Lots and lots of folks have been asking for information on Euchre tournaments, so here's the skinny:

Single/Double - Elimination Tourneys

These are your basic, everyday tournaments, applied to euchre. Gist: everybody gets together and plays a game. The winners of those games play each other, then the winners of THOSE games play each, etc, etc. The rules of the game are exactly as stated on the main page, plus whatever house rules the organizer of the tournament chooses (typically, stick-the-dealer is in, and ace-no-face, etc is out.)

Progressive Euchre Tournaments

All right, boring stuff over. Progressive tournaments are far and away the better variety of competition. If you've ever gotten stuck with a partner that constantly reneges on loner hands or has really bad body odor, then you know that this tournament is a godsend. The idea here is that each player is partnered with every other player exactly once over the course of the night. Here's the setup- There are one or more tables playing the game at the same time, depending on the number of people involved in the tourney. (To keep things from getting all fouled up, it helps to have some multiple of four people playing, so that there's not extra people hanging around, not doing anything.) After eight hands are played, everybody writes down the number of points that their team scored, then switches partners. Lather, rinse, repeat, until all of the players have been paired with each of the others once. Everybody adds up the number of points they scored throughout the night, and the SINGLE PERSON with the most points wins.

With eight people of varying euchre backgrounds, you can expect to spend about three hours at the tables. Any number of tables can be used for the tournament, but time becomes a serious thing after you get above twelve or maybe sixteen people. A better solution at that point might be to break the group up into smaller contests of eight or so people each.

Anyways, it seems that public opinion (at least among the public that we see on a regular basis) agrees that the hardest part about the whole thing is getting the schedule set up so that everybody gets a chance with everybody else once and only once. So, in a fit of public-spiritedness, we whipped up some FINE, PRINTABLE PROGRESSIVE SCORECARDS! Get 'em now, they're going fast. (Available for four, eight, twelve, or sixteen players.)

This page brought to you by Matt Schemmel and Erin O'Neill!