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New AvP Announced
Other Alien Games in Question

Duke Nukem Forever's Bugs
Official page-three photo reveals all!

Dead Rising 2
Coming to PC and Consoles

NecroVisioN PC Demo
WWI Zombie-Slaughtering Fun!

Saturday, February 14, 2009
Valentine's Videos From The Red Alert 3: Uprising Cast
- 13 Comments
Flirtatious, Ferocious and Feisty Valentine's video messages from Holly Valance, Ivana Milicevic, Gemma Atkinson, Jamie Chung, 'Lydia,' and Rick Flair:


Flash HD (17MB) / Flash SD (5MB)


The fifth Commander's Challenge trailer is also online.

Handbags At Dawn: Activision Claims Continued Ownership Of Brütal Legend
- 3 Comments
Activision gave Brütal Legend the boot during Sierra's takeover, or so everyone thought, as the mega-publisher is now threatening to sue, unless they're paid off by EA:

It turns out that Activision Blizzard is under the impression it still has publishing rights to the game. And it’s threatening to sue developer Double Fine and new publisher Electronic Arts as a result.

Now Activision Blizzard has written a letter to EA (and possibly Double Fine) informing them of its legal concerns. According to two sources familiar with ActiBlizzard’s position, the publisher believes that it was still in negotiations with Double Fine and that the EA deal is invalid.

Double Fine’s position, however, appears to be that it owns the rights to “Brutal Legend” and that somehow in the merger process, whether because there’s no longer a Vivendi Games or because the original fall 2008 publishing date passed and Activision didn’t express interest in finding a new one, it's allowed to find a new publisher.

An Activision Blizzard rep declined to comment. But EA has responded with its claws bared, giving me this rather pointed response: "We doubt that Activision would try to sue. That would be like a husband abandoning his family and then suing after his wife meets a better looking guy."


Singularity Details
- 2 Comments
PC Zone U.K. has an exclusive preview of Singularity, Raven Software's time-manipulating first-person shooter:

The game begins in 2010 with your character, US Air Force pilot Nate Renko, being flown to investigate strange readings from a mysterious ex-Soviet Union island. Here he discovers Element 99, a secret weapon developed by the Russians during the Cold War, and the Time Manipulation Device which lets him conduct all sorts of chrono trickery.

"The TMD can project items dusted in E-99 into a future state, or revert them to a previous state," says PCZ. "For example, as enemies rush across a bridge to attack you, the glove can be used to propel the bridge through time, across hundreds of years in a matter of seconds. The effect? Well, the bridge decays under their feet and they fall to their doom." You can even age enemies on the spot until they're nasty, crumbling skeletons, which looks cool.

What's more, mysterious timewaves on the island occasionally blast Nate back into the past - the 1950s to be exact - standing in the exact same spot but 60s years earlier. Expect Prey-style portals, grenades which 'freeze' time and even big, bug-like 'time ticks' to shoot at.

For viral trailers, head here.

NCSoft Profits Down, Guild Wars 2 Delayed, Player Numbers Revealed
- 10 Comments
Profit down 40% at NCSoft, to $20 million, Guild Wars 2 delayed to 2010-2011; Aion: Tower of Eternity to the fourth quarter of 2009; Blade & Soul to 2010. Player numbers for several games down, too:

X-Blades Review
- 6 Comments
IGN gave TopWare Interactive's slutty, third-person action game a Passable 6.0/10:

X-Blades is all about combat, really. The story that's in place is presented in cel-shaded cutscenes and makes sense once you get rolling, but at the onset it feels like you're thrown into a story at its midway point. That's evidenced even further by the section of the manual titled, "Huh? How did this adventure begin?" No joke, it's there.

The nuts and bolts of X-Blades are that the story surrounds a treasure hunter named Ayumi and her trusty gun-blades (swords that are also pistols) as she seeks to find ancient all-powerful artifacts that are currently hidden away in a long-forgotten temple. Of course standing in her way are forces with the same goal in mind. Time for Ayumi to hack and, yes, slash her way through a myriad of arena battles.

Everything about X-Blades is mediocre. It works for what it is, and there’s some charm to the action and the characters, but the gameplay design is lacking in ingenuity; a notion that is perpetuated the longer you play. Some will be able to find more enjoyment with X-Blades than I, but most will likely wind up walking away before the adventure is over.

Star Trek Online Interview
- 4 Comments
New Star Trek Online interview covers simultaneous console development, cross-platform gameplay, speedy iteration, and story:

The story takes place in 2409, 30 years after the last movie, “Star Trek: Nemesis.” We picked that for a couple of reasons. We think deep-down that people want to play in that universe. People want to be a part of that universe, but they don’t want to replay stories they already know. They may be a part of it, but they want to change the story and they want to participate in the story, it’s not just, “Okay, I’m going to go play that episode.” Setting it in the future allowed us to provide that new and yet familiar experience to people. And at the same time, at the end of “Nemesis” everyone was kind of happy, peace was there but peace never stays long in any place. Even in the Star Trek universe. The Khitomer Accords has broken down, the Klingons are at the Federation’s throat, and they’re on the verge of all-out war. The universe is a much more dangerous place with a lot more conflict 30 years in the future.


Mad Catz Loses $26.9 Million
- 2 Comments
Poorly skinned controllers were 19% more popular last year, and yet Mad Catz still turned in a $26.9 million loss:

Mad Catz reported net sales for the fiscal third quarter ended December 31, 2008 of $40.8 million, a 19.0% increase from $34.3 million in the fiscal 2008 third quarter. Gross profit for the quarter declined 16.7% to $10.5 million, from $12.7 million in the fiscal 2008 third quarter. Gross profit margin for the third quarter of fiscal 2009 decreased to 25.8% from a record 36.9% in the prior year period. Net loss for the quarter ended December 31, 2008 was $26.9 million, or ($0.49) per diluted share, compared to net income of $3.3 million, or $0.06 per diluted share, for the third quarter of fiscal 2008.

Selling, general and administrative expenses totaled $7.6 million, or 18.7% of net sales in the fiscal 2009 third quarter, compared with $6.4 million, or 18.7% of net sales in the prior year period. Research and development expenses decreased to $0.1 million during the third quarter of fiscal 2009. Reflecting the impact of the estimated non-cash impairment charge, loss before income taxes for the quarter ended December 31, 2008 was $25.8 million, as compared to income before income taxes of $5.6 million in the prior year fiscal third quarter.

A full breakdown of controller and accessory sales can be found here.

SuperCar Challenge Trailer
- 1 Comment
A re-tooled Ferrari Challenge, designed to appeal to a broader range of customers, and car fans:


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Street Fighter IV Gouken Montage Movie
- 0 Comments
Gouken, playable for the first in Street Fighter IV, is today's featured character:

Ryu and Ken have been with the series for a long time, but so has their master. Although Gouken has never been a playable character, the legendary martial artist has been whispered about and alluded to for years and he's finally ready to be taken into the ring. Being the brother of Akuma, Gouken studied under the same master and thus shares numerous techniques with his devious sibling. However, Gouken rejected the dark techniques his master employed and developed his own, purified form of combat -- the one that was passed down to Ryu and Ken. Although some of Gouken's Special Moves may just look like rehashes of the other characters, we can tell you this with confidence: Gouken is an incredible fighter.


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Resident Evil 5 Trailer
- 5 Comments
Evil ol' Wesker is back at it in this overly dramatic Resident Evil 5 trailer:


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Noby Noby Boy Screenshots & Trailer
- 8 Comments
The eponymous 'thing' reminds me of a Fleshlight...

It may sound strange that I, creator of this game, have had a hard time trying to describe the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. Since the beginning of its development, I still haven’t been able to give a clear answer when asked, but allow me to try again…

Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world. Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.

Well, that’s the best that I can do to explain the game, but I know people will still go, “Hmm…”

How come it’s hard to explain, you ask? It’s because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player’s reaction to be something like, “I don’t know why, but it’s somehow interesting. I can’t stop playing.” In that way, I would feel I have succeeded at creating what I wanted, that is, creating something that’s not easily describable. Anyway, it’s been a fun experience working on Noby Noby Boy.

One big question most people have asked is, “Why did you want to make such a game?” Seriously, I don’t know. When I figure it out, I’ll share. As I mentioned earlier, this game is indescribable, and some people may say, “This isn’t a game!” But, what is a game? Should there be a definition for a game? That’s the way I feel.


Major League Baseball 2K9 Trailer
- 6 Comments
Stealth announcement: Major League Baseball 2K9 out March 3rd for PC, priced $19.99.


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Killzone 2 2005-2009 Comparison Dev Diary Vid
- 10 Comments
Guerilla's developers compare and contrast their infamous 2005 Killzone 2 trailer with the finished 2009 product:


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Empire: Total War Dev Diary Vid
- 5 Comments
A nice English fellow demonstrates how to defeat a superior force with advanced tactics, and a human brain:


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Dawn of War II Trailer
- 0 Comments
Another Space Marine trailer (for the Emperor), if you ain't sick of 'em yet:


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ArmA II Trailer
- 2 Comments
Latest trailer shows the Chernarussian Movement Of The Red Star, a politically motivated ArmA II insurgency:

World In Conflict: Soviet Assault Screenshots
- 2 Comments
For the new, action-packed trailer, click here.


Tekken 6 Screenshots
- 9 Comments
Err, say hello to a... fighting panda?


In Other News...
- 18 Comments
Burning my way through Burnout Paradise PC: The Ultimate Box at the moment. Got 100% completion on my Bike License, and 85% on my car one. All billboards have been smashed, as have all smashies, and all jumps have been completed. Power parking is stuck at an annoying 99%, and for the life of me I can't get a 360 degree flat spin. Graphics are excellent, controls are good (using a 360 controller), and the online is flawless, though I would like a text input box so friends without mics can communicate properly.

Hoping to get 100% completion by next Friday so I can move on to Dawn of War II, but...

I'm off to the U.S. on Monday to see a man about a dog, and won't be back until Thursday. The pair are only available on Tuesday, with the rest of the time being eaten by flights and layovers. Really really, really, long layovers. So this dog best be the next bloody Crufts champion, if you know what I mean.

What titles have occupied your time this past week?

P.S. Sign up to the Voodoo Extreme Twitter Feed!

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Friday, February 13, 2009
Poll: Should SEGA Replace Its Aliens Developers?
- 0 Comments
This weekend's VE poll asks: Should SEGA replace Gearbox and Obsidian on Aliens: Colonial Marines and the untitled Alien RPG? Vote on your right!

As usual, please post your comments and feedback in the poll thread, thanks!

Just an FYI - Gearbox is/was making Aliens Colonial Marines, which is a 4-player co-op game similar to Left 4 Dead (that's what we assume, at least) and Obsidian is/was crafting some sort of Alien themed role-playing game that we don't know anything about. If the girls around the sewing circle are correct, SEGA is tired of constant delays and is seeking new developers who can finish the games on time and on budget.

Variety: Aliens Games Definitely Not Cancelled; But...
- 20 Comments
The poop out of Hollywood is that the Aliens games (Colonial Marines and RPG) are definitely not cancelled but Sega may be shopping around for new developers to finish them.
I've just spoken to a source in a very good position to know what's up with both games who told me that they're definitely not canceled [sic]. Production is expected to continue and the games, both of which are well into development, will come out. But quite possibly not with the developers they're at. It's looking like it could be a "Splatterhouse" situation (if you don't know what that means, find out here).

My source described the situation at both Obsidian and Gearbox as "fluid," having to do mainly with the quality of the work. Sega, apparently, is not seeing what it wants on the schedule it wants to see it.

Can we send Colonial Marines to Valve? That would rock. Thanks, Blue's News.
African Zombies Still Dark Skinned in RE5
- 26 Comments
Despite the racism hoopla we had a while back, no changes were made to the color of the zombies' skin in Resident Evil 5. Here's what Masachika Kawata told Eurogamer:
"I don't recall modifying the game in any way after the controversy of racism." Kawata-san reiterated that the team had been taken aback by the reaction, adding: "Actually it was a little bit of a surprise for us as obviously the game is set in Africa and so depicting native Africans was a natural thing to do."

Former Ensemble Devs Form Robot Entertainment
- 7 Comments
Some former Ensemble guys have formed a new studio called Robot Entertainment. Headed up by Tony Goodman, the new developer seeks to not ever sell its company to Microsoft so it can't be closed down again for no good reason whatsoever. Thanks, GameSpot.
How Battlefield 1943 Isn't Battlefield 1942
- 13 Comments
MTV Multiplayer compares the new Battlefield 1943 vs 1942. Some changes are better than others:
...in the new title, developer DICE has changed many of the revered gameplay mechanics. “Pacific” has cut back on the amount of classes, leaving only Infantry, Rifleman and Scout. My favorite class, Medic, has been removed to make way for regenerating health “Halo“-style. The Anti-Tank class has been replaced by giving all classes a rocket launcher.
Top 10 Shooter Cliches
- 6 Comments
IGN counted down its list of top 10 First-Person Shooter Cliches. Here's a clip off of the top:
10. Obligatory Super Weapon
If the past is any indicator, somewhere towards the end of this mission, you're going to stumble upon a weapon of greater power than even you can imagine. It's probably going to be some sort of alien artifact of some kind or maybe some ancient mystical relic but whatever it's called, if you just pick it up and start shooting people with it, you'll be alright. For all its pseudo-science or mystical other-worldliness, it's basically a giant freaking gun, which, as we all know, is the only thing that gets results at the end of the day. It's true, they might have used it on you at some point in the past, but the fact that you're now walking around with it shows that they didn't do a good enough job. With this awesome minion-mincing murder-machine in your hands, the showdown with the big guy can't be too far away. And once he's dead, none of the rest of it really matters much anymore, does it?
Star Wars: The Old Republic Screenshots
- 5 Comments
Thanks to Bunty who let us know that Bioware updated the Star Wars: The Old Republic website with some new screenshots. The page loads painfully slow (guess its busy) making it difficult to navigate, so here are some local 1600x900 copies. I have to admit, the graphics are getting better...


Fallout 3: The Pitt Detailed
- 7 Comments
The Official U.K. Xbox Magazine carries the world's first preview of The Pitt, the second piece of premium Fallout 3 downloadable content:

The Pitt consists of a large 'dungeon' area, an abandoned steel yard, as well as a settlement divided into two halves; Downtown, occupied by slaves, and Haven occupied by their masters.

For the first time players will be able to interact with Raiders other than by fighting them, says the mag, and one major quest has you taking on the role of a slave, investigating rumours that the Raider boss has found a cure for mutation.

Side quests and unique items are promised, naturally, including the fearsome-looking Auto Axe, which a bit like a chainsaw crossed with a Black & Decker hedge trimmer.

Watchmen: The End Is Nigh Screenshots
- 0 Comments
For illustrated novel cut-scene screen captures, concept art, and character renders, go here.


In other news, "Warner Bros. Interactive Entertainment is proud to announce that Patrick Wilson and Jackie Earle Haley, stars of the upcoming Watchmen film, will lend their voices to the long-form downloadable videogame Watchmen: The End is Nigh. Developed by Deadline Games and published by Warner Bros. Interactive Entertainment, Watchmen: The End is Nigh will feature the voices of Patrick Wilson as Nite Owl, a refined fighter well-versed in martial arts and cutting-edge gadgetry, and Jackie Earle Haley as Rorschach, a feral, streetwise fighter who can disarm enemies and use their own weapons against them."

Wanted: Weapons of Fate Dev Diary Vid
- 2 Comments
Wanted: Weapons of Fate demo arrives on console marketplaces March 5th; PC demo AWOL:


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God of War III Trailer
- 28 Comments
Yea, this is somewhat impressive, especially if it's in-game and rendered in real-time:


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For further details, hit up IGN's four-page preview.

Halo Wars Demo Breaks Download Record
- 26 Comments
Most popular demo ever released on Xbox Live now available for Silver users to download:

Anticipation around the upcoming release of “Halo Wars” is mounting. The demo, which was released on Xbox LIVE on Feb. 5, quickly set the day-one record for the most demo downloads on the service, and in just its first five days, has been downloaded by more than 2 million Xbox LIVE Gold members around the world.

New “Halo Wars” content doesn’t stop there, as the third video documentary in an exciting seven-part video series, titled “Strategy on Xbox” is available today. The team behind “Halo Wars” invites you to see how the game was conceived and how they “cracked” strategy games for the console. This latest episode also provides insider tips so players can fully realize the devastating potential of the UNSC and Covenant units at their command.

Midway's Creditors Revealed
- 11 Comments
GamePolitics dug through reams of tedious documents to discover just who Midway owes money to:

We've learned, for example, that Midway claims $167,523,000 in assets versus $281,033,000 in liabilities. Perhaps more interesting, however, is the list of Midway's top 30 creditors. Among these, Wells Fargo Bank has the most to lose. The troubled game publisher owes the bank an eye-popping $150,000,000 of unsecured loans. Others holding sizeable Midway IOUs include the current owner of the company, its former CEO and a variety of game retailers and licensees:

  • Wells Fargo Bank - $150,000,000
  • Acquisition Holdings Subsidiary - $40,000,000 unsecured loan
  • National Amusements, Inc. - $20,147,864
  • NBA Properties, Inc. - $17,294,849 (License/royalty settlement)
  • Tangible Media, Inc. - $8,675,954
  • Warner Bros. Interactive - $6,654,203
  • Artificial Mind & Movement - $2,000,000
  • Epic Games - $1,975,000 (License/Royalties)
  • Walmart - $1,576,035
  • Far Sight Technologies - $1,279,151
  • Best Buy - $1,114,036
    Steam Weekend Deal: 50% Off Left 4 Dead
    - 25 Comments
    If, for some bizarre reason, you've yet to buy Left 4 Dead, here's your chance, as it's going for a song!


    Buy here. You won't regret it.

    Half-Life 2: Live-Action Short Film Impresses
    - 22 Comments
    The Escape From City 17 short film series, directed by the Purchase Brothers, is a live-action Half Life 2 adaptation originally envisioned as a project to test out numerous post production techniques. The project quickly evolved into a multi-part series, filmed guerilla style with no money, no time, no crew, and no script. The first two episodes were made from beginning to end on a budget of $500:


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    The Dragon Age "Origin Experience" Now Live
    - 0 Comments
    Bioware posted a little flash thingie that lets you sample the different characters in Dragon Age. "Dragon Age: Origins allows the player to choose from 6 unique Origin stories that define who their character is and how they enter the world. We have launched a new page that offers a preview into each of these Origin stories."
    God of War III In-Game Screenshots Released
    - 8 Comments
    Check back later for a new God of War III trailer:


    The Sims 3 Screenshots
    - 0 Comments
    Valentine's Day screenshots for your viewing displeasure:


    World In Conflict: Soviet Assault Trailer
    - 4 Comments
    Expansion slots Russian missions in-between the original's, and adds a Very Hard difficulty mode:


    Flash HD (93MB) / Flash SD (34MB)
    Singularity Viral Videos
    - 3 Comments
    The rather excellent MIR-12 site helps expose the conspiracy surrounding Singularity, Raven Software's new shooter:


    MIR-12: Russian Conspiracy Documentary - Part #1


    MIR-12: Russian Conspiracy Documentary - Part #2


    MIR-12: News Report
    Black Rock Studios Teaser Trailer Shows New Title
    - 1 Comment
    Black Rock Studios, maker of the excellent Pure, is doing something explosive for Disney, as shown in this viral teaser trailer:

    Shellshock 2: Blood Trails Review
    - 12 Comments
    Anyone anticipating the new Aliens vs. Predator should reign in their expectations, because these days, Rebellion are only capable of developing shabby games that receive 2/10 scores:

    There is almost nothing to commend whatsoever. The audio is dreadful - plywood door-slam gunshots, cicada helicopters, dead silence just when the game needs audio, forgettable voice acting... Everything is low-rent. Indeed, sometimes the game just defaults. At one point, scrambling through caves on the fifth level, I walked out of an animal-mouth doorway into a room with rubble on the left, another animal head in front of me, and a blocked-off stone staircase to my right. Ten minutes later I walked into the exact same area and had to double-check to make sure I hadn't been spun round and gone back to the previous room. I hadn't. In between, I'd been assailed by the noise of zombies, only to realise I was safe: they were all stuck in walking animations grinding against the side of the hill I was standing on, so I picked them off one by one.

    With no multiplayer, and only ten levels, the game isn't even very long, but I still couldn't bring myself to finish it. It's no surprise that Eidos has been very quiet about it in the run-up to its launch today: had it been released on PS2, Shellshock 2 would have struggled to live up to the original's 6/10 legacy. Up against World at War, Killzone 2 and Halo 3, it's a complete joke. The worst FPS I've played since Turning Point: Fall of Liberty.

    Street Fighter IV Video Review
    - 5 Comments
    You've read IGN's wordy wordy Street Fighter IV reviews, now check out their video analysis:


    Flash HD (152MB) / Flash SD (46MB)

    Also available to view is Zangief's move montage.

    Command & Conquer: Red Alert 3 - Uprising Trailers
    - 3 Comments
    Yet more footage from Command & Conquer: Red Alert 3 - Uprising's Commander Mode:


    Flash HD (69MB) / Flash SD (19MB)

    Dawn of War II Zero-Day Retail Patch Detailed; Trailers Released
    - 4 Comments
    The Dawn of War II multiplayer beta balance patch was FUBAR, in my opinion, so I'm happy to see that the launch-day retail patch will rectify many of my grievances, reverting the game to something far more tactical, and fun:

    The second element we would like to talk about is suppression. Generally speaking, the suppression mechanic should work very similar to how it did in Company of Heroes - to inexpensively neutralize infantry forces – however, directly porting over this system has proven insufficient. Here are some problems that have appeared in the Beta and the solutions we are implementing in the patch.

  • Suppression is too easily neutralized by melee based opponents because once a suppression unit is attacked in melee, that unit is rendered completely ineffective. To play an effective role on the DOWII battlefield, suppression is now more effective against melee units at short ranges.
  • Suppression units are quickly overwhelmed by groups of standard ranged units. To prevent this, suppression has been made more effective against ranged units who choose to enter their firing range.
  • Units in cover are too vulnerable to suppression. As a result, cover has been made more effective at dissipating suppression.

    Together, these changes should dramatically increase player’s tactical options for using and countering suppression. Moving forward, we will continue to explain some of the changes we’re making to the game to a greater extent because we know many of you are very interested in how we arrived at the decisions we’ve made. Sometimes we just make mistakes, we’re only human after all, but other times there are very good and well thought out reasons behind the changes.

    Our work to make DOW II’s multiplayer experience as fair, fun and exciting as possible has just started. We sincerely hope you enjoy the game and continue to support us through your community participation.

  • While we continue to wait for the retail launch, THQ sent out a video of a real-life Space Marine Rhino APC strutting its stuff, and a second, excellent Tyranid trailer:


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    50 Million PSPs Sold Worldwide
    - 9 Comments
    Congratulations to Sony for selling 50 million Playstation Portables in four years, two months:

    As the first handheld platform from the PlayStation family, PSP made its debut in December 2004 in Japan, March 2005 in North America, May 2005 in Asian countries and regions, and September 2005 in Europe/PAL territories. Bringing the innovative entertainment world of PlayStation and PlayStation 2 on the go, PSP introduced the latest advancement in technology for building handheld devices, including a 4.3 inch wide high resolution LCD screen, the largest of its kind for a portable device. PSP opened up an entirely new gaming market by offering the fun of playing full-scale 3D-CG games as well as viewing high resolution video images anytime, anywhere, and also by offering users new ways of enjoying digital entertainment, including playing games on-line with family and friends via a wireless LAN feature.
    StarCraft II Valentine's Day Wallpaper
    - 8 Comments
    Not got your Valentine a gift? Perhaps this officially made StarCraft II wallpaper will suffice.


    Grand Theft Auto IV: The Lost and Damned Screenshots
    - 0 Comments
    Six single-player screenshots from Lost and Damned, due for release next Tuesday:


    Dead Space 'Something' Teased
    - 4 Comments
    A new page on the Dead Space site carries an image of Aegis VII, teasing something, be it downloadable content, the Wii version, or the sequel:


    More Aliens Cancellation Rumours
    - 13 Comments
    Following yesterday's Aliens RPG cancellation report, GameSpot claims that Obsidian's game is on hold, not cancelled:

    Today, GameSpot has learned that the Japanese publisher has indefinitely suspended work on its other Aliens-inspired project, an untitled role-playing game for consoles and the PC. The game had been actively in development at indie shop Obsidian Entertainment, whose cofounder Feargus Urquhart told GameSpot that it was "coming along nicely" at last year's D.I.C.E. Summit.

    Despite rumors of an outright cancellation, the Aliens RPG remains officially on the books--for now. When asked to confirm reports that the game had been shut down, Obsidian reps directed all inquiries to Sega, which offered a less-than-comforting comment.

    "We will have more news to share about our Aliens franchise games in the near future," said the rep. "Sega does not comment on rumors or speculation about its products... Please stay tuned for future correspondence regarding our products."

    Meanwhile, Joystiq claims that funding for the Aliens RPG and Gearbox's Aliens: Colonial Marines has been halted, with Obsidian now experiencing financial difficulties:

    Sega has allegedly pulled funding from both Obsidian's Aliens RPG and Gearbox's Aliens: Colonial Marines, sources have revealed to Joystiq. Supposedly, 20 people were laid off from Obsidian yesterday and more could soon lose their jobs. The layoffs also affected the team working on Alpha Protocol, another Obsidian-developed, Sega-published title. Without the Aliens RPG, Obsidian is apparently on the ropes, our sources say.

    As for Gearbox, Sega allegedly stopped paying the developer for its work on Colonial Marines for "a while" -- production has since ceased. At this point, it's unclear whether Colonial Marines has been "halted" or "canceled," which Gearbox president Randy Pitchford – in response to a previous rumor – called an "inaccurate characterization."

    Vin Diesel's Wheelman Now At Ubisoft?
    - 0 Comments
    Has Midway sold Vin Diesel's Wheelman to Ubisoft to help save itself from bankruptcy?

    We'd learned from a source last week that the game was planned to change publishers, with an announcement from Ubisoft expected shortly. Just recently, we'd been told by other sources at retail that outstanding orders for the game had been put on hold, with expectations that Wheelman would be re-solicited, delayed, and reappear as a Ubisoft game.

    Whether Wheelman would be re-branded as part of the Driver series, the rights of which Ubisoft purchased from publisher Atari in 2006 is unknown. Given the extensive marketing Midway has put behind the Midway Newcastle and Tigon Studios developed title, it might seem like an odd fit, but could potentially benefit from the long-running Driver brand.


    Harmonix Counter-Sues Konami
    - 0 Comments
    Last July, Konami sued Viacom and Harmonix, claiming that their videogame instruments violated patents held by the Rock Revolution and Dance Dance Revolution publisher. Now, Viacom has initiated a near-identical lawsuit against Konami:

    The complaint, filed yesterday in federal court in Boston, seeks to block sales of the video game by Tokyo-based Konami, plus cash compensation. Konami also makes the “Dance Dance Revolution” game and the “Metal Gear Solid” espionage game.

    Konami sued Harmonix and New York-based Viacom in July, claiming “Rock Band” infringes two of its patents for simulating musical instruments. Viacom is seeking to have that case transferred from a federal court in Marshall, Texas, to the one in Boston because Harmonix is based in Cambridge, Massachusetts.

    The Viacom patent, issued Dec. 2, claims it is an improvement of earlier video-game controllers that emulate musical instruments, and cites the Beatmania series of games by Konami as an example of the older inventions.

    Microsoft To Open Retail Stores
    - 13 Comments
    Following Apple's lead, Microsoft will open a range of retail stores to directly sell their products:

    Microsoft Corp announced plans on Thursday to open its own chain of stores and hired a DreamWorks Animation executive to run them.

    The company did not say how many stores it was looking to open, or when, or which products would be available. That is to be decided by David Porter, a former DreamWorks executive, which Microsoft named as its new vice president of retail stores on Thursday.

    Lower prices direct from the manufacturer? Don't bet on it.

    World of Warcraft Lead Producer Moves To New Blizzard MMO
    - 13 Comments
    World of WarCraft Lead Producer, Jeffrey Kaplan, will now head up development of Blizzard's next MMO:

    I wanted to take a moment to let the community know that I’ve switched roles here at Blizzard to work on our upcoming, unannounced MMO. World of Warcraft has been such a central part of my life these past six and a half years, and it’s success would not have been possible without the tremendous community around it, so I wanted to say thank you to all our players who’ve shared this amazing experience with us so far. Also, while I have served as the spokesperson and Game Director for World of Warcraft on Wrath of the Lich King, by no means would WoW be where it is today without the dedicated team that we have in place. The WoW development team is comprised of some of the most talented and experienced game developers in the world, and it was an absolute honor to serve amongst them, and they will continue to make WoW better than ever. I still plan to be very involved with the future course of World of Warcraft, but will leave the day to day operations of World of Warcraft to my partners in crime, Tom Chilton and J. Allen Brack.

    When all is said and done, WoW is still my favorite game. I play it every day. None of that passion is gone. If anything, it fuels the challenge of making our next MMO even better. We know we have some big shoes to fill. So thank you to everyone who has been so supportive over the years, and likewise, thanks to those who have given us pointed feedback on all areas of the game. Without all of the feedback and participation, WoW would not be the game that it has grown to be. Azeroth truly belongs to you and we’re lucky to have shared in your journey. And as always, I’ll still be lurking on the forums and in the game. Mostly, I just wanted to say thanks. It has been an absolute honor.

    StarCraft II in 2009, Diablo III in 2010, Unannounced Blizzard MMO in 2011?

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    In Other News...
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    Sore, bloodied and bruised, the move is now complete. This new place costs less, is a ton bigger, has a sweet view and sports a much phatter interweb tube. President's Day is on Monday so it's a three day weekend around these parts. Well, four days if you count Friday the 13th, right spooksters?

    Today's question:

    What's your favorite scary game?