Field Training
Using your HUD
The visual interface system integrated into your helmet facilitates situational awareness. It provides critical information in a concise format to enhance combat performance. By linking with armour-mounted sensors and the AFS satellite network, each trooper receives enemy targeting, range identification, vital sign monitoring, and other useful data updated in real-time on the Head-Up Display (HUD).
In order for these systems to benefit the soldier, he or she must understand their use. Review this chapter to learn your HUD’s visual cues and how to get the most out of them in combat.
The Combat and Chat Windows
Chat messages and combat data appear in the upper left
The mission tracker is crucial to troops deployed in the field. This system identifies objectives for multiple missions and displays your progress in real time. Input L on your keyboard interface to access the mission log. Tracking for each mission can be toggled independently. Soldiers can switch the system to track squad-on-squad war games instead of standard missions via the selection at the top.
The Combat and Chat Windows
Chat messages and combat data appear in the upper left
The Combat tab displays damage you’ve inflicted and received, armour absorbances for yourself and other targets, and other critical updates.
The Chat tab helps you communicate with other AFS personnel. Voice systems are used heavily, but there isn’t always sufficient bandwidth for all troops. Testing suggests that the ability to process audio chatter in the heat of combat varies greatly between individuals. Thus, text systems facilitate communication between troops whether they are together or entire worlds apart.
- Input /local <body of message> to dispatch a message to AFS troops in the area.
- Input /shout <body of message> to communicate with all AFS troops in the current zone.
- Input /# <body of message> where the number corresponds to a specific communication channel. Standard channels include squad grouping, trade requests, and so forth.
- Provided your gear is voice-capable, press V and hold to engage voice communication in squads.
Status Area
Real-time status reports appear at the lower left
The lower left side of your HUD displays your AFS level of advancement, your name, armour status, physical health, power (for Logos-receptive troops), and adrenaline level.
Armour, health, and power deplete as they are used or damaged. Adrenaline rises as your body’s metabolic rate increases during intense combat.
Battlefield GPS (Minimap)
The circle on your HUD’s lower right is the GPS scanner, also called the minimap
Adapted from the private sector, GPS minimap technology facilitates a major leap in battlefield situational awareness. This system scans local topography, overlaying it with critical data: ally and enemy positions, mission objectives, neutral targets, stores, hospitals, and AFS-sanctioned mission acquisition points.
Beneath the region’s name (displayed above the minimap), you may activate a filter to conceal information extraneous to your current needs. You’ll find a zoom control at the bottom of the minimap. Highlight any object on the minimap to access supplemental information.
Colour/Symbol | Meaning |
---|---|
White | Neutral Target (Attackable) |
Red | Enemy Target |
Blue | Allied Target |
Gun | Weapon Store |
Vest | Armour Store |
Red Cross | Hospital |
Tools | Crafting Station |
Green Triangle | Waypoint |
Star | Point of Interest |
Shield | AFS Trainer |
Orange | Mission Target |
Mission Tracker
The mission tracker appears at the upper right; this can be configured to track specific missions or war gamesThe mission tracker is crucial to troops deployed in the field. This system identifies objectives for multiple missions and displays your progress in real time. Input L on your keyboard interface to access the mission log. Tracking for each mission can be toggled independently. Soldiers can switch the system to track squad-on-squad war games instead of standard missions via the selection at the top.