Many news models, buildings, placeables for a drow environement.
No time to continue this world, but there is enough things to build your own adventure :)
Include : a test mod to look the result.
Unpack all files in override dir.
unpack mod file in the mod dir.
rem: all pictures are screenshots from the toolset.
Thx for feedback in advance ;)
new: NWN2Toolset.rar > icones to place in NWN2Toolset directory
Does not seem to be compatible with MOTB which is a real shame. No update for over a year - has it been abandoned by the creator? It's a shame because there is such a massive lack of any form of Underdark Placeables and the screenshots here look intriguing.
Posted by Carpot_Muncher at 2008-04-15 14:22:44 Voted 10.00 on 12/08/07
Vakrinon, take a look at that map of the demo mod via thte toolset, you will see that the walkmesh needs some cleaning up. Set that start point somewhere in the middle of the walkmesh and rebake, then you should be able to walk around on that map in game.
The demo map looks very good. There is a Drow city that makes use of this hakpak on a MP PW server that I like, DEX2 (listed in the action category of servers on GameSpy); Could go there to look at other maps created via this hakpak.
Botumys, I just came to this thread becasue I had noticed you are still 8 votes short. This is one of the best things released for NWN2 thus far, the only reason I can think of why its short 8 votes would be that you've entered it into blueprints category rather than orignal hakpaks. I'd imagine that a lot of builders don't bother browsing through blueprint submissions, whereas most or all would browse through hakpak submissions. Good Luck and thanks again for this content.
looks awesome, but can't get the mod to work in 1.11 MotB. My character appears at the top of some hill, almost enshrouded in rock. Something is wrong...any ideas? I cleared out my override, only have a oriental.hak in my hak folder.
Just a note as I compared to the current MOTB placeable.2da file. It looks like this will overwrite a lot of MOTB placeables. I understand Obsidian should have used their reserve slots, this means if you use this, you will have to heavily manage your 2da files on every patch. And obviously, build yourself a hak pak as the community is heading to no overrides. _________________________ NewFaerun.com
_________________________ A Hunt Through the Dark Remastered (2008)
Pool of Radiance (2007)
A Hunt Through the Dark (2004)
Posted by Carpot_Muncher at 2007-12-08 22:17:40 Voted 10.00 on 12/08/07
Very artistic. Excellent work! Has recently been used in the server I frequent most, and where its used has become the most popular map, everyone loves it. Wish NWN2 community had more modelers as talented as yourself. Thanks!
Posted by DeNevers at 2007-11-24 09:53:37 Voted 9.50 on 11/24/07
You can get it from the link in my signature. _________________________ "3C is most deffinately a COMMUNITY project and should be supported by players and content creators alike. We don't need 50 compilations....we need one. That's the point.
Please support this community effort with your time, talent, and well wishes." -MokahTGS
Wow. This is something I am definitely going to use. Whomever has successfully HAKed it, please let us know how to get it!
To Botumys: We have some custom buildings we need to get incorporated into a release like yours here. I saw your mention that you don't have the time to work on this world any more, but I was wondering if a joint effort between our guys and yourself might be possible to further enhanse this tileset even more than it already is. We have the same person who brought the original Menzoberranzan tileset for NWN on hand, hoping to make newer renditions of the famous drow buildings for NWN2. Your help would be most appreciated, and immortalized in the Annals of Link history. :D
This stuff is awesome, and will be making its way online in the VERY near future, my new friend.
-Rizogue
Administrator Link _________________________ Come join our newest NWN2 project at: Link
cant seem to find the placeables. i did merge the 2da file with my existing one , do i have to make my own blueprints?
Posted by GhoX at 2007-07-05 20:19:15 Voted 10.00 on 07/05/07
Thanks for this, it made my mod at least possible.
Would be great if more drow buildings are added~
Posted by scalyface at 2007-06-29 13:34:25 Voted 9.50 on 06/29/07
Thanks for this, we've managed to hak it and will be using it in the near future on our PW and you my friend will get a mention...
Posted by attila999 at 2007-06-26 09:25:07 Voted 10.00 on 06/26/07
Great! But how can I create a working hak from these files? I don't want use these files in the override directory. I have tried to create an hakpack with nwn2packer but this don't work in the toolset, the placeables don't show in the palette..
Posted by BigMacDaddy at 2007-06-01 17:39:48 Voted 10.00 on 06/01/07
Just read Description and comments and you will see that the .rar with icones are already online ;)
Posted by Morrandir at 2007-05-16 04:33:43 Voted 8.50 on 05/16/07
I don't know if that helps some of you, but toolset doesn't crash if you simply create a bitmap calles "TT_GR_Cliff_06.bmp" into \NWN2Toolset\Terrain folder.
Mine has the same size as the other ones, don't know if that's a must. _________________________ German NWN1/2 persistent world: Hochwaldallianz
Ahh OK thanks a lot. I hadnt tried making new blueprints - was wondering whether they were included. Will vote once I've had some fun with all this new stuff :)
My Documents/override for files
and icones in grass/ and terrain/ folders of toolset.
Maybe with the new patch you have to insert placeables manually in the placeable.2da and not using the placeable.2da include in the pack. After that, create a new blueprint to create a new reference using the objet.
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