This 1989 Japan-only Nintendo Entertainment System title (or as they call it, the Famicom) is
little-known by developers on this side of the Atlantic, but laid the groundwork for many of
the concepts that later Survival Horror games would imitate. Developed and published by Capcom,
who would later breathe new life into the genre with Resident Evil, the game follows a
team of five investigators who travel to the home of Mamiya Ichirou to photograph works of art
left behind on the walls. However, they soon find out that this is no mere art gallery, as the
ramshackle mansion is inhabited not only by Ichirou's ghost, but by even more horrifying
creatures. With the doors to the mansion locked behind them, can the team solve the riddles of
the underworld and escape with their lives? Sweet Home establishes many design
concepts that would later resurface in Resident Evil, including the mansion setting
and even the "opening door" loading screen. Controlling one of the five characters, who can be
switched between at any time, the player must unravel tricky puzzles, battle haunts, and reach
one of five different endings. In a unique twist, when a character in
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