Universe Creation 101

How to create unique entertainment properties that traverse media platforms

Archive for August, 2008

Rite of Fire

Well, I ‘ve just experienced a rite of passage that every researcher goes through at some time: a loss of alot of data. Since I’ve moved interstate I’ve been trying to get my data off an old Linux server. Finally, last night, the system had enough and for some uncanny reason purged the one database I needed. It is gone. It is not all my thesis research, just a part of it. I created a cross-media wiki last year and had been pouring references, stats and ideas into it for months. I used it as a quick way to pop in info as I found them and then intended to transfer it to a bibliography program and my main thesis. Well, it is all gone now. :(
At least it wasn’t all of my thesis and I’ve learnt my lesson now. I’m backing up everyday. :)
Update: 2nd March: Some of my data has been retrieved!! Very happy indeed. Thanks Gary. :) :)

Did you say Teamwork?

I’m still sorting through old files and finding lots of items I’ve been meaning to share. One is this report which is 4 years old (yep, I’ve been busy), but it is well worth knowing about if you missed it the first time around. French, Swiss and Danish Scientists were studying the ant colonies in Europe. They were tracking the changes of the introduction of the Argentine ant. They found three amazing things:

1) The ants, contrary to their genetic predilection to socialising according to relatedness, were mixing with ants from other nests.

2) Not only were the ants mixing together, but they amassed into “two immense supercolonies (which effectively are two unicolonial populatons)”.

3) They discovered there was a main “supercolony” that spanned over “6,000 kms from Italy to the Spanish Atlantic coast”. It was/still is the “largest cooperative unit every recorded”.

Ant Colony pic from BBC News

Very cool, and a wonderful example of emergent interaction(?)…

Tatiana Giraud, J.S.P., and Laurent Keller (2002) ‘Evolution of Supercolonies: The Argentine Ants of Southern Europe’ in Proceedings of the National Academy of Science of the United States of America, Vol. 99, p, pp:6075-6079 

Film & Game Convergence

Yahoo Videogames has just started a weekly feature on film and game convergence: Hollywood Byte. “The Hollywood Byte makes a weekly visit to the converging world of video games and traditional media.” Each week they interview a director. Unfortunately, they do not supply a top-level link, only direct links. Here is what they’re done so far:

#1: No box office reign for BloodRayne

#2: Mark A. Altman talks game movies

#3: The Man who licensed Tomb Raider

#4: Scott Fave talks Max Payne and Alice

#5: Brave New World

#6: Peter Jackson Talks Games

#7: The Wheelmen

Fantastic stuff!

The Joyful Fight

I’ve been sorting out old files and came cross one of my favourite quotes. I thought I’d share it with you. It is from a book written by Victor Sanchez, a book that illustrates lessons from Carlos Castaneda’s books on Yaqui sorcerers. In this section, Sanchez is explaining the difference between a warrior who goes to war and the “donjuanist” warrior:

The warrior is so called because he or she is always struggling against personal weaknesses and limitations; against the forces that oppose the increase in knowledge and power; against the forces that are driving us to our destiny as ordinary men and women, forces determined entirely by personal history and circumstances. The warrior wants to rescue the possibility to choose how to be and how to live. It is a struggle for harmony and tranquility. It is a struggle for freedom, knowing that this struggle begins inside, projecting itself from there toward everything that makes up the world of actions. It is a quiet, gentle, joyful fight. (23)

Sanchez, V. (1995) The Teachings of Don Carlos: practical applications of the works of Carlos Castaneda, Bear & Co., Santa Fe, N.M.

Wikipedia’s collection of Carlos Castaneda quotes

Some great interactive narrative workshops

Excellent line-up at sagasnet:

Developing Interactive Entertainment Workshop

Headed by: Greg Roach / Guest Speaker (on ARG): Dave Szulborski/ March 03 2006 - March 09 2006, Academy for TV and Film Munich, Germany

In this intensive workshop the relationship between storytelling, visual media techniques, game design and interactivity will be explored in depth. Participants will learn to apply their knowledge of media and narrative to the new arena of digital technology by developing their own ideas for an interactive product, which are then processed in a group design and presentation phase. Participants will develop, in teams, presentations for an interactive narrative product which is then discussed and evaluated by the entire plenum. If you need to apply for a scholarship for attending this course, please (there is a limited budget available, only) apply before February 20 2006.

Developing Narrative Games/ On-line Worlds Workshop

Headed by: Ernest Adams / Guest Speaker: Jessica Mulligan / March 31 2006 - April 06 2006, Academy for TV and Film, Munich

In this intensive five-day workshop, the participants will work both alone and in teams to develop a design treatment for a narrative game/an online world. They will begin by studying the fundamental principles of computer game design, and then go on to explore the relationship between interactivity and narrative. There will be a few lectures, but most of the activities will be fully hands-on, involving brainstorming, discussion, and presentations from the participants to the group. If you need to apply for a scholarships for attending this course, please (there is a limited budget available, only) apply before March 14 2006.

Developing interactive narrative content seminar

In 2006 the Developing Interactive Narrative Content Seminar is foreseen to take place, again, in Stuttgart, Germany - parallel to and in cooperation with the fmx/06 from May 1 - May 7 2006.

During the Developing Interactive Narrative Content Seminar up to 10 pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with up to ten high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, interaction design…). Consultants will be chosen according to the needs of the selected projects.Application deadline for the seminar plus consulting sessions is February 20 2006. 2006 sagasnet selection board: Sean Dromgoole, Mark Stephen Meadows, Brunhild Bushoff 

Worldwide Map of Cross-Media Researchers

Cross-Media Researchers Map picInspired by a map created for botmasters, I’ve created a Frappr map for us! The map allows you do add a pin (like Google Earth, indeed, running with data supplied by Google). So, every cross-media researcher can add themselves to this map. We’ll see then just how many are in Europe! Add away!

http://www.frappr.com/crossmediaresearchers

Note: As soon as I figure it out too, I want to change the pins to indicate “industry” and “academic” rather than male and female. Also, the suburb locations (longitude & latitude) are not accurate, but the city, state and country are — which is all we need.

UGC & Broadcasters in Oz

I’ve still got UGC (user-generated content) on my mind as I’m writing an article on the topic at the moment. Something I forgot to mention in my last UGC post: Australia’s “multicultural and multilingual public broadcaster”, the Special Broadcasting Service (SBS), is starting a UGC site called Freeload. It launches on 20th Feb.

Freeload will bring together, as well as create a network of multimedia producers and showcase their digital portfolio to the whole world, irrespective of their level of proficiency, age, background, experience etc…
It’s Freeload’s aim to give everyone the chance to exhibit their work online and let punters and experts view it, rate it, comment on it and share it.

If you’re into music, film, animation, fashion, video, art, then become a freeloader!

Some items will be picked for broadcast on their digital channel. SBS have been involved with the production of, at least, three projects that have UGC: Swapping Lives (yay Sohail!); Straight Up and Sum of Our Parts (which we – LAMP — developed!).

Word on the street is that ABC is about come out with their own UGC project…they’ve being involved with many projects such as: Us Mob and Video Lives. What the commercial channels, 7, 9 and 10, are doing beyond offering wallpaper and ringtones to download, the ability to vote, to buy merchandise, to search the web via their sites, to let companies brand your child’s learning,  I have no idea… Let me know if there is something wonderful I’ve missed.

Videos about CME issues

Tracey Swedlow, of [itvt], has put a few short videos of talks given by top interactive tv producers online. They are all relevant to CME design:

Brightcove’s VP of advertising products and strategy, Adam Gerber, talks about enabling the producer in a fragmented market

John Davis, president of Eco-Nova Productions, and Daniel Myrick,president of Gearhead Pictures (and co-creator of the movie, “The Blair Witch Project”), advise producers to create enhanced and interactive content

Josh Bernoff, VP and principal analyst at Forrester Research, suggests creating broadband properties as an on-ramp to larger distribution

Forrester Research’s Josh Bernoff talks about the value of serving niche audiences

Sibyl Goldman, executive producer at Lifetimetv.com, recommends creating a “whole package” of enhanced and interactive content to support programming

Gearhead Pictures’ Daniel Myrick discusses Brightcove’s service

Gearhead Pictures’ Daniel Myrick advises using interactivity and multiplatform content to appeal to niche audiences

Gearhead Pictures’ Daniel Myrick discusses the value of combining linear programming, interactivity and community applications into a single, integrated experience
Adam Bain, VP of production and development at Fox Sports, comments on the complexities of tracking cross-platform

Jeff Shell, president of the Comcast Programming Group, argues that today content must be discoverable on multiple platforms

Channing Dawson, SVP of emerging media at Scripps Networks, Brian Seth Hurst, CEO of The Opportunity Management Company, and Brightcove’s Adam Gerber discuss user-generated content and changing ideas of media distribution

Fox Sports’ Adam Bain and Stephen Nuttall, director of business development at BSkyB, comment on the importance of working with amateur content producers

Fox Sports’ Adam Bain gives his thoughts on the phenomenon of disintermediation and on the growing importance of user-generated content

Scripps Networks’ Channing Dawson provides some observations on user-generated content

Robert Kernen, advanced media projects manager at A&E Television, demonstrates the “D-Day” History Channel broadband TV prototype that was developed under the auspices of the American Film Institute’s
Digital Content Lab. Designed by respected design firm, Schematic, the app incorporates user-generated content, multimedia, and contextual, immersive gaming

Device Domain Names

We’ve got .tv and soon we’ll have .mobi. Late May will see the beginning of .mobis being registered by companies with trademarks, and then general registrations in August.

Dotmobi is unique - the first top level domain dedicated to delivering the Internet to mobile devices. Scheduled for launch in May, dotmobi will revolutionise the use of the Internet on mobile devices. Dotmobi guides mobile users to made-for-mobile Internet content and services that can be accessed with confidence.

I’ve thought a few times that a cross-media world could be represented through multiple domains like .film, .dvd, .psp, .book. But then, they are all .net representations of non net devices and media channels. What you actually need is a domain name that subsumes all of the components of your cross-media world. At that address you’d have all the information about your entire franchise, with other domain names for the subsets, if you like. Possibilities are: .all, .world, .uni(verse), .ass(emble), .cme?! Any suggestions?

Audience Update: VOD, TV & Net

Nielsen Media Research teamed their research with Comcast’s to establish data on audience usage of VOD. They tested 180 households in Philadelphia during June-August last year. The key finding, for me, is that audiences are still using VOD AND scheduled TV — I don’t like using “scheduled TV” as part of the TV experience, for me, is serendipity: how about SSTV? But, back to the point. Audiences are using BOTH, not one above the other. Why? Because each has it own affordances, its own unique traits. This is what cross-media is all about: a wider range of media that audiences CHOOSE according to their availability, access, desired experience, preference…not replacing fixed media with new media and having convergent devices (in the end there can only be one convergent device!) everywhere. Here are the results, and the full report with nifty charts is downloadable here.

“This study confirms that VOD complements the traditional TV viewing experience. In addition to watching programming not available on traditional TV, customers are using VOD to learn about shows they may not have seen before or ‘catch up’ on past episodes of series they’ve missed.”

  • 75% of households with access to VOD used it at least once during the three-month study, indicating a high VOD sampling rate. VOD users averaged 69 minutes of viewing per day.
  • Households that tuned to Comcast’s ON DEMAND service watched traditional television for an average of 723 minutes per day — 9% higher than all digital cable households and 38% higher than all cable households.
  • The VOD audience is a younger audience. 18-34 year olds comprised 37% of all VOD minutes viewed compared to 20% of all traditional television minutes. Children age 2-11 accounted for 19% of all VOD minutes, but only 9% of all traditional television minutes. In contrast, viewers over age 54 accounted for only 3% of VOD minutes compared to 30% of all traditional television minutes.
  • Free VOD (including shows from ad-supported cable networks, a library of movies, music programming and more) was the most sampled VOD content, viewed by about 42% of VOD homes during the survey. However, subscription VOD content (from services like HBO, Showtime and Starz) accounted for the most minutes (54%) of viewing, with VOD homes watching an average of 670 minutes of this content over the three months.

And, not only are audiences watching VOD and SSTV, they’re online for an equal amount of time too!:

Juniper Research’s report, U.S. Entertainment and Media Consumer Survey, 2005, (released 30 Jan 06) details how the average audience member is using 14 hours of the Net, which is about equal, they say, to the time spent watching TV. Here are some other findings:

  • Even the most intensive users of newspapers and magazines spend less time reading these publications than they do online or watching TV
  • 37% of all online users report that they spend less time reading books because of their online activities
  • Intensive online users are the most likely demographic to use advanced Internet technology, such as streaming radio and RSS