Just linking a
switch to light doesn't cut. Here are the steps to get a light to
work with a On/Off lever or switch:
Switch: Edit
the properties of the switch archetype (NOT the concrete object),
and look at Tweq>Joints: property. Make note of any JointXAnimC
properties set with the Sim parameter. Now, edit the
Tweq>JointStates: property of the concrete switch object (NOT the
archetype). Any joints that had the JointXAnimC property set with
the Sim parameter in the Tweq>Joints: dialog box need to be set
with the On parameter. If the light will be off initially, set the
Reverse parameter for the joints also. Now link the switch to the
light with a ControlDevice link.
Light: If you
are using a torch or one of the Old lights, ignore this section,
unless you want your lights to be off initially. If you want the
light to be off initially set the Mode property of Renderer>Anim
Light to minimum brightness. This applies to all types of
lights. For the new (non-Old) electric lights, edit the
properties of the light and then edit the Light property. Set the
brightness to zero. Now, add the property Renderer>Anim Light.
Enter a min and max brightness, making sure that the maximum
brightness is greater than 0, and greater than minimum brightness.
Then add the property S>Scripts and type 'AnimLight (minus the
quotes, and it's case sensitive) in the first text field. Click
OK.
Recalculate
lighting and enjoy!
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