WarioWare: Smooth Moves
Mario's evil twin makes his triumphant debut on the Nintendo Wii, demonstrating that there are more fun ways to use your Wii Remote than you can count on both hands.
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WarioWare: Smooth Moves will please fans of the yellow-clad doppelganger's series and will suck in gamers new to the WarioWare franchise.
Let's get this out of the way--Smooth Moves is not Wii Sports. Although there are 200-plus "microgames" that you can participate in, the games in WarioWare: Smooth Moves are extremely simple and you're not going to be spending more than a few seconds playing them. But this is definitely not a bad thing. The rapid-fire pace of the game is one of the many things that makes it so enjoyable. It's nearly impossible to get tired of any one particular microgame because none of them stay long enough to wear out their welcome.
The game starts out with Wario relaxing on his sofa chair when all of a sudden a tiny being makes off with his junk food stash. The creature leads Wario to an ancient temple, harking back to Raiders of the Lost Ark, where he discovers the weird and wonderful "form baton."
That's about all the sense you can make of the story as it then goes on to explore the adventures of a blue afro-sporting maniac who likes to dance with kittens, a couple of cabbies named Dribble and Spitz, and even an army of miniaturized clones of Wario himself. When you're not entirely engrossed in WarioWare's addictive gameplay, often times you'll be laughing at the absurdity of what is on the screen.
You Do What With Your Wii Remote?
It's hard to imagine the sequel to Smooth Moves (or any game for that matter) being able to create more uses for the Wii Remote. You start off with The Remote Control form, which is when you point the controller's sensor towards the screen, but soon after this you will be using the Wii Remote in ways only someone as whacked out of their skull as Wario could think up.
There is something seriously wrong with this picture.