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NWN2 ORIGINAL HAKPAKS

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Name  RWS Pocket Ship Interiors
Author  RWS
Submitted / Updated  12-31-2008 / 01-02-2009
Category  Tilesets
Forum Thread  Link
Patch  1.21
NWN2Game  NWN2:SoZ
Description
Pocket Ships
By Robinson Workshop

Finally I can release this set. We announced its existance in our first NwNPodcast interview but one thing or another has kept me from working on it, I was never happy about its looks until now. So here it is. Our Pockiet Ship Interiors set.

This set has tiles for three different deck sizes, use them for different levels of the same ship or for individual levels of different sized vessels. A small collection of placeables is included in the set.

Stairs are placeables in this set, there is a placeable stair for ascending and a placeable hatch for descending, you will have to script or otherwise setup your own transitions.

Dont forget the up/dn arrow when selecting tiles as some tiles have alternates.

Notes:

1. The captains cabin metatile is designed to connect to the midships(upper deck) tiles only, you could connect it to the other tiles I suppose with creative use of placeables.
2. Bow tiles will only align with the narrow end of Fore tiles
3. Stern tiles align with the midships tiles or the wide end of the fore tiles only.

Contents:
Installation instructions:

The RAR files should contain the following files:

rws_pocketships.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder

rws_pocketships_2da.hak:

place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder

it contains all the 2da files used by the tileset

Tiles.2da:

An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

Tilesets.2da

An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

Metatiles.2da

An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory

Placeables.2da

An override of the OEI placeables.2da file. I include this file loose for those that must combine 2da files, it is not needed in the override to build or play with this content as the 2da in the hak file does that.

Placeables.erf

This is an importable file that has already got the placeables for this tileset put in blueprints for your use.

pocketship.mod:

This is a small walk through module showcasing most of the features of the Pocket Ship tileset. It contains no encounters or transitions at all. I suggest you open it up in your toolset and take a look. Remember to place your loose 2da's in the override.

Note to builders:

The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.

Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.

Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )

"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press

OK, save your module and you're done."

Updated 1/2/09: added two requested wall placeables, see the forum thread link for description of the two placeables...changes include new placeables erf (2 blueprints) new main and 2da hak, new loose placeables.2da updated mod.


Files

NameTypeSizeDownloads
ToolsetIcons.rarToolsetIcons.rar
Submitted: 12-31-2008 / Last Updated: 01-01-2009
rar22.42Kb70
Sheesh in my hurry to release this pack i forgot to upload the toolset icons...these go into your C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles (install directory)
PocketShips.rarPocketShips.rar
Submitted: 12-31-2008 / Last Updated: 01-02-2009
rar1.6Mb102
Contains the main hak, 2da hak, placeables erf and loose 2da files and the test mod.

Updated 1/2/09: added two requested wall placeables, see the forum thread link for description of the two placeables...changes include new placeables erf (2 blueprints) new main and 2da hak, new loose placeables.2da updated mod.
SCORE OUT OF 10
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SCREENS

Lowest deck tiles, showing also are the swaying hammocks and placeable divider walls


Upper deck tile, cargo hatch and placeable stair visible


Wall detail - upper deck tile


Upper deck tile


Small Room - upper deck


Captains cabin







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Comments (15):

Posted by palafoxx at 2009-01-08 09:34:21    Voted 10.00 on 01/08/09
A very useful tileset and a superb work. Each new tileset is almost a masterpiece. Thanks Baron and all of you in RWS for this present.

RegaRDsss

Posted by yeah23 at 2009-01-02 08:28:55    Voted 10.00 on 01/02/09
Great work, I've been waiting for a tileset like this one for a long time and well, couldn't ask for more!

Posted by Hellfire at 2009-01-01 11:27:24    
Ok, now lets have some pirate modules.. woohooo

Posted by NWCdunnite at 2009-01-01 10:21:44    Voted 10.00 on 01/01/09
I cannot tell you how many times I have used the word "Awesome" to describe my amazement, joy, wonder and, yes, AWE of the RWS works that have been released. It is my pleasure to be able to extend to you any sort of praise I can. You guys at RWS have made the difference to me in reducing my creative frustration while making modules. Thanks, once again, for a truly Awesome release of one more amazing and wonderful set of useful tiles.

my very best regards,
dunniteowl
(aka NWCdunnit)
_________________________
Be Excellent to Each Other!

Posted by baron rosencheckl at 2009-01-01 08:30:44    
@landsofkaelthia: you will need to add the 2da entries from the 2da files included in this set to the 2da files you use, you can then just add the main hak to your module and recombine your 2da files into your own 2da hak

Posted by jlf2n at 2009-01-01 07:23:01    Voted 10.00 on 01/01/09
I have been waiting on this since they started recording Dale Reckoning. Thanks!

Posted by TheStoryteller01 at 2009-01-01 06:03:00    Voted 10.00 on 01/01/09
Awesome! Usually I follow a strict no-hak rule when it comes to do prefabs, but yours is very very tempting!

Great work!
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

Posted by Noblesse at 2009-01-01 03:00:19    Voted 10.00 on 01/01/09
Quite awsome. I really love it.

Posted by MokahTGS at 2008-12-31 23:16:08    Voted 10.00 on 12/31/08
**MokahTGS nudges Baron for some tileset icons**

Can we have s'more sir?
_________________________
Mokah - The Grumpy Strumpet
| Dear Strumpet | | Realms of Ultima Blog| | Vertex I - The State of the Union |

Posted by VPJ at 2008-12-31 20:26:26    Voted 10.00 on 12/31/08
Sweet!
_________________________
My work is done here. Let someone else pick up the pieces.

Posted by Zodiac at 2008-12-31 19:14:57    Voted 10.00 on 12/31/08
Now PCs can have a boat party for New Years!

Posted by Viconius at 2008-12-31 16:45:17    
Looking good! But if you could include icons for toolset, it would be very useful for us builders.

I vote once I get more testing done...although I do not expect to be giving less than 10 :)

Posted by landsofkaelthia at 2008-12-31 15:08:49    Voted 10.00 on 12/31/08
Hey RWS, I am using the 3c hak so far in my mod.... my question is how do i get all the neat rws stuff into a hak with the stuff from 3c? 3c i thought would expand but it hasn't, and this hakis almost a must need for me.... but i am not sure how to recompile. Is their a accesory or something to compile new haks? Thanks, I would really like to use alot of the RWS stuff.

Posted by nicethugbert at 2008-12-31 14:37:00    Voted 10.00 on 12/31/08
NEAT!

Posted by MokahTGS at 2008-12-31 12:44:33    Voted 10.00 on 12/31/08
WOOT! Thanks for this update! Very cool, for pink pirates!
_________________________
Mokah - The Grumpy Strumpet
| Dear Strumpet | | Realms of Ultima Blog| | Vertex I - The State of the Union |

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

   

   

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