User Info
DIS_Spectrobes collection | wishlist Blog Posts: 6
Comments: 11
Blog Created: Aug '08
Blog Tools
25294_Jin Kazama S1LENT_ASSASS1N Last Post: 7/15/08 View Notes
6180_Daxter Ottsel Last Post: 11/25/08 View Notes
28023_ATV Offroad Fury 4 Rider BRS_Pure Last Post: 9/18/08 View Notes
12720_Zabuza ninelivesmoonlight2 Last Post: 12/3/08 View Notes
-1_Default Knight-Nui Last Post: 11/8/08 View Notes
26814_Hil Blows Hil-IGN Last Post: 12/4/08 View Notes
28132_Pheonix Wright Ace Attorney - Objection Peer-IGN Last Post: 12/6/08 View Notes
29240_Game Boy Fatty billb-ign Last Post: 9/6/08 View Notes
23661_Revolution With Controller wiinintendo307 Last Post: 11/5/08 View Notes
19047_Hunter S. Thompson Patch_IGN_AU Last Post: 12/3/08 View Notes
9402_Hobbes Rules cidhighwind55b Last Post: 10/13/08 View Notes
19083_Enjoi poke0wnd314 Last Post: 12/6/08 View Notes
29838_Brian Brickwall symbiote_studios Last Post: 12/4/08 View Notes
-1_Default McClaneRCA Last Post: 10/15/08 View Notes
-1_Default therollingzeppelins Last Post: 12/6/08 View Notes
Thursday, September 18, 2008

Coming Together

Hello everyone, this is Testuro Hosokawa, Director of Spectrobes: Beyond the Portals at Jupiter Corp. My job is to keep the development team working as one and to get the game made.

This is challenging since the planner has some out-of-this-world ideas; the designers have high goals for themselves; and the programmers have their own way of doing things. When all of these creative minds meet and ideas start flying around, keeping it organized and moving forward is quite a challenging task!

Challenging but rewarding!
Once all these ideas were put together, the results were amazing.

Allow me to introduce the key members of the development team (including myself) here at Jupiter:

Director: Testuro Hosokawa
Programming Director: Hiroshi Takemoto
Art Director: Kouji Kiriyama
Character Designer: Kyousuke Sakaya
Main Programmer: Testuya Kanatani
Battle Planner: Hayato Fukunaga
Field Designer: Takamitsu Furumura
Level Designer: Hiroyuki Itou
Planning/Concept Designer: Agaru Tanaka

In this title, there are 4 major things we upgraded and polished: Excavation, Awakening, Training, and Battle. Let’s take a look at battle.

In Spectrobes: Beyond the Portals, we are giving players complete control by creating two separate battle systems. You’ll now control Rallen in field battles, and directly control two Spectrobes in encounter battles.

On the field, there are large vortexes that spawn smaller Krawl. Controlling Rallen, you can battle these smaller Krawl using his sword, blaster, and gloves. Once you touch a vortex, you are taken to an encounter battle where you control the Spectrobes and fight the powerful Krawl inside the vortex.

By giving players direct control over the Spectrobes, the battles are now more fast-paced and exciting. It’s this element, and many others, that make this game not quite like any other game out there.

The big challenge was making it so that both Spectrobes are really battling together. We also put a lot of effort in making sure each Spectrobe was different in both personality and attack style. Through trial and error, we succeeded in making each Spectrobe feel alive and unique.

I think once you get a chance to play the game, you’ll be surprised at how cooperatively the Spectrobes fight together.

I could go on and on about the game and all the new things we have done, but I’ll stop here…

We set out to create a game like no other, a game in a genre of its own. Creature collecting, action RPG excitement, excavation, awakening, training, real-time battles… I think it’s safe to say there’s no other game quite like this.

In Spectrobes: Beyond the Portals, there are a ton of Spectrobes that you can find spread across different planets. I’m sure each one of you will find your own, special Spectrobe that you’ll prefer using. Which one will it be!?


Posted: 1:37 pm by DIS_Spectrobes      Rating:  2  0     Views: 73

No Comments...
December 2008
Sun Mon Tue Wed Thu Fri Sat
Friends' Posts
19083_Enjoi poke0wnd314
Dec 6 '08 2:46 pm PST
Blog Post Minis!

I really don't have time for a huge post today, as I've got our school's 'Winter Formal' to...

-1_Default 05STEVE05
Dec 5 '08 10:09 pm PST
Guess I'm going to Burger King for lunch tomorrow....Nintendo Wii toys!!

Nintendo Wii toys are at Burger King. The Nintendo fan inside of me screams for...

-1_Default therollingzeppelins
Dec 5 '08 8:04 pm PST
Videogame Fantasy Draft: Who's in and What's Out

Well, people seem to be interested in another draft, though they don't seem to be interested...

26242_Chobot's Baroness Jess-IGN
Dec 5 '08 6:03 pm PST
The Classics

article_ID=923215&downloadURL=h ttp:// ideo/article/923/923215/b...

32483_Lois Karate GamerGirlA
Dec 5 '08 9:09 am PST
KoobFace Virus FTW

Apparently I have become somewhat of an overnight sensation. KoobFace Article There are...

-1_Default ANBUKaptain
Dec 4 '08 7:36 pm PST
You Know What I Hate? Your Mom

Your mom, my mom, his mom, her mom. Apparently every single mother since the dawn of the 20th...

29838_Brian Brickwall symbiote_studios
Dec 4 '08 10:37 am PST
The Collector’s Conundrum

It is a weird time to be an action figure collector. I’ve been in the game since the Mego...

19047_Hunter S. Thompson Patch_IGN_AU
Dec 2 '08 10:14 pm PST
The Animal Crossing / Deadwood Connection Exposed!

It's all so clear now! I can't believe this didn't click with me earlier - Deadwood's Al...

22129_erik_dancing Erik-IGN
Dec 2 '08 1:44 pm PST
Vitamin Water

I'm drinking some right now......

30758_Do Not Feed the Metroid brian_eskelson
Dec 2 '08 1:08 am PST
A Word Of Caution To All That Will Listen!

Whatever you do, DO NOT start over with a new character in Fallout 3. You've already spent far...

© 2008 IGN Entertainment, Inc (, IGNPRDAPPW64214) 0.407 | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2008, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement | Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.