Getting the good word out

Thanks to everyone who responded to my call to arms in the previous post, and helped spread the gospel of Dreamfall. It’s definitely helped balance out the (relatively few) bad reviews with lots of positive ones. Keep posting your comments and reviews, people! You’re making a difference.

Aaand just to get the question out of the world: are we getting desperate? Good God, I hope not!

The Xbox version has been (as far as I know; I don’t have any actual numbers to support this - yet) the second-best selling Xbox game in the weeks following its release in the U.S., and that’s not too shabby. The PC version is currently Norway’s best-selling game, ahead of World of Warcraft (which has been number one for a year - enough already), and European pre-sales are (I’m told) very good. Also, people have definitely been talking about the game in the past few weeks. And we’re running TV and print ads all over the place. So, no, we’re not desperate. I just wanted - and still want - your help in balancing out the nay-sayers with some…yea-sayers.

I know a lot of you have asked me to comment on Funcom’s online store. And I will. But keep in mind that: a) I have absolutely nothing to do with the online store; and b) this blog is personal & private, and in no way does it represent Funcom’s views on anything at all. I’m just a guy with a job and a webpage, and a very, very big mouth.

With that said: I’m really, really sorry that some of you have had trouble getting hold of the game, and also in getting feedback of any kind on the status of your order from Asknet, the people operating the store. I have talked to the relevant people about this, and while it is a bit out of our hands at this point, it’s definitely been a learning experience for everyone involved, and I know that we’ll probably do things a little differently the next time around.

Of course, that won’t be much comfort to those of you who are still waiting, but the game is shipping - yup, even the Limited Edition, which is simply awesome - and you should get it soon. Hopefully, the wait’s been worth it.

I’ve read all your comments, and I take your feedback very seriously, and so does everyone at Funcom. We will strive to improve the online store in the future, and by the time Dreamfall 2 rolls around (I’m not confirming anything; I’m just using it as an example), the whole process will be a lot smoother, I’m sure.

Oh, and about that awesome Limited Edition: I got my copy on Thursday, and I’m afraid to even take the plastic off. The box looks fantastic, all white and stylish and clean, and the book is crammed with amazing art from our talented concept artists. The music CD is sublime - and then, as an added bonus, there’s the game. Best of all, this is an actual limited Limited Edition. So get yours while there are still copies left - you’ll regret it if you don’t.


335 Responses to “Getting the good word out”

  • toremygg Says:

    “by the time Dreamfall 2 rolls around (I’m not confirming anything; I’m just using it as an example)”

    Once bitten, twice shy, eh? ;)

    Wo do know you’re not Funcom, and thanks for taking our concerns seriously. It seems the availability problems are starting to ease off now. And I wish I hadn’t ordered the LE online, otherwise I could have bought it yesterday… :( Oh well.

    I’m getting tired of avoiding spoilers and staying out of forums I shouldn’t be in, so I need this game now…

  • David M. Says:

    Well I’m glad if Dreamfall sells well so that we could expect a second part. ;-)

    For Asknet: Well the least they could do is to post something on the Funcomshop homepage. Since you got your LE (hopefully the english one) we might expet ours too in the next couple of days.

  • Darkelve Says:

    “I got my copy on Thursday, and I’m afraid to even take the plastic off.”

    Yeah, I felt the same way. When this Monday, I pulled the plastic off the back of the box, I was praying: “please don’t let it rip!”

    And it didn’t. :)

  • Dan C. Says:

    I might buy myself a LE instead of waiting for the Australian release date in 2152.

  • Mono Says:

    2152, right about when Broussard is saying DNF will hit…

  • Dan C. Says:

    Good year for gaming, eh ;)

  • Darkelve Says:

    “2152, right about when Broussard is saying DNF will hit…”

    Don’t forget the Phantom Console!

  • Hakon Says:

    hmm…why do you still keep on refering to the sequel as Dreamfall 2? Why not call it DLJ 3?

    Do you know something we dont? Come to think of it, you prolly do. Wanna share it?

  • Jo Berry Says:

    “I’m getting tired of avoiding spoilers and staying out of forums I shouldn’t be in, so I need this game now…”

    Amen, Tore, I feel THAT pain.

    I’d love the LE, but I’m getting conflicting reports as to when Dreamfall is out in the UK. The site I ordered it from says September; Amazon says it’s out at the end of the month. Eeesh. Just deliver it already!

  • Mono Says:

    Hakon: Seems pretty obvious to me… Dreamfall isn’t TLJ2.

  • Rob Chang Says:

    Just wondering–how is TLJ selling these days? If it’s out of print or the numbers haven’t really moved, it would be a great idea to bundle it with Dreamfall as a package–for those that’s never played the first one or lost their copy (like me. I lent it to a friend–last time I’ll do something like that). You’d probably have to release a patch for TLJ to play on the XP though.

  • yuriko Says:

    I really like the music from Magnet, Simply awsome! Good one there, Ragnar! You picked the right person to do it! And then I read the manual apparently someone in the game is called the same as I, Yuriko. How cool is that?? Be sure to hear more from me later, when I get to *play* the game, after my exams (in may)

  • Xenon Says:

    I still haven’t gotten my LE, so I don’t know how Magnet music sounds outside of the game, but inside the game, it is so wonderfully incomposed in all the right moments, that it left me breathless couple of times. I generally like film-like feel of Dreamfall.

  • Kolzig Says:

    I hope that there still are limited editions available in June when I get the chance to buy the game. :)

  • Darkelve Says:

    I’ve already said this a hundred times, but I really love the instrumental Magnet piece for the, eh, “rainy city” in Dreamfall. Somehow it seems to capture just the right depresses atmosphere.

  • Darkelve Says:

    depresses -> depressed

  • OmniTek Says:

    I’m obsessed with Dreamfall & AO…. I think I need therapy.
    It’s all your fault, Mr. Tornquist.

    I’m currently getting a Degree in Computer Games Design.
    Your my Hero. Maybe someday I’ll shake your hand. That shall be my driving force!

    Maybe after a year of experience in the industry and i’ll get there and work for Funcom :)

    Who knows…

  • Molloy Says:

    The Consolevania TV Show (from the makers of the BBC’s VideoGaiden) did a review on Dreamfall this month (episode 2.5). It’s gushingly positive.

    http://consolevania.com/downloads.htm

  • Lucas Kane Says:

    Are there any planned patches for the PC version of Dreamfall?

  • KHH Says:

    YES! my copy of Drømmefall limmited edition arived today. right now i’m installing it… can’t wait!

  • evilkat Says:

    *sigh*

    Can one of you guys take pix of the LE and show us?? Esp the size of the art book. I mean why not, I’m being tortured to death by everyone else getting theirs so what’s a little bit more? :)

    And if u get ur DF copy can u tell us where u are so we have an idea of when it will get to us, because assnet obviously won’t be telling me.

  • KHH Says:

    ok, installation finnished. time to discover a new world.

  • Nunka Says:

    “hmm…why do you still keep on refering to the sequel as Dreamfall 2? Why not call it DLJ 3?

    Do you know something we dont? Come to think of it, you prolly do. Wanna share it?”

    He has said already that Dreamfall is part one of the second two-thirds of the TLJ trilogy. In other words, it’s not so much a sequel to TLJ as it is a prequel (or maybe even a sequel; we’ll see) to the next game.

  • Black Bird Blue Says:

    “Oh, and about that awesome Limited Edition: I got my copy on Thursday… fantastic… stylish… crammed with amazing… from our talented…”
    That one paragraph left me giggling and cakling all over the floor (well, figuratively, of course, who d’ye think I am?) %) You sure know how to promote, Ragnar, although this one was just TOO obvious! ;) Glad to see you’re doing your best to outsell all the competitors though, keep up the good work!
    And mind you, I by no means have anything contra the game.

    By the way the game version I anticipate will be out here in Russia only on 18/05. And I must say I’m totally overjoyed the local publisher will release the original English game first. I don’t want any of that rusEfEcation sh… crap (the ol’ Crow joke, y’know…;)) people are used to here. And even if the translation is grammatically correct, I just don’t believe any local version will reach the splendour of original dialogues and speech, the ones authentic to the game.
    Now I’ve doubt here: was English the only authentic language for Dreamfall or did you personally work on the Norwegian version as well??

  • KHH Says:

    “Can one of you guys take pix of the LE and show us?? Esp the size of the art book. I mean why not, I’m being tortured to death by everyone else getting theirs so what’s a little bit more? ”

    does it make you feel better if i say none of my computers are powerfull enough to run it? or even start it?
    waiting for a new computer FTL…

    but the book is nearly as thick as the DvD cover. and it’s a real book, not a pocket book. and the casing is beautiful. but you should wait till you get it.

  • Marc Says:

    I just watched the review for Dreamfall in the latest episode of Consolevania (www.consolevania.com). It looked lovely, so as a result I preordered Dreamfall from play.com (it’s only £17.99).
    If it turns out to be as good as it looks then i’ll certainly do my best to spread the word :D

  • KHH Says:

    “Now I’ve doubt here: was English the only authentic language for Dreamfall or did you personally work on the Norwegian version as well?? ”

    he had (as far as i know) nothing at all to do with the norwegian version. he was far to buissy with the english one. but then again, he claimes the ones translating it were very skilled.

    he has previusy said he wrote best in english, so i dubt he had much to do with the norwegian version of TLJ, yet it was marvelus.

    i will play the game in norwegian first. altho i cannot express my disapointment over the change of April’s voice. why Synnøve Svabø didn’t return, i do not know, but acording to the manual, she didn’t. i belive funcom would try to get her back (or else you didn’t do your job. in that case: shame on you!) but maybe she refused or was unable to. all i can say is that i am disapointed, as she in my opinion did the best voice acting i have ever heared.

  • evilkat Says:

    KHH, that does not make me feel happy, and instead, I pity you, you poor bastard. To actually hold the game and not be able to play it. Now THAT’S torture!!!

    Well I already knew the book had to be resonably thick if it had 92 pages…what about the height? Is it larger than a DVD case or smaller? About the same size?

    Pix! pIX!!!!!!! :d

  • yuriko Says:

    I can answer that evilkat..
    Come to the chat at spreaddreamfall, I already got the game yesterday!
    the book is 12,3 cm ¤ 17.5 cm, the same as the cover, and the dvd

  • Senhal Says:

    Alas, I’m still waiting for my Limited Edition. Have others in the US received theirs? I pre-ordered mine weeks in advance, but I haven’t even been notified if it has shipped yet. I finally wrote an email to the Funcom online store, and this is the reply that I received this morning:

    ——————————————-
    Dear X,

    please apologise for the shipping delay.

    You have ordered one or more physical items in one the Funcome Online Shop. Our warehouse informed us that the item is out of stock.

    Due to delivery problems from the software-manufacturer we are absolutely sorry to tell you, that it will last one more week until stock has been refilled.

    You will receive a shipping confirmation e-mail as soon as your product is shipped.

    Kind regards,
    Your Online Shop Team
    ——————————————-

    I’m honestly considering just picking up a regular copy at the mall. I would really like to play the game, and who knows if my LE will ship even in a week? Online shipping delays seem to drag on indefinitely.

    But perhaps it’s good news that the warehouse is out of stock? That must mean that the demand is high, right?

  • Darkelve Says:

    “But perhaps it’s good news that the warehouse is out of stock? That must mean that the demand is high, right?”

    Not necessarily… let’s hope so though.

  • Kat Says:

    I also ordered the limited edition, and haven’t received it yet. But I couldn’t wait–picked up a copy at Target the weekend it came out. I’m not as pleased with the game as I thought I would be, but I’m still anxiously waiting for my LE.

  • yuriko Says:

    I’m not so pleased myself, and I got the LE..
    the controls was horrible in the beginning, but can I more or less use it now.. Just have to get used to it

  • Dazz Says:

    Yesterday, I created a deadline: If I hadn’t heard something about my order today, I’d send and email to Asknet.

    Yet, today I received an email that my copy of Dreamfall LE is shipped. So I should get it soon (7-20 days?). I’m happy again. :D

  • Xenon Says:

    I’ve received that email, too :) :)
    However, still no change on cc account :\

  • Darkelve Says:

    “I’m not so pleased myself, and I got the LE..
    the controls was horrible in the beginning, but can I more or less use it now.. Just have to get used to it”

    Take a look here, might help:
    http://spreaddreamfall.ducaet.be/game_help.html

    If anyone else has tips, lemme know.

  • Darkelve Says:

    Correction: my normal edition has SEVEN CD-Rom’s, NOT three, as I first thought (I had that impression because the case seemed so thin and becaus I thought the CD’s stopped at the third main character (the CD’s have the characters printed on them).

  • Darkelve Says:

    Sorry… six CD-Rom’s… **slaps himself for the head**

  • evilkat Says:

    I have not received this email about it being shipped yet. DSIHGSKLHDGSKLJDVKLSKLSND GLKJS

    I hate ASSnet. Funcom will never again get my business thru that assnet of a store.

  • anonalias Says:

    well…im hopefull that any email i recieve from them in regards to my shipment for the LE to the U.S, is an automated response and not accurate on the arrival of the game…
    hopefull…. /cry

  • Melifaro Says:

    Well,I think there`s no point in asking whether I can get this game in Russia :) especially LE, because the music is brilliant =(

    p.s. i loved dreamfall.but to understand the game entirely, i think i should play the first longest journey..)

  • Roger Hågensen Says:

    To those getting confused about TLJ, TLJ2, Dreamfall, Dreamfall 2,
    here’s how it works. (waits for Ragnar to finish laughing and get back in the chair)

    The Longest Journey was the first game, Dreamfall was the second game (TLJ2),
    Dreamfall 2 is actually TLJ3, but is part two of a 2 part story arch (Dreamfall being part 1).

    The Longest Journey “subtitle” if you will basicaly indicates that this all takes place within the Longest Journey “universe”.

    Don’t be surprised if Ragnar has ideas for futher games beyond Dreamfall 2,
    and non game ideas.
    (I’m sure at least one TLJ movie is floating around in that head, as well as at least one book)

    Now where’s the merchanidse? I want my April and Zoe action dolls. *ahem*

  • evilkat Says:

    Merchandise? Some of us are still waiting for the GAME itself buddy :P

  • LordJim Says:

    Can someone confirm whether or not the US version of the limited edition uses StarForce so I can finally go and order the thing?

  • Mad God Tarjan Says:

    Hey Ragnar,

    What’s with the bizarre, untextured Zoe shadow floating in the cave? I’m guessing it’s simply a glitch, but some people over on the forums are trying to read some deep meaning into it. Care to comment?
    Thanks.

  • David M. Says:

    Since some got their LE. The english one???

  • KHH Says:

    if that is a question: no the norwegian one.

  • Smac Says:

    I don’t have the game yet, unfortunately, but I am still spreading the word to all my gaming friends and can’t imagine how much i’ll be spreading it when i actually have the game. My one problem is that many of my friends have never even heard of TLJ and i don’t know whether i should get them to play that first or DF first. Any ideas on this?

  • evilkat Says:

    Absolutely play TLJ first. From the looks of things u’re probably going to miss out on a ton of nuances/subtleties and old references. But DF can be played by itself by all accounts….(I haven’t played the game yet…this is based on what others are saying).

  • Senhal Says:

    You know, maybe I’ll just pick up the XBox version while I wait for my LE. It might be a sufficiently different play experience to warrant the extra cost. Although the graphics, I’m sure, won’t be nearly as good. Hmmmm.

  • David M. Says:

    @KHH - Well it hat 3 question marks

  • KHH Says:

    “@KHH - Well it hat 3 question marks”

    lol

  • David M. Says:

    ;-)

    So anyone that got the english LE (or the first one that gets it) please yell: “HERE”

  • Supeman Says:

    I still think Funcom does not fathom the ridiculously poor release of the PC version by Apsyr in the United States. Oh well, I hope someone at the management level of Funcom is paying attention.

  • Eijan Says:

    “Oh well, I hope someone at the management level of Funcom is paying attention.”

    Count on it. It’s my experience that game devs care intimately about their games and their reception. I’m sure FC is just as frustrated as we are with the online ordering situation.

    “Yet, today I received an email that my copy of Dreamfall LE is shipped. So I should get it soon (7-20 days?). I’m happy again.”

    Glad to hear that there’s been some communication. I pre-ordered Dreamfall LE but have not received this e-mail. I did call the U.S. number for asknet today and was told that there are (paraphrasing) supply problems. Thank goodness that RagnarTornquist.com was here to let me know I wasn’t alone. :)

    Still looking forward to savoring the sequel to one of my two favorite games.

    Keep up the good work, Mr. Tørnquist. Your narrative is an inspiration.

  • Jestas Says:

    another one looking forward to receving the limited edition here. Big time old fan of yours, can’t wait to see you around somewhere to sign my copy of Prophet Without Honour :) You rock Ragnar, seriously.

    Ivano

  • Senhal Says:

    Well, I’ve been reading up on the Starforce issue, and now I’m concerned that the LE version of the game shipped to the US uses Starforce. I know I’m opening up a can of worms with this, but if anyone knows for certain whether or not the US LE ordered from Funcom’s online store uses Starforce, I would appreciate it if (s)he would let us know.

    I found this post in the Dreamfall forums:
    http://forums.longestjourney.com/showpost.php?p=18417&postcount=77

    The link to the entire thread is at the top of the window. Funcom’s response to the Starforce question in the post was as follows:

    ———-
    “The limited Edition, available in Europe, is from Scandinavia and will have Starforce copy protection. Copies shipped through Aspyre (who are publishing the U.S. version), will use Securom copy protection.

    – Best Regards, Geoffrey Higgins Funcom Support Manager”
    ———-

    I find this somewhat ambiguous. Is it saying that ALL versions of the LE (even those shipped to US consumers) ship from Scandinavia and will thus have Starforce copy protection (or is it only the ones “available in Europe”)? Or is it claiming that all US copies (even the LE) are handled by Aspyre, which uses Securom? I fear it’s the former, though I’m just not certain.

  • Darkelve Says:

    “Can someone confirm whether or not the US version of the limited edition uses StarForce so I can finally go and order the thing?”

    Well, I ordered the *normal* edition from the Funcom online store, which is handled by Aspyr (says so on the box), and it has Securom protection. I still don’t care much about DRM-solutions for ‘protecting’ games, but at least it is way less intrusive and annoying than Starforce.

    Darkelve

  • toremygg Says:

    I started playing my DF LE last night, the Norwegian version. By the time Zoë got dressed, I had changed to English speech.

    Why? The Norwegian actors sounded bored. The direction was virtually non-existent, and in a couple of instances I could litterally hear the line breaks in the script. That’s how bad it was.

    It did vary a lot between the actors, though, but the overall impression was bad.

    Another thing - the Norwegian user interface was really badly translated. Broken-up compounds etc. I’m really, really glad there’s the option of playing the English version instead…

  • David M. Says:

    They answered my mail! It only took them 7 days. They send the game!!! Happy, happy, joy, joy !

    By the way, what is the problem with Starforce? ( I just know nothing about it)

  • David M. Says:

    Wow. An own IDE-Driver to get Admin rights. Thats tough.

    How I know my luck the game wouldn’t even start ;-)

  • Mono Says:

    My LE has shipped!!!!!!!!!!!!!

    *waits for the package*

  • KHH Says:

    Hm, i i don’t think the protection software on my disks were Starforce…

  • toremygg Says:

    I’ll have to test for that later today, I think I saw some identification thingy out there. But it definitely installed a separate DLL, and made me restart my PC. And it was conspicuously anonymous…

  • Darkelve Says:

    “Hm, i i don’t think the protection software on my disks were Starforce…”

    You can tell from the fact that it takes half an hour before startup… Well, 10-20 seconds, but it sure *feels* like half an hour.

  • evilkat Says:

    There are tons of ways to test for SF. Just google it and u’ll get a bunch of results. It’d be great if one of the LE owners (non-Norwegian) can see if it’s installed or not.

    My LE has NOT shipped!!!!!

    *waits for the package*.

  • Darkelve Says:

    If it’s Securom you should see part (1/4) of a disc spinning before it starts.

  • Magick_Lady Says:

    @ Darkelve : Did you recieve my email to see if i had the right address ? So i know if thats were i can send the pictures of the posters i thought about photographing to ?

  • buzz lightyear Says:

    Mr. Tornquist I have a bit of a problem with this otherwise awesome game. I wonder whether you’ll be able to help. I… well how should I put it… I’ve kind of fallen (in I know this is gonna sounds way too ridiculous) but…I HAVE FALLEN IN LOVE… IN LOVE WITH ZOE!!! (…) There you have it. Shocking… I know. But I can’t help it!!! She’s sexy, she’s intelligent, she’s wonderful, she simply has it all. I think of her every day, can’t eat, can’t sleep can’t do anything else. I LOVE her. Those eyes. That voice. My personal life is in ruins, and my work…my work too, I got sacked the other day just because I couldn’t concentrate on anything else but her face on my monitor. What am i supposed to do???!!!! HELP ME PLEASE. You’re my only hope, (Obi wan :-) Glad to hear that the game is selling well by the way :-)

  • Darkelve Says:

    “@ Darkelve : Did you recieve my email to see if i had the right address ? So i know if thats were i can send the pictures of the posters i thought about photographing to ?”

    No, I didn’t get anything… it’s darkelve@myway.com

  • Magick_Lady Says:

    That was my mistake , i wrote Darkelve with a capital , the rest of the address i had correct :)
    I made a few pictures and will sent them as soon i find the time……….though the quality is not too outstanding cause i only own a digital camera i’ve got free as gift in a postorder package :( you can’t ask much from something for free i suppose . Atleast i can say i have a digital camera lol :D

  • Darkelve Says:

    “That was my mistake , i wrote Darkelve with a capital ”

    That shouldn’t matter … email addresses aren’t case sensitive o_O

    But I got your current email, I’ll add them to the website this weekend. Thanks for those!

  • Magick_Lady Says:

    Glad you can use them ;)

  • David M. Says:

    @ Buzzlightyear

    And I thought I had serious problems. :-) :-) :-)

  • Zuben Says:

    Does anyone know if the Dreamfall soundtrack is going to be available by any means other than by buying the limited edition pack?

  • David M. Says:

    @ Zuben

    Yep. Well it’s only the Magnet titles in the LE but if you want the whole Soundtrack read the posts of the last Thread where someone linked a extractor for the Dreamfall files. Use it and you’ll get the MP3 Files as well.

    Well, according to german law that would be illegal. So i got orderd the LE, and will propably order the normal soundtrack as well as soon as it’s available.

  • evilkat Says:

    @Buzz

    ROFL

  • David Mouse Says:

    It should interest some of you to know that Dreamfall has been selling quite well at Amazon.com in America. It was in the top ten in Computer & Video Games (which includes games for all platforms, and hardware) at one point, and is still in the top fifty. Even better, The Longest Journey has been selling very well, and was at number 22 yesterday, and is only a little below Dreamfall now.

  • Darkelve Says:

    “Yep. Well it’s only the Magnet titles in the LE but if you want the whole Soundtrack read the posts of the last Thread where someone linked a extractor for the Dreamfall files. Use it and you’ll get the MP3 Files as well.”

    Well, what’s the point? If you extract them, you only get parts of those songs, not the full songs.

  • Aidan Says:

    Still waiting for mine, they had a supply problem. :(

  • s.oliver Says:

    April Ryan Lives

  • Xenon Says:

    So say we all.

  • David M. Says:

    @Darkelve

    How should I know? Well in most games it’s the full mp3. For instance Morrowind or Oblivion.

  • Xenon Says:

    or Vampire the Masquerade: Bloodlines where you have full soundtrack in one of the installed folders.

  • Darkelve Says:

    “How should I know? Well in most games it’s the full mp3. For instance Morrowind or Oblivion. ”

    I don’t expect you to know, I just tried it myself and from the filenames you can clearly see that most of the songs aren’t complete songs. E.g. when a file is called musicblabla_secondchorus.mp3 ; and the fact that they are too small in filesize to be full-length songs.

  • Smac Says:

    I would also love to buy a soundtrack! If a complete soundtrack would be available to purchase I would love to hear/buy it. Any info would be much appreciated.

  • David M. Says:

    @Xenon

    This is only half true, there are somtime more titles in one track

    Like “Asp Hole” MP3 includes 3 songs, like for instance the ending theme wich ich in no seperate song. Some songs also repeat in some MP3 files for the different clubs.

    @Darkelve

    It may still be that there are no “full” songs (at least some). Like, hmm, Lineage2. It has some songs as mp3 wich are also in the game that made it into a soundtrack. But there are also this 20 second long tracks wich are just some “athmo” thingies and never appeared on cd, because there ist just no “song” they belong into.

    Just wanted to say, “I still MIGHT be right”. ;-) At least extracting the MP3s will shorten our time wainting for a soundtrack. Well, it might shorten my time as soon as I get the game wich is still more important. :-)

  • Vincent Y Says:

    What kind of ending was that? It has stolen my livelihood.

    Garrhhhh!!!!

  • David Mouse Says:

    Please tell us one thing, well, two things. Simple question, are April and Zoe alive or dead?

    Please don’t spoil the next game by saying how it is that they’re alive, or your grand purpose in having them die, but please don’t leave us in agony like a parent of a missing GI glued to the radio, desperate for news of their child. Just one word for each of them, no details.

    Please!

  • Xenon Says:

    @DavidM: Really? Are you sure? I had the impression they were full songs… but you sound like you know what you’re talking about, so I guess you’re right.

  • Darkelve Says:

    “Please tell us one thing, well, two things. Simple question, are April and Zoe alive or dead?”

    That would be MAJOR spoiler… I suggest that if you really want to know, you could ask someone to e-mail the answer to you, and certainly not asking it on a public message board…

  • Kasha Says:

    I saw this review in today’s issue of “NYT-liite”, which is a weekly appendix of Helsingin Sanomat, the biggest newspaper in Finland. I’ve translated this somewhat factually inaccurate, although generally positive review for those who don’t have the luxury of understanding Finnish. Unfortunately the reviewer fails to mention that there’s an Xbox version available. Also, it’s a shame that the the Norwegian origin of this game is not mentioned, considering that Finns tend to have sympathies for smaller countries, especially the Nordic neighbors. Still, the review is very visible - a top half of a tabloid size page, with a big picture of Zoë in the kitchen, speaking with her father. NYT-liite focuses on popular culture and trends, and is one of the most widespread publications that young people like to read in Finland. Four out of five stars in a ‘zine like that is not bad at all.

    If the language of the translation seems weird or clumsy, it’s mostly because I’ve chosen to stick as close to the Finnish original as possible.
    ======
    LOOKING FOR THE LOST BOY
    The adventure game “Dreamfall” proves the predictions of the death of PC-gaming wrong

    [PC] Dreamfall: The Longest Journey
    Publisher: Aspyr
    Age limit: 11
    Reviewer’s rating: **** out of *****

    The PC-gamer is rarely spoiled with really good adventure games. The most pessimistic ones have already predicted the death of the genre. Dreamfall: The Longest Journey proves those prophecies wrong.

    Dreamfall is a sequel to “The Longest Journey”, that was published six years ago. The game is split into two realities. Arcadia is a magic world where spells are everyday, and Stark is a futuristic, technologized society ruled by big corporations.

    Dreamfall skillfully continues the story of its predecessor. Knowing the previous game adds to the depth of the plot, but even a first-timer will catch the drift effortlessly. The main character is the student girl Zoë, who encouraged by mysterious visions starts to investigate the mystical disappearance of her ex boyfriend.

    The investigation work proves to be difficult, and soon the player finds him/herself in the middle of conspiracies and puppet governments.

    The plot of the game is radiant, and the skillful dialogue and excellently done voice acting serve it to the player in delicious portions. The graphics of the game are upper average quality, and serve their purpose well.

    The greatest flaw of Dreamfall is the easiness of the game: basically the game is all about running from one place to another. They’ve tried to add some challenge with different small errands, but there are too few of them along the road.

    The much advertised fighting scenes remain a very simplified “sword tag game”, and fights are faced during the story only a few times.

    -Jarmo Pitkänen

  • Mark. E Says:

    Hi there,

    Yesterday I finished Dreamfall. I must say the story was just as captivating and intriguing as it’s predecessor and left me wanting more. So I’m already scouring the net for any info I can find about part three of the series.

    I must agree that the gameplay is a bit lacking. I like it when games leave me violently frustrated and angry. The more angry a puzzle makes me the better I feel once I’ve completed it. I didn’t feel like I really accomplished anything in Dreamfall.

    This game is a good example of the line blurring between video/computer games and cinema. I can see something happening here. Something I like.

    Lastly I would like to say thank you for creating such a wonderful story a story so wonderful in fact I think you should write a novelized version of the story in order to bring it to people outside the gaming community. And thanks to the rest of the dreamfall team for creating such a gorgeous looking game.

    That is all

    Mark

  • David M. Says:

    @Xenon

    They ARE full songs. It’s just they’re too full. There’s 3 songs in one.

  • NLO Says:

    …and btw; Where`s that spoilerfull trailer you promised us a couple of weeks ago Ragnar? :P …I guess something changed in the meantime. I`m sure it`s not your fault ;)

  • MM Kneppers Says:

    I just finished the game, and it left me with a mostly positive feeling. I can’t hardly wait to know how the story continues and ends…

  • Magick_Lady Says:

    Please there must be a continue , we’re left with too many questions still ……….. though it is a gorgeous game and fabulous story , love the story , but the story still gives me questions unanswered …….. Raganar i’d like a continue :D

  • emil Says:

    As I’m letting it settle down, I find Dreamfall’s ending more and more satisfying. I even, emm, like it? Seriously. Think about both worlds and all the characters you care about. We’ve definitely reached a point where it’s a good idea to stop and absorb the full magnitude of the situation.

    The stage is set for a grand finale.

    I have some criticisms too, but they would be kind of spoilerish to reveal.
    Some other time.

    ps - Dan C, thanks for your reply in the previous post. That’s one less burning question. ;)

  • Dan C. Says:

    Glad to help. ;)

  • David Mouse Says:

    ““Please tell us one thing, well, two things. Simple question, are April and Zoe alive or dead?”

    That would be MAJOR spoiler… I suggest that if you really want to know, you could ask someone to e-mail the answer to you, and certainly not asking it on a public message board… ”

    Sorry, I was hoping that Ragnar would answer. Are you saying there are people who KNOW?

    Personally, I think they are. Ragnar says Dreamfall is part one of a two part story, and it wouldn’t be the same story if it had a different primary character, and, besides, the guy in the storytime welcomed her and told her he needed her help, so it’s a safe bet that Zoe’s alive.

    As for April, all things considered, in both games, such as the prophecy that she would eventually destroy the Balance, Adrian telling her that the universe wasn’t finished with her, the suggestion that they meet again, everyone telling her that she needs to rediscover her purpose in life, the Dark People still calling her a wave, and, of course, Lady Alvane. Most important of all, however, is the fact that the Prophet (whoever he is) tells the Six to tell Kian to kill her, and the Six then say that much rides on Kian’s mission, which means, of course, that she has some part to play that they must prevent, or just that she’s still important, after all. In any case, because of all this, plus various other nuances in both games, it just doesn’t make sense from a storyline perspective for April to die, but it would make sense for her appear to die.

    Some things need to happen in the sequel.

    April and Zoe need to survive, or I’ll kill you, Mr. Tornquist!

    April needs to go back to Stark, and see Charlie and Emma again, and make peace with her past.

    April needs to see her adopted family in Stark again, and tell her father she forgave him to his face. That theme was under developed in TLJ.

    April needs to get with the program and help Zoe.

    April needs to apologize to Zoe and Crow about how she acted to them.

    April and/or Zoe need(s) to go to Sadir and save Kian and Benrime.

    April, Zoe, and Kian need to officially join forces. (Well, maybe not NEED to, but it’d make sense.)

    We need to see Fiona and Mickey again, so Fiona can tell April whether she loves or hates Newport.

    We need to see Brynn and Chawan again, and find out how they escaped, and April needs to forgive Na’ane for we-all-know-what.

    We need to find out how Zoe saved April, who the white lady was, why and how she contacted Faith (though I’m pretty sure it’s the White Dragon), what happened to the rebels, what exactly is special about Zoe, what a Dreamer is, in what way April is the White of the Kin’s sister, what happened to the Draic Kin (I don’t think any of them are dead, myself), who the Prophet is, what the Azadi tower is for, what the connection between WATICorp and the Azadi is, what the great agenda is, who built that city and those caves below Marcuria, what the connection is between DreamNet and Arcadia, what the Gilmore female is really about, who the guy in the storytime is, why Crow is important, why Brian is important (if Brian gets involved with the White Dragon, that’s good, too), and, most importantly, we need to find out who Lady Alvane is, and why she didn’t help Zoe.

    Or more precisely, you need to confirm our suspicions as to Lady Alvane’s identity (with lines like “you seem so familiar to me”, “how can we be enemies when we’ve just met?”, and “maybe you could show me the ghetto from your perspective”, it’ll be a real letdown if you don’t), and, on a related note, you need to at least follow up on the Zoe/Damien angle in some way. Not that I liked that aspect of it, I hated it, but I’ll be really upset if I find out that I was put through that sappiness for nothing.

    We also need to see the Southlands (maybe work the Silver Spear of Gorimon into the story?), and Ge’en, and preferably meet Captain Nebevay and Tun Luiac again; they’re absence from Dreamfall was notable. (Maybe have April and Zoe stuck in Ge’en trying to get passage to Sadir, have Zoe go out to find a ship while April does something else, then have Zoe run into Nebevay on his new ship, which is considerably lower quality than the White Dragon, and have them work out for him to give them passage to Sadir, with Zoe not realizing the history, and Nebevay not realizing who Zoe’s friend is, then have Zoe go to the boat with April, and have April and Nebevay recognize each other, and either Zoe has to go to Sadir ahead and April try to find another ship, or they work something out so Nebevay lets April within ten feet of his ship, or even on board.)

    It’d also be good if we saw some of the races April helped in the first game, like the Banda and the Venar. It’d be good if we could find the Venar settlement in Riverwood. It’d also be good if we could meet one of the Alatien at some point (assuming they and the Maerum haven’t been taken home by the blue dragon at this point), maybe one of the ones April met, and have them remember her or something.

    Also, the two worlds need to be reunited, and it would be great if we could have some semblance of a happy ending, not only for the worlds, but for the three main characters as well. Nothing trite or Disney-ish, mind you, it has to be believable. Just have them doing as well as they could under the circumstances, and getting the credit they deserve, and so forth. I’m noticing a pattern with your endings. The ending of The Longest Journey wrapped everything up, but didn’t make it clear what happened afterwards. The Dreamfall ending… well, I took up most of my time with my therapist that day talking about it, I was so traumatized by it. Just for the record, never end stories, even installments of trilogies, right when it isn’t clear whether the main characters are dead or alive. Take Tolkien’s example. The Two Towers ends with Frodo imprisoned by the Orcs, but it looked like he was dead for a moment, and you find out he isn’t before the book ends, so it ends with hope. Or Star Wars, which has a similar pattern with its endings. At the end of The Empire Strikes Back, the rebels are on the run, Han Solo is encased in carbonite, and Luke has lost a hand. However, Luke has escaped from Darth Vader, the rebels are safe for the moment, and it’s clear they’re going to rescue Han. Dreamfall, on the other hand, (which turns out to be very appropriately named) has no such reassurance. Even “To Be Continued” during the credits would have been something. Anyway, it’s time to swing the other way.

    On a more practical level, bring the graphics to the level of Oblivion, make the controls for the PC easier, improve or remove the combat and stealth (or both, have it improved for those who want to play action sequences, and possible to skip, or let the character do it themselves like in Quest for Glory IV, for those who don’t). As for the much debated gameplay, I only play adventure games for the stories anyway, so I like it the way it is, but other people don’t, and you want their money. My advice is: keep the basic style, with puzzles emerging naturally from the storyline, but, as Adventure Gamers said, have more of them actually emerge. More difficult puzzles are evidently necessary, but have some kind of in-game hint system for those like me who just want the story. I was thinking that maybe when something comes up, and you don’t know what to do, you could have whatever character you’re currently playing as go ask one of the other characters for help, and they first give you a hint, then tell you how, then if you still can’t figure it out, come and do it with you. That way the puzzle people and the story people are happy, and it doesn’t break the immersion the way a normal hint system does.

    Another thing, before Dreamfall came out, you said there would be optional side-quests. Unless you were referring to the fact that it’s possible to do most things several different ways (which is an old technique in adventure games that dates back to the first King’s Quest, but has been lost in recent years; good for you for reviving it), you let us down on that on. Could we please have whole subplots that are long enough to be games in their own right, that take you to places in Stark and Arcadia you wouldn’t go otherwise, and don’t directly affect the main storyline, except things can be easier if you do them, and make it possible to play through the game without knowing they exist?

    I could go on, but the most important thing is: make the greatest game ever, and surprise us with its amazing, complicated story. Thanks.

  • Mono Says:

    Shit, that’s a big comment.

    Also, Funcom had a booth at E3!

    Check it out:

    http://gametrailers.com/gamepage.php?id=2718

  • NLO Says:

    …THAT was a huge comment. And veeery spoilerous for those who haven`t played/finished Dreamfall. So DON`T READ THE HUGE COMMENT ABOVE!!!
    But you make some good points there and I`d be delighted to discuss them…..after everyone have actually finished the game :P

  • Magick_Lady Says:

    I agree on most of that big comment , but wait with the spoilerous posts till everyone is finished though :S

  • YoMama Says:

    Are you serious? Everyone??? how long would that take? :-D

  • NLO Says:

    Well; not *everyone*, but at least the majority of the people commenting here :P

  • Asmaro Says:

    I just have to ask why you, Im guessing it wasn`t you in person, but some very tired translator, change the name of “Ravn” in the norwegian version of Dreamfall to “Crow”??? I just couldn`t figure that one out. The name Ravn was, as you well know, used in Den Lengste Reisen. Im guessing its too late to change it back for Dreamfall 2, but it seemed like such a strange mistake to make. There were also a few minor spelling mistakes in the norwegian subtitling, but that didn`t bother me as much.

    If you need any help testing the next game, or any adventure game let me know. Ill even pay for the loan of the game. Its not right that such a brilliant game should have these minor flaws in translation.

    By the way, I bought the game a couple of weeks ago and played it through in two days. Fantastic game and terribly exciting ending. Great job to all of you over at FunCom. And for the love of God, please don`t give me more of those cliffhanger endings. My heart can`t take it. :-D

  • David M. Says:

    Somehow I’m afraid to play the game, because everyone is mumbling about it’s ending. I’m only so hot on getting my hands on Dreamfall because of it’s open ending.

    Still waiting for my LE though…

  • David M. Says:

    Edit:

    I meant I’m hot on Dreamfall because of TLJ’s open endeing.

  • Brian B Says:

    I really and I mean really feel let down by Dreamfall…..seriously…the fans here can whinge and attack me all they like…but that does not change the fact I felt totally dissapointed by the game…

    Story was good as to be expected but Dreamfall to me was wrong

    it wanted FIGHTING…it wanted SNEAKING…. it wanted ACTION…. it wanted FAR LESS puzzles (more than 70% less)…it wanted FAR EASIER puzzles… it Wanted FAR LESS locations… It wanted a FAR SHORTER story…. it wanted FAR LESS gametime….. IT wanted 3D worlds where nearly ALL the doors could not be opened….It wanted FAR LESS memorable characters…It wanted FAR LESS player interaction….it wanted to REMOVE TRANSITIONS (you hail taxi you arrive at location) (your told to go to tokyo on phone and when phone call ends your on plane) it wanted to TALK to you for 8 minutes at a time with not one movement required multiple times……

    IT WANTED TO PLAY THE GAME FOR US….

    Seriously you have my email address ragner…I care not what others think about me…but check it against any emails recieved over the years asking for TLJ 2…. check it against the signatorys on the petition for a sequel to TLJ…

    I was and still am a HUGE fan of TLJ….but to me Dreamfall other than the story itself was a huge dissapointment… Im happy others seem to accept such sparsity in adventure games but I am not….Dreamfall was half the game TLJ was and thats me being literal…it has almost half of everything TLJ had except excellence of story which was on par…..but even then that story has far less dialogue…

    Im a 29 year old gamer so maybe im just too old for gaming now…..but TLJ to me is STILL the greatest adventure game ever made….Dreamfall is not….but it seems a lot here think it is….

  • Mono Says:

    Dreamfall is not….but it seems a lot here think it is….

    If it makes you feel any better, I don’t think it’s the best ever. The game does have its particular merits, but those won’t necessarily appeal to everyone equally, as clearly shown by your feelings. I also apologise if anybody here seems overly whinge-y, or attacks you just for expressing your opinion, that sort of behaviour is certainly not condoned.

  • Ashground Says:

    Brian B — You’re right, of course. But at the same time, I absolutely loved Dreamfall. As a traditional game it fell short, but I also thought it was one of the best-told stories I’ve seen in a game in a very long time — perhaps ever. And really, that’s mostly why I play games. Of course, there are some games I love just because the gameplay is so tight — no one plays Unreal Tournament for its story — but I felt like Dreamfall perfectly accomplished what it set out to do.

    Do I hope the next game has stronger gameplay? Absolutely. I thought it was lacking. But think of it as loving a book and hating the font — when it comes to why I played Dreamfall, it wasn’t the gameplay.

    I know that’s just one point of view. Obviously, the majority of people who play games at all are playing them because they’re, well, games to be played. It’s a definition and curse of the medium.

    Here’s another thing to consider, though: honestly, how many people have beat The Longest Journey without a walkthrough? If I hadn’t looked up a hint or two, I’d probably be working on it to this day. So while a little tension and trickery is always good, how many people ever actually want to be stumped on a game? Maybe keeping a game easy is important to tell the story in the best way possible, with the player in control and never breaking out of the game because you just can’t figure out the solution to some stupid puzzle. Put the fish in your ear indeed.

    Anyway, late night ramblings.

  • Xenon Says:

    I don’t think anybody thinks Dreamfall is better then TLJ. It just isn’t. But TLJ is a very high bar to cross.

  • Sianna Tors Says:

    *Looks a bit wary, then raises a hand*

    I thought Dreamfall was a better and more engaging game than TLJ.

    Huge Plus: Dreamfall’s story and narrative flowed much better than TLJ’s due to the game layout, and I’m a story girl at first, last, and always. I like my stories a bit darker and serious. I don’t mind emtional cliffhanger endings at all.

    Smaller Plusses: As engaging as April Ryan was in TLJ, she was your typical adventure game heroine at the end of the day: extremely smart-mouthed yet surprisingly clueless, socially akward, and phyiscally uninclined, a mold we’ve seen in adventure games since Zork, it feels like - it’s a product of the way adventure games are laid out that trap characters in that position pretty often. Because of the changes to the gameplay in Dreamfall with more action elements, Zoe didn’t have to be trapped in that mold, and April could evolve. Also, unlike Dreamfall didn’t have those horrible “pixelhunt” puzzles that TLJ was infested with - the kinds of puzzles that seem designed to delay the player rather than the character you’re playing.

  • Darkelve Says:

    Well… I just finished playing Paradise, and while it is very pretty visually, and created with a lot of imagination, I *much* preferred Dreamfall. Ironically, I think especially Paradise’s ending is one of its weakest points. Makes me look at Dreamfall in a whole different (positively colored) light.

  • Brian B Says:

    Thanks for your positivity…I thought I would of been flamed into oblivion but I guess there is still a better sort of people in the adventure gaming genre….

    Sianna tors… I loved evrything about TLJ….it was almost perfect in my eyes….and it was so for all those who fought for a sequel for many years….so yes most of us loved those pixelhunting puzzles you hate so much…

    But to say you hate it so much on every forum with such distinction and venom makes me wonder how you are still into adventure gaming considering the majority have these kinds of puzzles…as for dreamfall it looks like it was targeted at those who dont stand tall to True adventure games…and more to those like Sianna tors….in fact from everything you write it looks obvious you far prefer dreamfall to TLJ….so we are at odds from the start….

  • NLO Says:

    BrianB: “it wanted FIGHTING…it wanted SNEAKING…. it wanted ACTION…. it wanted FAR LESS puzzles (more than 70% less)…it wanted FAR EASIER puzzles… it Wanted FAR LESS locations… It wanted a FAR SHORTER story…. it wanted FAR LESS gametime….. IT wanted 3D worlds where nearly ALL the doors could not be opened….It wanted FAR LESS memorable characters…It wanted FAR LESS player interaction….it wanted to REMOVE TRANSITIONS (you hail taxi you arrive at location) (your told to go to tokyo on phone and when phone call ends your on plane) it wanted to TALK to you for 8 minutes at a time with not one movement required multiple times……”

    Most of the things you wrote there are true, but, still, I think Dreamfall is an awsome experiance overall. I do think TLJ is better, but, looking a bit more closely at the two, those two games are very very different: On one hand you have TLJ whch was all about magic and mystery (which I personally prefer), and on the other you have Dreamfall (DON`T READ FURTHER - SPOILER) which is about an evil corporation not knowing what they`re doing and about a hge conspiracy of sorts. (SPOILER END)
    There ARE less memorable characters in Dreamfall. There aren`t a lot less locations though - The thing is, most of the locations in Dreamfall are located in Stark. I also agree about the difficulty of the game. It IS far easier.

    … I still think Dreamfall is awsome although TLJ is better….. (I prefer magic and mystery :P )

  • Darkelve Says:

    I think more and more, game developers, especially those trying to tell a story, are going away from the classic game ‘categories’, like FPS, Adventure, RPG, Puzzle, … and making use of gameplay elements in order to tell the players a story and make it possible for them to really experience it.

    Let’s say if an adventure game features a full-scale battle between two enemy factions and has the player in command of one of these factions, then why couldn’t it feature RTS/Strategy elements for that portion of the game? Just because it’s adventure game classification? Why can’t CRPG’s have in-depth character development, with characters you actually start caring about? Just because it’s an RPG?

    In the future more and more developers will set out with an idea of: “this is what I want to accomplish, and I will use these game elements to help accomplish that goal”.

  • axl99 Says:

    I just hope there will be a bigger shipment of the game soon in Canada, it’s seroiusly disheartening that every place I went to in Toronto either sold out or never had it in stock. That 60-odd USD price tag for the Asknet thing seems daunting to boot @_@.

  • 木大卫 Says:

    haha, i live in east York and went both to eaton center and scarborough. None have dreamfall there but i don;t care anymore…. Axl99 if u find the game somewhere let me know. As far as Eb near my store is concerned dreamfall is only Us release. So in theory there are no dreamfall copies on TO

  • 木大卫 Says:

    On another note. I welcome all of you to my blog to read a short story that i wrote a few weeks ago. I hope you guys can share your opinions and give me feedback. Since we all like good stories, i think your comments will be greatly apreciated. http://spaces.msn.com/davidmusaelyan/blog/cns!1BD1ABC740461F00!370.entry
    that is my blog and the link takes u directly to the file. I hope this is not considered spamming. ^–^

  • spinal Says:

    I have to complain about this at least once on your blod (thoug it`s likely that I`ll do it a couple of more times…):

    Why, by the love of all thats worth doing, did you choose a european publisher that use starforce copyprotection?

    Why? Woe is me.

    Info: http://www.boycottstarforce.net/

  • evilkat Says:

    ANyone in the U.S get notifications for their LE shipment? I’m still waiting on mine and it’s driving me nuts. Why, oh WHY?!!

    *Starts looking into purchasing Oblivion*

  • David Mouse Says:

    Sorry about the spoilers in my last post. I didn’t think it was that spoilery, but now that I look at it. I forgot that people here haven’t played the game yet, sorry.

    I would like to say that I as well thought Dreamfall was better than The Longest Journey, or at least liked it better, which, of course, isn’t the same thing.

    Let’s face it, TLJ’s story was very good… for a game. I’m not at all sure that it would work as well as a book or movie, though it might do fine. I thought the story of TLJ, much as I enjoyed it, very episodic and kind of derivative, though in a platypus sort of way, deriving from so many things it didn’t resemble any one of them. Dreamfall’s story, on the other hand, was much more coherent and focused, and more cinematic. It may be derivative in some ways, too, but it’s less noticable, somehow. (Though we all know Ragnar’s seen Star Wars). Of course, it might have been better if he’d made it and TLJ3 one game instead of two, but anyway.

    Some have said that Dreamfall didn’t have as many memorable characters as TLJ did, and that may be so, but it didn’t have as many characters, period, and anyway I thought the characters in Dreamfall were more memorable than in TLJ.

    I must confess that an interactive movie is exactly what I want from an adventure game. There are only two adventure games to date that I did not finish without outside hints of any kind, and Dreamfall is not among them. When I played computer games when I was little, I dreamed of playing games with a story, like a movie, except I could interact with it. Apart from the ending, and, yes, the controls and action/stealth elements (which I consider pretty minor), Dreamfall is the game I’ve always dreamed of playing. I’m hoping the third game will eliminate the “apart from”.

  • Quantomas Says:

    There is a thread in the official Dreamfall Stark forum that is doing sort of a market research into what people like and dislike about Dreamfall, essentially gathering intelligence from the customers in a way a lot of major corporations would pay big bucks for. This thread is moderated by a few guys and there is a ton of rationale, constructive and excellently written posts. Of course, the way how the gameplay elements are designed and how the story is presented features highly, but the most serious issue we have found so far is accessibility. Dreamfall makes compared to TLJ higher demands on the player. It just isn’t feasible any more to pick up Dreamfall as a present for parents or friends who have a PC but are no gamers at all. This is a pity because Dreamfall’s story deserves a broader audience. There are already voices that ask for a special edition that resolves this issue by making certain gameplay styles optional and the game overall more enjoyable and accessible for all people.

    Any chance to hear your thoughts on it?

    http://forums.longestjourney.com/showthread.php?t=2389

  • JCF Says:

    “Best of all, this is an actual limited Limited Edition. So get yours while there are still copies left - you’ll regret it if you don’t.”

    That is NOT good at all. There’s going to be ebay scalping on it. Metal Gear Solid 3: Subsistence Limited Edition had a RRP of $39, but sold out immediately, and was selling on ebay for $250+.

    Since I don’t live in a country where the game is even out yet (Australia) I doubt I will ever get to see a LE. And I’m definately not buying the standard edition, so this could mean I’ll have to miss out on the game entirely… which I hope doesn’t happen.

  • Mad God Tarjan Says:

    Brian B–
    I agree with a lot of your points, but enjoyed Dreamfall in spite of them. Is it better than TLJ? Nah. Do I wish there was more interaction? Absolutely. Probably where we differ, though, is that my huge enjoyment of TLJ is what made me enjoy Dreamfall so much. I loved getting to revisit these characters and locations and seeing what they’ve been up to. I really didn’t expect certain characters to reappear in this game, and when they did, I found myself glued to the screen, listening to what they were saying. I think your huge enjoyment of TLJ had the reverse effect on how you viewed Dreamfall– you were let down by its shortcomings, and that’s definitely understandable. I’m optimistic about the next game though. I think Ragnar reads these posts, and he must be seeing what we like and what we didn’t like. I’d be very surprised if he doesn’t try to incorporate more puzzles/interaction into Dreamfall 2, and I’d also be surprised if he doesn’t improve (or remove) the fighting.
    (by the way, just to be really annoying– it’s “far FEWER puzzles,” and “far FEWER locations.” Not “LESS.” I know, I know… who cares? Just one of my pet peeves. Sorry.)

  • toremygg Says:

    “Since I don’t live in a country where the game is even out yet (Australia) I doubt I will ever get to see a LE. ”

    The LE is, as far as I know, only available from the Funcom online shop internationally. At least for the time being. So get that credit card primed…

  • Xenon Says:

    JCF, you could have preordered it from Funcom’s site.

  • MM Kneppers Says:

    The parts that I really enjoyed of Dreamfall, where the ones with April in it. Her character and voice was much more appealing to me than that of Zoë, although hers aproved much in the end…

    That thing that I missed most in Dreamfall were the partitipations as a gamer. A LOT of the time I was just staring at the screen watching a movie, a good one still, but not what I aspect from a GAME.

    The best of Dreamfall was absolutely the story which was well thought out end well told.

    And plus: I did not find the game too short or such. After reading posts here and other places that was said to be too short, I expected to end anytime earlier than it finally did. But that’s my perception. Though I really can’t hardly wait to know how it ends.

  • Brian B Says:

    Mad God Tarjan Says:

    Hey if Dreamfall 2 had 50 to 60% more puzzles and a story twice as long…equivelant to TLJ then seriously I may have been able to forgive almost all other shortcummings…. I think putting the dialogue back into sentanced options would help too…. even though you say nothing different It adds a level of interaction which breaks up the just sitting there feeling…if only it is an illusion…it just helps you feel more involved….

    Wish we had gotten to see the banda again….*sigh*

  • Brian Says:

    AskNet doesn’t even respond to an email I wrote about not receiving Dreamfall yet. I hope that means they’re so busy with shipping my package, they can’t respond. This is by far the worst purchase experience I’ve ever gone through across the net. I sure hope they hurry up and do their job. Funcom, please refrain from ever working with that company again. I’d buy it through amazon.com anyday. Tornquist, please talk with your peoples.

  • BloodShed Says:

    This is total BS. We were promised shipping on Apri 30 for LE pre-orders! The site specifically said “The limited edition of Dreamfall: The Longest Journey is shipping on the 30th of April”, not “will begin shipping”. It certainly didn’t say, “won’t ship at all until weeks after”.

    I am so disgusted with this completely unprofessional, side-show circus of a product release that if Asknet fails to EVER respond to my cancellation request, I plan to BURN the LE edition, spit on the remains, mail the ashes back to Funcom and demand a refund. I wouldn’t be so incredibly pissed if I wasn’t completely ignored by Asknet, Funcom AND Aspyr. No customer respect.

    I’ll never buy a Funcom product because of this.

  • David M. Says:

    THe postman came and had a package for me. My, oh my, what could that be? Damn it I wasnt home, so i have to make my way to the post office. - Dreamfall - Dreamfall - Dreamfall!!!

  • Smac Says:

    -”I think more and more, game developers, especially those trying to tell a story, are going away from the classic game ‘categories’”-

    I totally agree with you Darkelve. I think it is a good thing that these categories are being broadened with different aspects of gaming. It gives so much more freedom for game developers to do cool things. If a game needs something like fighting in an adventure game, or an interesting storyline in a RTS, it can be put in without worrying about stupid “rules”. I haven’t played Dreamfall yet, but I certainly respect them for branching out and doing something out of the ordinary. Sure, it may not be very advanced, but it is a start, and these scenarios will only get better in time. Now, I understand how some people are true blue straight adventure people, and this may be addressed by having the option of experiencing the different additions.

    Now, like it or not, I think everyone can agree that Dreamfall certainly didn’t lose it’s intriguing storyline or fantastic voice acting, which are really the key elements of adventure games (not to mention the great music). We can only take what we can get, and impatiently wait until we can play the end of the Longest Journey story (or, for those of us still waiting, the middle… :( )

  • toremygg Says:

    “I’ll never buy a Funcom product because of this. ”

    Your choice. I personally think it’s not the right one, but that’s your problem. Asknet’s unprofessional behaviour shouldn’t be taken out on Funcom – although they did make the mistake of using them for distribution, they’re not responsible for Asknet’s mistakes.

  • grumbel Says:

    ### I haven’t played Dreamfall yet, but I certainly respect them for branching out and doing something out of the ordinary.

    They didn’t, Dreamfalls gameplay is nothing revolutionary, nothing that wasn’t already seen in Indy4 back some decade ago. In terms of overall interface its also extremly close to BrokenSword3, so nothing new on that front either.

    ### Sure, it may not be very advanced, but it is a start, and these scenarios will only get better in time.

    The fighting only gets better if they remove it completly, its badly done in every way, it looks bad, plays bad and doesn’t even fit properly into the story. Sneaking is not that bad, but still could use numerous improvments to be actually fun instead of just an annoying gameplay element.

    ### Now, I understand how some people are true blue straight adventure people, and this may be addressed by having the option of experiencing the different additions.

    People want good games, not games with even more options. Dreamfall in some ways is a good game, but in terms of gameplay its very classical adventure stuff, only with very little puzzles, lots of dialog and some more or less useless fighting and sneaking thrown in. Its not just a matter of taste, most ‘new’ stuff in Dreamfall is simply badly done, only thing people tend to disagree on is how bad it really is.

  • David M. Says:

    HOW STUPID IS ASKNET?!

    I just got my package. Well, I got 2 (!!!) packages an 2 Dremfall LE’s.

    This would be a nice gift if the second one would be for free but i can’t say because neither of the 2 games ha an invoice with it.

  • Mono Says:

    Well, I got 2 (!!!) packages an 2 Dremfall LE�fs.

    Wow. That’s a big mixup. I hope that doesn’t happen with my LE…

  • David M. Says:

    I correct myself. The 2 games had some kind of inxoice, it just don’t say how much the game costs. BUT both packages have the same Order-confirmation Number an the quantit “1″ on it, so that i think they just send it twice but i’ll only have to pay once, wich would be nice :-)

  • toremygg Says:

    If they’re sending two games to each order it’s no wonder they’re running out…

  • Darkelve Says:

    “If they’re sending two games to each order it’s no wonder they’re running out…”

    Gotta sell those 500 000 copies! :p

    Just kidding ;)

  • Xenon Says:

    I just hope it isn’t someone else’s LE :)

  • evilkat Says:

    “HOW STUPID IS ASKNET?!

    I just got my package. Well, I got 2 (!!!) packages an 2 Dremfall LE’s.

    This would be a nice gift if the second one would be for free but i can’t say because neither of the 2 games ha an invoice with it. ”

    Oh. So THIS is why the warehouse is empty and out of stock and why I can’t get my copy of the game :P

  • David M. Says:

    Wanna buy mine? ;-)

  • CosmicD Says:

    hey i think that was supposed to be my order but i canceled it :P (so no invoices and they thought well we have to send it somewhere :P)

  • samk Says:

    This is sheer incompetence by FunCom online store. I pre-order LE ages ago, when the shipping date slipped I cancelled my order more than 2 weeks ago, called them and confirmed that the order was cancelled and my credit card is not charged. They sent me another email few days later confirming that my order is indeed cancelled. I bought the game from the shop, finished it a week ago and today I received my ‘cancelled’ order from Ireland.

    What is this mess? I will never ever order any product from FunCom online shop again.

  • BloodShed Says:

    “Asknet’s unprofessional behaviour shouldn’t be taken out on Funcom – although they did make the mistake of using them for distribution, they’re not responsible for Asknet’s mistakes.”

    On the contrary, it is completely Funcom’s responsibility. Asknet is the official Funcom online shop as designated by Funcom themselves.

    The situation of Asknet is no different than any other company representative. If you’re mistreated by a company employee, isn’t the company responsibile? They handled the hiring, training, and procedural process. Most companies would perform some sort of corrective action in response to complains. In this case, the “employee” is Asknet and Funcom is doing nothing to resolve the continued mishandling of customer service.

    Funcom cannot sit back, point fingers and alleviate themselves of all liability. Shame on you for suggesting that.

  • David M. Says:

    @samk

    Well, if they don’t charge you for the game it’s excellent service ;-)

  • KHH Says:

    AT LAST! i got to play the game. finally.

    so… i’ll say something usefull later

  • Darkelve Says:

    Congratulations! :)

  • Darkelve Says:

    Oh! I just had a good idea!

    For the players who still have to play Dreamfall, and who don’t like to be handed hints all over, don’t use the diary!

    The conversation logs should be fine, but if you like to think for yourself and solve the puzzles totally on your own, then don’t read the diary, it’s almost like an in-game hint system!

  • evilkat Says:

    Thanks for the tip Darky :)

    BTW, for those of u who have the LE, does looking through the artbook spoil anything in the game? Coz I just know I’ll have to flip thru the artbook first :D

  • Phat39 Says:

    WUUUUUW… oh my gosh (read in a slow orgasmic voice)…
    It’s really nice to hear that the sales are going well! The one thing I feared the most was that the sales woulnd’t do well and that we would get no real sequel (ie point’n'click)! But huzzah! :D

  • toremygg Says:

    “Funcom cannot sit back, point fingers and alleviate themselves of all liability. Shame on you for suggesting that. ”

    And you know everything that goes on between Asknet and Funcom, of course? I’m very tempted to say something snappy here, but I’ll refrain from it. Suffice it to say that while Funcom have made a mistake in choosing Asknet as their distribution channel, that mistake does not in any way reflect on Dreamfall as a game, or the point of buying Funcom’s product. You’re the one who’s claiming that, and I want to disabuse you of that notion. But if you’re too set on finding someone to blame that isn’t Asknet, then by all means blame Funcom, stop caring about Dreamfall, get off the blog and leave the bandwith for the rest of us…

  • Animaonline Says:

    Your games are great! I hope you will make a sequel to Dreamfall 2

  • BloodShed Says:

    toremygg:
    “And you know everything that goes on between Asknet and Funcom, of course?”

    I’m sorry? I fail to see ANY relevance to your argument. Asknet is the *official* online Funcom shop. Asknet is therefore a representative of Funcom that Funcom takes full responsibility for. As a customer, it’s not even necessary to know that a third party is even involved! I don’t NEED to know “everything that goes on between Asknet and Funcom”. In fact, that justifies my point.

    toremygg:
    “…that mistake does not in any way reflect on Dreamfall as a game, or the point of buying Funcom’s product.”

    This kind of attitude amazes me. YES, business operations reflect DIRECTLY on the product. I’m sure the game is excellent. That really does not matter. The point is that I will not reward a company with my purchase given this mistreatment. As long as you continue to let a company walk all over you and you still buy their product, they have no motivation to correct a “problem”.

    Stop being so naive. Not only did Funcom clearly make a poor choice in their online sales arrangement, they CONTINUE to do nothing about it. Even worse, they refuse to even acknowledge the customers! Since you have trouble comprehending this concept, I’ll say it again:
    Asknet is the *official FUNCOM online store*.

    If Asknet is the problem, FUNCOM needs to solve it. Neither you nor I can correct the problem. Funcom took responsibility the moment they agreed to plaster their name all over the shop. In half a month of complains, Funcom has done NOTHING. This unofficial blog is the closest thing to an appology I have ever even seen.

    The whole situation is disgusting. It’s even more disappointing that there are people willing to be victimized and still dish out their cash to the parties responsible. Great job.

  • BlueSpawn Says:

    Yes, it seems pretty obvious that FunCom has pretty much made a huge boo-boo in terms of distribution. How is it that stores only have 3 copies max and plan to have no more on the way to their warehouses? And of course, the entire deal with pre-order is the biggest mess I’ve seen in a long time.

  • KHH Says:

    “Congratulations! :D thank you^^

  • KHH Says:

    ( was at Darkelve… i just forgott the quote-mark… and the new lines and all… kinda tired now…)

  • 木大卫 Says:

    Hey did any of you guys read my story????????? What u guys think?

    http://spaces.msn.com/davidmusaelyan/blog/cns!1BD1ABC740461F00!370.entry

  • emil Says:

    Both TLJ and Dreamfall are still in the top 25 best selling pc games on amazon (TLJ is actually selling better but it is about 4 times cheaper). Well, I’m taking this as a good sign and I hope this is a fair reflection of how sales are going overall. If any of you guys know anything else, please share!

  • David Y Says:

    I’ve always admired The Longest Journey and I’ve always regarded it as one of the best Adventure games made. The story is just too compelling to put down and I just really enjoy playing the Adventure genre that has been forgotten over the years. I enjoyed playing Dreamfall despite some gameplay flaws, but I truly hope that the final chapter in the trilogy can be made for everyone to enjoy. I didn’t read the Funcom site carefully, but apparently the LE is only sold online. I want to get the extras that come along with it and yes, I do own the “regular” edition already, but I really want to support this game and your vision, Ragnar. Maybe I will just place my order online and give my used copy to someone else to play.

  • Mono Says:

    /me waits for his LE…

  • Mono Says:

    Oka yfolks, the IRC server decided to give me a 24 hour K-Line… so I’ll be conspicuously missing for a little while.

  • Dan C. Says:

    Quick! Everyone to IRC to talk about Mono behind his back. ;)

  • Corw Says:

    Gratulerer med dagen :) Hipp hipp hurra for 17 mai :)

  • evilkat Says:

    @toremygg
    “Suffice it to say that while Funcom have made a mistake in choosing Asknet as their distribution channel, that mistake does not in any way reflect on Dreamfall as a game, or the point of buying Funcom’s product.”

    My god, another Darwin Award nominee. I swear thoughts like that pose a greater threat to freemarkets than communism ever could.

  • Kat Says:

    Just got an answer back from Asknet that said it would be at least another week before my LE would ship. I’m cancelling the order, not because the service has sucked (which it completely has), but because I don’t like the game as much as I thought I would. I hate the fighting, I don’t like the controls, and the puzzles aren’t really there. I love the story, the voice acting is fantastic, the scenery is beautiful and I’ll play it to the end to find out what happens, but I wanted another game like TLJ and this isn’t it. I am glad that so many people like it and that TLJ is selling well, but I can’t say I’m looking forward to Dreamfall 2. Maybe I’ll feel differently when I finish the game. I hope all of you who are waiting on the LE will get it soon!

  • Edmundo Says:

    Check out the bottom right:
    http://reviews-zdnet.com.com/

    Strange, for a site such as zdnet.

  • KHH Says:

    “Gratulerer med dagen Hipp hipp hurra for 17 mai”

    hehe. yeah. it’s 17th may^^

  • toremygg Says:

    As of today, I’m going to stop trying to explain to people (Americans…) that free market choice doesn’t necessarily equate to boicotting products and companies you don’t like. And guys, lighten up a bit? You sound like you’re being interviewed on BBC…

  • CosmicD Says:

    and tghen i’m having the job to re-reassure women that got scared with all the boycot, then she removes sf and she couldn’t even play farenheit anymore, (bought copy), so THAT was scary.

    “ordering nasa rocket to the moon for all sf boycotters” :P

  • evilkat Says:

    I’m not American, even though I’m currently IN America. I’m afraid in a free market economy the dollar or whatever currency you choose votes.

    “….that free market choice doesn’t necessarily equate to boicotting products and companies you don’t like.”

    So let’s see what are the OTHER options in a free market economy?

    1. Government regulation (since there is no PURE free market economy IRL) which won’t happen in this case.

    2. Write to the company and bitch about a product that was poorly made and hope for a change, which has happened here.

    3. Sue ‘em for wrong doing - no basis in this case

    4. Vote with your Dollars and buy something else or boycott the product etc etc and force the company to pay attention to your woes.

    So yes, it doesn’t necessarily mean boycotting a product. But if you do nothing and do NOT vote with your dollars then you undermine the system and Adam Smith’s invisible hand. It’s a very unforgiving world and it is definitely the survival of the fittest, and if the consumer is to benefit they must become the ultimate predator.

    Your passive and lax attitude towards this matter is disheartening. But I’ll say that funcom deserves a second chance so let’s see how they recover from this debacle.

    On the other hand I was thinking the same thing when I was playing TLJ and had my system crashing left and right because the game was so damned buggy even after all the patches. If u look at the forums you see a lot of people with mainstream nvidia Graphics cards having problems playing the game too :(

    I’m all for giving second chances, but I’m not afraid to voice my disatisfaction with this ridiculous situation.

  • Julie J Says:

    Gratulerer med dagen, Ragnar! :D

  • BloodShed Says:

    toremygg:
    “I’m going to stop trying to explain to people (Americans…) that free market choice doesn’t necessarily equate to boicotting products and companies you don’t like.”

    You need to take a college level business class or two. You’re correct that free market choice doesn’t equate *entirely* to a product/company boycott. The truth is, as a customer, it’s the most effective and accessible solution. Perhaps I can mathematically brake down the “complexity” of this concept for you:

    if ( bad business = poor income ) then
    correct business plan
    else
    continue business plan

    In fact, after your encouragement, I’ve decided to publicize these issues in an attempt to out-weigh good reviews and upset product sales as much as possible. Thanks for the support.

    While I appreciate your nationality prejudice, you should perhaps spend more time defending the real issue that you seem to be dodging. The comment seems to accurately represent your level of character and debate skill, though.

    evilkat:
    “I’m all for giving second chances, but I’m not afraid to voice my disatisfaction with this ridiculous situation.”

    Exactly. I am more than understanding and patient to accept a product delay of a couple of days (even a week). I find it completely unacceptable that I pre-ordered on April 15th with a posted April 30th shipping date, I have waited over two and a half weeks past the deadline, and they STILL have yet to ship my product. What have they been manufacturing all this time?? They certainly didn’t waste any time to notify the customers of any problems. They should be literally drowning in LE boxes by now. I suppose part of the problem is that they are double-shipping products and cancelled orders. This isn’t a *little* problem and nothing has been done to correct it. It is completely disgraceful.

  • David Mouse Says:

    I can understand being upset about it, but to tear it up without playing just because it took so long is babyish, I think. Not to say we shouldn’t voice our displeasure, but we should do it in civilized fashion. Mail complaints, start petitions, that sort of thing.

  • Mono Says:

    I got a package!

  • Mono Says:

    It wasn’t Dreamfall!

  • Xenon Says:

    “It is completely disgraceful.”

    Try applying for American visa. Or EU one, for that matter. You’ll discover a whole new meaning of the word ‘disgraceful’ :)

    Anyway, I agree with Tore. Yes, Funcom’s choice of vendor was very poor. But, if you really like the game, if you like Funcom’s work, you will not allow that choice to stand in your way of buying the game. Asknet isn’t the only online store where you can buy Dreamfall, and many of you can even buy it in your local stores. Boycott doesn’t solve anything, really. Funcom already learned its lesson (check Ragnar’s post) and, hopefully, they really will do some things differently next time.

    Mono, was it at least something useful?

  • Dan C. Says:

    I’m getting pretty disgruntled at the long Dreamfall wait as well as the deluge of spoilers that seem to pile up day after day - but I’m still anticipating the game… for now… ;)

  • Mono Says:

    Mono, was it at least something useful?

    Useful enough… a Japanese textbook.

  • CosmicD Says:

    GUys,

    I just got the dreamfall “original sound track” in my mailbox.. wow, not only is there music from leon willett but all these end of game musics are included as well and are by various musicians like Morten Sorlie and Simon poole , and the incredibly beautiful vocal song at the end of df is by Ingvild Hasund (music Simon poole) called “Rush”.. brought tears to my eye.

    Well I promised a review so that i’ll place on my blog later with some images and 30 seconds clips if that is allowed ofcourse

  • Darkelve Says:

    “I’m getting pretty disgruntled at the long Dreamfall wait as well as the deluge of spoilers that seem to pile up day after day - but I’m still anticipating the game… for now… ;)”

    Don’t read the in-game diary. Seriously. I would have said that before but I only realized it on my third (current) play-through of Dreamfall.

    The main problem is that, like in TLJ, there is reflection from the character about his/her present situation (or events), but it ALSO contains ‘hints’ that are really spoilerish. Which is bad seeing how easy most of the puzzles are *without* any hints.

    The problem is that you can’t tell one from the other. So I suggest you just ignore the diary (dialogue and sms messages should be ok though) and read it during your 2nd play-through.

  • toremygg Says:

    “In fact, after your encouragement, I’ve decided to publicize these issues in an attempt to out-weigh good reviews and upset product sales as much as possible. Thanks for the support.”

    How does anything of what you say in your immature rant here (they let you into COLLEGE???) defend your claim that Asknet’s incompetence and lack of service should have anything to do with Funcom’s ability to produce a good game? You’re jumping from A to Z with no logic in between (except your own logic (which according to my debug is unfortunately broken, you need an update). I’m sorry, but there’s no way I can take you seriously.

    End of discussion from my end, not wasting any more bandwidth on your pubescent nonsense.

  • Darkelve Says:

    Is it someone’s birthday today?

  • Dan C. Says:

    Darkelve: I’m not sure if I could do that. April’s diary was great to read in TLJ… Adds another element to the story…

  • Eijan Says:

    “Is it someone’s birthday today?”

    It was my birthday on Tuesday. :)

    Alas and alack, however, still no e-mail from asknet, still no charge to the ole’ credit card. Still no Dreamfall. Not here in northeastern America, anyway.

    /me sighs and goes back to the zen of waiting patiently for the Limited Edition.

    -Eijan

  • evilkat Says:

    Zen indeed. I’m in need of that patience.

  • NLO Says:

    CosmicD:
    “GUys, I just got the dreamfall “original sound track” in my mailbox.. wow, not only is there music from leon willett but all these end of game musics are included as well and are by various musicians like Morten Sorlie and Simon poole , and the incredibly beautiful vocal song at the end of df is by Ingvild Hasund (music Simon poole) called “Rush”.. brought tears to my eye.”

    I guess you ordered that original soundtrack from Funcom`s online store? Cuz you didn`t get it with the LE… It`s really stupid that you don`t get it with the LE…really, really dumb…. Oh, well, I`ll get the book and four songs at least ;)

    …Oh, and here`s Hasunds song “Rush” (decide by yourselves if you who haven`t played DF yet want to hear it. -The song is near DFs end…): http://www.ingvildhasund.com/audio/Rush.mp3 - I just searched a bit after reading CosmicDs post cuz I wondered which song it is… Yes, it *is* beautiful… They just use the first part of the song though…

    Too bad the soundtrack isn`t free as TLJs soundtrack was…. Maybe, after a period of time, it becomes free! …Who knows? :P

  • David M. Says:

    My impression after 20 minutes of Dreamfall:

    The Synch is not as well as expected. Brian is not crying in the opening sequence, he’s something like whispering. Zoe is a bit too depressed.

    AND why does the LE DVD want to install itself everytime I insert the disc???

    Well, that all for now. I didnt had much time to play until now. But I’ll start right away (from the start) an report back when I’m finished. That could indeed take some time because I’m a classic adventure gamer that listens every dialogue and looks at every item very carefully.

    By the way, I like the way you still can look at things and get the characters comment.

  • NLO Says:

    David M.: “The Synch is not as well as expected. Brian is not crying in the opening sequence, he’s something like whispering.”

    ?

    When should Brian be crying / whispering?

    …………………………..oh, wait, don`t answer that till spoilers are allowed here (a couple of weeks? :P )

  • CosmicD Says:

    @NLO: wow, thats just like plain available for download ? it’s track 21 on the dreamfall sound track cd,

    THe other CD you’re talking about is the EP by warner music that contain songs by Magnet, that’s not the one I got, it’s kinda confusing maybe cause the “original soundtrack” cd I got isn’t entirely classical music either as you can read in my review (shameless plug)

    http://en.cosmicdreamer.be :P

  • David M. Says:

    @NLO - Well, at the very beginning of the game.

    Ok, now after 3 more hours of gameplay I’m completely satisfied.

    ***NO SPOILERS***

    The rest of the cast is quite good and I ecspecially like Wonkers voice. It still feels like an Adventure game with all the things you have to explore for yourself (So theres no map - or I didnt find it - and you have to explore the bit small locations for yourself). It’s nice to meet the old characters and the ways you can decide how to interact. It has a very deep athmosphere and a good soundtrack. Every location creates its very own athmosphere. Venice feels like Vampire:Bloodlines wich I adored for its athmosphere. The puzzles are relativly easy but realistic. The mini-games aren’t that satisfing but well placed and I really cant imagine how to do better. The fights are ok, most people are only used to this very fast fighting animations with cool finishing poses wich let the more realistic fighting sequences in Dreamfall appear slow. Combat System feels a bit like Jade Empire. According to others, yes, Dreamfall lacks a bit of humor. But even though I had to laugh because the “Mystery Door” kept its name. ;-)

    Now to something maybe noone posted before.
    First the plusses:
    1. It is great to explore an environment in wich I dont have to kill anyone. I really missed this. Last game this way was Shenmue. I like this freedom. The places could’ve been bigger but I would propably get lost if they were.
    2. There are no repetitions. There may be an crate puzzle. But unlike other games there is not hundrets of crate puzzles all the way. Theres just one where it absolutely makes sense. In most games you get used to some riddles (crates, switches, etc.) wich only get harder and harder. Not here! (Well except this data-hacking thingy)
    3. This is no game, the gaming aspects almost vanish and leave an unique inside a book feeling.

    The minuses:
    1. This is no game. (Yes its a minus, too) Well this game is not about competition, an because the gaming aspects are little compared to the storyline, it might not be too much fun to play it all over and over again. (But well, that fits for nearly every Adventure game)

    Conclusion:
    Me, personally, more wants to “watch” the game then “play” it. This is no bad opinion of the game, but i’d like to see a movie of Mr. Tornquist. ;-)

  • frob Says:

    Here are my thoughts so far, having gotten my French/English version last Saturday here and played in English (and a bit in French to see what it’s like):

    Great story. Great characters. Too. Many. Action. Sequences.

    In that I include the stealth sequences, where bad timing results in me either getting fried on the spot, or engaged in combat. And given how badly I stink at the combat, the end result of the second is about the same as the first. (Every time I play April’s first appearance, it takes me about 5 attempts or so before I get lucky enough to be able to barely get through it, and I think I’ve only won at most 1 of Kian’s matches, ever.)

    Sure, they get the adrenaline running. But I don’t want games to keep my adrenaline level up all the way through. I want to be able to explore at my leisure, without worrying about having to hide periodically. So far, in the first 5 chapters, there have been action sequences in the office, the apartment, the hotel, the cave, more offices, the laboratories, the cave again… and I’m probably forgetting some. For example, I’m currently in April’s part of chapter 5 in… the place Zoë woke up… That looks like it would be a lot of fun just to explore and solve the puzzles in, except that if I’m in the wrong place at the wrong time, a guardian shows up and then I die. (By the relative quickness with which it happens, I’m assuming that this combat is actually intended to be virtually impossible, too.)

    I love the story so far, though, the graphics are beautiful, and the characters are engaging. I’ll probably play the rest of the way through to see how the story ends (or maybe not ends, according to what I hear), but I really wish there were more pure adventure and less “time it right or die”. And I’d have liked to see a “cheat button” like the “sucker punch” that was in “IJ and the Fate of Atlantis”, or at least a much easier difficulty setting, or else there will be things in the game I’ll have absolutely no chance of ever seeing.

    And as for the French voices… they seem to me to be pretty good, although as a non-native French speaker, I’m not the best person to ask. In general Micro Application seems to find good voice actors for their translations, and the translations themselves seem good (although again, I’m not the best person to ask about that). I find Olivia’s voice in the English version to be a bit overdone at times (about the only complaint I have about the English voices so far, which are otherwise outstanding), but not in the French version. On the other hand, the Chinese merchant’s voice is absolutely awful in the French version — more suited to a contemplative Chinese mystic than to the loud-mouth he’s supposed to be.

  • yuriko Says:

    hello Ragnar!
    reporting back from my Dreamfall playing..
    I’m so unlucky right now. I have a bug problem in chapter 4, in the underground. I just fought the first troll, and then I saved the game. Now I can’t move Zoë at all, and my level bar is still up as in under a battle, but the troll is dead already. the location where I got the bug is by the water, and surrounded by rocks..

    Hope you guys will make a patch soon, because the bug is really annoying..

  • evilkat Says:

    And in an unbelievable turn of events, the impossible happend. I just got my ’shipping confirmation’ email!!!

    Apparently it’s shipping out of Ohio, USA out of all places and I should have it by Monday. About fuckin’ time :)

  • Senhal Says:

    Well everyone, I got an email from Funcom today saying that my LE has shipped (I’m in North America). Good news! I was actually pretty close to canceling it, but the store’s been so unresponsive that I figured my cancellation request would never have gone through. The problem now is that I’ve read so much disturbing information on Starforce that I’m not sure I’m going to install the game when it arrives…. I’m rather torn on this: I wanted the extra stuff that came packaged with the LE, and I can’t afford to go out and buy a US copy of the game without Starforce. Maybe I’ll just rent the XBox version.

  • Kat Says:

    Well, Senhal, you are correct in your assumption. On Tuesday they told me that it would be another week before my game shipped. I tried to cancel my order. Apparently it shipped yesterday. I’m still debating whether or not I’m just going to return it to sender. Frankly, in the future, if I can’t get it from Amazon, I’m not going to be ordering anything from Funcom. I’ve never had any sort of problem with The Adventure Company’s store, but this has been a real pain in the you-know-where.

    So, you can count me among the people who paid about $100 for both versions of the game, but I’m really really pissed about it.

  • Darkelve Says:

    “Darkelve: I’m not sure if I could do that. April’s diary was great to read in TLJ… Adds another element to the story…”

    That’s true… well, you could always wait reading the latest entry until you solved one or two puzzles or advanced to a next challenge. Kind of like retrospection.

  • 木大卫 Says:

    Hey guys. For those who live in Toronto Dreamfall is now avalible at most locations near my area. You can get Xbox or Pc version from 3003 DANFORTH AVE. or down at the Scarbrough town center. My friend works at Eb games and he said game is not selling well at all.

    I also recieved a letter from funcom store saying that my game just shipped and should arrive in the next 2-5 days.

  • NLO Says:

    “Every time I play April’s first appearance, it takes me about 5 attempts or so before I get lucky enough to be able to barely get through it, and I think I’ve only won at most 1 of Kian’s matches, ever.”

    That`s weird. I thought they were too easy (which is the reasin I liked them too. -If they would have been hard, it would be annoying :P )

  • BloodShed Says:

    David Mouse:
    “I can understand being upset about it, but to tear it up without playing just because it took so long is babyish, I think. Not to say we shouldn’t voice our displeasure, but we should do it in civilized fashion. Mail complaints, start petitions, that sort of thing.”

    You’ll have to elaborate on what “it” is. If you’re referring to the game of Dreamfall, I don’t believe anyone with shipping complaints had anything negative to say about the game itself. Clearly, no one with order problems is in any position to complain since we’ve yet to even receive the product!

    I’ve sent three detailed E-mails voicing my displeasure and the most response I’ve received was the same generic, broken English response being sent to everyone. I’ve sent E-mails to several sources at Funcom, Asknet and Aspyr. I began posting here with the hope that Ragnar is at least watching. I would expect that the lack of results understandably starts to weigh on a person’s patience after awhile. As previously stated, Funcom clearly cares nothing for its customer base.

    I find it necessary to point out that “took so long” isn’t even in correct sentence tense. The product is continuing to “take so long” because it still has not been sent!

    Xenon:
    “if you like Funcom’s work, you will not allow that choice to stand in your way of buying the game. Asknet isn’t the only online store where you can buy Dreamfall”

    Believe it or not, I’m a huge fan of the original title. Unfortunately, I like customer service more. I pre-ordered the Limited Edition on April 15th and since I do not live in Norway, the Funcom store (Asknet) is the only place where I can buy one.

    toremygg:
    “How does anything of what you say in your immature rant here (they let you into COLLEGE???) defend your claim that Asknet’s incompetence and lack of service should have anything to do with Funcom’s ability to produce a good game?”

    My immature rant? Let me get this straight; because I’m legitimately upset about product and customer service? Do you even realize how hypocritical you’re being? Does it even faze you while actually conceiving these contradictory remarks? Comments like, “they let you into COLLEGE???” is a pretty good illustration of immaturity. Either way, I didn’t mean to upset you with such a painful topic. I suppose your own submissions were rejected.

    The truth is, I can’t quite dumb this concept down enough for you to process. Asknet is the *official* Funcom online shop and a representative of their company. AGAIN, I am sure the game is fine. My problem weighs entirely on the fact that FUNCOM has done absolutely NOTHING to correct these issues. If you ever decide to actually learn business logistics, you could also benefit from reading comprehension as well.

    Perhaps you’re just thick-headed. Asknet is not MY business partner, nor are they yours. As such, we can not correct the issue through Asknet because their obligation is with FUNCOM. Funcom has to actually take the responsibility that they appointed themselves to. FUNCOM has to resolve the problem. I’ve waited three weeks for them to do so with no results. Funcom doesn’t even have the decency to publicize information or E-mail pre-order customers with a status, explanation or apology.

    I know it really burns you up to see someone refuse to purchase this game because Funcom is a disorganized mess of a company with no sense of customer respect or responsibility. I also understand your naivety in allowing Funcom to dissolve their responsibility by pointing fingers and walking away. The fact is, you can’t even prove that Asknet is responsible! Asknet is blaming Funcom manufacturing. Get over your fan-boy attitude and face the reality that Funcom is not only an inconceivable screw-up; they’re making the situation worse with customer neglect. As a customer, it is *completely* irrelevant what 3rd party business arrangement is involved because (again) it’s the *official FUNCOM store*.

  • 木大卫 Says:

    even though i am easy going about things like that i have to agree with bloodshed. I mean i just got an email today saying that game shipped.great just a month late. I would not mind if they told me it would be delayed but there was nothing. And bloodshed is right because you don;t go to a store to buy something and u know u will be treated like crap. We usually just get up and leave. When you have a bad waiter at the restaurant most likely you will complain or simply leave. i do think that service is important. I am cashier myself and even though i don’t smile like i have a broken mouth, i do my best to help all customers no matter how fat and ugly they are. When they sent me an email they did not even appologize. A digital appology does not matter but at least if you admit your flaw it makes you look better. These guys just sent me a note… It is not how a store should be run. Fine delay it all you want but at least take care of people who are waiting.Even though i don;t care about any third parties at least i am not being treated like a number, but funcom showed otherwise. More than anything it is not professional.

  • Nav T. Says:

    I was too poor to get the limited edition, is there some other way I can get the CD?

  • David Mouse Says:

    BloodShed:

    Even if it IS the official Funcom store, and Funcom is ultimately responsible, that doesn’t mean the entire company is a mess, just that one part of it, which has no bearing on the quality of the games they make, which is their real business anyway.

    Should they have this managed better? Yes. Is it reason to get upset? Yes. Is it reason to never buy anything they produce? No. You should definitely complain to them about it, as I said before, but getting SO upset about it sems kind of silly. These things happen with corporations. I’m sure you’ll get it eventually. Refusing to buy anything from them directly, I can understand, but there’s no reason not to buy something from them through other sources. Like I said, Funcom is a game producing company, not primarily a sales outlet, and you should refuse to buy things from game companies because the games they make are bad, not minor issues like this.

    Well, maybe it’s not minor, but you get my point.

  • toremygg Says:

    From http://www.asknet.com/: “asknet AG was founded in 1995 as a spin-off from the University of Karlsruhe, Germany, from one of the best known computer science departments in Europe, comparable to MIT and Stanford in the US. asknet is one of the pioneers of eBusiness in Germany – it was the first company to offer electronic software sale and distribution services in Europe. In 1997, asknet launched a premier software portal “softwarehouse.biz” and recorded its first digital sale of IBM licensed software. The company became a leading software eService and ePayment provider in Germany.”

    Asknet is NOT a Funcom subsidiary or division, it is a separate, German company. Funcom is a customer of Asknet AG.

  • David M. Says:

    I take back what I said before.

    Dreamfall doesnt lack humor. The main characters may not be to funny (wich is realistic according to the situation) but the rest is!

    I dreamt a possible ending of Dreamfall tonight (played too long) , and I hope the game will not be that open ended as it was in my dreams.

  • evilkat Says:

    “From http://www.asknet.com/: “asknet AG was founded in 1995 as a spin-off from the University of Karlsruhe, Germany, from one of the best known computer science departments in Europe, comparable to MIT and Stanford in the US. asknet is one of the pioneers of eBusiness in Germany – it was the first company to offer electronic software sale and distribution services in Europe. In 1997, asknet launched a premier software portal “softwarehouse.biz” and recorded its first digital sale of IBM licensed software. The company became a leading software eService and ePayment provider in Germany.”

    Asknet is NOT a Funcom subsidiary or division, it is a separate, German company. Funcom is a customer of Asknet AG. ”

    My god, thickheadedness doesn’t even BEGIN to describe your inability to understand what people here are trying to tell you. Let’s see if we can get this point across to you one last time.

    1. WE ARE NOT TALKING ABOUT THE GAME QUALITY!!!!!!!

    2. We are talking about the inability of Funcom to deliver their product to their clients in a timely fashion.

    3. No one said Asknet is a subsidiary or division of Funcom. What was said was that the Asknet e-store is the OFFICIAL STORE of Funcom. Did u get that last part? Read it it over again. Not subsidiary. Not division. OFFICIAL STORE.

    4. As such, we do not care what relationship Asknet and Funcom have (division, subsidiary, 3rd party etc). All that matters is Asknet = Funcom’s official store. Now how could that have happened? Oh wait, Funcom must have chosen Asknet as their official store through some mutual agreement.

    5. Because such an agreement was made, then Funcom shares RESPONSIBILITY for Asknet’s actions.

    Let’s make this even simpler. It’s Funcom’s responsibility to ensure that any consumer, able and willing to buy their products are able to do so. I don’t care HOW they do it, whether it be through Assnet, questionnet, or whatever the hell net they chose, just so long as I’m able to get the game in a timely fashion.

    If I’m unable to do that, then the whole EXPERIENCE of getting and playing the game is ruined, no matter how good the game is. It reflects poorly on the company. But obviously you really don’t care much about it, since u’re blinded by the game anyway.

  • Dan C. Says:

    You guys need a nice, tall glass of sanity. :D Calm down. ;)

  • NLO Says:

    yeah, this discussion is pointless :P

    Anyway, what`s about you getting regular with posting again Ragnar? ;)

  • NLO Says:

    «SPOILER-FREE REVIEW»

    THE GAME WAS INCREDIBLE. THE STORY, CHARACTERS, ENVIRONMENT AND DIALOGUES ARE ASTONISHING. BUT, I MUST SAY I KINDA AGREE THAT THERE`S NOT REALLY MUCH PUZZLE-SOLVING OR GAMEPLAY. –IT`S MORE LIKE AN (AMAZING) INTERACTIVE MOVIE. BUT, SADLY, THIS *IS* A GAME, SO PEOPLE EXPECT TO GET SOME CHALLENGE. YOU SHOULD HAVE MADE A BIT MORE PUZZLES…. FOR ME, PUZZLES MAKE AN ADVENTURE GAME MUCH LONGER. –DREAMFALL WOULD BE AS LONG AS TLJ IF ONLY THERE WERE MORE PUZZLES TO GET STUCK AT. DREAMFALLS PLAY TIME IS AS LONG AS REPLAYING TLJ WHEN YOU KNOW EVERY PUZZLE BY HEART…. (SHORTER EVEN)…
    IF YOU ASK ME THOUGH, I DIDN`T MIND THE LACK OF HARD PUZZLES. IT`S NICE TO NOT HAVE TO GET STUCK IN THE MIDDLE OF SOMETHING BIG HAPPENING ALL THE TIME. WHAT I LACKED WAS ITS DIFFICULTY INFLUENCING ON THE GAMES LENGHT. YOU KINDA JUST FLOW THROUGH THE WHOLE GAME IN ABOUT 15HOURS WHICH IS A BIT SHORT. IT COULD HAVE BEEN CORRECTED WITH MORE PUZZLES, BUT I`D PREFER THAT YOU`D JUST MAKE THE GAME LONGER :P … (HOPE TLJ3 WILL INDEED BE THE LONGEST :P )
    THE FIGHTING /AND/ STEALTH-ACTIONS ARE VERY SIMPLE. I GENERALLY LIKED THEM, BUT I AGREE IT COULD HAVE BEEN DONE BETTER…. HOWEVER, THEY CAN BE AVOIDED MOST OF THE TIME…. PERSONALLY, I THOUGHT THEY WERE FUN. NOT THAT SOMETHING LIKE AI EXISTS, BUT ANYWAY…
    THE ENDING ISN`T REALLY COMPLETE AND THERE ARE *LOTS* OF UNANSWERED QUESTIONS, BUT IT DOESN`T BOTHER ME THAT MUCH AS LONG AS THERE WILL BE A TLJ3 WHERE I EXPECT THE LOT OF THEM (AT LEAST THE MOST IMPORTANT ONES) WILL BE ANSWERED… I MEAN, YOU *CAN`T* NOT MAKE A TLJ3 WITH DREAMFALL ENDING LIKE *THAT*! :D …AND I DIDN`T FEEL RIPPED OF BY THE ENDING EITHER….
    I MUST SAY THAT I DIDN`T *EXPECT* WHAT I GOT. I`M NOT SAYING I GOT ANYTHING BAD. ON THE CONTRARY, BUT, DREAMFALL BEING A TLJ SEQUEL AND ALL, I EXPECTED SOMETHING MORE SIMILAR TO TLJ. NOT THAT MUCH ACTION, A REGULARY-UPDATED DIARY, TLJS SPECIAL ATMOSPHERE… DREAMFALL HAD GREAT ATMOSPHERE TOO BUT IT WAS PRETTY MUCH ON-THE-EDGE-OF-YOUR-SEAT…. IT WAS PRETTY CALMER IN TLJ…AND A LOT MORE «MAGIC» AND MYSTICISM…

    *SPOILER START*
    WHERE HAS ALL THE MAGIC GONE IN ARCADIA? MACHINES? HOW DID THEY END UP THERE? HOW CAN THAT EVEN BE POSSIBLE? MARCURIA REMINDS ME MORE OF A CITY FROM OUR PAST THAN A CITY IN A MAGICAL WORLD… AND STARK REMINDED ME OF TODAY TOO…NOTHING MUCH OUT OF THE ORDINARY. NO SPECIAL HIGH-TECH STUFF LIKE TEN YEARS AGO IN NEWPORT (ONLY SOME)…HAS IT GOT ANYTHING TO DO WITH THE COLLAPSE PERHAPS?…THE TWO WORLDS ARE GETTING PRETTY NEAR TO EACH OTHER …HM….
    ….OH, AND WHILE I`M UNDER SPOILER PROTECTION, I MUST SAY THE KISSING AND CRYING SCENES WEREN`T DONE SO WELL :P
    ….OH, AND I HOPED TO SEE THE DARK PEOPLES CITY WITH A BIT MORE EPIC VIEWS FROM ABOVE (LIKE IN THE ARTWORK). THE CHARACTERS ARE TALKING LIKE “WOW; BEAUTIFUL” AND *I* COULDN`T SEE A THING….

    …AND, TO USE UP THE SPOILER-BARRIER: A SUGGESTION: WHY NOT MAKE IT POSSIBLE FOR A CHARACTER YOU PLAY WITH IN TLJ3 TO ENCOUNTER APRILS OLD DIARY FROM TLJ AND TO BE ABLE TO SEE IF SHE WROTE *ANYTHING* AFTER THE HAPPENING IN TLJ….JUST A THOUGHT
    *SPOILER END*.

    I LOVE DREAMFALL AS A SEPARATE GAME THOUGH…. AND I`LL LOVE TLJ3 :P ….I JUST WONDER – THE NEXT GAME MUST BE VERY LONG CONSIDERING ALL THE QUESTIONS IN NEED OF ANSWERS :P
    THE ONLY THING THAT REALLY BOTHERED ME IN THE GAME WAS THE INABILITY TO LOOK UP AND DOWN…. …..

    ALL IN ALL, A GREAT REWARDING ASTONISHING EMOTIONAL SCI-FI ADVETNURE GAME
    :D :D :D :D
    -NILSBLP

    ……….I`M SOO NOT IN THE MOOD TO WRITE REVIEWS ON ALL THOSE OTHER PAGES NOW…. I`LL HAVE TO DO IT ANOTHER TIME …….

  • NLO Says:

    Oops! Sorry, I didn`t intend to “yell out” my review. I just pasted it from Word where it was all written in capital letters….. Sorry ;)

  • CosmicD Says:

    lol, I guess you don’t have a voice left now…

  • Darkelve Says:

    “I just pasted it from Word where it was all written in capital letters….. Sorry”

    My eyes hurt x)

  • Ashley Says:

    Hi Ragnar! I just finished the game and was absolutely in love with it. Then we got to the end and I was literally screaming at my computer screen because I was so confused. Doesn’t there sort of HAVE to be a third part released since so many questions were left unanswered? I looked through message boards and a lot of people felt the same way. Haha, and I have a list of questions that one person compiled.

    1. What is the Undreaming? It’s evil, I get it, but some more details would not hurt?
    2. Who is the man by the fire in Winter? What is his purpose? Why does he want to hear Zoe’s story at the end?
    3. Was Brian Westhouse controlled by the Undreaming after it attacked him in Winter? Did Brian then kill the White Dracin in the libary? Or is the White Dracin alive, since Faith said she visited to tell that April Ryan was saved?
    4. How exactly was April Ryan “saved” if she appears to have bought the farm (died)?
    5. What exactly happens to Zoe? Other than she is in Winter telling her story.
    6. Who is the Prophet? Is he simply using Azahi faith to do the bidding for his master (if he has one)? Is he basically a false Prophet?
    7. How is it that the ditzy CEO of WATICorp turns into this totally ruthless and evil person at the end? Was she faking stupid?
    8. Why did Helen say that she cannot let Zoe wake up? It’s the only daughter she has left. She has already used and killed Faith.
    9. Back to Brian Westhouse. What is his purpose? Cortez rescued him because he had a purpose, but it seems that Brian ended up killing the White Dracin. And since Cortez was a dragon too, it would seem odd that he would rescue someone who would be used to murder one of the Four.
    10. Reza is obviously dead, but he shows up at the end. And “Zoe” says “be careful Dad, it’s not him”. What is that all about?

    Sorry for the long post, I am just anxious to know how it all turns out. Thanks overall though for an amazing game…once again!

  • Ashley Says:

    Ooh ooh one more! What actually caused the collapse in Stark? Did it have anything to do with the events that take place in Dreamfall?

  • NLO Says:

    …some of the questions you posed do have an answer, but it would be better if you posed them on the official forums…at least for now, cuz we kinda have a spoiler rule here: NO SPOILERS! …..Many people here haven`t played the game yet you see and we don`t want to spoil it all for them…..

    so….

    ****DON`T READ ASHLEYS TWO POSTS (above)!!!!!****

    ;)

  • Mads Winther Says:

    Just got through the game. And loved it, of course. Though I must admit that I sat through the long ending thinking, “It’s not ending, it’s NOT ending, in a minute the cutscene will end, and I’ll continue playing - NO, not the end credits, please, you can’t… Damn.”

    That’s a compliment, in case it’s not clear. But I really, really hope development starts on the next one ASAP. Actually, I’d settle for seeing a sequel confirmed, so I can sleep easy, knowing its underway. Preferably tomorrow, but I’m not completely unreasonable. Monday will be fine.

    But seriously, I just really hope the wait for the next one isn’t as long as it was for Dreamfall. The ending of TLJ, while leaving certain things open, provided closure. Things were settled, more or less. And even then, seven years is a long time to wait.
    But right now, after finishing Dreamfall, lovely, fantastic game that it is, I really lack closure. I’m unclosured. Closureless. Declosured.

    So I really don’t think it’s too much to ask that you, Ragnar, abandon family and friends, kidnap your entire team, perhaps rob a bank or two if more capital is needed, and get to work on the next one. Like now. After all, that’s what you get for creating characters and stories that people care passionately about.

    Basically, what I’m trying to say is: Congratulations. You’ve made a incredible game, and you should be proud as hell.

    Now, seriously, get to work on the next one. And we’ll see that announcement Monday, right?

  • Darkelve Says:

    @Mads Winther:

    I like your style of thinking ;)

  • BloodShed Says:

    木大卫:
    “I would not mind if they told me it would be delayed but there was nothing.”

    Thank you. That’s exactly my point. I am more than understanding enough to realize that things don’t always work out as planned. But Funcom had ample time to respond and they did nothing. They never notified customers or posted any information. It has been three weeks past their deadline and I have nothing to show for it.

    David Mouse:
    “Is it reason to never buy anything they produce? No. You should definitely complain to them about it, as I said before, but getting SO upset about it sems kind of silly. These things happen with corporations.”

    I suppose I should have read your book on the subject first. Please explain, at what point would a valid reason present itself? I’ll tell you what actually *is* silly; willing customers paying good money to be mistreated. Let me be very clear about this. I sent three well-versed, productive, and professional letters requesting a solution. I specifically warned them that this would reflect on both my current purchase and future purchases as well. I was patient in allowing them time to respond adequately. They did not. Funcom obviously does NOT CARE if I purchase another product from them again. So frankly, why do you? As I said before (and again above), I am more than understanding of problems. However, this situation includes three weeks of problems with not a single word or corrective action from Funcom. THAT is what I find disgraceful.

    Also, as I stated, I attempted to purchase the Limited Edition which is NOT available through any other source. Regardless of that, for me to purchase the product from another outlet will have taught Funcom nothing. There is no motivation to correct any problems if there is no threat to business. I do not make empty promises (like Funcom). I gave them an opportunity to correct the problem and they were unwilling. They asked for this.

    toremygg:
    “Asknet is NOT a Funcom subsidiary or division, it is a separate, German company. Funcom is a customer of Asknet AG.”

    Based on history, I’m going to assume that’s directed toward me. However, you’ll have to point out where someone said Asknet IS Funcom. I don’t believe anyone here suggested such a thing.

    I’m afraid I must further debunk your misinterpreted business knowledge. Asknet is a customer of Funcom, not the other way around. Asknet is providing a service directly for Funcom. Asknet offers online sales to businesses that do not have an internal means to do so. The arrangement is extremely similar to outsourcing technical support services. Even though it is handled by a secondary company, they still carry the primary company name. As such, Funcom is both responsible and in charge of the business arrangement with Asknet.

    Seriously, please refrain from expressing your business logic because you obviously have no idea how any business structure operates.

    evilkat:
    “Let’s see if we can get this point across to you one last time.”

    Thanks. I was beginning to think that I perhaps convoluted the issue with too many details.

    Listen, I really do understand the audience I’m presenting this to. Through this medium, I might as well setup a booth at E3 to convince attendees that “games r teh sux”. That may seem counter productive on my time, but it’s not. I’m making this issue as public as possible so Funcom can finally comprehend the gravity of these problems.

    My original intent (on the Dreamfall forums) was to hopefully rally customer support in demanding some service or at least some answers from Funcom. To my shocking disappointment, there is actually some resistance. I’m a huge fan of the series but I will not let that interfere with reasonable demand for customer satisfaction!

    I find it particularly ironic how many people rush to the support of Funcom and they were not even involved in pre-orders! I paid $90 for the Limited Edition and a second copy of The Longest Journey with my order BECAUSE I am a fan. That reason alone should explain why I am so displeased with what has transpired. Some are trying to defend Funcom now, but where were they then? Where are your LE pre-order? Yet, I’m expected to actually consider (ridiculous) counter opinions? Spare me. You can’t debate an issue when you don’t understand the alternative.

  • Vesh Says:

    It’s not your message or aims, BS, it’s your presentation that inspires such resistance. Calm down a lot. Whine less. Antagonize potential allies and peers less. Use language that isn’t so gushy or haughty.

  • Thor Says:

    Hi Ragnar.
    I am playing the game now and i’m hooked! You guys have created a beautiful world(s) for us to experience. Thank you! I have just begun on chapter 4 now and it’s getting really exiting. That part with Zoe by the black house was awesome! Really beautiful! I’m looking forward to the rest of the game! Once again, thank you for creating these games, the gameworld wouldn’t be the same without them!

  • Ashley Says:

    Haha, sorry everybody for the spolier thing. I was just very excited to be done! Will be more careful in the future!

  • Mads Winther Says:

    By the way, I have a question that might be slightly spoilerish, although it concerns something that DOESN’T occur in the game, as far as I can tell. Still, you might want to skip this post if you still haven’t finished the game. This is primarily addressed to Ragnar, but if anyone else knows the answer, that’s fine too of course.

    Right, the question: Manny Chavez (AKA Cortez) is listed in the voice acting credits in the manual, and there’s a concept drawing of him in the Art of Dreamfall book. But as far as I can tell he doesn’t appear in the game.

    Did I miss him? Somewhere in the opening Westhouse segment, perhaps? Or was his appearance cut at the last moment?

  • Darkelve Says:

    @Mads Winther:

    *** light spoiler ***

    wait until after the credits have finished

    *** /end light spoiler ***

  • David M. Says:

    Hmm, all this talking about the Funcom Shop leads me to another burning question…

    …when will the Soundtrack be available? ;-)

    And when will you start regulary posting again dear Mr. Tornquist? :-)

  • Mads Winther Says:

    First of all, thanks for the answer, Darkelve.

    Now, having had some time to collect my thoughts on the game, I do have a couple of comments on it. First of all, as I’ve already stated: I really love the game. The story, the characters, I love it. So now that that’s out of the way, I’m not going to spend my time writing about every single thing I liked about it. This is more pointing out specific elements that I have some thoughts on.

    Now, on the controversial action elements: I think they helped the game. There were a couple of instances in TLJ where the game seemed to be straining against the confinements of a traditional point’n'click adventure; the two that stick out most in my mind is the killing of the snapjaw - “Use spear on snapjaw” doesn’t exactly get your blood pumping - and being chased around by the zombie-man-thing in McAllen’s lab and terrace, where he would basically just stop and moan if he caught you.

    If you’re going to have those kinds of scenes in the game, you might as well make them as exciting as possible, and that might mean branching out a bit from the norm. I, for one, am happy with the direction games like Dreamfall, Fahrenheit and the Broken Sword series are taking the genre in - well, not so much the box puzzles in BS3, but I think the reaction sequences worked fairly well - because it means that the writer can write an engaging story, without having to discard a lot of good ideas because they don’t fit in one specific gametype.

    I do have one criticism of the game: I was never stuck. And that might sound like a somewhat odd complaint, but the course of the game seemed almost too obvious at times. I was very rarely in any doubt about what I was supposed to do next. And while you could certainly argue that it helps the narrative flow of the game when you’re not spending hours and days being stuck and banging your head against the wall, I wouldn’t mind seeing the difficulty ramped up a bit in the next installment (Because there WILL BE a next installment).

    Ok, so it was more like two things I had thoughts on. Considering the length of this post, it’s probably a good thing there weren’t more.

  • John E Says:

    Just posted to post a little note saying that I liked the game and I’m itching for a sequel! (like everyone else, apparently ;P) I remember sitting like stunned through the entire credits thinking: “omg, I want more”.

    Now I’m pushing all my friends to get the game and finish it too, so I can discuss the ending with them. ;D

  • Sofie Says:

    Hey!
    Love the game! Love the story! Want sequel!
    Well, with that said, I just wonder about one thing…It may sound awkward but…Are you a Kate Bush fan? I was listening to some of her songs here the other day, and I noticed that in the song ’sat in your lap’ she sings The longest journey,
    Across the desert,
    Across the weather,
    Across the elements,
    Across the water!”

    And another of her songs is called ‘ the dreaming’

    I just wondered if you were inspired by this, or if it’s just a coinsidence :)

    Keep up the good work! :)

  • evilkat Says:

    Calm down they say? Yeesh, get a clue.

    I should be getting DF in the mail tomorrow! Can’t wait!!! Maybe I should ‘work from home’ tomorrow :D

    Here’s to hoping the game runs on my cards!

  • David M. Says:

    I’m trough I’ trough!

    Definatedly a great game,but this ending…

    (whiping in tears and warting for a sequel)

  • CosmicD Says:

    maybe when funcom goes on with their online distribution, dreamfall episode 1 will come out like in hl2 :P

  • Lapis_Phoenix Says:

    I loved the first game, TLJ, and have been barely maintaining patience waiting for Dreamfall to come out. When it did I was stuck in a deployed location, but fortunately I’m back state-side. I bought the game and I have to say the art, the music, the story were all perfect. I enjoyed it all thoroughly, but I’ll have to say Ragnar that if you don’t make Dreamfall 2 longer — I’ll personally come and kick your ass! I wan’t more! I did have a question — has predevelopment started for Dreamfall 2 for PC and XBOX 360 — or are you going PC and Playstation 3? When can we expect novels and movies too? I’m serious I love this work of Stark and Arcadia you’ve created. It’s like I’ve been there!

  • NLO Says:

    “I did have a question — has predevelopment started for Dreamfall 2 for PC and XBOX 360 — or are you going PC and Playstation 3?”
    Best only for PC :P …Or, if you really wanna both Ragnar, do the two versions SEPARATE! (not that the PC version was very bad because of the XBox, but still :P )

    “When can we expect novels and movies too? I’m serious I love this work of Stark and Arcadia you’ve created. It’s like I’ve been there!
    ….I think the TLJ universe belongs to games :P ….You can`t look at things to hear April`s opinion, read April`s diary, talk to people in a movie..and the story would have to be simplified…. I`d rather like some novels then :P

  • KHH Says:

    WARNING

    THIS POST MAY CONTAIN SPOILERS!
    cause now i have played through Dreamfall, and i want to pass my comments back to him, and then i can’t avoid adding inn some spoilerish thinies. so if you haven’t played it through, don’t read this post.

    Ok. Firstly, my general oppinion of the game was the it was good. Very good. Nearly as good as the first, it had that little something, but the original had a bit more of that little somthing.

    And now i’ll just post whatever dropes into my head in an unorginized order, but i’m sure you will understand.

    The norwegian translation: In general, it was good. Good languige, nice and all. but. 1stly, the spellingmistakes in the tekst bothered me. when the text shown when they spoke didn’t match what they said, and when it was things like TWo cappitol letters, hjitting the wrong button, and that kind of things. putting in adding words that shouldn’t be there.

    But what bothered me most was that things did not have the same translation as in the last game. i find that unacceptable. i do realise that you can’t be blamed for that, but you are the only channel available to me to speak to the team so i hope you will pass that on. like calling the journyman “journyman” in norwegian, when it was called “Vandrings mannen” last time, and worse, calling “Crow” for “Crow” not “Ravn”. i don’t know if it was delibirate or not, but i really disliked it.

    Also, i beg you. if there is a sequel, and April (god i hope so) apair in that, please, please, please! get Synnøve Svabø back. i beg you. she did the best acting i have ever seen… uh… heard. her way of puttig things her way of… everything. it was … i can’t find fitting words. i realise that you probobly did what you could to get her to do this game (you did, right?) but. Yes. i miss her so much as April! And even tho April has changed, you had Sarah come back for the english one, so it can’t be that. yes. i beg you.
    (i’d hope it’d come a patch to Dreamfall changing the current voice with Synnøves, but that’d be too much to ask, wouldn’t it? not that this acter didn’t do a good job, but Synnøve will allways be April to me, and prosumably a lot of others.)

    and in TLJ, April seemed to have more comments for things and objects that the main characters of this game had. maybe it’s just because it’s more objects in 3D, maybe it’s just me, but as i remember it, April used to have comments for more things than the main chars did here.

    Also, in TLJ, you had multiple comments for one thing, more than you did here i belive. when you’d click something, april would first say “bla, bla, bla” and then some thing else, and maybe bla, bla, bla again.

    The storry: Very, very impressing. You haven’t lost your tutch. you write books, not games (that is meant as a compliment).
    and tho the storry was a little harder to follow now, being split in three and all (not that i had problems following). it was really good. maybe as good as the last game, maybe better.

    The End: (i’ll just read what you said about it a few posts back…)
    Very cryptic. very mysterius. very unpromising. very unanswering and very good. i had to let it sink in (and are still working on that)
    But i do trust you as you asked us to on that post ( http://ragnartornquist.com/?p=154 just in case you didn’t remember ;) )
    I must know how it all ends. i must know. i waited 6 years for this game, of which 5 i dubted there would ever be a sequel (mostly because Funcom said thay there were currently only working on online games)
    i just hope it won’t take another 6 years to know how it all ends. or, know how part of it ends. cause i feel i know you well enough to say all questions won’t be answered. (+ you’ve said that yourself… ;P )
    And i feel i must tell you that the sequense of Zöe in the “dollhouse” at the end, really reminded me of the ending of TLJ. And somehow made me both happy and sad at the same time.

    And your games (well, those two i’ve played yet at least..) make me get this strange feeling.
    a sort of calm unease, of wandering and knowing it is the end.

    That’s all i have to say for now, i need to let it sink in, and be digested. maybe reply the game, and i will add or change what i have said here.

    Also, i loved to see Aprils “nemeses” (or however you spelled it again).

    And how i would love to meat you in person… really, really would…

    So, i might add something later, but for now, this is all.

    Now wish me luck on my math exam tomorrow (21. may). ;)

  • Dan C. Says:

    If all goes according to plan Dreamfall should be on shelves here in Australia in three days… :D

  • Dan C. Says:

    Nope… dates been changed again… 1st June. :|

  • frob Says:

    I have a question for those of you who bought a version with an English manual: I think maybe my problems with the combat might be because there’s something in the French manual I don’t quite understand. At one point it says something like, “Heavy attacks cannot be blocked, but they are slower and your opponent can dodge them… To dodge hold the space bar down while pointing the character in the desired direction.” Huh? Pressing a movement key while blocking does something, but it certainly doesn’t look like a dodge and it does nothing to help against the heavy blows.

    Maybe somebody can clarify what it’s actually supposed to say?

    Or then again, maybe I’m just the only one here who doesn’t play action games regularly… I already posted before about my distaste for these elements of the game, and my disappointment that they seem to form a majority of the gameplay. To be honest, there was one part (in the labs) where I was starting to enjoy one of the stealth sequences, but then there was another one directly afterwards (in the core) which went and blew that enjoyment entirely.

    And I had a *really* bad experience with the combat at the beginning of chapter 8… According to the difference between timestamps on the saved games, I spent 61 minutes on that infernal scene — yes, OVER ONE HOUR, which must have been more than 50 attempts. I was seriously about ready to give up and uninstall the game in disgust, and wait for a patch to make those parts skippable or provide an option to play them automatically for me. Then I got very very lucky once.

    (It makes more sense to me for the combat to be automated anyway — after all, I’m not the one who’s gotten all the combat training, it’s the characters. In Kian’s words, “I don’t know what happened out there,” which is a totally appropriate comment for the disconnect. I much prefer the combat system in Neverwinter Nights, where you just prepare the character beforehand and every once in a while tell them to enter certain modes or execute special attacks.)

  • Darkelve Says:

    “I have a question for those of you who bought a version with an English manual:”

    I can check this in the evening, but I think it is like this:

    - if you press space, you block (no need to push a direction)
    - blocking blocks and prevents damage from light attacks
    - blocking does NOT prevent (all/any) damage from heavy attacks
    - you can interrupt heavy attacks using light attacks if you’re quick enough
    - you can move out of the way when your enemy uses a heavy attack using the direction buttons (again, if you’re quick enough) and then counter-attack

  • Black Bird Blue Says:

    Ehh, anybody knows where does Ragnar’s hibernaculum lie? He seems to be pretty content staying there for long and not showing up - must be a nice place. Perhaps we should set it up as a tourist site?.. ;)

  • Xenon Says:

    MY LE HAS ARRIVED!!! :)

  • Dan C. Says:

    Yay?

  • David M. Says:

    @Darkelve

    Wich is exactly like the “Jade Empire” combat system

  • Darkelve Says:

    I just got my Dreamfall review ready, you can read it on:

    http://spreaddreamfall.ducaet.be/our_review.html

    “MY LE HAS ARRIVED!!!”

    Congrats! Have fun :)

  • NLO Says:

    “I have a question for those of you who bought a version with an English manual: I think maybe my problems with the combat might be because there’s something in the French manual I don’t quite understand. At one point it says something like, “Heavy attacks cannot be blocked, but they are slower and your opponent can dodge them… To dodge hold the space bar down while pointing the character in the desired direction.” Huh? Pressing a movement key while blocking does something, but it certainly doesn’t look like a dodge and it does nothing to help against the heavy blows.
    Maybe somebody can clarify what it’s actually supposed to say?”

    It`s exactly as it`s written.
    -You block light attacks with SPACE.
    -You can`t block heavy attacks but you *can* dodge them (SPACE+left/right…or just left/right :P)…

    Anyways, I didn`t have problems with the figthing.. The winning “tactic” for me was getting far away from the enemy, then closing in to him just enough to hit him(her) with a heavy attack… Nobody can touch you that way…. :P

    Nice review Darkelve :)

  • NLO Says:

    ***spoilerish***

    What was the thing with “The Winter” we learned about before the game was released? Just a marketing trick? From what I understood from what I read/saw, I thought The Winter was a whole other world (together with Stark and Arcadia), not a girls imagined world within the Wire……
    And why did you decide not to use Aprils talisman? It was shown in older pictures of the “trio” (http://img236.imageshack.us/img236/9522/talisman7ge.png), but the talisman from Aprils neck is gone in the newer ones…

  • Darkelve Says:

    “Nice review Darkelve”

    Thanks :)

  • NLO Says:

    Another thing…. (sorry for tripple post :P )
    Please strike all the things I said about Dreamfalls lenght not being that short. My sister is playing TLJ you see and she`s getting stuck quite a lot (not really, but she`s lazy trying anything - just wants the solution :P ) and asking me for assistance… She`s playing pretty much at a time and she`s not yet on chapter 5 even (and she didn`t use any time exploring or trying to figure puzzles out (she`d just aske me)… Which makes me think: “Gee, Dreamfall IS pretty short compared to TLJ” … It IS because of the longer conversations, and because of the harder puzzles, but not only because of that. TLJ is longer period. Every chapter is pretty long.
    *SLIGHT SPOILERS* Take chapter 12 and 13 in Dreamfall. -They aren`t really chapters…. Not even if you`d connect them…. They`re really really short. If I remember correctly, chapter ….7,8,9, was it….or just 8,9? are also very short….

    ***LOCATIONS IN TLJ:***
    -STARK-
    -Newport (Venice (Boarder House, VaVa, the Fringe), Metro Circle (the theater, street screens), Grendel Avenue (MTI HQ), the docks (Flippers hideout + two long-walk screens), underground train)
    -Space (station)

    -ARCADIA-
    -Marcuria (JourneyMan Inn, temple, town square, docks (beautiful btw..not like in DF :S (guess it`s the Azadi`s fault :P)), Abnaxuses place, the Enclave, Westhouses place)
    -Riverwood ((I guess that IS Riverwood, right?) Gribblers place, Banda`s place, swamp, Klacks tower)
    -Boat (nice weather & storm)
    -Underwater (Blue God) - Maerum`s city (cave, queens room, sunken boat, air-room)
    -Alais (shore (3screens), cliff, under MotherTree, by big Head, Quamans place, Alatiens city (entrance, inside tower, outside)
    -Mother`s place

    -IN BETWEEN-
    (chapter 13) - walking towards the tower (4-5screens) + inside of tower

    ***LOCATIONS IN DF-TLJ***
    -STARK-
    -Casablanca (home, Liv`s store, MocoLoco, Reza`s place, streets, gym, square)
    -Newport -> Venice (streets, Fringe, Boarder House, “best”shop)
    -Japan -> WATIcity (outside, inside: museum, all the corridors, Cavanaughs place, Peats floor)
    -Russia (outside, inside old building -> Faiths “place”)

    As you can see - there are fewer places in DF than in TLJ…. Although we DO get to see Stark a bit more….

    Wanna see in TLJ3:
    Lots of new magical races, breathtaking places in Arcadia :D , the end of the story :P ……And, of course, work on the combat/stealth (although I seem to like them….but I`m almost the only one, sooo….)…..

    Did you notice how well the breaking into police station was done in TLJ without fighting? You *could* have implemented fighting and stealth there, but it was maybe better without… You could have used a bit of that in DF when breaking into WATI corp and in the Boarder house… THAT much fighting and stealth wasn`t neccesary (although, personally, I found them fun…but on occasions, too much of it)… In TLJ, f.ex., the ONLY place where fighting or stealth was needed was with the mutant thingie…. And maybe a timer could have been made when the Vanguards warriors are breaking into your room….. TLJ`s story was as serious as DFs, and, yet it didn`t need so much fighting at all………

    RANT OVER /thank God….. -Sorry for this post - You don`t have to read it ;)

  • NLO Says:

    …….I jsut noticed I forgot to maention Arcadias locations in DF….. It`s only Marcuria, DarkPeoples city and the Guardians realm anyway….

    Care to comment on the most “popular” things people are complaining about Dreamfall?

  • NLO Says:

    (OK, no more after this one)

    SPOILER WARNING for the second post upwards (the long one)

  • Darkelve Says:

    *** If you’re not interested in getting Dreamfall to run on Linux, better skip this post ***

    This is what I get when I try to run Dreamfall with the latest Wine (0.9.13):

    epoll_ctl: Operation not permitted (7 times)
    fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!
    fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
    fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0×403fe028)->(Adptr:0)
    fixme:win:EnumDisplayDevicesW ((null),0,0×407ed74c,0×00000000), stub!
    fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!
    fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment!

    It seems quite possible that, once a number of improvments have been implemented, Dreamfall could possibly run through Wine.

    Wine DirectX status pages:
    http://wiki.winehq.org/DirectX-ToDo
    http://www.winehq.org/site/status_directx

  • evilkat Says:

    Yeay my DF package is ‘out for delivery’!! Come to papa baby!! =D

  • David Mouse Says:

    “David Mouse:
    “Is it reason to never buy anything they produce? No. You should definitely complain to them about it, as I said before, but getting SO upset about it sems kind of silly. These things happen with corporations.”

    I suppose I should have read your book on the subject first. Please explain, at what point would a valid reason present itself?”

    Like I said, if the ACTUAL GAME was terrible.

  • Thomas Vik Says:

    Just finished Dreamfall, Ragnar, and I loved it. What an amazing story you have made, and what incredible characters! I love every single beeing in the game, every movement from the start till the end. You really tell us players a faboulus tale - the world(s) are detailed and amazing, yet believable. Sure, so maybe the fighting system or the sneaking system isen’t top-notch, or maybe there really isen’t that much interaction or difficult puzzles. But I don’t really care. I barely noticed that. What I noticed, was a loveable story filled with deep, meaningfull plots and twists, and that’s what Dreamfall is all about. At least for me.

  • KHH Says:

    yes, i agree with NLO. you should have brought that in, and you should have The Winter was kind of disapointing

  • KHH Says:

    oops… that was at “***spoilerish***

    What was the thing with “The Winter” we learned about before the game was released? Just a marketing trick? From what I understood from what I read/saw, I thought The Winter was a whole other world (together with Stark and Arcadia), not a girls imagined world within the Wire……
    And why did you decide not to use Aprils talisman? It was shown in older pictures of the “trio” (http://img236.imageshack.us/img236/9522/talisman7ge.png), but the talisman from Aprils neck is gone in the newer ones…”

  • CesarK Says:

    To KHH.

    I think that the winter is the world that marcuria have become or as it is being said its a world between the 2 worlds so maby its that world with the dreaming guy or it is that world where Zoe and now I dont wanan give enny spoilers meat a certain person.

  • CesarK Says:

    Ragnar when are you gonna post a new post he he:).

  • YoMama Says:

    do not distrub Ragnar … he’s busy working on DF2! ;-)

  • pH Says:

    Dreamfall is a movie with helluva lot interaction (for a movie, that is…)
    The story is awesome…but there were flaws, let’s face it. The combat system really sucked, with no tatctics, but being just: beat-the-crap-out-of-the-other-guy-before-he-beats-it-out-of-you. And not to forget the fact, that sometimes the enemies just stood there, not doing anything, waiting for you to kill them.
    Then, the focus field…it had so much potential! But it was totaly put to ground, you didn’t have to use it at all, except for a few occasions…

    As to the story (SPOILERS):
    If April is dead I will kill you, Ragnar! You mean we waited for the sequel for SIX years, only to see April DIE? I don’t think so…
    Of course, she can’t be THAT dead, right?
    That way I get to the second thing, is it just something I imagined, or is the alter-ego (probably) of April Ryan - Lady Alvane - using the same name as Kian Alvane just by coincidence? I think not, right?

    To the game (to influence the creation of TLJ3…:))
    I would definately rethink the combat system, and not only how it works, but how neccesary it is…I found it only as a way to tell the player - yes, you can die…realistic, huh?
    Then there is the thing of locations…they were SO limited, you couldn’t explore the environment, stroll around Marcuria, for example…I mean, around the whole COMPLETE city of Marcuria…not just some streets that were connected to the things you HAD to do in the story. And the ever staying loading screen, ah!
    There was a little problem as to when you were at an entrance to another location (to be loaded) there was a picture of it behind a portal, door - and sometimes you could tell.
    What I loved inTLJ was the diary - here it is a bit badly arranged, as the convesrsations aren’t sorted into sub-menus, as to who you were talking to etc. - it was just one long list of the conversations, sometimes hard to orient in.
    Also, the game was short - at least taking what I expected from a sequel to TLJ. I’ll hint - something two, three times longer?
    I must congratulate you on the PC mouse controls…I played the whole game by mouse - except the places, where you HAVE to use the keyboard - combat and going into the menu (there COULD have been a button for that), mobile, sometimes to exit hiding (stealth) mode. But otherwise I was just AMAZED, how you were able to make a 3D game (almost) fully playable by mouse only, it was very intuitive, too (I found it MUCH better than playing it on the keyboard). That means using only one hand to play (I could eat a sandwich while playing :)) Keep that up for TLJ3, please.
    I really liked the lip-sinc, BUT it was totally missing when people on streets were talking…I dont say it had to be perfect, just make them move their mouths a little bit, so you know who is speaking.
    The best facial animations were, as far as I judge, Kian with April as a runner-up. He seemed so REAL. Wow, respect. Crow was a little artificial.
    There were some graphical mess-ups, mostly some problems with walking up/down stairs. And with some close-up shots, you could see the pixelization of textures and curve-edges (an edge on something that is supposed to be curved) of some things.
    Voice acting was great.
    A lot of people were complaining on Winter…I understand why it was the way it was, but they are right it shouldn’t be called a toally new world, as it was ONE location…where you couldn’t do anything, except talk to Faith.

    It must seem as a lot of criticism, but I REALLY liked the game all through all…and would love to see TLJ3…and this is just something to help you…I hope you find it useful…I may add some things later, when I play the game for the second time.
    Keep up the good work, Ragnar, I wish you the best!

  • Darkelve Says:

    I’m hoping Ragnar can post soon… I wonder how the sales are going, and what next thing he is working on.

  • KHH Says:

    i think a lot of those who critizise do it to help Ragnar make the next game (cause we’re all counting on that happening) even better than both of the previus ones.

    that was my motivation at least.

  • Darkelve Says:

    “i think a lot of those who critizise do it to help Ragnar make the next game (cause we’re all counting on that happening) even better than both of the previus ones.”

    Of course we do!

  • NLO Says:

    KHH: “i think a lot of those who critizise do it to help Ragnar make the next game (cause we’re all counting on that happening) even better than both of the previus ones.” ….duh…. :D

    …..SPOILERS IN THIS COMMENT BTW - NOT READ…..IF ANYONE WHO WANT`S TO STAY SPOILERFREE IS STILL HERE THAT IS…(I think we kinda drew them away with all the spoiler posts… :S )
    @Cesar: It seems you kinda messed up the worlds a bit :P You got Arcadia (where Marcuria is), Stark (Casablanca, Japan, Russia,…), The Winter ((which isn`t really called that in the game btw) Faiths imaginative world) and the StoryTime (where the Undreaming attacks Brian and where the man besides the fireplace is)…..

    pH: “Then there is the thing of locations…they were SO limited, you couldn’t explore the environment, stroll around Marcuria, for example…I mean, around the whole COMPLETE city of Marcuria…not just some streets that were connected to the things you HAD to do in the story.”
    THAT would rock :D ….Oh, and there`s a 99% chance April`s alive, so don`t worry. She still has a prophecy (from tLJ, where they say she`ll ruin the balance or something)….and she still has a wedding to be on :P ….There was another reason…but I forgot….

    I think we shouldn`t discuss any spoilers here till most people have played the game though…Especially not the story :P ……

  • Kat Says:

    Got my LE yesterday and got all excited about playing the game again, then when I went to play it, I realized why I had left it alone for a week–I got tired of sneaking around and getting killed over and over again! So I did finally make it past the part I was stuck on, only to get to another part that requires running, hiding, yelling at the camera angles and getting killed a lot. :o( I really want to finish this game because I’m dying to know what happens, but it’s just so irritating to keep dying over and over and over again. This does not make the game more exciting or more fun for me. Just a lot more frustration and banging on the keyboard. Please bring back the point and click of TLJ! I miss 2-D!

    (I’m not trying to be completely negative here–the game is beautiful, the voice acting is superb, and the story is compelling. I just don’t want to fight anymore!)

  • BloodShed Says:

    Vesh:
    “It’s not your message or aims, BS, it’s your presentation that inspires such resistance. Calm down a lot. Whine less.”

    I certainly agree that alternative presentation could have rallied more support. Frankly, I immediately became less interested in support and more interested in correcting the incredible misinterpretation of a proper customer/business relationship. You have no idea of the frustration I was harboring regarding this issue or you would know that “calm” was hardly viable.

    It’s understandable that the use of the word “whine” helps to inflate self proclaimed maturity. It hardly describes my presentation of viable topics.

    David Mouse:
    “Like I said, if the ACTUAL GAME was terrible.”

    I’ll help you out with this one. If a *product* is terrible, that would be reason not to buy THE PRODUCT. If a *company* is terrible, that would be reason not to buy from THE COMPANY.

    I never had an issue with any of their products. My issue was with the company; justifying my course of action.

    Honestly, I am going to miss the additional entertainment from these discussions. I have one last, extremely important experience to share below.

    —-

    After three weeks of failed communication, Funcom finally began responding to my plea for a corrective solution. Over the past couple of days, I have been communicating directly with Funcom representatives that eventually lead me to deliberations with the Funcom Product Manager.

    Funcom has treated me with apologetic understanding and respect. Funcom has taken action that finally clarifies to me what their position and intentions are. I no longer question their goal of customer satisfaction. I finally feel properly valued as a Funcom customer and supporter.

    Funcom acknowledged that pre-order issues should have been handled more appropriately. Publishing issues were understandably compounded by exterior company focus (E3 in California). Such issues are unavoidable and I feel they understand now that communication is vital in the future.

    Funcom happily resolved my situation with personal attention. I would like to express my tremendous gratitude for the time, attention, and effort they provided. I wish Funcom the best luck in future endeavors and I look forward to continuing offering my support.

  • pH Says:

    NLO: “THAT would rock :D ….Oh, and there`s a 99% chance April`s alive, so don`t worry. She still has a prophecy (from tLJ, where they say she`ll ruin the balance or something)….and she still has a wedding to be on :P ….There was another reason…but I forgot….”

    I KNOW that would rock…that’s why I would like it, just imagine it, strolling around for hours…and it would give plenty of space for side-quest and such…but I can imagine it would be a real TUG for the computer.
    I know April has to be alive…the whole prophecy, and Alvane thing…which leads me to a question. Is she going to marry Kian? What about Charlie? Eh…what wedding do you mean, I don’t remember that being mentioned in either TLJ or DF.

  • Darkelve Says:

    In the next Dreamfall 2 / TLJ3 game (fingers crossed) there should be some kind of switching between characters for solving puzzles, like in the endgame in Anachronox. That would be sweeeet :)

  • pH Says:

    And one more thing - try to do something with the hair…it had sometimes pixelized edges, AND there are programs out there, that can simulate hair.

  • Darkelve Says:

    “And one more thing - try to do something with the hair…it had sometimes pixelized edges, AND there are programs out there, that can simulate hair.”

    Well, I agree, although it’s not exactly at the top of my list of priorities… :p

  • Lacrima Says:

    [I haven't read all 276+ comments, sorry:]

    Just a thrown-in comment, since everyone is so reviewy on the one hand and so grumpy LE-wise on the other:
    First of all, I had no problems with Funcom’s online store at all (all right, I couldn’t pay them at first, because they didn’t sent me any account information - yeah, really funny - but rectified that two working days after I’ve sent them an e-mail) and received my Limited Edition five days after shipment confirmation which came at the tenth of May. (By the way, as I asked them why my order hadn’t shipped one day before, they even apologized I wasn’t notified before, so, no problems on that front)

    Reviewy-wise:
    I reviewed the game already, but the problem with Dreamfall is VERY simple:
    It’s only half a game. And I’m not talking part one of two parts. It’s just one bitter half. Of course you may leave loose ends in a series, of course you can’t expect everything to be solved and get a feeling of utter closure. But Dreamfall makes the mistake to let you feel as if no one cared about the fact that the player has no idea about what is going on during development. Why am I playing three different characters, when playing them barely makes sense up to now? At least Kian’s part is so unnecessary currently, it feels forced to play him. I get it that we can see Arcadia’s situation from a different angle with April - and theoretically, Kian is her counterpart, but this card isn’t played well at all. Why play the counterpart, when we get the interesting story-driven dialogue in cutscenes with April anyway? Why play April, and not just listen with Zoe, when she talks? Everything is so small because of the division between three characters that you can hardly call them MAIN characters. Why is Zoe in Marcuria, after all? What business has she there? Why am I seeing this other world? What the heck am I doing the whole game?
    I enjoyed Dreamfall, I really did. I liked much of it - but so much was killed because of the short gameplay divided by three and not explaining anything in the end. If I’m playing a game, reading a book or watching a movie, I don’t want a feeling of “Uh… yeah… so… I did spent two hours here to wait two years to spend another two hours so it makes sense?”, I want a feeling of “Whoo, now I’m really looking forward to the true big bang in two years! I can’t wait!”. I want a reward to watch/play/read the first part, not just a nudge to go wait for and buy the second.
    And another bad part is that because of the missing gameplay, everything feels quite rushed and sometimes a bit clumsy. The switching between scenes makes sense at the end, because there it becomes a good way to direct the events, but during the game, I don’t want to be torn out of the moment every five minutes, I want to be able to SPEND TIME in an environment, especially if it is as enjoyable as The Longest Journey and partly Dreamfall.
    Still, together with Dreamfall part 2, it may become a great game counted as one. (And I’m still not saying Dreamfall is a bad game. Well, okay, it may be a bad ‘game’ for some, but it’s not a bad gaming experience at all. Just at the end. And not even then. Just content-wise. You know.)

  • Jen Says:

    Yeah…why WAS Zoe in Marcuria at all?? And why was Faith blathering on about Zoe finding April, saving April when it was really about saving Faith and April wasn’t saved at all?!

    Well? Huh?

    >: (

    : P

  • emil Says:

    *** SPOILERS ahead (sorry but i couldn’t hold back, although, if you’ve been reading this blog, you know much of this) *************

    I’m pretty ok with the ending/non-ending of Dreamfall and here’s why.
    This is the darkest hour. Just about every major character is facing grave danger. Zoe - drugged. April - stabbed. Kian - arrested. Reza - missing. Olivia - likely to have been caught by the Eye. April’s friends - under Azadi attack. Journeyman Inn lady - arrested. White Dragon - attacked (by Westhouse?). Blond guy from Japan - on the run (to my shame, I’m already forgetting some names. :| )
    And, on a broader scale, Mercuria is facing Azadi takeover and Alchera is released in Stark. I get an odd sense of completeness from this.
    Now, I realize that some major questions remain to be answered. One of Ragnar’s previous posts addresses that.

    ********* End spoilers ***********

    My biggest complaint about Dreamfall is not the ending but rather the pacing. There is just so much story, and relatively few / relatively easy puzzles. As a result, sometimes you get too much information in one sitting and you don’t have enough time to think about it. My guess is, the puzzles were intended to attract non-adventure gamers without alienating real adventure gamers, but they missed the ’sweet spot’ by a few inches (or centimeters depending where you live).

  • pH Says:

    To emil: Correction - Reza isn’t missing, he is dead.

  • pH Says:

    David Mouse: “We need to see Brynn and Chawan again, and find out how they escaped, and April needs to forgive Na’ane for we-all-know-what.”

    I think we won’t. I’m 90% sure Brynn is dead. Na’ane was probably killed with everyone in the rebel outpost - probably deserved it too…and if she survived that, she would probably have killed HERSELF, because it was because of HER, that the outpost was exterminated. And that’s not an easy thing to carry on.
    Chawan is the only one I see with a chance, but he probably died too, while defending Brynn.

  • David Mouse Says:

    “I’ll help you out with this one. If a *product* is terrible, that would be reason not to buy THE PRODUCT. If a *company* is terrible, that would be reason not to buy from THE COMPANY.”

    But if you don’t buy the PRODUCT, you’re not buying from the COMPANY; and if you don’t buy from the COMPANY, you’re not buying a PRODUCT!

    Congratulations on getting your trouble resolved, by the way. I can move on now.

    I would like to remind people that you CAN have 3D without fighting. Point-and-click is purely technical and says nothing, neccesarily, about the style of gameplay.

    Speaking of which, could you make the mouse option a bit more usable next time Ragnar?

    Like everyone else, I was deeply traumatized by the ending, and had expected for there to be some deep connection between Faith and April. I wonder how much Faith knew about her. I’m also a bit confused as to exactly how Zoe saved April. When Faith said that Zoe had (or, more precisely, said the “white lady” had told her that Zoe had), I got the feeling that it was in some “spiritual” sense, not physically, though I’d be happy to be wrong. I’m PRETTY sure that April’s still alive, since, as I noted elsewhere, it wouldn’t make sense for her to die, but, then, writers have done crazy things before, so I’m in agony with the rest of you.

    As for why Zoe went to Arcadia, there is obviously a connection between WATICorp and the Azadi (or, more precisely, the Prophet), and Zoe had to go there to find out about that side of it. Also, she’s a Dreamer (whatever that is, though I suspect it is not a coincidence that the machine had the same name, it probably does artificially what she can do naturally), and had to go to the world of magic to learn about her gift. And, of course, she had to meet April.

    I suspect the grand purposes for everything will be explained in TLJ 3. Don’t let us down, Ragnar!

  • David Mouse Says:

    CesarK: “I think that the winter is the world that marcuria have become or as it is being said its a world between the 2 worlds so maby its that world with the dreaming guy or it is that world where Zoe and now I dont wanan give enny spoilers meat a certain person.”

    The Winter is, presumably, Faith’s World, though it was probably based on the storytime.

  • Darkelve Says:

    Hey,

    go easy with the spoilers people!

    There are still persons who have yet to play this game!!

  • pH Says:

    Winter IS a world between worlds…it was something that posed a threat and a problem to WATIcorp, and that way way creating a sort of barrier between the worlds - as you saw, the fact of releasing the dreamer comes in parallel to the completion of the tower, and both these things are connected - by the dreams. Faith was the one person Peats was afraid of, also the reason he was afraid of April.
    With Winter I sort of agree with David Mouse - but I think that Storytime and the Dollhouse are both LOCATIONS of the Winter. Which would make it more of a world, and there is the thing with Brian Westhouse, giving it some plot importance - looking away from the fact that it is the place where everything starts and everything ends.
    As I already said, I liked the mouse control, although I agree that point-and-click is point-and-click, and can be done in 3D - I have an idea how to, at least.

  • David Mouse Says:

    Just Adventure posted its first overview of E3 today, and Randy Sluganski seemed mad at you. Apparently, You (or Funcom in general) didn’t give them a warm reception, and they aren’t going to support you. Very unprofessional and childish, typical of Mr. Sluganski, I’m sorry to say, but Just Adventure IS the most popular adventure game site on the web, so it would be wise to make up with him, since it’s the adventure people who would be most interested in Dreamfall, and if theay are turned away from it, it will REALLY affect sales.

    Though I must say, my preference for Adventure Gamers grows daily. Their fits of emotional expression are much fewer and more tasteful than those of Mr. Sluganski and cohorts. And their website is better designed.

  • Darkelve Says:

    “Apparently, You (or Funcom in general) didn’t give them a warm reception”

    Personally I am wondering if (some people at) Funcom are angry at me as well… Ragnar said he was going to ask (someone at Funcom) if they would put a link to the Spreaddreamfall website, but they did not.

    Maybe it’s because of my criticism of the re-newed Dreamfall.com flash-site and someone at Funcom got p*ssed? Or maybe I’m just imagining things….

  • KHH Says:

    well, i have one thing to say to those who are woried about April, remember the end of TLJ. remember the end…

  • pH Says:

    As I already said a few times…always remember Lady Alvane.

  • NLO Says:

    *SPOILERS*

    ……..Just a thing about The Winter and The Storytime. I don`t think the two have anything to do with eachother. The Winter is Faith`s imagined world and the Storytime is the place where everything (i.e. the universe, Earth,…) has been / is being / will be created….from stories…. (it`s like an endlessly thick book :P ).. It doesn`t have anything to do with Arcadia, Stark, nor the Winter…. The Winter seized to exists after Faith dies I believe btw…..

    *SPOILERS END*

    I`d like more of Arcadia in TLJ3 :D …..And I wan`t an endlessly long game.. OK - lonER at least…a lot longer :P

  • Mono Says:

    *waits*

  • David M. Says:

    Well, here’s my help to spread Dreamfall.

    An Episode in an online comicstrips, advertisement for the game.

    All of you who speak german might want to look, others may wanna have a look anyway. Here:

    http://www.demolitionsquad.de/

    (Link is Valid till sunday, then the next strip will appear)

  • J.P. Says:

    Mr. Ragnar, you’ve done me harm!! Im actually thinking of sueing you for all the working hours lost on daydreaming, blank staring at the wall. Of course im willing to drop the sue IF and only IF you find a real Zöe Castillo and deliver her asap to my front door. :P

    It actually is a little bit disturbing for me to get so involved in a game. I consider my self well read, and with an eye for a good story, and the one I found on DreamFall, the way it captures the spirit of our times, some of our personal crisis, I dont know, it really had a power to it, that pulled me from my guts into its own world.

    Nevermind the “gaps” and the “loose ends”…that, for me, just added richness to the game´s own reality and an even greater feeling of longing for more when it ended. That and my painfull crush on Zoe and her world.. wich only speaks of the quality and substance of your characters.

    Of course I am begging for more. more Zoe too. :D And thank you for all the great moments your game delivered.

    Sincerely.

    Jorge Preciado.

  • Cin Says:

    Wow I finished Dreamfall. Didn’t think I was going to, for a while there.
    I had gotten extremely fed up with the sneaking and dying and rotten “feel” the game was having.

    I jumped back into it after a week’s break, and found I was suddenly drawn deep into the story.
    I was finally able to relax about the “action” parts and really enjoy the rest of the game!

    THANK YOU RAGNAR.
    You really are very talented, and I look forward to reading/playing future work from you.
    I’m a freakishly huge fan of TLJ, and I consider it and Dreamfall to be as much pieces of art as the books in my favourite literary series.
    In fact, I should store their boxes on the bookshelf with my fav authors.

    I hope to see the next installment ready for us in less years than Dreamfall took… but then again, the long wait made us drool with anticipation. I’m sure we’ll all be here waiting, no mateer how long it takes.
    Oh, and re-playing TLJ and Dreamfall over and over again!

    Keep up the good work.

  • pH Says:

    David M.:”All of you who speak german might want to look, others may wanna have a look anyway. Here:”

    Translation please!

    I still think that the Dollhouse and Storytime are in the same place - Winter, but I won’t emphasize the point…only time (and TLJ 3) will show. But there are a lot of similarities - firstly the scenery and also, both are in between the two worlds, unaccesible from either. And one more thing. Neither Zoe, nor Brian are shifters, capable of shifting between Stark and Arcadia. When Brian was sent to Arcadia from Stark in 1933, he first had to pass through Storytime (or as I would think, Winter). When Zoe wanted to pass to Arcadia, she appeared at the Dollhouse (the Winter, according to me) before she was sent further on to Arcadia itself. And she wasn’t able to do it herself, she was sent through by Faith. So, in my eyes, they both had to pass through Winter (a world between the worlds), before entering the other world. You ask, why then, Zoe only had to go through Winter on the way to Arcadia, not vice versa? She is a Dreamer, so she materially stayed in Stark and only awoke, in the other direction, her soul, or the thing that travelled had to get through the barrier. Also, the guardian didn’t feel the problem of Faith to concern him - because Faith was IN BETWEEN, she didn’t (or couldn’t) tilt the balance any way. It was a matter concerning both worlds, but not affecting the balance between them.
    And, when Faith died - dispersed - Zoe was unable to go back to Stark, because of being drugged to sleep, and couldn’t pass on to Arcadia, because she didn’t know how to do it on her own (without Faith). As a result, she stayed in Winter - but the part of Winter that was Faith dispersed with her. So Zoe wandered around, eventually finding the part of Winter that is Storytime - so she never left Winter in the last “dream journey”.

  • Darkelve Says:

    *ahem* less spoilers please…

    Instead, go post here:

    http://forums.longestjourney.com/forumdisplay.php?f=11

  • Darkelve Says:

    (or on the appropriate forum sections of other fansites, of course)

  • Steve Says:

    Well collectors edition (in US) finally made it over here.

    But it turns out they decided to use StarForce for those, even after saying that US version of game dont have starforce (admittedly they were vague about LE but I gave them benefit of the doubt)

    I am very disappointed since I got starforce for extra $30 I gave to funcom. Thanks guys :(

  • Christina Says:

    David Mouse: That rant by Randy was highly childish but if you’ve been around JA long enough, you’d know that stuff like that happens a lot. Remember that you are only hearing JAs side of the story and that Adventure Gamers met no such problems, in fact we met with Funcom for an hour. On a side note, that whole thing about JA being the most popular adventure site is highly disputable. ;)

  • BlueSpawn Says:

    JA has no right to mistreat their website’s fans because of how the executives at Funcom have treated them. Alright, so maybe they do have a right, but it’s a sucky right, if you ask me.

  • Joseph Austin Says:

    Hello Mr Tonquist :) I’m glad that things seem to be going well for your game. Ive heard a lot of people talking about it, which is freaky since TLJ was a game i usually had to introduce people to. I can only imagine how it’s doing overseas, where story matters to people. I’m definately spreading the good word.
    Personally, I just beat the thing. People dare to say it’s too short, but I played it endlessly for three whole days. On average it takes 2 or 1 for me, because I play hardcore :P
    This game was really incredible, even though I did think it was too easy. It would be neat if you try, in the next one, to bring puzzles into it more. A good way to do that is to use environmental puzzles (ala myst) that won’t force us to fiddle with inventory. I understand 100% wanting to avoid that crap, and I was very pleased with the execution.
    And, this is my favorite game. Ever. And I thought Gabriel knight 2 would be #1 till i died.

  • Magick_Lady Says:

    @ Darkelve : great review on your site ;) I almost totally agree , especially the part saying there’s no other game like it , is so totally right :))))))))

  • Dogun Says:

    Seriously… I’m pissed off right now. I got starforced with the Limited Edition of the game and that means there’s literally a 0% chance I’ll be able to run this puppy under linux. After hearing that the US version wouldn’t have StarForce. I feel angry and betrayed.

    Otherwise I would have struggled through it with a debugger or at least made a valiant effort trying before trying under a VM. And now I doubt I’ll even be able to do that.

    Games have no business installing drivers. End Of Story.

  • CosmicD Says:

    wow you want alot, installing a game on a system thats a sucker for games and then still not wanting any drivers installed, .. it’s a hard knick life :P

    ever considering installing windows ? :P

  • Darkelve Says:

    “wow you want alot, installing a game on a system thats a sucker for games and then still not wanting any drivers installed, .. it’s a hard knick life :P

    ever considering installing windows ?”

    Must… resist… Windos… joke…

  • Zenla Says:

    I don’t know if this is being read at this point…it’s the 300-something-th post here. But, just in case anyone is reading, my question is this: what has to happen for TLJ3 to be more like TLJ in style and execution? What has to happen for TLJ3 to be centered around puzzles and character development? What has to happen to bring back a diary that is more than a to-do list? What must happen for romance to be something that is hinted at and not thrown at us before it seems natural?

    I am not saying that there was anything wrong with Dreamfall. In fact, I enjoyed it, and thank you for all of the work that you have put into bringing these worlds back to us. I just want the final chapter in this story to be something that makes me fell…like TLJ made me fell. Change is good, but something was lost in the equation. You can have change while maintaining the characters we all grew to love.

  • Jestas Says:

    I didn’t feel like romance was “thrown at us”, or that character development was not central in Dreamfall (quite the contrary), I really hope for a tlj3 that is similar to Dreamfall in style and execution, just with more puzzles, problem solving and dialogue branching

  • tpm Says:

    just finished the game. Maginificent. Fabulous. Great Story. The only negative about the game is that you can die. This is good for action games, but not for adventure games. Please stop that.
    But for the rest: the greatest story-line ever in an adventure game.
    I just can’t wait until the third (final) episode comes out.
    Thank you Ragnar!

  • Dogun Says:

    CosmicD:

    I never implied that the game was intended to work like that, or that anyone so much as hinted that that was the case. I am simply a remarkably stubborn person and I loved the first game. When I heard the wonderful news about the non-starforced US release, I jumped from the “rent an xbox for a weekend” bandwagon onto the “buy the LE” bandwagon, knowing that I had several options to try before having to wipe clean my laptop in order to play.

    Little did I realize that was the “you just helped fund a bunch of jerks” [StarForce] bandwagon. That’s why I feel betrayed. I really don’t like those guys, and it makes me feel like throwing up knowing that ultimately they’ve gotten a couple of dollars from me.

  • Clara Says:

    Hi Ragnar!
    I’ve been waiting for this game for a long time now. Badly, I wont be able to buy it until 30th of June.. I don’t understand: why does the XBOX release come so late to Sweden, when you’ve been able to buy it in USA for a month now…? Well, a couple of months extra is just a tiny piece of the total six years I’ve been waiting by now… I’m sure this game will be a fantastic adventure! And by the way, thanks for all the fun time I’ve had with The Longest Journey!!

  • Darkelve Says:

    “That’s why I feel betrayed. I really don’t like those guys, and it makes me feel like throwing up knowing that ultimately they’ve gotten a couple of dollars from me.”

    I know the feeling… :’(

    P.S. Linux user here too

  • Zenla Says:

    “just with more puzzles, problem solving and dialogue branching”

    So…more like TLJ and less like Dreamfall…

  • NLO Says:

    (…Well, I`m just quoting Zenla, but it`s a little tiny bit spoilerous (the last quote), but I guess all of you already know it, sooo… ;) )

    “What has to happen to bring back a diary that is more than a to-do list?”

    Yeah, that`s another thing. We didn`t really get to know Zoë as we did April in TLJ. I guess the main reason for this is the diary. Why couldn`t you have Zoë have a diary too… OK, maybe not a classical one like in tLJ (still don`t get how she had such an “old” diary in the year she`s in), but maybe one written on a super-tiny pocket PC she`s carrying around (or something like that :P ).. I mean, the diary in TLJ was optional anyway so I doubt it would bother anyone….. It would be cool if we find April`s old diary in TLJ3 so we can see if she wrote anything after TLJ :D ….I guess, this is only a suggestion for TLJ3 though…. -We wanna know the characters more like in TLJ! (Remember the oprional dialgues with Charlie, Emma and Fiona at the beginning? We found quite a lot about April that way too…)

    Another, while I`m at it, I noticed there are fewer things to look at in Dreamfall…. It would be cool to be able to look at every little tiny unimportant thing and still get a cool comment (which maybe even discover something about the character (again, like in TLJ))… Maybe it`s because Dreamfall doesn`t give you the time to explore the places because of the tense story…I don`t know…

    “What must happen for romance to be something that is hinted at and not thrown at us before it seems natural?”

    I don`t think it`s that. I think it was just made badly….. (the scene with Zoë crying too….You could just have covered her face, so we can`t see her eyes and that would pretty much solve it ;) )

    ……………………………..Just a comment on the action (fighting/action elements):

    Although I didn`t mind them very much, I thought it could`ve been done better without many of them. It was cool in chapter 1 with the receptionist (cuz it was just plain logical :P ) and with the spider in Reza`s apartment, and with the bot on the roof of the old WATI building in Russia…and on many occasions, but, because I expected an adventure game, I˙`d like less of it… (chapter 5 anyone?) …Stealth and fighting should be avoidable almost always! (primary talking about the stealth now - fighting can be avoided on most occasions)…..
    The best for me would be that it was like tLJ, only adding the implementation of *some* action elements in the 2-3 scenes (when Vanguard soldiers are trying to get into Aprils room (maybe a timer), when you kill a snapjaw and the scene with the mutant thingie…maybe even the one with the Gribbler…. )…. But JUST on those places where action elements are unavoidable! (or where they would seem pretty logical) ….

  • pH Says:

    I didn’t mind the stealth very much…as long as there isn’t an unbearable lot of it, but the combat…the first encounter with April, when they are fighting the Azadi soldiers on the ice…firstly, I didn’t see any sense in this part of the game, as it ended right after the fight, except familiarizing the player with some new characters - which could have been done in a much better way. I saw it as some show-off of the combat system, which sucked, so…no sense at all.

  • Joseph Austin Says:

    I thought it was a perfect story. Im surprised anyone can nitpick enough to have a problem with it.

  • Colin Says:

    Great “Game”.. Loved it!!

    I fail to understand the criticisms.. The games told a story, the story touched the criticaster (otherwise no one would care about the ending) and then a set of complain about “the story is unfinished.. i don’t get part x, y or z of the story”. A story doesn’t have to make sense in order to be great. Sometimes the plot runs to certain thing only in order to create a certain atmosphere. And this atmosphere dreamfall most certainly had!
    Not only that, but i really loved the design, even on a relatively older graphics card the visuals were stunning. Not an enormous count of polygons, but a very dynamic (everything moved slightly in the wind etc) and beautiful scenery. It never bothered me that, for example grass was only a flat bitmap. It all fitted with the visual style. The light sources glow.. wow… truly amazing… The sound was amazing too.. Gameplay was great, i was never distracted from the story.. (As for the mouse.. well i started using the mouse, but soon i only used the keyboard.. the simplicity of the controls really make the interaction unobtrusive). Even the used fonts fitted with the rest of the game. This game really felt finished, polished, polished again an then finally shipped. The only (very, very stupid) annoyance is the installer that only wanted to install on the c-partition. It caused my first impression to be really, really sceptical.. Well.. fortunately the game itself had none of such a sign that it was rushed out..
    As you might have guessed, i loved the game.. It has been the most enjoyable ones in years.

    However… I think the marketing totally screwed up.. Well.. maybe not.. It’s logical to want to sell this game a an adventure.. Make the target audience teenagers or young adults. However, I’m sure that this is the kind of game adults and not so tech-savvy persons would enjoy too.. I would even go so far as describing it as an interactive movie than as an adventure game. But i understand that calling it as such might scare other audiences away..

  • Luis Says:

    Well, I just finished the game, and just like with TLJ 5 years ago, I’m astounded. I remember that when I finished TLJ in 2001 I wrote an email to funcom asking them to please make a sequel. To me that was momentuous as that was the first time I had bothered to send feedback (or anything at all) about a game. Well, guess what… this is the second time.

    Besides TLJ, the two games I’ve enjoyed the most since the 21st century started :) are Indigo Prophecy and this game. This one’s a lot better than Indigo, in my opinion, especially regarding story and character development. IT’S HARD NOT TO CARE FOR THESE CHARACTERS. They are perfectly created, and their flaws, doubts and problems make them that much more real. The story is another amazing thing. The plot is IMO a lot better than TLJ’s (and that’s saying a lot), and the final scenes brought me to tears (just like in TLJ). Ragnar, in a word, THANK YOU, for bringing us this great, great game.

    I know I’m in the minority for what I’m about to say, but I really enjoyed the puzzle simplicity. It was much easier than in a typical game, but it focused me on the story (that’s also what I liked about Indigo Prophecy, by the way). I hate it when the story grinds to a halt because I have to find the key to open the door, or figure out what object to give the guards, or whatever. In fact, the part I hated the most was the puzzle with the glowing egg and the notes in the cave below Marcuria. I didn’t notice there were notes at the beginning, and it took me ages to figure that out. That was my absolute worst part of the game. . SUGGESTION: Why don’t you create more real-time-based puzzles, similar to those in Indigo Prophecy? Maybe the puzzle isn’t hard, but figuring it out within a closed time frame may be.

    Now to the “could be better” feedback (SPOILERS):

    - The Load times: RAGNAR PLEASE PLEASE PLEASE REMOVE THESE LOAD SCREENS! No, it’s not because I don’t like to wait, it’s because they destroy all the emotion and feeling the game is trying to transmit. All three “Zoe travels” scenes (the one in the train, on the speedboat and on the plane) were beautiful, and the music was great… and abruptly they end and fade, and cut the emotion away. If this were a movie, the scenes (1) would be longer, and (2) would emotionally transfer to the next scene. The load screen just takes you out of that and wastes all the great emotion and energy Ragnar’s included in the game. Any good movie does this, Dreamfall should do it too. Maybe I’m being too picky, but I felt that there was a lot of “wasted emotion” here.

    -Combat: The difficulty was OK, the problem was that the system was not cohesive. I’m not asking for multiple moves a la Mortal Kombat, I like the simplicity; but something more involved. Once again, Indigo Prophecy comes to mind…

    - Mild object discontinuity: When the torch disappears from Zoe’s hand in the Victory Hotel, it just jolted me out of the game, also when someone leaves a scene, they just fade away.

    That’s it. Ragnar, once again, thank you for everything, I’ll be eagerly awaiting TLJ3.

  • Tappert Slominski Says:

    Heya Mr. Tornquist,

    I refreshed my back story by playing the original TLJ before dreamfall arrived and I’m glad as it paid off by seeing so many old faces - especially ‘funny bird’. I was laughing all the way through both games. Filming on location also really made the game so much more beautful and I hope you get the chance to do it again in dreamfall2.

    Thank you for the laughs and awe inspiring moments - and also for rekindling my faith in the gaming industry.

    Cheers,
    Tappert

  • BlueSpawn Says:

    I think the loading screens would have been better if they had taken out the words “loading screen” in them. It’s psychological, really.

    When you see a “Dreamfall: The Longest Journey” flashing before you, is different from seeing “Dreamfall: The Longest Journey : Loading…”

    I actually felt that the loading screens were appropriate in some moments. I just think they could have been brought to the player more descreetly.

  • Darkelve Says:

    “I actually felt that the loading screens were appropriate in some moments. I just think they could have been brought to the player more descreetly.”

    And less often…

  • CosmicD Says:

    lol, all these verbose posts here, it’s more becvoming a blog on it’s own rather than a comment system :)

  • NLO Says:

    “All three “Zoe travels” scenes (the one in the train, on the speedboat and on the plane) were beautiful, and the music was great… and abruptly they end and fade, and cut the emotion away. If this were a movie, the scenes (1) would be longer, and (2) would emotionally transfer to the next scene. The load screen just takes you out of that and wastes all the great emotion and energy Ragnar’s included in the game. Any good movie does this, Dreamfall should do it too. Maybe I’m being too picky, but I felt that there was a lot of “wasted emotion” here.”
    Agree :)

    Anyways, just a suggestion:
    If you want to keep the action elements (stealth and fighting), why not make the player choose what he/she wants from a couple of choices at the start of the game (ala Curse of MI style)? Like letting the player choose between “Adventurer - More puzzles, less action” and “Action-man - more action, easier puzzles,” (”Adventurer” and “Action-man” were just examples :P ). And do implement a diary, pleeeeaaaase :P (…Well, techinally, it doesn`t have to be a diary, but anything with what we can find out more about the character :) )….

  • David Mouse Says:

    “David Mouse: That rant by Randy was highly childish but if you’ve been around JA long enough, you’d know that stuff like that happens a lot.”

    I have noticed that actually. That’s why I prefer Adventure Gamers. You guys are MUCH more professional and better artistic sense as well. Not to mention a more positive attitude. Unfortunately, JA has more raw information, so I do go there fairly regularly as well. Or at least, I did.

    “Remember that you are only hearing JAs side of the story and that Adventure Gamers met no such problems, in fact we met with Funcom for an hour.”

    HA! Silly me, sorry about that. I’m curious to know what exactly happened to make Mr. Sluganski come to that conclusion. If it really was just them, it’s even more unprofessional than I thought.

    “On a side note, that whole thing about JA being the most popular adventure site is highly disputable. ”

    Again, my apologies. I do not doubt it. Even if they aren’t THE most popular adventure site, they’re still up there, and it would be a good idea to have them on your side if you’re making or selling an adventure game.

    On an unrelated note, I’m very pleased to make your aquaintance, Ms. Gmertiko(sic)!

    “what has to happen for TLJ3 to be more like TLJ in style and execution? What has to happen for TLJ3 to be centered around puzzles and character development? What has to happen to bring back a diary that is more than a to-do list? What must happen for romance to be something that is hinted at and not thrown at us before it seems natural? ”

    I like the style and execution of Dreamfall more, myself. And I don’t see how puzzles and character development can be equated. I thought Dreamfall was one of the most character oriented games ever. Though I do think the next game should have more puzzles, and try to find some kind of middle ground between Dreamfall and The Longest Journey, in terms of style and execution. More puzzles, but still more organic. A bit longer, etc. On the diary, I agree with you all the way. And as for the romance issue, I presume you’re referring to the Zoe/Damien angle. In that instance, I agree with you completely. However, while that angle was definately rushed and overdone, there is another romantic angle in the game that is so subtle, we don’t know for sure that it’s there. Namely, April/Kian. We might not suspect as much we do if it were not for Lady Alvane.

    While I’m talking, one of the things that drove me nuts about the game is how little is explained. No one ever does a proper recap of the next game. April doesn’t properly explain herself, and Zoe doesn’t bother to ask WHY April is through with Stark. In fact, we’re never told exactly why April didn’t just go back to VAVA and carry on studying art, with maybe visits to Arcadia on weekends or something. Those who played TLJ might have SOME idea, but we still don’t know exactly what happened right after TLJ, and anyway, after the Collapse humanity couldn’t travel into outer space at all, so her colonization contract would have been void. And the Vanguard probably collapsed after that anyway.

  • Dzelika Says:

    Who do we need to accost and pressure so Ragnar gets to make the LJ 3?

  • David Mouse Says:

    There’s a site you can start petitions on. There was this huge thing after Sam and Max 2 got cancelled, someone started a petition there, and over 20,000 people signed.

    We could do the same!

  • Astarte Says:

    I’ve spread the good word from my website :D so , every single of my viewers see the Dreamfall banner :D :D

  • poo Says:

    i luv the game but i have a question i really stuck i cant get past the bug troll thing is there a way to skip lvls/

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