Game Developer Magazine Chooses Havok Physics as its 2008 Front Line Award Finalist

Game Developer's 2008 Front Line Award Finalists Announced

The editors of Think Services' Game Developer magazine, a sister publication to Gamasutra, have named the finalists for the 2008 Front Line Awards, the magazine’s tenth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.

Game Developer’s mission for more than ten years has been to provide game developers with information, news, and articles that pertain directly to them. The Front Line Awards are an official way of recognizing one specific aspect of the industry: the tools that developers need to do their jobs.

Each year, Game Developer looks at the powerful lineup of new products and new releases of favorite tools, from game engines to books, and selects the top five in six different categories. Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games.

Havok Releases Behavior Tool Download For Game Character Design

Montreal International Game Summit -- MONTREAL, Canada (November 18, 2008) - Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters. 

Starting tomorrow, professional game developers, educational institutions, and enthusiasts alike can download and use the Havok Behavior Tool from, to build and simulate game-ready interactive characters in a 3D game level.


Havok Shows Support of Future Game Designers with its Worldwide Physics Innovation Contest

San Francisco, CA (September 30, 2008) – Havok and Intel have launched a worldwide competition with a cash prize of $40,000 to find the “next big thing” in video game development.  Entitled the Havok Physics Innovation Contest, amateur game developers are being asked to create an inventive, playable PC game demo using the Intel sponsored no-charge PC version of the Emmy award-winning Havok Physics software.  Supporting the growth of future video game developers, Havok’s goal is to drive innovation and creativity for the use of physics in game developing worldwide.


Havok Expands Product Portfolio

San Francisco, CA (September 16, 2008) - Havok today announced the release of Havok 6.0, its most broad suite of games middleware components to date, increasing its portfolio of software to five products. The addition of Havok Cloth™ and Havok Destruction™ to the award winning Havok Physics™, Havok Behavior™ and Havok Animation™ products represents a substantial widening of the Havok product offering. Each product forms part of an integrated suite of runtime SDKs and tools, representing the most comprehensive set of cross-platform modular tools available today, enabling game studios to deliver more compelling gameplay, character interaction and physical effects in less time.


Turbine, Inc. Selects Havok Behavior

San Francisco, CA (August 27, 2008) – Havok™, the premier provider of interactive software services to digital creators in the games and movie industries, today announced that Turbine, Inc., creators of The Lord of the Rings Online™, Dungeons & Dragons Online™ and Asheron's Call® has officially licensed Havok Physics, Havok Animation, and Havok Behavior 6.0 for use in the creation of its upcoming MMO games for the console and the PC.


Create Havok with our Physics Innovation Contest

We are happy to announce the Havok Physics Innovation Contest to see what developers can create with the Intel-sponsored version of its Physics and Animation products. The submissions will be judged in two categories and $40,000 in cash and prizes are up for grabs. The winner will be announced at the San Francisco Game Developer Conference in March 2009. The Intel-sponsored Havok products have been downloaded more than 20,000 times and are available at For contest details visit


Havok Physics and Animation Now Available for PC Game Developers

Havok announced in February an Intel-sponsored PC version of our award-winning physics and animation products for download at no charge. The products are now available!

Click here to download

Deep Silver Licenses Havok Behavior

Deep Silver and Havok Sign Worldwide, Multi-Year Licensing Agreement

San Francisco, CA (August 14, 2008) – Havok, the leading provider of physics engines to the global game and movie entertainment industry, today announced that it has signed a two-year licensing agreement with Deep Silver. The global video game developer and publisher will take full advantage of the award-winning Havok Physics, Havok Animation and Havok Behavior solutions.

The first Havok titles to come out of Deep Silver’s internal studio will also be the publisher’s largest global multiplatform game launches to date. With movie production likeness, Ride to Hell is set in the 1960s biker world. Players will experience raw and intense game play as Deep Silver stays true to the art style, music and scenery found in the sixties’ bike culture.


San Francisco Career Opportunities

Come work for one of the most innovative companies in the video game technology industry!  We currently have openings in our Downtown San Francisco office for the following positions:

Click the links for job descriptions and information on how to apply today.

Customer Letter From Havok Managing Director

Welcome to Havok!