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Interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own. When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village. [Nintendo]
||September 16, 2002
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
While kids will love the bright and colourful characters and graphics, adults will love the subtle nuances of collecting, decorating, Feng Shui, natural history lessons and sheer delight of pleasures as simple as catching a huge bass in the nearby river.
A highly addictive and entertaining game, with hundreds of hours of depth available. The animals are cute, with their own personality quirks. And if they annoy you, just remember they can't read.
For fans of the genre, Animal Crossing can best be explained as a mix between "Harvest Moon" and "The Sims," and it’s just so damn fun.
Addiction... The answer to the PC’s hit simulation "The Sims," however you’ve got kooky little animals instead of real life looking people, and it’s also a whole lot more fun.
It's like a simple "Sims"...but it's a lot of fun, I swear. [Oct 2002, p.86]
Perhaps the deepest and most immersive game I have ever played. The community aspect is on a par with any MMORPG you care to mention, which is a hell of an achievement for an offline console game.
Electronic Gaming Monthly
Sounds stupid, I know. But once you start playing, you won't be able to stop. [Oct 2002, p.196]
It's an extremely satisfying experience...and the inclusion of the Game Boy Advance connectivity is absolutely brilliant and should not be missed.
It looks plain on the surface, but once you've established yourself in your new town, you won't be able to put the controller down. Not for everyone, but very good. [Oct 2002, p.38]
Extremely addicting. This is the type of game that you get up early and stay up late for just to see what will happen next.
A beautifully designed game that will appeal to all ages, and offer great opportunities for cooperative play between family and friends.
The game that never ends... So why is it so much fun to play? [Feb 2003, p.96]
All Game Guide
Ultimately, what makes Animal Crossing stand out is its sense of personality.
The game is so cute, so catchy, and so compelling, that its appeal is truly universal.
The word "charming" never described a game more aptly. You could play Animal Crossing 30 minutes a day, every day for a year, and still not discover everything the game has to offer.
The game is intended to be played every day, usually only for an hour or two, as opposed to the multi-hour sessions that are usually devoted to videogames.
Amazingly addicting, completing charming.
One of those classic games that could have only have come from Nintendo, and we loved every bit of it.
This game does some things really poorly, and others exceptionally well...Just be careful... it could take over your REAL life.
One of the most outstanding features, though, is that Nintendo has tucked away some classic games in Animal Crossing, such as "Mario Brothers" and "Exibike."
It’s in real time, so if you go a week without visiting your town, a week will have passed there and your neighbours will ask you where you’ve been.
It's easy to see why everyone in Europe was importing this from the US; there is simply nothing else like it.
Having played this game for a relatively long time, I have to warn that even though you will get your money’s worth and many, many hours of play, it does end up getting very tedious after a couple of weeks.
You could play this game for years and still see new and different things. [Oct 2002, p.193]
Game Over Online
You see, like The Matrix, no one can be told what Animal Crossing is. But if you take the time to experience it for yourself, you’ll undoubtedly understand why AC is a must-have game despite its technically limited presentation.
If you want a game you can play for an hour or so a day for the rest of your days, then this is the game for you.
It’s a peculiar addiction when you spend most of your days looking for a toilet to put in your basement and writing letters to the hippo next door.
Unlike most developers Nintendo can take an ingenious and unusual idea and turn it into an inventive game of discovery and fun. This, you might say, is the Nintendo difference.
Although the game is technically lacking and isn't for everyone, it's one of the most original and engaging titles on the market.
The sheer replay-ability and open-ended nature of Animal Crossing is what makes it so much fun to play. There are so many different things to do, so many bugs and fish to catch, and so much interior decoration.
It's a breath of fresh air to have a nonviolent place you can bring kids to without any misgivings. Maybe they'll learn about the importance of debt reduction as well.
Very much a game for a family or someone looking for a change of pace, and for that audience it provides an enjoyable, relaxing experience with a long life span.
The biggest drawback to the game is that it relies heavily on multiplayer. The single-player tasks are fun, if benign, but the AI is pretty rudimentary and your behavior has no real long-term effect on your relationship with other residents.
Cheat Code Central
To touch on how huge this game is would take an entire book to explain all you can do and add.
Playing Animal Crossing feels like the gaming equivalent of watching 70s/early 80s children's TV. Think Bod, think Magic Roundabout, and try not to smile while you're playing.
Total Video Games
It’s certainly not perfect and isn’t for everyone; however if you’re looking for something suitably different, something that you can just whack on and enjoy for a few hours here and there and more importantly something so Nintendo, then you may just end up devoting your life to Animal Crossing.
Harmless fun, highly addictive and somehow appeals greatly to both the post-Pokemon generation and grizzled hardcore gamers like myself equally.
One of the most innovative games to grace the GameCube. But its unrestricted style of game play isn't for everyone. Younger players may prefer video games that pack more action.
But here it's sickeningly addicting because it's completely yours, a customizable hub of adorable animal shenanigans.
Inside Gamer Online
The graphics in Animal Crossing can be out done by the GBA. It has a very low frame rate, and has horrible looking grass. The graphics suck.
The game is habit-forming but crawls along too slowly to have the legs of a "Sims"-like blockbuster. [20 Sept 2002]
Certainly not for everyone, this "life simulator" seems tailor made for the younger set. [Oct 2002, p.83]
The average user rating for this game is 8.7 (out of 10) based on 66 User Votes
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