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NWN2 ORIGINAL HAKPAKS

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Name  Eph's Extras
Author  Ephralia Blessed
Submitted / Updated  09-02-2008 / 01-07-2009
Category  Armor
Patch  1.00
NWN2Game  All
Description
Eph's Extras hak README

I help with the care and feeding of the Pravita Nova persistent world, and I also recently read the (half-done but wonderful) tutorial on reskinning by Barrel of Monkeys. This gave me the tools to do some easy rescue missions like renumbering some content that had previously been lost due to model number conflicts, plus the ability to provide one of my new characters, Tigre, with more appropriate clothing and skin. It mushroomed a bit to include things appropriate for the oft-spicy role playing on this adult server, like panties. These files are numbered to fit into Pravita Nova's haks without conflicts.

Contents of Eph's Extras
------------------------

VERSION 1 (2 September 2008):

1. (Oops. Never mind about the hair models. No hair models are here any more.)

2. Brightened version of chain shirt number 2 for women and men. The chain mail is a lot shinier and coloring works better. These appear in the toolset as Chain Shirt 32. Should work for all races and both sexes.

3. Made a striped tail for Tigre: tail #15. I include a modified tailmodel.2da into the hak.
4. Bare-legged barbarian hides with stripes on the skin for Tigre. Hide Armor 99.
5. Nude skin for Tigre. NK 249 (This skin was improved in version 2: whiter belly, better striping.)

The following should work for humans, halflings, planetouched, and elves, female only.

From Aleanne's leopard bikini, etc.
6. NK 92 - topless panties, with a pair of garters
7. NK 93 - topless panties, slightly more covereage
8. NK 94 - bottomless bikini top to go with 93

From Always Summer by Chimneyfish:

9. Topless skirt. NK 105

10. Some dummy male model files so that the female ones show up in the toolset with no need for the Sin Laboratory Plugin to view.

VERSION 2 (24 September 2008) adds:

11. Male and Female nude with tintable pubic hair (female untrimmed triangle) - NK 240
12. Male nude with tintable pubic, abdominal, and chest hair, Female nude with trimmed-strip - NK 241

These are based on the Zylch/Necrolord nudes, so they don't have support for female gnomes and dwarfs.

13. The Always-summer leather skirt and sash for females, except with the underlying bikini top removed so that there is a sort of sash look with one breast exposed. This is padded-113 for elf and human females. There is also a Tigre human female version under NK-113.
14. The Always-Summer Neverwinter-Eye tunic with the eye erased or replaced with a Fleur-de-lis. The original Always Summer with Eye is cloth-114, No Eye is padded-114, and Eye replaced by a Fleur de Lis is leather-114. These all work for males and females, except female gnomes and dwarfs. There is also a Tigre version for human females: NK-114.

VERSION 3 (10 November 2008) adds:

15. A head for Tigre (#27, female human) (tinting tweaked in v.4)
16. A shorter hide armor outfit for Tigre (hide 97, female humans and elves)

17. Sorceress Robe (cloth 230, female elves, humans, tieflings, aasimar, gnomes, dwarves, and those girly-girl wizardly half-orcs!)(normal map was tweaked in v.4 for "flat" skin but "shiny" robe.)

18. Bare feet with calf ornament to match female slave/ succubus tunic (boots cloth 93, female elves and humans)
19. Slippers, fully tintable (boots cloth 78, male and female, all races except female gnomes and dwarves)

20. 14 optional inventory icons (small tga files). To get these to work, you'll have to add their names to your nwn2_icons.2da file. I did not use them in the accompanying item blueprints, but they are fully implemented in Eph's "Social Community Hak Suite" also available at the Vault, including the modified nwn2_icons.2da file.

VERSION 4 (4 December 2008) All for female elves and humans.

21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91)
22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88)
23. Body nk-89: Chain thong, topless
24. Body nk-90: Chain thong, bikini top
25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request)
26. Body cloth-231: backless dress
27. Body nk-04: Tintable lace dress (human only)
28. Body nk-05: Dress with fishnet pattern
29. Body nk-06: Fishnet
30. Gloves nk-88: tintable naked hands
31. Boots nk-88: tintable naked feet

Next version: something for the men! And hopefully I can get tattoos to show up in the belt slot so they can be equipped/unequipped.

-----------------------

Thanks to the black-belt custom content builders whose work I build upon! I am slowing down slightly, but I do plan to add to this collection as time goes on.

Here is a summary of the new tail numbers for tailmodel.2da:

15 Tiger_Tail_Female
16 Tiger_Tail_Male

Installation: place uncompressed ephsextras.hak into your hak folder. Link your module to the hak file from the toolset. If you want "override" files instead, use Tani's nwn2packer to open the hak file and export all files to your override directory.

Optionally, add entries . . .
it_aa_bodynk
it_aa_bodynk1
it_aa_bodynk2
.
. . . and so forth, ending with . . .
.
it_aa_bodynk12
it_aa_bodynk13
it_aa_bodynk14
. . . to file nw2_icons.2da if you want icons for swimsuits, sandals, slippers, tiara.

Files

NameTypeSizeDownloads
ephsextras.rarephsextras.rar
Submitted: 09-02-2008 / Last Updated: 12-02-2008
rar21.4Mb3075
Rar file containing the hak file and the readme.
ephsextrasblueprints.rarephsextrasblueprints.rar
Submitted: 09-02-2008 / Last Updated: 12-02-2008
rar1.6Mb1795
Compressed file with an erf that can be "imported" into your module that contains blueprints for the various outfits. They will appear in your Items menu under "Ephralia" with subcategories "Clothing," "Nudes," "Footwear," "Accessories," and "Tigre." The screenshots and the 2da are in this rar file, too.
SCORE OUT OF 10
9.97
11 votes
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PORTFOLIO
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SCREENS

Mostly picturing new skirt and sleeveless tunic


Tigre development and topless/bottomless options


Tintable body hair options.


Sorceress robe and slipper examples.


A head for Tigre. There is a 3d model problem on the back of the ear (not my fault). The striping is tintable with the eyebrow/body hair color. The cat eyes glow in the dark.


Most of the new options available starting with version 4.


An illustration of why it's tricky to make longer dresses: one would like to overlay the dress over the nude (and the good news is that this is easily done using the belt slot) so that skin shows under the dress. However, the nude has exaggerated sexual characteristics and clips past the dress covering substantially. I'll experiment with the older BK nudes and other robes and dresses, but so far, it's not looking real easy.





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Comments (55):

  1  2 Next>

Posted by Ephralia Blessed at 2009-02-16 13:12:47    
@ Far: naked 240 and 241, as you can see in the description above.

@ Lanf and KainBlake -- THANKS!!

Posted by Lanf at 2009-02-13 02:06:03    Voted 10.00 on 02/13/09
Excellent work, hope you will go ahead

Posted by Far at 2009-02-08 18:38:24    
Hope this dont post agian. might be having problems trying to.

I exported the files but which ones are the female tintable body hair files?

Posted by Far at 2009-02-08 18:30:28    
I unpacked the files but which are the female tintable hair files?

Posted by The Arkady at 2009-01-15 13:01:48    
Well, I still suck at using it proper... but I'm on my way to experimenting.

Posted by KainBlake at 2009-01-12 04:34:04    Voted 10.00 on 01/12/09
You oughta love this stuff

Posted by Ephralia Blessed at 2009-01-07 08:27:04    
Dear Arkady,

Haks are better, trust me! In the toolset, click "View" --> "Module Properties." On the right side a list of parameters will appear and "haks" are not far down on the list. Click on the right-hand side and activate the dialog to add haks. Add the eph's extras hak (or the social community haks), and voila, you are done, and trying to file-manage what is in your override folder will be a thing of the horrible past!

Posted by The Arkady at 2008-12-31 00:45:10    
Any chance you could provide an override version as well? Much easier for experimenting with outfits in the toolset imo (though admittedly, that may be because I suck at using it proper).

Posted by Ephralia Blessed at 2008-12-25 23:28:37    
Elegant dresses? I'd love to! *grins* There are considerable challenges for any dress longer than mid-thigh, alas. I think I may know a workaround, in which case I can really go to town on them. I'm not working on this stuff right now due to the holidays, but I will return!

Posted by tygermoon at 2008-12-22 20:52:41    
Any chance, Eph, that you can make some elegant, classy female dresses, with varying skirt lengths, and include it in a separate hak, with that very nice sorceress' robe and slippers you have? :)

Thanks for considering it.

-Tyger-
_________________________
Check The Known Lands-- An RP NWN2 Persistent World @knownlands.com

Posted by greencherry at 2008-12-06 15:12:54    
jjrrmmpp, try ArmorVisualType 10, then 240 in he variation spot. The variation is near the bottom of the page.

Posted by Ephralia Blessed at 2008-12-04 05:15:34    
Thanks, Coralys!

Dear jjrrmmpp, you may be on the right track, I don't really know. Most of us just make a clothing item (or in this case, "import" the erf I provided) and then lay it on the floor or stuff it into a chest. Then the PC can put it in his inventory and can swap at will. The difference between swapping in a nude and having the nude appear when some outfit is taken OFF is rather minor. If you have a male character, you'll also want the necrolord naughty bits, I presume.

*snuggles*
Eph

Posted by jjrrmmpp at 2008-12-03 08:17:30    
WOW I must say that mod looks nice!!! Good job!! But I have a problem, i have just download it, linked the hack with my little noob module, and when I used the GFF editor with my main character to make her have as default dress NK 240 (Male and Female nude with tintable pubic hair (female untrimmed triangle)); it don't work... my character still has the same standart obsidian "pijama". I have wrote NK 240 and, later, 240 in the GFF editor in the ArmorVisualType. Someone can help me? My email is: jjrrmmpp@hotmail.com
_________________________
asdsdasdsa

Posted by coralys at 2008-12-03 04:48:34    Voted 10.00 on 12/03/08
I love your work, thanks

Posted by Ephralia Blessed at 2008-12-03 02:22:42    
Dear Rapsynrev,

The hak is definitely updated. It is quite a bit larger, now. And, yeah, just renaming files won't work, they need to be "cloned" with a program. (I tried renaming files, too, not so long ago: no go!)

*snuggles*
Eph

Posted by Rapsynrev at 2008-12-02 09:13:08    Voted 10.00
Hmm... the hack pack looks like the same one as last time didn't see anything new.

I'm aware it was cloth 00 (which means the file name should be some thing like ..._cloth01...) but it is apperantly much more complex then just renaming the selected files to ..._cloth01_... from ..._clothXX_... I just wasn't sure what the method was. Thanks for the tips, I'll look those tutorials over when I get a chance.

Posted by Ephralia Blessed at 2008-12-02 05:08:09    
v.4 is up . . .

*snuggles*
Eph

Posted by Ephralia Blessed at 2008-12-02 03:58:13    
Re: "How do I get them to overwrite current outfits?"

One would have to renumber the models to intentionally conflict with the Obsidian-supplied models. I used model numbers that are very far from Obsidian and other community contributions so that builders would have access to ALL custom content, at their whim. I suspect that overriding "cloth 0" (the underwear) may not be trivial. Otherwise, use MDB cloner on naked .mdb files and then build your own hak or stuff all relevant model and image files into the override directory (*shudder*). You'd better read some of the Barrel of Monkeys tutorial I mention in the description, if you are really determined to do this, so you understand the file interdependencies.

In other news, I have to update Pravita soon, and that will require an Eph's Extras update in the next few days.

These are female-only. Didn't have time to do the men this round . . .

21. Belt nk-94: Abbreviated front-only dangly-chain loin (goes well with nk-89,90,91)
22. Body nk-88: Tintable body-paint (goes with gloves nk-88 and boots nk-88)
23. Body nk-89: Chain thong, topless
24. Body nk-90: Chain thong, bikini top
25. Body nk-91: Chain thong, bikini top, luminous wolf-moon tattoo (by request)
26. Body cloth-231: backless dress
27. Body nk-04: Tintable lace dress (human only)
28. Body nk-05: Dress with fishnet pattern
29. Body nk-06: Fishnet
30. Gloves nk-88: tintable naked hands
31. Boots nk-88: tintable naked feet

*snuggles*
Eph

Posted by Rapsynrev at 2008-12-01 16:51:00    Voted 10.00
Noob question. How do I get them to overwrite current outfits? In other words if I want to replace the default wizard dress with the one you made, or the default "underwear" outfit with actual underwear, how could I do that?

Posted by Rapsynrev at 2008-11-27 16:22:48    Voted 10.00
Yeah, I noticed the theme looked pretty similar to your robe. There are a lot of other "dress spheres" if you are ever looking for inspiration on more items, but it sounds like you have enough in mind already to keep yourself busy for awhile. Looking forward to the next set! Maybe you can upload some pics when you get to that stage so we can see what you are working on?

Posted by Ephralia Blessed at 2008-11-27 03:23:19    
@Rapsynrev, Ooooo! Sweet!

@jlarusso, *blinks*

If I understand correctly, you have updated the 7 or so 2das that are included in the Social Community Hak Suite (i.e., not really Eph's Extras, which is a lot simpler) to be compatible with SoZ. Wow! Thanks! That's a big boost! (I have not bought SoZ!)

Um - where are those files going to appear?

*snuggles*
Eph

Posted by jlarusso at 2008-11-26 11:10:40    Voted 10.00 on 11/21/08
I uploaded a 2da fileset to update eph to SOZ. Should appear on website soon.

EPH SOZ patch for EPHSEXTRAS

contents and notes
appearance.2da addition of animation speed column. new monsters given speed 1
doortypes.2da opentime changed on some door types
nwn2_icons.2da 2020-2035 moved to 2620-2635
placeables.2da 2483-2484 moved to 3800-3801 2001-2002 renumbered 6008-6009
tiles.2da eph tiles ok
tilesets.2da 19 moved to 17 (MOW conflict)
wingmodel.2da Gnome male conflict w MOW #30 position
socialutil.rar contains backup of eph pre SOZ 2das

install into
C:\..\My Documents\Neverwinter Nights 2\override-sp social\ephsextras\social\socialutil
overwrite all


Posted by Rapsynrev at 2008-11-24 19:56:09    Voted 10.00
hmm... again with the link now posting... Link

Posted by Rapsynrev at 2008-11-24 19:53:02    Voted 10.00
Not a Final Fantasy fan, eh? Here's a pic of the lady luck outfits:

Posted by Ephralia Blessed at 2008-11-24 00:22:51    
Thanks for the votes, guys!

Regarding the "Lady Luck" outfit in FF X-2, I don't know what FF-X2 is . . or who Lady Luck might be, so I guess I wasn't influenced at all by that! *grins*

Regarding SoZ, I used pretty safe model numbers. I don't think there's any chance that SoZ content will conflict with Eph's Extras at all.

Regarding the future, next up is a rather female-centered collection: metal thong (topless or bikini top), tintable lace dress, backless dress, dress with fishnet pattern, and a true fishnet. RL is intruding, naturally, so I can't give a firm date for release.

*snuggles*
Eph

Posted by jlarusso at 2008-11-21 11:53:39    Voted 10.00 on 11/21/08
Love Tigre. Are you or someone updating this for SOZ/latest patch?

Posted by Ephralia Blessed at 2008-11-21 04:14:47    
Link

:)

Posted by Rapsynrev at 2008-11-20 20:23:47    Voted 10.00
Yet another double post. You mentioned "Tanita's nwn2packer" but I can't find it on the vault. I would like to export them as overrides so that I can use the dress model in the OC (or more likely the expansion), but cannot figure out how to.

Posted by Rapsynrev at 2008-11-20 19:48:00    Voted 10.00
Thanks for the tips. It's working now. Looking forward to seeing more from you! Now that I've seen it, it got me thinking, do you think any of the other X-2 outfits might be doable? Or was that not even the inspiration and it just happened to look like one?

Posted by Ephralia Blessed at 2008-11-20 18:07:18    
@rap

("I am having trouble assigning the cloth 230... I still have couple of things to try, but after loading the hack-pack it didn't appear in the appearance setup")

Ah. My semi-bad. It doesnt' show up in the toolset because I forgot to make a "dummy" male version. Fixes: (1) view and edit with the "Sin Laboratory Plugin" or (2) use one of my blueprints as a starting point. The number "230" won't show up in the blank, but you'll still be able to view the female version, change colors and attributes, etc.

*snuggles*
Eph

p.s. Thanks for the comments on your preferences. I continue to learn interesting tricks the more I do this. Now I've clued into all the fun things one can do with belts. Heh. Watch this space . . .

*snuggles*
Eph

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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