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Speedrunning: A Simple Guide To 0:00.001
Imagine, if you will, that swimming represented a video game. Let’s say if you swam six laps in a pool, you completed the game. When you finish the swim, you feel good about yourself, and you carry on the rest of your life, perhaps swimming every so often for leisure. That’s what most people would do, anyway.
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The Last Remnant: What Should You Expect Come Launch Day?
New IPs are always refreshing, especially when they immediately proceed the massive milking of an already established franchise. After Final Fantasy fans everywhere began to vocally express fears that Square Enix was turning a blind eye to anything outside its most lucrative universe, the RPG mega-publisher shifted gears.
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Our XNA Crash Course
With the release of the new Xbox 360 dashboard update, users have a hefty dose of new content and features to tinker around with. Avatars are certainly worth a look, and Netflix subscribers are going to want to link their consoles to the video service to enjoy the new video-streaming functionality. Once the newness wears off, however, one feature that we’re confident is going to be attracting a lot of attention is the new Community Games section.
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Casual Collective's Site An Addicting, Free Destination
The names Paul Preece and David Scott may not be familiar, but their games are titans in the burgeoning tower-defense genre. The pair is responsible for the browser-based games Desktop Tower Defense and Flash Element TD, both of which have been played tens of millions of times online. Now the duo is pooling their skills with a new venture, the indie gaming site Casual Collective, which launches today.
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Games That Aren’t Really Games...Should We Be Concerned?
Ever since Shigeru Miyamoto admitted that his newest video game Wii Music might in fact not be a game at all, our wheels have been turning. We got to thinking, what constitutes a game? Is Wii Music’s stray from the traditional game formula an isolated incident or part of a growing trend?
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Stoked Hands-On Preview
If you haven’t guessed, it’s December and snowboard season is upon us, and the now biggest snow sport in the world will once again dominate our mountains and slopes.
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Tecmo’s Rygar Comes To The Wii
Being that Tecmo’s Rygar: The Battle of Argus is a remake of the moderately-acclaimed Rygar: The Legendary Adventure first seen on PlayStation 2, some might be thinking, “Oh boy, here’s comes another cheap port for the Wii, complete with dated graphics and gimmicky Wii remote swinging!”
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RE: Chain Of Memories: From The GBA to the PS2
In 2004, Square Enix released Kingdom Hearts: Chain of Memories for the GBA. The title capitalized on the frenzy surrounding Kingdom Hearts, and was heralded for its innovative battle system and impressive handheld graphics.
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Vertical Horror - Cursed Mountain
When you think about it, a lot of the survival horror games are very similar. Guy or girl with pistol fights weird creepy monsters inspired from John Carpenter’s The Thing.
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Chrono Trigger
Chrono Trigger hasn’t changed much since it was first released for the SNES in 1995, but it’s a true classic, and playing it should be a government-mandated rite of passage for any role-playing fan.
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Skate It
Skate's use of analog sticks felt so familiar to players that it quickly seemed like it was the way it should have been done all along. Skate It crafts a Wii control scheme just as natural.
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Shaun White Snowboarding: Road Trip
Shaun White does just enough to capture the attention of a gamer looking to carve and pull off tricks with a minimal amount of fuss. Beyond that, however, the game misses an opportunity to expand our experience with the sport.
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NCAA Basketball 09
NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
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Mortal Kombat vs. DC Universe
The violence may be slightly toned down, and a lot of the blood and gore is gone, but the superheroes aren’t pulling any punches and the action remains unquestionably Mortal Kombat.
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Game Informer Unlimited #64 During our visit to the Bungie Studios to see Halo 3: Recon, we had the chance to chat with audio director Marty O'Donnell about his approach to composing the music for the Halo series – some of the most memorable and epic themes in all of gaming. Enjoy!
Game Informer Magazine subscribers, click here to head on over to this month's Unlimited! |
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