Guild Wars 2 Delayed
Until 2011 Or So
New AvP Announced
Other Alien Games in Question
Duke Nukem Forever's Bugs
Official page-three photo reveals all!
Dead Rising 2
Coming to PC and Consoles
- Battlefield 1943: Why The 24-Player L... | (63) |
- DICE: "We Have Big Plans, The Fans Do... | (52) |
- F.E.A.R. 2 Review | (45) |
- The 6 Flavors of Windows 7 | (42) |
- Halo Wars Demo Released | (35) |
- Stardock Boss On Steam's Dominance | (33) |
- Duke Nukem Forever Photo Shows Hot Bu... | (33) |
- Battlefield 1943 Trailer | (31) |
- Missing in Action: Games We Have Yet ... | (31) |
When mystery man Mark Thomas acquired troubled game publisher Midway for a mere $100,000 last November, the deal raised more than a few eyebrows. It also raised questions like:Who is Mark Thomas?
How could a company which owns popular franchises like Mortal Kombat and TNA Impact! be purchased so cheaply?
A motion filed on behalf of certain Midway creditors in U.S. Bankruptcy Court in Delaware on Friday makes those questions a matter of record and seeks to block the troubled publisher's move to spend collateral which obscure buyer Mark Thomas's Aquisitions Holding Subsidiary (AHS) put up as part of the Midway purchase.
The language of the motion, which seeks to protect the interests of holders of $150 million of senior Midway debt, comes close to alleging fraudulent insider dealing:
Boards
Cases
Cooling
Guides
Memory
Power Supply
Rat Lube
Video
360
PS3
Wii
Today's question:
Assuming you've played -- What are your main likes and dislikes of F.E.A.R. 2?
As usual, please post your comments and feedback in the poll thread, thanks!
Just an FYI - Gearbox is/was making Aliens Colonial Marines, which is a 4-player co-op game similar to Left 4 Dead (that's what we assume, at least) and Obsidian is/was crafting some sort of Alien themed role-playing game that we don't know anything about. If the girls around the sewing circle are correct, SEGA is tired of constant delays and is seeking new developers who can finish the games on time and on budget.
It turns out that Activision Blizzard is under the impression it still has publishing rights to the game. And it’s threatening to sue developer Double Fine and new publisher Electronic Arts as a result.Now Activision Blizzard has written a letter to EA (and possibly Double Fine) informing them of its legal concerns. According to two sources familiar with ActiBlizzard’s position, the publisher believes that it was still in negotiations with Double Fine and that the EA deal is invalid.
Double Fine’s position, however, appears to be that it owns the rights to “Brutal Legend” and that somehow in the merger process, whether because there’s no longer a Vivendi Games or because the original fall 2008 publishing date passed and Activision didn’t express interest in finding a new one, it's allowed to find a new publisher.
An Activision Blizzard rep declined to comment. But EA has responded with its claws bared, giving me this rather pointed response: "We doubt that Activision would try to sue. That would be like a husband abandoning his family and then suing after his wife meets a better looking guy."
The game begins in 2010 with your character, US Air Force pilot Nate Renko, being flown to investigate strange readings from a mysterious ex-Soviet Union island. Here he discovers Element 99, a secret weapon developed by the Russians during the Cold War, and the Time Manipulation Device which lets him conduct all sorts of chrono trickery."The TMD can project items dusted in E-99 into a future state, or revert them to a previous state," says PCZ. "For example, as enemies rush across a bridge to attack you, the glove can be used to propel the bridge through time, across hundreds of years in a matter of seconds. The effect? Well, the bridge decays under their feet and they fall to their doom." You can even age enemies on the spot until they're nasty, crumbling skeletons, which looks cool.
What's more, mysterious timewaves on the island occasionally blast Nate back into the past - the 1950s to be exact - standing in the exact same spot but 60s years earlier. Expect Prey-style portals, grenades which 'freeze' time and even big, bug-like 'time ticks' to shoot at.
For viral trailers, head here.
X-Blades is all about combat, really. The story that's in place is presented in cel-shaded cutscenes and makes sense once you get rolling, but at the onset it feels like you're thrown into a story at its midway point. That's evidenced even further by the section of the manual titled, "Huh? How did this adventure begin?" No joke, it's there.The nuts and bolts of X-Blades are that the story surrounds a treasure hunter named Ayumi and her trusty gun-blades (swords that are also pistols) as she seeks to find ancient all-powerful artifacts that are currently hidden away in a long-forgotten temple. Of course standing in her way are forces with the same goal in mind. Time for Ayumi to hack and, yes, slash her way through a myriad of arena battles.
Everything about X-Blades is mediocre. It works for what it is, and there’s some charm to the action and the characters, but the gameplay design is lacking in ingenuity; a notion that is perpetuated the longer you play. Some will be able to find more enjoyment with X-Blades than I, but most will likely wind up walking away before the adventure is over.
The story takes place in 2409, 30 years after the last movie, “Star Trek: Nemesis.” We picked that for a couple of reasons. We think deep-down that people want to play in that universe. People want to be a part of that universe, but they don’t want to replay stories they already know. They may be a part of it, but they want to change the story and they want to participate in the story, it’s not just, “Okay, I’m going to go play that episode.” Setting it in the future allowed us to provide that new and yet familiar experience to people. And at the same time, at the end of “Nemesis” everyone was kind of happy, peace was there but peace never stays long in any place. Even in the Star Trek universe. The Khitomer Accords has broken down, the Klingons are at the Federation’s throat, and they’re on the verge of all-out war. The universe is a much more dangerous place with a lot more conflict 30 years in the future.
Mad Catz reported net sales for the fiscal third quarter ended December 31, 2008 of $40.8 million, a 19.0% increase from $34.3 million in the fiscal 2008 third quarter. Gross profit for the quarter declined 16.7% to $10.5 million, from $12.7 million in the fiscal 2008 third quarter. Gross profit margin for the third quarter of fiscal 2009 decreased to 25.8% from a record 36.9% in the prior year period. Net loss for the quarter ended December 31, 2008 was $26.9 million, or ($0.49) per diluted share, compared to net income of $3.3 million, or $0.06 per diluted share, for the third quarter of fiscal 2008.Selling, general and administrative expenses totaled $7.6 million, or 18.7% of net sales in the fiscal 2009 third quarter, compared with $6.4 million, or 18.7% of net sales in the prior year period. Research and development expenses decreased to $0.1 million during the third quarter of fiscal 2009. Reflecting the impact of the estimated non-cash impairment charge, loss before income taxes for the quarter ended December 31, 2008 was $25.8 million, as compared to income before income taxes of $5.6 million in the prior year fiscal third quarter.
A full breakdown of controller and accessory sales can be found here.
Ryu and Ken have been with the series for a long time, but so has their master. Although Gouken has never been a playable character, the legendary martial artist has been whispered about and alluded to for years and he's finally ready to be taken into the ring. Being the brother of Akuma, Gouken studied under the same master and thus shares numerous techniques with his devious sibling. However, Gouken rejected the dark techniques his master employed and developed his own, purified form of combat -- the one that was passed down to Ryu and Ken. Although some of Gouken's Special Moves may just look like rehashes of the other characters, we can tell you this with confidence: Gouken is an incredible fighter.
It may sound strange that I, creator of this game, have had a hard time trying to describe the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. Since the beginning of its development, I still haven’t been able to give a clear answer when asked, but allow me to try again…Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world. Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.
Well, that’s the best that I can do to explain the game, but I know people will still go, “Hmm…”
How come it’s hard to explain, you ask? It’s because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player’s reaction to be something like, “I don’t know why, but it’s somehow interesting. I can’t stop playing.” In that way, I would feel I have succeeded at creating what I wanted, that is, creating something that’s not easily describable. Anyway, it’s been a fun experience working on Noby Noby Boy.
One big question most people have asked is, “Why did you want to make such a game?” Seriously, I don’t know. When I figure it out, I’ll share. As I mentioned earlier, this game is indescribable, and some people may say, “This isn’t a game!” But, what is a game? Should there be a definition for a game? That’s the way I feel.
Hoping to get 100% completion by next Friday so I can move on to Dawn of War II, but...
I'm off to the U.S. on Monday to see a man about a dog, and won't be back until Thursday. The pair are only available on Tuesday, with the rest of the time being eaten by flights and layovers. Really really, really, long layovers. So this dog best be the next bloody Crufts champion, if you know what I mean.
What titles have occupied your time this past week?
P.S. Sign up to the Voodoo Extreme Twitter Feed!