Mischief Makers chronicles the adventures of Marina Liteyears, an "Ultra-InterGalactic-Cybot G" who accompanies her inventor, Prof. Theo, from earth to research the mysterious Planet Clancer. When a gang of Clancers kidnaps the hapless prof, Marina sets off in hot pursuit. Mischief Makers unfolds across five sprawling stages, each gorgeously rendered with a brilliant palette of colors. The lush surroundings of the tutorial stages soon give way to dusty desert, a volcano, a sinister fortress flooded with lava lakes, snowy mountains, twisting caves and more! As she explores the Clancers' world, Marina gradually realizes that the stakes are far higher than the rescue of a single scientist. She finds herself drawn into a desperate bid by freedom-loving Clancers to battle sinister forces bent on conquering the planet. Along the way, Marina encounters numerous friendly and not-so-friendly Clancers and finds herself called upon to rescue wayward Clancer children or battle one of the many weird beasts and bosses that seem to sprout from Clancer soil like wild mushrooms. There's even an Athletic Contest, complete with sprinting, jumping and a math contest! [Nintendo]
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Each level roughly sticks to the staple patformer diet of grass, ice , sand ,etc. But the foreground settings are brilliantly imaginative - a bizzare, alien theme park , an underground shrine , a military base - and really improve the more sedate sections of the game,i.e jumping , talking,etc. It certainly makes a refreshing change from Banjo's desert/ice/grass worlds.
All Game Guide
I can see that Treasure and Enix attempted to put something new into platform gaming with this game. In many ways they have succeeded. What Mischief Makers lacks is the instant pick up and play familiarity that makes people comfortable with a game. From what I've seen, this title just doesn't speak to a majority of the population. It's certainly a niche market game.
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