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The UI design minefield - er... flower field??

I have worked on a lot of software in the past 20+ years in the software business but I must say that nothing compares to working on Windows.  My friends and associates outside windows often ask what I mean by that, and I have a hard time explaining.  It isn't just that Windows is a huge software project with a jillion lines of code and dozens of languages.  Windows has really gone beyond software - it is a kind of ecosystem with dozens of different interests, concerns, and agendas all interacting with one another.

Since that probably is a bit too abstract, I thought I would talk about one specific issue that we dealt with after the Beta went out the door.  Hopefully you will find this an interesting glimpse into how a day in Windows is not like anything else out there.   

Background

I'm sure everyone is familar with Minesweeper.  This has been a classic Windows application, and has been in Windows forever, largely unchanged from the Windows 3 version.

For Vista, we wanted to give the in-box games a make-over.  After all, the inbox games are the most common used programs in Windows!  The main desire was to modernize the user interface, improve the graphics and make them more accessible by allowing the user to resize the game board.  Check out the new look:

For Minesweeper we also thought it would be a good time to address another issue specific to the game concept - the use of mines.

Mines are Bad

There have always been a small but persistent group of users who disliked minesweeper as a concept because they felt it trivialized the problem of land mines.  For those of us living in North America, land mines are an abstract entity that you really only see in a movie, but in many parts of the world people are killed or maimed by mines on a daily basis.  Over the years, these users have repeatedly asked us to either remove minesweeper or change the concept from landmines to something a little less obnoxious.

One of the realities of making something with the reach of Windows is that it is almost impossible not to offend someone somewhere with anything you do.  (you would not believe how difficult it is to create default user tiles or desktop background images that are inoffensive to EVERYONE ON EARTH.)  We do our best, but we also accept that we can't please all of the people all of the time.

In the minesweeper case, since we were doing a re-write anyway, we thought it would a good time to address these concerns.  We added a preference that allows users to change it from looking for mines in a minefield to looking for flowers in a flower field.  Now, personally I am not a fan of using flowers here - I mean, you WANT to find flowers, right? - but this was an established alternative in the market and none of the other ideas we had (dog poo?  penguins?) could pass the legal/geopolitcs/trademark/etc. hurdles.  Here is the new options dialog:

So - in most pieces of software we would be done now, but with Windows we are just getting started. 

Whenever we add an option to part of Windows, we also have to think about how that option will be managed.  Is it per user or per machine?  Can the network administrator set this via group policy?  etc.

Once that was figured out, the next step is trying to determine the correct default setting.  After much discussion,we decided that the default should be based on locale.  So if you install in North America you get the mines, but in a mine-sensitive area the default would be the flowers.  This of course meant that many lawyers and geopolitics folks had to go off and determine which countries should be on what list.  There was a new test pass designed and implemented to make sure that this setting was working correctly.  

By now it is summer-time, and we have passed the date at which the text in the UI is supposed to be frozen so that the localization teams can get to work on translating it all.  This is when another issue arises:  it turns out that the help for the game, as well as the game summary, all talks about mines, uncovering mines, and not blowing up.  The technical writers are quickly engaged to figure out what the text should say.

Testing revealed another issue:  If we default to flowers, does it really make sense to call the program "Minesweeper" and have a giant mine for an icon? 

The system really doesn't have easy support for changing the name and icon for localization.  We would put in icon-switching code but that it would break general localization.  We would fix loc and it would break the icon swap, etc.  There was also concern that if we changed the name, it might generate support calls from people who are asking where minesweeper went.  Support cost is a very serious issue for us when we make any changes.  We all know that Minesweeper is a very common application in the workplace (admit it!), and companies who are considering deploying new Windows releases are extremely concerned about the cost to their IT department. 

Just when these their way through the system, another issue arose.  It turns out that some countries were taking this even more seriously than we had initially considered.  Merely changing the default was not sufficient - they didn't even want to have the *option* to switch to mines!  This is really a large ask so late in the project.  We would basically have to rewrite the game as well as the deployment logic.  It was really too late for such a change, so we suggested that if mines were completely unacceptable than those countries should probably just remove minesweeper all together.  So the various legal and geopolitics and localization people went off to discuss that one - whether it would be acceptabled, and if so which countries should pull it. 

I am actually not sure how it ended up being resolved...  But this blog seems to have an international audience, so maybe people can chime in and tell us what the program formerly known as minesweeper looks like in their country.

Conclusion

So - there it is.  A little insight into the complexity of making seemingly simple UI changes in something like Windows.  For many of us, dealing with these complexities is part of the fun of the job, and solving them gives great satisfaction.  It is part of what makes Windows such a unique place to work!

I hope everyone enjoys the new, resizeable, "sweeper" program.  And if when Vista finally comes out you see that it was renamed "Microsoft Windows Vista Logic-based Hidden Item Seeking Game 2006 with Skins!", you will know why.Stick out tongue

 

Published Tuesday, September 26, 2006 2:56 PM by davevr

Comments

 

Ad Nauseam - ramblings of a technologist said:

I'm an infrastructure guy, so to me, developing software is a mix between voodoo and filing taxes - I...

September 28, 2006 1:19 PM
 

Owen Allen (MSFT PacWest) said:

Humorous post about the politically correct travails of the Minesweeper game. From the Shell...

September 28, 2006 1:38 PM
 

loraksus said:

Hey, uhh, the new icon for minesweeper is great, but it isn't a picture of a mine.

Is "Find the Mace in the wheat fields" another localization option for this?

September 28, 2006 3:03 PM
 

pdschmid said:

Penguins as the new mines? slashdot and the Linux community would have had a field day...LOL

September 28, 2006 8:46 PM
 

One Louder said:

This is a pretty fascinating post. DaveVr is a User Experience Research Manager and talks about the complexity...

September 29, 2006 5:05 PM
 

silverslide said:

Interesting that people complain about it trivialising land mines when they are clearly modelled after water based ones.

Perhaps taking a different tack like; the MSN/Messenger MineSweeper game and making it even more nautical in feel (flags are bobbing bouys, splooshing noises for misses). Ok I admit it; I prefer the look of the MSN multiplayer version :)

October 1, 2006 3:24 PM
 

MrDave's (David Yack) Blog! said:

The new mine sweeper now allows you to change appearance and have a Flower Garden instead of land mines...

October 4, 2006 2:31 AM
 

Timbu :: Musings said:

http://www.call-in-sick.com/, for when you are too lazy to get up in the morning and pretend to be sick. Turn the Page, not the Bob Seger song, the chat logs of Rep. Foley. Vincent Van Gogh Action Figure Windows Mine...

October 8, 2006 4:43 PM
 

Daniel Moth said:

Vista Shell revealed

October 9, 2006 6:57 PM
 

Jon Shute's Blog said:

October 13, 2006 5:39 AM
 

James O'Neill's blog said:

I've mentioned previously that I'm coveting the new Pentax K10D - sadly Pentax have pushed the release

October 16, 2006 6:31 AM
 

Chimps with Keyboards said:

Mines are bad, m'kay?

December 9, 2006 8:41 PM
 

FriendOrFoe said:

Very interesting post.  Demonstrates just how global Windows is, and yet it can respond to local needs.

Does anyone from the areas who would prefer not to see the mines know how MS-Minesweeper ended up?  Was it removed?  How were occurences in the Help file treated?

December 21, 2006 11:27 PM
 

Xepol said:

And yet the fonts folder still uses a dialog from Windows 3...

February 19, 2007 12:52 PM
 

RobNic said:

Xepol,

I guess that’s one of the other difficulties Dave left out about UI design in Windows... you get all busy fixing games when you find out people really want to see a better font folder dialog!  Who knew?  Just kidding a bit; I do see your point, as there is a lot of UI that did not get much of an update.

April 13, 2007 12:53 PM
 

Noticias externas said:

David Vronay writes about the difficult balance that has to be maintained between people who like the

September 20, 2007 10:08 AM
 

Nidonocu said:

Don't you just love it when people complain about it when not taking in to account the images are those of water-mines, not land-mines?

September 20, 2007 1:25 PM
 

Chris Charabaruk said:

September 20, 2007 7:57 PM
 

chesterbr said:

I use an US-English version of Vista, but my locale is set to Brazil (a country which has known no war). Here the game is called Minesweeper, but it has the Flower Field option.

And, more than everything, the new Minesweeper amazed me when I used Windows Speech Recognition to play. Pretty impressive!

September 20, 2007 9:23 PM
 

Sorting It All Out said:

I was reading Raymond Chen's blog post Find the Flowers vs. Minesweeper which is a pointer to David Vray's

September 21, 2007 3:06 AM
 

Hardcode said:

Isn't it sweeet ? More details here .

October 19, 2007 6:26 AM
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About davevr

I work for Microsoft, where I am a Research Manager for Windows User Experience Compliance team. I started at Microsoft in 1996 as a user interface researcher working in the Social Computing Group of Microsoft Research. Later I spent two years in Beijing, where I worked for Microsoft Research Asia and founded the Asia Center for Interaction Design. Prior to Microsoft I was VP of Technology for ImaginEngine (a children's software company). Before that, I spent 5 1/2 years in research at Apple Computer, where I worked on the SK8 project and in the Human Interface Group in ATG. In early life, I programmed Atari 800 games. My first computer was a Bell Labs CARDIAC. I still have one!
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