It Was All A Dream

Edmund Mcmillan

From the deranged mind that brought you STD warfare, a seal that skins Eskimos, an alien abortion, and so much more, comes a charming game about a boy's journey through space to find a home. So archetypal.

You move around in the conventional ways, but also with a tongue that somehow is adhesive to clouds. Playing with gravitation and centrifugal forces, you sling yourself around the galaxy to a variety of planets, solving puzzles there. Underneath this explore-and-experiment formula is a subtle brew of violin, fairytale-plush visuals, and sparse writing that evokes a gentle loneliness. It turns out that even the most punk of us have a sensitive side.

I see a lot of potential in the gravitation/tongue mechanic that is only slightly explored here. More spatial elements, like comets, nebulae, stars, black holes and warps would make for a more interesting journey; it seems like this might be an attempt at an episodic series, so we'll see what comes of it.


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What on earth... Take the

What on earth...

Take the game's admonition to "keep an open mind" seriously. Otherwise, you're liable to be as confused as I am.

Beautiful, beautiful game

The music, the elegant gameplay mechanics, the simplistic yet crisp graphics...

It's been a while that I played a game so fresh and uncomplicated, yet innovative and smart. The atmosphere reminded me of the best "quiet scenes" in classic SNES RPGs, which I often preferred over the actual fighting and long-winded background stories.

Very recommendable. Not that long either.