Last Updated: Sep 30, 2003
Final Fantasy Tactics Advance is an incredibly deep game, and without a strategy guide, there is a chance that you will not find everything there is to find. That is why we here at IGN are proud to bring you our latest and greatest guide -- Final Fantasy Tactics Advance. Get to know the mysterious world of Ivalice with:
So what are you still doing on this page? Go on and help Marche and his pals find their way home already! ► Continue to Guide
Here is a way to copy items/characters. All you need are 2 Final Fatasy Tactics Adavance cartridges, 2 GBA/SP units, and 1 connecting cable.
First, make sure that both of the games have at least 5000 gill so you may make trades with them.
Next, save Final Fantasy Tactics Advance data on both save slots on the cartridges.
Then, trade the item/character you want duplicated from the second save slot of the first cartridge to the second GBA/SP.
Finally, trade the copied item/character from the second cartridge to the first save slot of the first cartridge. Now that slot will have two copies of the item/character.
Semi-secret characters become available by completing a mission with different mission items. The secret characters might join your after the battle.
To unlock Expert Missions, beat the game once and save. When you start again, you will have a star next to your name.
Beat the game once and fulfill the following conditions, and the secret characters will offer to join you if you have space:
If you're interested in getting two high level Moogles early in the game (or any time), make two of them become Jugglers of equal levels. Also, make sure they both know the move "Smile" before going into battle with them. When it comes to their turns in battle, use Smile on the other Moogle Juggler, giving it the next turn. Then, go back and forth over and over again with this, as each turn it will net them 10 experience points. Enemies will never get a turn until you decide not to use Smile. This proves to be a great way to level up.
During Mission One, send all of your party members except Marche to the right to defeat the short enemies. Send Marche forward so he is in front of the sprite (the fairy-like creature). The sprite will do about 5 damage to Marche every turn. Marche can heal himself 7 points each turn, and he gets 10 EXP each time he does it. Keep having Marche heal himself over and over, and this way you can get him to a high level very early in the game. You can also have your other characters attack Marche, and they will gain a lot of EXP because Marche is at a much higher level than they are.
If you want to become harder to kill, master Damage>MP, change to a job that doesn't need MP, and master Double Sword (humans only).
Put 4 different towns around in a circle, so that they will surround a blank space in the middle. Then, put a Jagd in the middle. The treasure hunt at the Jagd will result in a Ribbon. (Ribbons can only be worn by Viera. They nullify ALL status ailments, including Doom.)
The most effective Treasure Hunts are performed like this:
To gain new jobs you must master a certain number of Abilites from a starting job (e.g. to become a Paladin that character must master 2 Solider abilites).
Human:
Solider: Starting Job
Thief: Starting Job
Archer: Starting Job
White Mage: Starting Job
Black Mage: Starting Job
Paladin: Soldier Abl. x2
Fighter: Solider Abl. x2
Ninja: Thief Abl. x2
Hunter: Archer Abl. x2
Blue Mage: White Mage x2 / Black Mage Abl. x2
Illusionist: White Mage Abl. x3 / Black Mage Abl. x5
Viera:
Fencer: Starting Job
White Mage: Starting Job
Archer: Starting Job
Red Mage: Fencer Abl. x1
Elementalist: White Mage x1 / Fencer Abl. x1
Summoner: White Mage x2 / Elementalist Abl. x2
Sniper: Archer Abl. x2
Assassin: Elementalist Abl. x2 / Sniper Abl. x1
Bangaa:
White Monk: Starting Job
Warrior: Starting Job
Bishop: White Monk Abl. x2
Templar: White Monk Abl. x2
Dragoon: Warrior Abl. x2
Gladiator: Warrior Abl. x2
Defender: Warrior Abl. x2
Nu Mou:
Black Mage: Starting Job
White Mage: Starting Job
Beastmaster: Starting Job
Time Mage: Black Mage Abl. x5
Morpher: Beastmaster Abl. x5
Illusionist: Black Mage Abl. x5 / White Mage Abl. x3
Alchemist: Black Mage Abl. x5 / White Mage Abl. x3
Sage: White Mage Abl. x3 / Beastmaster Abl. x2
Moogle:
Black Mage: Starting Job
Animist: Starting Job
Thief: Starting Job
Time Mage: Black Mage Abl. x5
Gunner: Animist Abl. x1
Mog Knight: Animist Abl. x1
Juggler: Thief Abl. x2
Gadgeteer Abl. x2
During the mission "over the hill" when you fight against Ritz and her clan, use a thief with the steal weapon ability to steal Shara's weapon, called SeventhHeaven. Equip it to a Hunter and it will learn Ultima Shot
If you ever run into a gel-type creature called a flan and need a little exp, here is a tip. First kill off every other enemy on the field, and then surround the flan with your people. Use regular attacks on it, which will only do 1 damage, and if the enemy is of sufficient level, you'll gain a few levels while slowly killing it.
Have you ever had trouble with getting your Blue Mages to learn healing monster abilities, or any ability at all? Nu Mou starts out with a job called Beastmaster, which allows the user to control certain creatures. This way, you can have the chosen monster use the ability on your Blue Mage. This only works with some abilities and make sure that when you want to learn the abilities, you have the Blue Mage Support ability “learning” taught by the weapon Blue Saber equipped; otherwise you'll just get hurt. When trying to learn the ability “Roulette” taught by Floateyes and Ahrimans, have the Angel Ring or some other form of Auto-Life on; the only way to get Blue Mage abilities is by staying awake and alive!
To get Quin to join your clan, complete the "Missing Professor" mission. After the battle, Quin may ask to join your clan. Be sure you have room in your clan for Quin or you will miss the opportunity.
You can buy a certain armor at the shops, which allows you to teach either a gadgeteer, a morpher or a ninja the reactive ability MP damage.
This lets that character to convert all damage done to it into MP damage. The only problem is when the MP is zero, the effects of this ability wear off, and damage starts decreasing HP.
However, there is an item called "Magic Ring" (you must have at least one of those, since you start the game with it) that can aid this armor.
This ring allows the chatacter who wears it to gain 5 MP every time the wearer comes up in a turn of battle. Thus your magic armor wearer has to be hit at least twice a turn in order to be damaged.
Submitted by Rhig (idoguy1)
Healing abilities can be used when characters already have full health. If a unit uses a Potion on itself it gains 10 experience points. Stock up on Potions and then enter a battle. Kill all enemies except for a weak unit (like a White Mage) and then drink Potions until the desired level is reached. This leveling strategy also works with any non-offensive abilities such as "Defense", "Protect", "Shell", "Conceal", "Cure" and "First Aid".
Have whichever character you want to level-up change into the Thief class. Also, make sure they have the skill "Steal Exp." Thereafter, go into battle (preferably a clan battle) and leave one single enemy left on the battlefield. Stand by the enemy, letting him hit you, while the rest of your team passes their turns. As the enemy hits you, that enemy will gain experience. Let them gather some experience, then use your skill to steal it. You'll gain a random amount each time, but the higher the level of the enemy, the more you should get.
Here's a really easy way to get experience. Make the character you want to level up a Thief, and make sure he or she learns the skill Steel EXP as soon as you can. Couple your Thief in battle with a character who knows Slow or Stop. Allow an enemy to engage you and attack you, and then have the other character cast Slow or (preferably) Stop on the character. Then, steal experience!
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