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DS Doom Inside Look

I'm not here to reiterate the off-site DS Doom page, but instead I'd like to talk personally about it. First, here is a graph of the first two days of DS Doom success. (Wintermute, you don't mind me posting this, right?) We managed to hit a lot of major news sites like Digg, 1 Up, and Kotaku, which gave us a lot of international coverage.

Coincidentally, while we were working on the port, I got word of John Carmack, the creator of Doom, mentioning an interesting statement in his keynote at Quakecon 2006. Here is my rough transcript of his speech:

"Just recently, I started taking a look at Nintendo DS as a possible target for moving over some of our cellphone stuff, and it's really kind of neat looking at that, where power wise, as much as cellphones that are actually more powerful than that -- can't forget those because we also have to support the lower end stuff, but I look at it and say, 'This would have been such a cool environment to learn programming and game development on.'"

...

"Little DS on there is pretty cool in that it's a small confined platform like that, but you still get to bit twiddle. You get to go in, and say, 'This bit on this hardware register controls this in the hardware,' and there's that sense of learning which most people are insulated from in modern development, and a lot of young programmers who really enjoy that type of stuff to go in and kind of get your fingers a little bit dirtier down in the hardware level, and that's something on PC you are so divorced from that you may be programming in a language which is touching an API, which is going through a hardware abstraction level, which is going through some OS queue, which finally winds up setting a bit on the hardware some place. It's kind of neat to say, 'Write this location, and the LCD screen goes off.'"

I definitely agree with him there because as soon as I started getting into DS programming, I was able to revamp my own operating system and add a lot of new code and functionality to it with all the new knowledge. It's always nice to get some sort of approval from the creator, John Carmack, a very talented programmer who is someone I really respect and look up to for inspiration as a "young programmer" myself. I wonder if he has seen the DS Doom page...






 
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