.
Batman needs a game that doesn't suck. Can these villains help him with that?
Challenging Bats as he tries to stop the bad guys from conquering Gotham are Joker
, Riddler, Bane
and Killer Croc. But any fan worth his weight in utility belts knows that Batman's fight will require him to pummel past more than just four villains. So IGN Stars, like we so often do, played a game of hypothetical roulette and came up with a Villain's Wish-List for who we want to see rage hell in Arkham. Check out our picks below, and drop us your own wish-list in the Comments.
The game allows fans to truly dive into the world of the Dark Knight like never before. The story revolves around Batman delivering the recently captured Joker to Gotham's notorious Home for the Criminally Insane, only to find out that the inmates have quite literarily taken over the asylum, and sprung a deadly trap for their caped nemesis. Joker intends to lead his sanity-challenge army on a crusade in the name of chaos and bloodshed. The Caped Crusader is the only thing that stands in their way. (Well, him and a few batarangs, maybe a couple of walls. A break here and there to re-plan, re-group, etc.)
Why He Should Appear:
- Warner Bros.
There are several no-brainers when it comes to deciding which villains should appear in any serious Batman game, and Professor Jonathan Crane – aka The Scarecrow – is definitely one of them. A former psychiatrist, no villain understands the inner workings of his fellow inmates' twisted minds – not to mention the inner workings of the Asylum itself – better than the Scarecrow.
Not only could the Scarecrow fill a vital role in helping orchestrate the prisoner uprising at the heart of the game's storyline, but the character would also offer some rich possibilities for the actual gameplay as well. As evidenced by his numerous classic comic book stories, as well as his appearance in Batman Begins
, Crane's patented fear toxin could make for a potent weapon against Batman. The gas can cloud the Dark Knight's (and thus the gamer's) judgment, motor skills and field of vision as he attempts to navigate the deadly environment of Arkham. Controls would go sluggish, reaction-time significantly impaired, putting the player as close as they could get to being inside the cowl.
Let's just hope they don't end up seeing that Black Demon Bat from Begins
when they wake up in the morning.
- Warner Bros.
Seeing black-death Batman, bleeding tar, is just one of the fear toxin's side effects.