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for January, 2009.
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Recent Comments:
Jake Birkett: "Well I worked every day the last 7 days to midnight or later (4am last night and 2am the night before) to release a Beta of my latest game, so yeah..."1 hour 45 minutes ago.
Lumooja: "Actually indy game developers is the 3rd encapsulated instance. Everyone needs a real job. In addition to that you can have a entrepreneur class job, and..."3 hours 3 minutes ago.
Ovogame: "I’ve been working 5 days during these 7 days… So, I’m pretty happy of my progress. JC"3 hours 7 minutes ago.
Sargon: "Oh, ok. Though, if you are an independant game developer, and you don’t have a “real job”. You don’t have to take a break when everyone..."4 hours 30 minutes ago.
Steven Egan: "Corrected Stephen Downes on the value of educational games, have done design work for entering the Experimental Gameplay Workshop, created a website, blog..."6 hours 9 minutes ago.
Sargon: "Seriously, new year is just an arbitrary date in terms of working as indie. There shouldn’t be any big difference between this week and the last week...."7 hours 50 minutes ago.
Jim Perry: "I haven’t really started on my goal for this year, which is to complete a game and get it up on Xbox Live Community Games. I’m still finishing..."8 hours 42 minutes ago.
Lumooja: "I started making a new released game this year. By the end of last year I learned that there are basically only 2 types of games you can do as indy developer:..."9 hours 40 minutes ago.
Meião: "That’s old news among many games. Selling items that makes you slightly more powerful or give you more experience are old news in Rappelz (2006) and..."14 hours 41 minutes ago.