Evolution Engine
Living London
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Founded in 1993 by James Schmalz, Digital Extremes proudly ranks as one of the world's top development studios in the interactive entertainment industry.

Headquartered in London, Ontario, Canada, Digital Extremes got its foothold in the industry through the shareware craze during the early 90's. Written entirely in assembly language by Schmalz, Epic Pinball was released 10 months after development began, was delivered exactly on time and soon became a huge success. Epic Pinball was one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. A sequel soon followed - Extreme Pinball -- and together they helped fund the creation of what would become one of the industry's blockbuster franchises, Epic Games' Unreal®.

The brainchild of Schmalz, Digital Extremes partnered with Epic Games and co-created Unreal and its counterpart Unreal Tournament. Both games set a new standard for first-person action games. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the scope of games in the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship have sold more than 10 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms.

Most recently, Digital Extremes completed development on its newest IP, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio has expanded to two teams to allow for simultaneous development on separate projects. In addition, the acclaim received regarding the impressive technology used in Dark Sector has prompted a new business stream for the company in the form of middleware licensing.

Gameography of Digital Extremes

  • 1982 - Sorcery - James Schmalz' first game, an Ultima clone for the Apple IIe
  • 1988 - Legends of Murder - published by Big Blue Disc
  • 1990 - Legends of Murder II - published by Big Blue Disc
  • 1992 - Solar Winds - shareware published by Epic MegaGames
  • 1993 - Epic Pinball - shareware published by Epic MegaGames
  • 1993 - Digital Extremes officially founded
  • 1993 - Silverball - published by MicroLeague
  • 1994 - Unreal® development begins
  • 1995 - Extreme Pinball - published by Electronic Arts
  • 1998 - Unreal - published by GT Interactive
  • 1999 - Unreal Tournament - published by GT Interactive
  • 2000 - Unreal Tournament for PS2 - published by Infogrames
  • 2000 - Unreal Tournament Game of the Year edition - published by Infogrames
  • 2001 - Unreal Tournament for Dreamcast - published by Infogrames
  • 2001 - Totally Unreal - published by Infogrames
  • 2001 - Adventure Pinball published by Electronic Arts
  • 2002 - Unreal Tournament 2003 - published by Atari
  • 2002 - Unreal Championship for Xbox - published by Atari
  • 2002 - The Sector Engine development begins
  • 2004 - Unreal Tournament 2004 - published by Atari
  • 2005 - Dark Sector™ development begins
  • 2005 - Pariah™ for Xbox & PC - published by Groove Games
  • 2006 - Warpath™ for Xbox & PC - published by Groove Games
  • 2008 - Dark Sector® for Xbox360 & PS3 - published by D3 Publishing of America
  • 2008 - Bioshock® for PS3 - published by 2K Games

* Unreal and the Unreal logo are registered trademarks of Epic Games Inc. All Rights Reserved. All other trademarks and trade names are the property of their respective owners.