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Game Technologies: General
Re: DirectInput ConfigureDevices in Windows Vista

Thread Starter: Bergant   Started: 06 Jan 2007 7:15 AM UTC   Replies: 7
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Most Recent Reply: 21 Feb 2007, 7:54 AM UTC
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 MSDN Forums » Game Technologies: DirectX, XNA, XACT, etc. » Game Technologies: General » Re: DirectInput ConfigureDevices in Windows Vista
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  06 Jan 2007, 7:15 AM UTC
Bergant
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DirectInput ConfigureDevices in Windows Vista
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Hello,

in Windows Vista (RC2) IDirectInput8.ConfigureDevices() simply doesn't work. This function is used to bring up the generic key/joystick mapping UI introduced by DX8. The return value is "the device is not registered with directinput".

We use it in one of our titles because it does the job really well and writing our own mapper looks really unnecesarry. We've also tried DirectInput samples from DX9 SDK and this function fails on all samples that use it - they work normally under Windows XP.

Is this a Vista feature or a bug? I would be really thankful for any information on that. It would also be of help if you try the samples "ActionBasic", "ActionMapper" or "Multimapper" and try to bring up the configuration UI under Vista and post the results.

Thank you, kind regards,

Uros Bergant


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  06 Feb 2007, 7:58 PM UTC
The ZMan
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Re: DirectInput ConfigureDevices in Windows Vista
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Is this still a problem with Vista RTM

[moved to DirectX general]




http://www.thezbuffer.com - News & Resources for Managed DirectX and XNA Framework

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  07 Feb 2007, 9:38 AM UTC
Bergant
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Re: DirectInput ConfigureDevices in Windows Vista
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Yes, I just tried with newly purchased Vista Business 32-bit. The problem is identical. I would really appreciate an answer so we know if we must now make a new configuration UI.

Thank you,

Uros Bergant


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  07 Feb 2007, 5:30 PM UTC
The ZMan
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Re: DirectInput ConfigureDevices in Windows Vista
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I'm working on getting you an answer to this.....


http://www.thezbuffer.com - News & Resources for Managed DirectX and XNA Framework

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  07 Feb 2007, 7:44 PM UTC
Bergant
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Re: DirectInput ConfigureDevices in Windows Vista
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Thank you, really appreciated. Just to let you know, I've tried on multiple different computers (hardware) and the result is the same.
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  13 Feb 2007, 3:05 PM UTC
Bergant
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Re: DirectInput ConfigureDevices in Windows Vista
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Any info yet? We're working on a Vista patch and this is really important. Thanks.
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  20 Feb 2007, 7:21 PM UTC
The ZMan
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Answer Re: DirectInput ConfigureDevices in Windows Vista
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I can confirm from the DirectX team that this functionality has been pulled in Vista.

There is no workaround and I expect this to be documented better in the future.

So it looks like you do have to create your own configuration UI. Sorry




http://www.thezbuffer.com - News & Resources for Managed DirectX and XNA Framework

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  21 Feb 2007, 7:54 AM UTC
Bergant
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Re: DirectInput ConfigureDevices in Windows Vista
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Thank you for your help, we're already working on our own mapping UI.

Best regards,


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MSDN Forums » Game Technologies: DirectX, XNA, XACT, etc. » Game Technologies: General » Re: DirectInput ConfigureDevices in Windows Vista

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