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News from Tuesday, October 21, 2008

KOTOR MMO. The wait continues.
Posted by jp-30 | Source: Lucasarts | Comments: 4
There's a report here on Gamespot regarding the PC KOTOR MMO "The Old Republic".
So, when's it going to be released?

"When the content and the quality is there, that's the sign we'll be ready to go," said Nichols. "We're gonna make sure we take the right amount of time to make sure it's awesome," seconded Muzyka. "At the same time, we're part of Electronic Arts, so we're committed to delivering a great experience for our fans, who are eager to play like we are."

When the possibility of a console version came up, the infamous wall of BioWare secrecy was raised. "The PC version is all we've talked about so far," was the most Zeschuk would say.

Keep Waiting!


For more information, visit the official site: www.swtor.com.

MI2 Speech Project - Second Demo released!
Brütal Legend - Electronic Arts boss comments on Brutal Legend
Quick & Easy - Telltale Speech + Music Extractor tools updated!
Soundtrack Island - Complete Monkey Island 2 soundtrack available!

Behind the Bad: Chapter Two
Posted by Jason | Comments: 1
Today Telltale continues its hilarious video series, Behind the Bad, which gives us a glimpse of the true, sometimes troubling behind-the-scenes story behind the production of Strong Bad's Cool Game for Attractive People.

This is probably the only video you'll see this week of Strong Bad mocking the contents of Dave Grossman's desk, or Dan Connors acting like Michael Bluth, so do check it out!

A Vampyre Story - Special Edition
Posted by Jason | Comments: 9
As we recently learned, in addition to the standard version of the game, you will also have the option (in Germany, at least) of getting an uber ultimate ultra edition of A Vampyre Story for the low low price of EUR 59,95. Now I don't deal in European currency, but that strikes me as being more than a peanut or two.

Other than the cool box that Amazon.de just put up, a strictly English-speaking gent like myself would have a hard time telling you what else the special edition has to offer, but our online siblings at The Pumpkin Post have speculated based on some other guy's speculations that there will be Mona and Froderick figures included, as well as some sort of art book. Nice!

So how about that North American version?


News from Saturday, October 18, 2008

Former LEC artist joins Telltale
Posted by Jason | Comments: 7
It seems that every once in awhile Telltale adds yet another talent from the golden days of LucasArts to their ever-growing number. The latest is art director Derek Sakai, who worked on such games as The Curse of Monkey Island, Outlaws, and was the Lead Artist on Sam & Max: Freelance Police.

Between Telltale, Double Fine, and Autumn Moon, it seems like a staggeringly large number of the guys who brought us the top story games ever are back doing what they do best. And it just makes me feel all warm and fuzzy inside. And that's not just the hamster I swallowed whole on a bet.

Books: Check 'em out
Posted by Jason | Comments: 4
When I was your age, we didn't have all these video games that you play on your idiot boxes. Our TV was books - like that awesome LEC art book we reported about, the release of which is imminent.

How imminent? Well, as Sven_Q45 noted on the forums, Amazon.com has it up for pre-order, with a Nov. 26th release date. Seeing as two of the four placeholder cover images feature Guybrush Threepwood and Purple Tentacle, I think it's safe to say that the original titles will not be left out in the cold.

So forget the steep price and the possibility that LEC didn't do everything they could have. This 256 page beauty is a must-buy for any fan of LEC's older games. Go get it, now.

LucasArts 'hasn't made a good PC game in a long time'
Posted by jp-30 | Source: videogamer.com | Comments: 5
Yeah, blindingly obvious. But it's always fun to read that coming from the mouth of the president of the PC Gaming Alliance.

Videogamer.com is reporting that in an interview with Randy Stude, he slams LucasArts over the ridiculous excuses given for not releasing The Force Unleashed on PC given by LucasArts' Cameron Suey.
Stude said: "That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response."
Of course, given that Indiana Jones and the Staff of Kings uses he same engine as STFU, it's reasonable to conclude that PC owners will again be left out of LucasArts' plans.

Like a good penny, he never turns up
Posted by The Tingler | Comments: 3
Blog site Gone Is Gone posted a little piece recently about Indiana Jones and the Staff of Kings. I don't know how close they are to insider knowledge, but they managed to get hold of a few new screenshots which are now up in our gallery.

Now sit down and twiddle your fingers or whatever you do to pass the time. We're in for a loooong(er) wait.

EA boss on Brütal Legend and Grim Fandango
Posted by Kroms | Source: Brutal! | Comments: 24
I was going to let this one slip by, and leave it on Behind Mojo.

Gamasutra recently had the chance to ask John Riccitello - who some of you might know as EA's silver-haired chief executive - about whether or not EA would take a risk with Brütal Legend - and you all know what that is. His reply?

"I have seen it. I am well aware of what the game is. It’s a very significant creative risk. Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was Grim Fandango.”

This leaves things as ambiguous as ever. But does anyone get the feeling that he just insulted Tim Schafer?


News from Thursday, October 16, 2008

Maniac Mansion Merchandising Madness?
Posted by jp-30 | Source: Kotaku | Comments: 11
More Maniac Mansion goodies in the works? Well, it's hardly likely. Most probably LucasArts just renewing an old trademark.

Read the full scoop at Kotaku, or peruse the thrilling Trademark application in all its glory here.

What chance a MMMMOG?

Can anyone supply a scan of their Sam & Max Season 2 DVD cover?
Posted by Jason | Comments: 4
Just for our database. Thanks!


News from Wednesday, October 15, 2008

They spelled "vampire" wrong lol
Posted by Jason | Comments: 19
Crimson Cow has sent out seven new screenshots from the soon to be released (seems like I've been saying that for awhile now) A Vampyre Story to the media. Check 'em out in our screenshot gallery if you are so inclined and haven't already seen them on a site more diligent than us.

Also, as you might know if you're a regular visitor of the Mojo-hosted The Pumpkin Post, system specs for the game have been revealed. As expected, they're pretty modest, unlike, say, Gabez's mom. Oh man, he didn't even see that coming.

Update by Gabez: Hoho, Jason! (You're fired.) In other news, there is apparently a Special Edition of A Vampyre Story planned, to be released sometime in Germany. Thanks to Sven_Q45 for the tip-off.

Telltale Games has a web site
Posted by Jason | Comments: 1
And on it you can find links to Telltale-related pieces of internet that we're just too darn overworked to keep up with. These include a GDC video interview with Dave Grossman, an interview about Sam & Max on the Wii by Nintendojo, and a Gamespot preview of Strong Bad episode 3.

And to top it all off, the Telltale blog points out some Halloween themed artwork being posted by the late, great Steve Purcell. Hopefully no one ever suspects the truth, that Telltale is on our payroll.

Former mojoite and other unknowns speak!
Posted by Zaarin | Comments: 0

They've been redecorating over at that other site and now they've launched a podcast where they thumb through (ho! ho!) games and stuff.

So if you've developed withdrawal symptoms while waiting for our second podcast, maybe this will help!


News from Tuesday, October 14, 2008

Sam and Max now pummeling hoodlums on the Wii!
Posted by Jason | Comments: 1
Shipping today after years of speculation and wishful thinking is the Wii port of Sam & Max: Season 1, developed by Telltale and published by The Adventure Company. You ought to be able to find this baby on North American store shelves this week, whereas international customers will have to wait just a bit longer.

If you were one of those people clamoring for seeing Sam & Max on the Wii someday, now's the time to put your money where your mouth is, and ensure that Season 2 gets the same treatment. Wait patiently for your pre-order to be fulfilled, or end your procrastination and buy now!

Oh, and Indiana Jones and the Kingdom of the Crystal Skull is on home video today as well. As a direct result, Ray Winstone's "Jonesy! I'm gonna be alright." is now my Windows error sound.

Gamecock No More
Posted by The Tingler | Source: Eurogamer | Comments: 8
While this isn't as bad news as the title makes it seem, Gamecock as a publisher no longer exists. According to Eurogamer they've been acquired by the slightly richer SouthPeak. They also point out:
The deal's likely to raise a few eyebrows; outspoken Gamecock boss Mike Wilson has often criticised companies releasing games in order to please investors, and SouthPeak became a public company earlier this year.
Hopefully this will mean Insecticide will get proper advertised release next time, or even - gasp - a boxed release. Heck, they might even grab Brütal Legend for all we know, if they're that happy to splash out.

EDIT: Neon_git on the forums noticed this too, and gave a link to Gamasutra who have a little bit more info on the deal. Thanks!


News from Monday, October 13, 2008

LucasArts' Secret History VIII
Posted by Gabez | Comments: 16
It's finally time for our Day of the Tentacle extravaganza article, written in piss and blood on a concrete wall, and then later typed up onto the internet for your viewing pleasure.

This month's instalment features Peter McConnell, art from Colin Panetta, and a computer game that's probably the funniest and cleverest thing you'll ever play. Check it check it check it.


News from Saturday, October 11, 2008

Clone Wars games hitting shelves Nov. 11
Posted by Jason | Comments: 6
To those it may concern (like my ten year old cousin), the two games based on this summer's The Clone Wars that LucasArts is putting out will be released on November 11th, also the DVD/Blu-ray street date for the film.

For those who missed it or simply had something better to pay attention to at the time, like the speed at which their front lawn was growing, the two games in question are The Clone Wars: Lightsaber Duels and The Clone Wars: Jedi Alliance, the former being a Wii exclusive and the latter being a DS exclusive.

The only possibly notable thing about these releases is that Jedi Alliance is the first game to be developed by LucasArts' Singapore animation studio (the same folks responsible for the Clone Wars movie and TV series), and also the fact that the Wii MotionPlus was announced only after Lightsaber Duels could take advantage of it may have pissed off LEC or something.

Anyway. I just figured you might need something to read while your AVS pre-order was being processed.

Bill Tiller loves you
Posted by Jason | Comments: 5
With the release of A Vampyre Story being imminent (if all goes well it could be out as early as Halloween) Bill Tiller decided to drop by the Autumn Moon forum and give fans a status update:
Hi All Bill Tiller here,

Yes the game will be out very soon and relay depends on how quickly the game can be manufactured and shipped for the in store date, but it still could be Halloween. The hold up is making sure our low-end machines have good video performance for our FMVs. We want to make the FMV viewing experience a good one for those players who don’t have the latest high-end machines. That should be addressed soon, probably in the next ten days. But after that I don’t know how long it will take to actually get in stores.

Anyway I just wanted to let you know what the current hold up is. But other than and a few minor bugs we are pretty much done. We can now get back to full production on AVS 2 and our soon to be announce second project. That game will be announced by our other publisher once the game demo is more polished and we have a final title and graphic for the title. We had a generic name for it but the publisher wanted a name that was unique but still expressed the genre of the story. More on that I hope soon. But right now, mums the word.

But what I can say is that so far it looks really good and it has been so much easier getting this game and AVS2 going now that our engine is done, plus we hired some kick butt programmers, some of whom worked on the Force Unleashed Engine, to add features to our engine and to write tools to speed up our production time. I am amazed how fast a art gets modeled and scripted into the game so we can play it right away. These next two productions will go so much more smoothly. Our team is doing a fantastic job and really taking advantage of what they learned don AVS1. May hats of to them! Thanks guys.

Now that AVS is done for me I am going to find time to upgrade the graphics on the web site, starting with the front page. I wanted to do flash but no money in the budget for that this year, but it will get a new coat of paint.

Thanks all,
Bill Tiller

It's comforting to know that some of the talent behind The Force Unleashed that LEC showed the door to for their troubles have found a new home to contribute to the kind of story games their former company used to be famous for. Look out for A Vampyre Story to come out in what sounds like about a month.


News from Thursday, October 09, 2008

'Rogue Squadron' rumored for a Wiimake
Posted by jp-30 | Source: Joystiq | Comments: 6
According to Joystiq a Wii compilation is in the works featuring not only remade / enhanced versions of the Gamecube's Rogue Leader and Rebel Strike, but also the old N64 Rogue Squadron title.

If it pans out it'll be nice to get back in the cockpit again, even if it's Larry Holland's Star Wars Space Combat sims that are the real benchmark amongst fans.


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