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Proposed Oklahoma Tax Break Excludes M-Rated Games

January 23, 2009

From the good news/bad news department:

An Oklahoma state senator has proposed tax incentives for game developers - but only if their project is eligible for a T (13+) or lesser rating from the ESRB.

It was longtime GamePolitics comment moderator E. Zachary Knight who alerted us to the measure, SB644. The proposal by Sen. Anthony Sykes (R), would make game projects eligible for tax breaks which already apply to films, commercials and TV productions in the state.

The video game rating requirement is spelled out in the language of the bill:

“Video games” mean products that are intended for commercial use or are produced for distribution on electronic media and which include an appreciable quantity of at least three (3) of the following types of data: text, sound, fixed images, animated images and 3D geometry and which are rated or will be rated by the Entertainment Software Rating Board with the ratings of Early Childhood, Everyone, Everyone 10+ and Teen.

While games are restricted to projects appropriate for those under 17, the only eligibility requirement placed on film content is that it be neither child pornography nor obscene. By that standard, R-rated films and MA-17 television programs would easily qualify for the tax break.

EZK spoke to Sen. Sykes yesterday about the rating requirement and filed this report with GamePolitics:

[Sen. Sykes]... would rather not include the ratings restriction. Unfortunately, as he went around to his fellow senators asking for their support, the first question out of their mouths was whether there would be ratings restrictions.

He is well aware of the [failed] game legislation of [2006] and many of the people who voted for that bill are still in office and were some of the people who demanded the restriction...

He also raised some concerns about [possible] lobbying against the bill... His final concern was whether he could get enough support during such economic turmoil. Oklahoma is facing a budget shortfall this year and that may not make such a tax break very appealing to many people.

GamePolitics readers will recall that Oklahoma's 2006 video game content law was ruled unconstitutional by a federal judge in September, 2007.

If the measure is passed, Oklahoma will join neighboring Texas as the only states tying game developer incentives to content restrictions.

BYU Study: Video Games Are Bad For You In So Many Ways

January 23, 2009

A study published today in the Journal of Youth and Adolescence maintains that video games - including the non-violent kind - are linked to a variety of negative findings among college students.

According to the Deseret News, the study, conducted by a team of faculty and students at Utah's Brigham Young University, concludes that:

  • the more the students play video games, the worse their relationships are with friends and parents (although this effect is modest)
  • those who play video games daily smoke pot twice as much as other players and three times more than those who never play
  • young women who play often have lower self-esteem

BYU prof Laura Walker, the lead author of the study, told the newspaper:

Everything we found associated with video games came out negative... [But] I don't want parents to go out and yank all video games. It's like TV. We have to choose what's good and bad and practice moderation.

Student Alex Jensen, who participated in the research project, added:

I assumed violent video games would be related to lower relationship quality with friends and family. I didn't expect regular video games — nonviolent video game use — would be correlated to lower relationship quality...

An abstract posted on the website of the Journal of Youth and Adolescence offers some information on the methodology of the BYU study:

Participants included 813 undergraduate students (500 young women, 313 young men, M age = 20...) who were mainly European American (79%), unmarried (100%) and living outside their parents’ home (90%).

GP: It is quite interesting that this study would appear in conservative Utah at a time when a renewed effort to legislate video games is underway there.

Kansas Offers Citizens Game-like Tool for Budget Play

January 23, 2009

The Kansas Department of Transportation is offering citizens the opportunity to try their hand at balancing its budget - or not - via an innovative web-based tool.

Writing for the New York Times' Freakonomics blog, UCLA transportation researcher Eric Morris praises T-Link:

I can’t help but wonder how many urban planners were inspired to enter the profession by computer games like SimCity or Railroad Tycoon... these programs convey information about arcane topics like utility maintenance costs and right-of-way clearance in a fun and accessible manner...

 

Now the Kansas Department of Transportation has come up with a neat way to both educate the public about its services and get valuable feedback about customer preferences, using a game-like format. The T-Link Calculator allows you to set transportation policy in Kansas and see the fiscal results of your choices...

 

By presenting the information this way, [KDOT] reaches out to voters (particularly younger ones) who are accustomed to interactivity and immediate feedback from their information sources. I have a feeling that many people who would never think of sitting down and reading the state budget will warm to playing “transportation god” on this site.

Moreover, the site makes it clear that we can’t ask for everything from our government; tough budgetary choices have to be made...

Texas Guv Wants More Incentives for Game Developers

January 23, 2009

Austin's KeyeTV-42 has a video report on Texas's burgeoning video game industry, including news of a renewed push by Gov. Rick Perry (R) for additional incentives for game developers:

Last year the governor's office estimated there were nearly 100 game and software development companies in Texas. Many companies are based in the Austin area.

Governor Perry has said he wants to make the state the leader in the industry. He has vowed to push lawmakers this session to increase incentives to lure more game makers here.

GamePolitics readers will recall that Perry delivered the keynote address at E3 2008.

Texas Legislator's Office Features Retro Mario Bros. Game

January 23, 2009

In most legislative offices, the most exciting thing you'll find are brochures.

In Rep. Joe Pickett's office, however, you can try your hand at classic Mario Bros.

As reported by the Austin American-Statesman, Mario isn't the only thing that's different about the Texas Democrat's office in the Capitol Building in Austin.

At his own expense, Pickett has remodeled his digs to look like a 1950s-era burger joint, complete with juke box. Visitors are offered free gumballs, soda and ice cream. As for Mario, the game helps keep state politics from getting too tense: 

[Pickett's] chief of staff, says the old "Mario Bros. " video game is a mood elevator. One day a guy who wanted to argue some issue or other marched in with a fierce face, ready to rumble.

 

"He walked in and saw the old Mario Bros. video game," Chambers recalled. "He looks and says, `Awwwwwwww, I love that game.' It even destressed him."

LEGO Batman Makes Watchdog Group's List of Terrible Toys

January 22, 2009

The Campaign for a Commercial-Free Childhood has had little to say about video games since joining the 2007 fight against Manhunt 2.

But the Boston-based group has named a popular video game as a finalist in the voting for its first annual TOADY (Toys Oppressive And Destructive to Young Children) Award.

So, which game has drawn CCFC's wrath? Grand Theft Auto IV? Left 4 Dead? Saints Row 2? Blitz: The League II?

Actually, none of the above. The CCFC has targeted LEGO Batman. Here's what the watchdog group says about the E10-rated game on its website:

How do you turn the ultimate creative toy into a symbol of commercialized childhood?  Begin by partnering with media companies to sell that toy in branded kits designed for recreating movies like Star Wars, rather than creative construction. 

 

Then, dispense with hands-on building altogether by turning your toy into a video game so that instead of deciding what to build next, children choose which cyber weapons to use to beat up their opponent. 

 

Finally, ignore the fact it was rated suitable for ages 10 & up and partner with McDonald’s for a Happy Meal toy giveaway to simultaneously promote the video game, junk food, and the violent Dark Knight movie series to preschoolers.

Money Guy: At $0.20 per play, Video Games are King of New Media

January 22, 2009

Sure, at $50 or $60 bucks a pop, video games aren't cheap.

But Steve Harmon, who describes himself an investor and entrepreneur, claims that the retail cost averages out to a mere twenty cents per play, making games the "king of new media."

Harmon crunched the numbers in relation to games, music, cable TV, DVDs, on-demand movies and schlepping to the cinema and came up with this table:

Media ExperienceCost
PlaysCost/Play
Music$0.99100$0.01
Video Game$49.95250$0.20
Cable TV$75.0060$1.25
DVD$19.955$3.99
On-demand$3.991$3.99
Theater$40.001$40.00

 

Harmon admits that his numbers aren't scientific and, indeed, there are some obvious soft spots.

For starters, PS3 and Xbox 360 titles retail for $59.99, not $49.95. And 250 play sessions (lasting over a period of two years) seems high, at least in my experience.

Nor does Harmon address the large initial outlay for a console system and peripherals, which probably should be amortized against the software used with the system over its life. And then there are hidden costs like Xbox Live subscriptions, DLC, etc.

Still, there's no denying that a good game with decent replayability is a terrific entertainment value.

Obama Staffer Invokes Atari to Describe Tech-Challenged White House

January 22, 2009

A spokesman for President Barack Obama used a comparison of video game consoles to describe what the new administration found upon moving into the White House on Inauguration Day.

Staffer Bill Burton told the Washington Post:

It is kind of like going from an Xbox to an Atari.

We assume he means an Xbox 360...

In any event, Burton was referring to the sorry state of technology that the Obama crowd inherited from the departed Bushies. More from the WaPo:

Two years after launching the most technologically savvy presidential campaign in history, Obama officials ran smack into the constraints of the federal bureaucracy yesterday, encountering a jumble of disconnected phone lines, old computer software, and security regulations forbidding outside e-mail accounts.

What does that mean in 21st-century terms? No Facebook to communicate with supporters. No outside e-mail log-ins. No instant messaging. Hard adjustments for a staff that helped sweep Obama to power through, among other things, relentless online social networking.

Via: MTV Multiplayer

Murder-Suicide Perpetrated by Former Video Game Journo

January 22, 2009

A former writer for IGN, Official PlayStation Magazine and other publications has been found dead by police in Sacramento, California.

Edge reports that Jason Montes, 33, apparently killed his wife Serena, 25, before taking his own life. The couple was estranged.

The Contra-Costa Times reports:

Serena Montes' mother... said the two met online and were getting along until last summer, when they grew unhappy and tried marriage counseling, which was ineffective. Eventually, Serena Montes decided she was going to leave the relationship.

"She knew she had to start again," Lesley said. "He was having a hard time with it. He didn't want to let go of her."

Lesley said Jason Montes had threatened suicide before but that her daughter dissuaded him... Lesley said she later heard that a military service pistol was missing from the home of Jason Montes' parents.

County and police records showed no police calls, restraining orders, or any other sign of potential violence between the couple. Federal court records show that Jason Montes filed for bankruptcy last summer.

Prison Tycoon Game Gets a Beatdown from Bloggers

January 22, 2009

A strategy game which challenges players to create and manage a private prison empire has outraged some observers.

Of ValuSoft's Prison Tycoon 4: Supermax, the Criminal Justice blog writes:

[Building] a private prison? Who would want to spend free time building an elaborate cage, allowing gang wars, drugs and racial violence to fester in an attempt to earn more money? This is the fourth version of the game, so apparently someone is playing it.

I guess there's a video game version of nearly everything one can imagine. But the existence of this game... highlights the disturbing prevalence of prisons in our society. This game takes for granted that prisons are everywhere and that they are simply a tool for profit. That's a sad place to be.

The architecturally-oriented BldgBlog couches its dismay in sarcasm:

The description of Prison Tycoon 4: SuperMax... urges players to experiment in the architectural framing and administrative implementation of prison life.

 

"Build a profitable privately run prison from the ground up... Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth – all for the bottom line."

 

Putting moral limits on our imaginations temporarily aside, perhaps we could even conceive of Prison Tycoon 5: Guantánamo Bay, or Prison Tycoon 6: Austrian Basement Edition. Prison Tycoon 7: Gulag. Prison Tycoon 8: Escape from Abu Ghraib...

Prison Photography takes a more blunt view:

Prison Tycoon is less gratuitous than Grand Theft Auto and the like. But I don’t know if this is any comfort. To manipulate a virtual prison population with “friendly interaction and fighting between inmates dependent upon mood and gang affiliation” and to rely on “guards [who] will subdue aggressive prisoners, medical staff to treat injuries, chaplains administer to prisoner’s spiritual needs and therapists talk to prisoners to lift their spirits” seems a bit too sinister and calculated for an evening of gaming...

Really, why does this game exist? I suppose it is just completing the loop - the gamer, as a God of Pixels, can create criminals in his other games and then manipulate them in this one.

Michelle Obama Inspires Second Life Fashion Designs

January 22, 2009

Newly-installed President Barack Obama may have captivated the public's imagination, but at least one designer of virtual fashions is thinking more about First Lady Michelle.

New World Notes reports that Second Life fashionista Iris Ophelia has assembled a line of haute couture garments with Mrs. Obama in mind:

Blazers and skirts are a bit of a First Lady staple... The Shades of Gray suit by Miko Omegamu of Icing is probably one of the outfits in SL that is most faithful to Michelle Obama's style...

 

Mrs. Obama definitely favors the silhouette of pencil/sheath dresses... She's also known for really chic use of color and texture in her outfits...

 

The Midas Evening gown by Shai Delacroix of Casa Del Shai is probably more risqué than Michelle's normal attire (cleavage is a bit of a faux-pas when you're the First Lady), but the soft color and the flowing fabric make for something closer to what I wish she'd been wearing to the Inaugural ball...

 

To quote Yves Saint Laurent, "Fashions fade, style is eternal."

Online Games Lampoon Disgraced Illinois Guv

January 22, 2009

Shawn Recinto of HeadlineGames dropped by GamePolitics the other day to let us know that a pair of games loosely based on the misadventures of Illinois Gov. Rod Blagojevich are available.

Blago Run, a Frogger-like affair, challenges players to guide Senate hopefuls past FBI and police patrols in search of President Barack Obama's former seat.

Meanwhile, Blago Red Tape Breakout is a Breakout clone in which Illinois Attorney General Lisa Madigan must get her supoena past rows of red tape in order to serve Blagojevich with impeachment papers.

Aussie Pol Stages a Wii Supply Drop for Troops in Afghanistan

January 22, 2009

Australian Governor-General Quentin Bryce popped into Afghanistan for a quick visit with members of the Mentoring and Reconstruction Task Force stationed at Tarin Kowt.

Bryce praised the Aussie troops for their difficult and dangerous work against the Taliban:

We Australians take great pride in you, your contribution to the freedoms that we cherish, the values and principles that you stand for.  The mateship, the trust, the confidence, the professionalism, the skills you share.

As a token of her appreciation, Bryce bestowed upon the troops the gift of gaming goodness which, according to Kotaku, was a single Nintendo Wii.

Hey, they’re probably hard to find in Australia too.

Via: ABC News

-Reporting from San Diego, GamePolitics correspondent Andrew Eisen

Ars Technica Rips Activision Blizzard CEO

January 22, 2009

Don't invite Ben Kuchera of Ars Technica and Activision Blizzard boss Bobby Kotick to the same party.

Yesterday, Kuchera penned a surprisingly personal criticism of the long-time CEO, including a photo of Kotick with devil's horns added (left). In the column, Kuchera refers to Kotick as "a carpetbagger," "the devil," "brazen," and possessed of a "cash lust."

At issue seems to be Kuchera's feeling that Kotick is all about the Benjamins, not the games:

That's why I find Bobby Kotick so distasteful—the man is a carpetbagger... usually, when you put the devil in charge, you have the good graces to at least keep a smooth-talking demon or two around to deal with the press. With Kotick, he's very brazen about his need to squeeze every last dollar he can out of every franchise under the Activision Blizzard label. He wants to exploit his games. He wants to make sure he has a sequel every year, and don't forget the Wii and DS ports. Why have one StarCraft game if you can have three?...

Kotick doesn't play his games, and it shows. He has a tin ear when it comes to speaking to investors or the press. This is a guy who looks at the balance sheets of World of Warcraft and wants more, more, more... and it's doubtful he even knows the name of Azeroth. Under his control, Activision Blizzard has started to look and feel like the Shire at the end of the Lord of the Rings (and by that, I mean the books' vision)...

World of Warcraft may look like it will go on forever, but the only thing greater than the loyalty of those players is Kotick's cash-lust. The only question is if the two will ever collide...

Whatever one might think of the man, Kotick clearly has business acumen. He was runner-up as Marketwatch's CEO of the Year for 2008 and is currently featured on the cover of Forbes. In fact, the business mag's profile of Kotick comes in for a mention by Kuchera. Some gamers are upset by a line penned by writer Peter Beller and not attributed to the Activision Blizzard CEO:

EA also teamed with MTV to sell Rock Band, a shameless knockoff of Guitar Hero that added drums, bass and a microphone to the world of make-believe rock stars.

Researcher: No Link Between Violent Games & School Shootings

January 21, 2009

A researcher at Texas A&M International University has concluded that there is "no significant relationship" between school shootings and playing violent video games.

Writing for the Journal of Investigative Psychology and Offender Profiling, Prof. Christopher Ferguson criticizes the methodology used in earlier research linking games to violence and aggression. He also points out that no evidence of violent game play was found in recent high-profile incidents such as the Virginia Tech massacre, the Utah Trolley Stop mall shooting and the February, 2008 shooting on the campus of Northern Illinois University.

Ferguson examines the notion of "moral panic" as it relates to the supposed relationship between violent video games and school shootings:

Moral panics may emerge from ‘culture wars’ occurring in a society... politicians, news media and social scientists, arguably [have] motives for promoting hysterical beliefs about media violence, and video games specifically. Actual causes of violent crime, such as family environment, genetics, poverty, and inequality, are oftentimes difficult, controversial, and intractable problems. By contrast, video games present something of a ‘straw man’ by which politicians can create an appearance of taking action against crime...

 

As for the news media, it has long been recognised that negative news... ‘sell’ better than do positive news... As for social scientists, it has been observed that a small group of researchers have been most vocal in promoting the anti-game message... oftentimes ignoring research from other researchers, or failing to disclose problems with their own research...

Ferguson, who cites GamePolitics among his numerous sources, notes that many video game critics are unfamiliar with the medium:

It has been the observation of this author, for instance, that the majority of individuals critical of video games are above the age of 35 (many are elderly) and oftentimes admit to not having directly experienced the games. Some commentators make claims betraying their unfamiliarity, such as that games like Grant Theft Auto ‘award points’ for antisocial behaviour... despite that few games award points for anything anymore, instead focusing on stories.

By way of illustration, Ferguson makes reference to last year's well-known Cooper Lawrence/Mass Effect incident.

Ferguson also points out what he sees as design flaws in a number of studies relating to video games and aggression. He also examines school shooting research conducted by the FBI and Secret Service before concluding:

School shootings, although exceedingly rare, are an important issue worthy of serious consideration. However, for our understanding of this phenomenon to progress, we must move past the moral panic on video games and other media and take a hard look at the real causes of serious aggression and violence...

the wealth of evidence... fails to establish a link between violent video games and violent crimes, including school shootings. The link has not merely been unproven; I argue that the wealth of available data simply weighs against any causal relationship.

 

GamePolitics ShoutBox

Posted 01/25/09 at 08:29pm
Shadow D. Darkman: Trial by judge, perhaps?
Posted 01/25/09 at 08:03pm
Neeneko: Which brings the questions, what DOES happen when an impartial jury can not be found?
Posted 01/25/09 at 07:51pm
Shadow D. Darkman: And that's just sad. (Damn thing posted before I finished)
Posted 01/25/09 at 07:15pm
Neeneko: I'm starting to guess Blagojevic is just trying to make sure that no jury can be found ^_^
Posted 01/25/09 at 02:44pm
Shadow D. Darkman: Impeachment is just getting tried. If he gets thrown out, then he has a fully developed case of Thompsonitis.
Posted 01/25/09 at 02:41pm
PHX Corp: for got another Symptoms for Thompsonitis disbarment or if your a politican Impeachment
Posted 01/25/09 at 01:29pm
ZippyDSMlee: MS flight sim studio closes http://tinyurl.com/djtjw8
Posted 01/25/09 at 12:58pm
PHX Corp: Symptoms include Diarrhea, excessive farting, Delusions of Grandeur, playing the martyr card and finally losing it like one A-hole attorney
Posted 01/25/09 at 12:51pm
PHX Corp: http://foolocracy.com/2009/01/is-blagojevich-losing-it/
Posted 01/25/09 at 12:51pm
PHX Corp: looks Like Blago caught Thompsonitis
Posted 01/25/09 at 11:39am
BearDogg-X: http://www.gamespot.com/news/blogs/sidebar/909182374/26757104/uwe-boll-given-lifetime-dishonor-by-razzies.html
Posted 01/25/09 at 11:39am
BearDogg-X: Uwe Boll to get "Worst Career Acheivement" Razzy Award
Posted 01/25/09 at 10:44am
Arcanagos: Heh, slow news weekend eh Dennis?
Posted 01/25/09 at 01:31am
ZippyDSMlee: DeepThorn:Creationists,Darwinists and Single god/mindset people are fun to "play" with :P
Posted 01/24/09 at 10:18pm
DeepThorn: I only debate to learn, or for fun, especially creationist, haha
Posted 01/24/09 at 10:02pm
hayabusa75: @GRU: If that were the case, no one would debate about anything.
Posted 01/24/09 at 09:08pm
catboy_j: IF the game isn't obscene then why is it a problem? Who the hell cares if a game or movie is "Obscene" Obsceneity is a POV anywa
Posted 01/24/09 at 08:26pm
DeepThorn: someone tell me wtf http://www.youtube.com/watch?v=1dYpnd_9TFs
Posted 01/24/09 at 08:26pm
LujanD: *Guffaws at Zevorick's comment*
Posted 01/24/09 at 08:24pm
Zevorick: why can't weee be friends? why can't wee be friends?
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