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Description

We're always focused on what's next: upcoming games, behind-the-scenes reports from industry events across the world, interviews with game developers, and a few surprises here and there.

With preview season in full swing, we've had abundant opportunities to sit down with various publishers and check out selections from their upcoming release schedules. We've rolled out coverage hubs for Midway, Nintendo, and Namco Bandai to name a few, and next week we'll be launching a similar page detailing the prize ponies in Sierra's stable. One of their finer specimens is Robert Ludlum's The Bourne Conspiracy, a game that puts you in the shoes, and fists, of Jason Bourne, everyone's favorite amnesiac black ops agent. Joe Dodson previewed the game two months ago, Brian Ekberg got his hands on the demo that will be downloadable sometime this May, and we even hosted developer High Moon Studios on On The Spot. After all checking out all this fist-flinging content, I was eager to get my own mitts on the game. Is it wrong to want to jump kick a man from a full sprint, or acquaint book with esophagus in ways that would make Guttenberg turn in his grave? I say nay. So without further ado, here's my take on the first level of the full retail version of the game.

The story begins, as in The Bourne Identity, at sea. Specifically, in the sea, the place where Jason Bourne ends up after he attempts to assassinate Wombosi on his private yacht. Wondering who Wombosi is? Cue flashback! Suddenly it's two days ago and I'm infiltrating Wombosi's organization in Marseilles, France. The level begins with Bourne standing on a side street. Using an ability called Bourne Instinct, my objective lights up on the radar in the bottom right corner of the screen. Rule number one of being Jason Bourne: he always has a target. Bourne Instinct makes that target clear so there's no down time figuring out where to go next. At my objective point I acquire some key info: Wombosi has hired an assassin to kill me, so now it's kill or be killed. But before I get to the target, I'll have to go through his goon squad.

Running through the streets of Marseilles, Bourne is accosted by henchman galore. Some he can see coming, others just jump him from around a corner. In each case, combat is initiated by a quick, automatic encounter. Goon sees Bourne coming, goon throws punch, Bourne parries and hits goon with a kick to the leg that sends goon back a step, and combat begins. At first, these auto-engagements feel a bit jarring, but after a few fights I begin to appreciate the kinetic tone they set for the action. Stringing together combos with light and heavy attacks, Bourne gains adrenaline that will allow him to perform a takedown. Bourne can either beat goon into submission, or activate a takedown to lay goon low with style. Be it a head smashed into a dumpster, a face through a pane of glass, or a good working over with a fire extinguisher, a takedown is as satisfying as it is savage. Build up two or three tiers of adrenaline, and Bourne can take down two or three foes with a series of timed button presses. Since takedowns are environment-specific, I found myself luring enemies to certain areas, wondering if I really could, say, use this lamppost or that drainpipe in sinister fashion. The answer was almost always yes, and the takedowns were always brutal, badass, and believably Bourne.

In addition to goons galore, Bourne also had to contend with traps set by his target. Rounding one corner, I was given a split second to tap a button and dive behind a bench as a nearby cherry picker exploded and crashed to the ground right where I had been standing. Moments like this can happen anytime, and add to the sense that danger is everywhere in Bourne's world. The camera angles during this sequence were very similar to the fight and takedown camera, so rather than feeling shoe-horned in, it felt reasonably integrated into the gameplay. Sprinting to catch up with my target, I busted out a running takedown on an approaching henchman. Bourne delivered a vicious high kick to the chest, knocked his would-be attacker out cold, and barely even broke his stride. The dude has icky moves.

Once Bourne caught up with his target, the boss rumble was on. These differ from normal encounters because bosses are much tougher than your average goon, and can withstand a number of takedowns. The boss fight areas are littered with different takedown-ready elements, and over the course of our battle I put my foe's head through a microwave, smashed it in a refrigerator, used it to bust open a fuse box, and that was just in the first section. Rule number two of being Jason Bourne: he is resourceful and uses whatever he finds for his purposes. Case in point, each boss fight has a unique weapon Bourne can use in a takedown, and in this case it was a book. The book takedown featured a sharp rap of the book cover to the face, a jab of the spine to the throat, and then a good old fashioned smack upside the head. These takedowns are particularly fun because they closely mirror the (badass) scene in the movie in which the item was used.

When the boss got low on health, he jumped out a window and escaped on to the roof. Bourne's health meter regenerates only outside of combat, so you'll have to be careful with the more powerful bosses, who can execute takedowns on you. These can be evaded with timed button presses. I finally caught up with my quarry by a large neon sign, which I promptly used in a particularly flashy takedown. After a few more combos, the boss succumbed to one final takedown that involved his head and an air-conditioning unit. This fatal bludgeoning happened off-camera, of course. Rated T for Teen.

Since the boss fights are such an intense distillation of the game's fighting mechanic, the developers reckon players will want to try them again and again. Once you beat a boss, that fight is unlocked and you can access it any time from the menu screen. With an estimated 8-9 hour storyline, plus this bonus boss fight mode, The Bourne Conspiracy certainly looks to quench any player's desire for fisticuffs when it ships on June 3rd. I certainly enjoyed busting faces on the streets of France, and am looking forward to more.

27 Comments

  • afrosud12

    Posted Jan 24, 2009 12:49 am PT

    FabioPizzini, trying to justify spending so much on such a system???

  • seant2113

    Posted Jan 13, 2009 4:15 pm PT

    why is there an article from April 22 on the front page?

  • vampirefish1

    Posted Dec 31, 2008 3:22 am PT

    i didnt like the bourne series, i judged it by its cover and now ive got it burned into my head that i dont like it but hey it might change my mind

  • deathcell731

    Posted Dec 28, 2008 10:58 pm PT

    please be good or at lease ok

  • mido321

    Posted Oct 6, 2008 9:42 am PT

    Sounds great

  • arnovm

    Posted Sep 10, 2008 12:19 pm PT

    Sounds great, now really considering to get a console

  • FabioPizzini posted Sep 9, 2008 3:20 am PT (does not meet display criteria. login to show)

    FabioPizzini

    Posted Sep 9, 2008 3:20 am PT (hide)

    I'm waiting for more PS3 games, than stupid multysystem games ... i want more game for my hardware console, so i can really feel the power of the powerfull ps3!!!

  • CrazzyyDanyy

    Posted Aug 30, 2008 1:42 am PT

    Sweet !!

  • GWfreak

    Posted Aug 24, 2008 3:58 pm PT

    This is going to be sweet, I think the Gaming industry has finally realised that we aren't going to but games that are exactely like the move. Surprise us! They did just that here a completely new game, with a great chcracter!

  • mrhuntin

    Posted Jun 24, 2008 6:22 pm PT

    woot

  • ZeroSonicT

    Posted Jun 16, 2008 10:01 pm PT

    @ gam3r3OOO

    Bravo! That was very well written. You, my friend, have just summed up what should be the plea of every gamer. Unfortunately, a game that vast is something of an impossibility right now. The developer would need to either plan for every single eventuality, even a player going completely AWOL, as you described; or create such a dynamic engine that it reacts fluidly to your every action, and perhaps subtly putting you back onto the path the game needs.
    For now, if you want no boundaries, just be happy with games like GTAIV and Assassin's Creed, who make a valiant effort to give the gamer a sense of freedom.

  • thenephariouson

    Posted Jun 8, 2008 4:08 am PT

    Played the 'The Bourne Identity' Demo on XBL and didnt like it (my opinion) although from experience all Game-Movie tie-ins suck *** anyway. Dissapointed as i love the Bourne series and really hoped this would break the mould.

  • xMADxDOGx

    Posted Jun 5, 2008 9:26 am PT

    This game has a very good sinematic gameplay - the camera effect is very good , it realy gives you a cick - this when its close combat - when its about guns its also very interesting to play - the models are made very good - its not a master peas but its very good for a movie game ... not all movie games are so incrdible , this one is ...

  • ldonyo

    Posted Jun 1, 2008 9:18 am PT

    All of the references to timed button presses remind me of jumping puzzles in games past. I hate jumping puzzles...

  • chromium42

    Posted May 27, 2008 7:15 am PT

    This is one of those circumstances where the demo is hurting the potential of the game. I was very interested in this game (since I really enjoyed the films); but after playing about halfway through the demo I simply stopped. It looks last gen and the gameplay is simply frustrating.

  • chimairawr

    Posted May 20, 2008 6:49 am PT

    Gam3r3000

    I'd like to see you programme that...

  • gam3r3OOO

    Posted May 19, 2008 3:42 pm PT

    This is nothing new, just hype. There is nothing to save this game, to make it any different than the slew of other action games that have come before it. I'm sure someone could write a well written story for an hour of gameplay of a Black or Haze and it would sound just as entertaining. The problem with storyizing games is they become linear. The beauty of games as an entertainment medium is that you 'think' through the problem, before you go into it. You don't have to be stuck in a narrow hallway the whole game. Situations don't have to be rigged (predetermined). You don't play a game like you would go through a theme park ride or watch a movie. Games are meant to be an active experience not a passive one where you are wowed by the circumstances you are in. What I want to see is games based on movies where you can change the outcome of the game. No game overs no continues, just make it so that whatever choice you make creates the game, not the game being finite and limited (and only one plot). I want to see what happens if Bourne fails, I want to see multiple endings for varying levels of skill (I'm not talking about being able to defeat tougher thugs). There should be mysteries, puzzles you have to solve to find the bad guy. The game should give you a map of the world and vast cities to explore. There should be side paths that lead nowhere, buildings that have hidden items, allies that aid you in your adventure, assassins that are persuadable, friends that you're not supposed to kill that aren't immune to bullets. Every situation should feel open and have multiple possibilities for success yet not every strategy should cause you to win. In the end the game should be better than the story, and there should be a different ending based on the choices you make. What if all the bad guys die? What if one bad guy lives? What if you join them? What you save your girl friend? What if Jason Bourne killed his first target at the beginning of the story? What if he never fell off the boat and lost his memory? What if the player had the choice to carry out the first mission and not lose his memory? Who says you can't make a game with a dynamic plot?

  • grosgrostas

    Posted May 15, 2008 4:40 pm PT

    I have played and replayed the Demo now 6 times ..
    Let me tel you it doesnt get better Its just Broken !
    Bad and Boring...NEXT plzz

  • LittleDuck

    Posted May 10, 2008 12:52 am PT

    Please Please PLEASE let the new game be as good as Goldeneye was. If not better.

  • mars1212

    Posted May 9, 2008 7:58 am PT

    i guess we'll have to wait and see,
    till we play it and judge for ourselves
    : ]

  • Lucas-Kane

    Posted May 7, 2008 3:59 pm PT

    i agree with Gobo .. as usual ... Maybe OO7 is not as bad as the other Movie's Games !!!

  • patriots2871

    Posted May 7, 2008 8:27 am PT

    this game is going to be sweet

  • sonygamerchick

    Posted May 5, 2008 6:55 am PT

    Love the books, love the movies... I just hope they don't eff it up with the game. But it sounds good... but sounding good and being good are two different things.

  • firedragon717

    Posted May 4, 2008 12:57 pm PT

    RAWRRR i smeel good game.

  • Gobo666

    Posted Apr 25, 2008 9:10 am PT

    4 real, we should have learned by now that video games created from movies are going to be bad.

  • JLuke360

    Posted Apr 22, 2008 2:26 pm PT

    This game sounds so badass.
    I especially like the sound of the hand-to-hand combat. It should turn out to be awesome(like in the movies).

  • ocdog45

    Posted Apr 21, 2008 8:22 pm PT

    your telling me this is a game to watch. hmmm intresting. might put it on my gamefly list.

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