*****************************************************************************

                     The Legend of Zelda FAQ/Walkthrough
                                 For the NES
                       Version 1.0 (Created 8/31/2001)
                               By Devin Morgan

    This file is Copyright (c)2001-2007 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. First Quest Walkthrough
7. Second Quest Walkthrough
8. Enemies
9. Bosses
10. Heart Containers
11. Items
12. Shops
13. Secrets/Tips and Tricks
14. Copyright Notice
15. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (8/31/01): The first, complete version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

This is the mega-popular NES game that started a series of great adventure 
games spanning across all the Nintendo systems (with the exception of the 
Virtual Boy). The first in the series was just excellent; it was simple and 
challenging at the same time, which is good. Anyway, there are 8 pieces of 
the Triforce that you must find in each of the 8 dungeons of the game. 
However, you get many weapons/items to help you along the way. At the end, 
you have a showdown with Ganon in the final dungeon. I'm not going to give it 
all away here, but for those who are true fans of the series MUST play this 
game!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

A long, long time ago the World was in an age of Chaos. In the middle of this 
chaos, in a little kingdom in the land of Hyrule, a legend was being banded 
down from generation to generation, the legend of the "Triforce"; golden 
triangles possessing mystical powers.

One day, an evil army attacked this peaceful little kingdom and stole the 
Triforce of Power. This army was lead by Gannon, the powerful Prince of 
Darkness who sought to plunge the World into fear and darkness under his 
rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up 
the Triforce of Wisdom into eight fragments and hid them throughout the realm 
to save the last remaining Triforce from the clutches of the evil Gannon. At 
the same time, she commanded her most trustworthy nursemaid, Impa, to 
secretly escape into the land and go find a man with enough courage to 
destroy the evil Gannon. Upon hearing this, Gannon grew angry, imprisoned the 
princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As 
she reached the very limit of her energy she found herself surrounded by 
Gannon's evil henchmen. Cornered! What could she do? ...But wait!

All was not lost. A young lad appeared. He skillfully drove off Gannon's 
henchmen, and saved Impa from a fate worse than death. His name was Link. 
During his travels he had come across Impa and Gannon's henchmen. Impa told 
Link the whole story of the princess Zelda and the evil Gannon. Burning with 
a sense of justice, Link resolved to save Zelda, but Gannon was a powerful 
opponent. He held the Triforce of Power. And so, in order to fight off 
Gannon, Link had to bring the scattered eight fragments of the Triforce of 
Wisdom together to rebuild the mystical Triangle.

If he couldn't do this, there would be no chance Link could fight his way 
into Death Mountain where Gannon lived. Can Link really destroy Gannon and 
save the princess Zelda? Only your skill can answer that question. Good luck. 
Use the Triforce wisely.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move Link, or the cursor on menu screens

Start: Bring up submenu, start game

Select: Pause game

A: Use sword

B: Use currently selected item

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

================================
Overworld Grid/General Locations
================================

Throughout the course of this game, there are many different places you must 
pass or return to later. Here's a quick reference map outline, and a list of 
coordinates for key locations in the game:

   __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
8 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
7 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
6 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
5 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
4 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
3 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
2 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
1 |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P


Locations Same for Both Quests
------------------------------

Game Start: H1

Lost Woods: B2 (Up, Left, Down, Left)

Lost Hills: L7 (Up x4)

Underground Passageways: D6, J1, J4, N7 (Must have Power Bracelet)

White Sword: K8 (Must have 5 Heart Containers)

Magical Sword: B6 (Push the second to last tombstone in the middle row; must
                   have 12 Heart Containers)

Power Bracelet: E6 (Defeat upper-right Armos)


First Quest Specific Locations
------------------------------

Dungeon 1: H5
        2: M5
        3: E1
        4: F4 (Must have Raft to access)
        5: L8 (Get through Lost Hills to access)
        6: C6
        7: C4 (Use Whistle to access)
        8: N2 (Burn lone bush to access)
        9: F8 (Bomb right rock to access)

Shops: C7 (Bomb the right wall to access)
       E4 (Defeat top-middle Armos to access)
       E5
       F6
       G2
       G4 (Burn corner bush to access)
       G6 (Bomb left wall to access)
       K4
       M8
       N4 (Burn middle bush to access)
       O3
       P2

Letter: O8

Water of Life Shops: D5 (Bomb wall between stairs to access)
                     E2
                     E8
                     H6 (Bomb left wall to access)
                     I1 (Burn bush in the left area to access)
                     L4 (Burn 3rd bush from top along right path to access)
                     N8 (Bomb north wall to access)

Heart Containers: L1 (Bomb left wall to access)
                  M6 (Bomb middle of giant rock to access)
                  P3 (Must have Ladder to access)
                  P6 (Must have Raft to access from P5)
                  H4 (Burn 5th bush from right to access)

Gambling: A7, G1, G7, M1, P7


Second Quest Specific Locations
-------------------------------

Dungeon 1: H5
        2: E5 (Defeat middle Armos in top row)
        3: M5
        4: L7 (Push the rightmost stone)
        5: F4 (Must use Raft to access)
        6: A5 (Must use Whistle to access)
        7: M2 (On the right side of this area, go directly next to the row of
               2 bushes, then face left and burn the bush to burn the left
               one and open the dungeon)
        8: J7 (Bomb wall)
        9: A8 (Bomb wall)

Shops: C7, E1, E4, F6, F7, G2, G6, K4, M8, N4, O3, O8, P2, P8

Letter: B7

Water of Life Shops: C8, D5, E2, I1, J6, L4, N8

Heart Containers: A6, G8, K5, P4, P6

Gambling: A2, A7, G1, G7, M1, P7


========
Gambling
========

In certain caves in the overworld, you can take part in a gambling game. 
There are 3 rupees in front of you, and you have to pick one of them. You can 
either win or lose money here, so it's all a matter of luck. It helps to try 
this when you're in need of some cash and you're feeling a bit lucky. See the 
above locations list for information on where Gambling caves are in the 
overworld.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. First Quest Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Overworld
---------

When you start the game, head into the cave nearby and take the Wooden Sword. 
Then, exit the cave and head east 1 screen, then north 4 screens, while 
defeating the Octoroks and Leevers along the way for some quick rupees. Head 
west across the bridge to the next screen, then enter Dungeon 1, the Eagle.


Dungeon 1 (Eagle)
-----------------

When you enter this first dungeon, head into the east room first. Defeat the 
Stalfos enemies, especially the one carrying the Key. Go back to the first 
room, then enter the west room. Defeat the 3 Keese here and take the Key that 
appears. Go back to the first room and unlock the north door, then enter that 
room. Here, defeat the 3 Stalfos and continue to the following room. In this 
room, beat some more Stalfos and grab the Key that appears, then head east to 
the next room. Get through all the Keese and take the Compass, then go back 
to the previous room. Keep going west into the following room.

Defeat the Keese and unlock the door leading north to the next room. There, 
defeat the 3 Gels and push the block to open the west door. If you want to 
see the old man, enter the west room; otherwise, continue east to the next 
room. Defeat the Gels here and grab the Map, then head north to the next 
room. Here, beat the 3 Stalfos, particularly the one with the Key, then 
unlock the door and enter the next room.

In this room, defeat the 3 Goriyas and take the Key that appears, then unlock 
the west door and enter that room. Get to the west side of the room while 
avoiding the Blade Traps (step into the path of the Blade Traps to activate 
them, then move past as they retract). Push the west block out of the way and 
go down the stairs, then claim the Bow. Go back upstairs and head east 1 
room, then south 2 rooms.

When you're back in the room with the locked door to the east, unlock it and 
enter that room. Defeat the 3 Goriyas and claim the Wooden Boomerang, then 
continue east to the next room. Get the Key in the room while defeating or 
avoiding the Wallmasters that come out (try not to get grabbed or you'll be 
sent to the dungeon entrance). Unlock the north door and enter the boss room. 
Read the Bosses section if you need help (which I HIGHLY doubt you will) 
beating Aquamentus, which is this dragon boss. After you win, take the Heart 
Container and enter the last room to claim the Triforce piece. You'll then be 
brought back outside again.


Overworld
---------

Back outside, head east across the bridge to the next screen. There are a few 
things you should do before heading to the second dungeon. Start by heading 
all the way south, defeating the enemies along the way to get some rupees. At 
the southmost point, head all the way east to the bottom-right corner of the 
overworld. Defeat the Octoroks, Tektites (hopping spider-like enemies), and 
Leevers along the way to get a good amount of rupees. At the eastmost point, 
head north 1 screen and enter the cave, which is a shop.

Buy some Bombs for 20 rupees, then head west 2 screens. Then, head north 1 
screen and east 1 screen to another shop. Buy a Blue Candle at this point (if 
you don't have 60 rupees, go fight some enemies and come back to get it). 
After that, head west 1 screen and continue north for 2 more screens, 
defeating the Moblins along the way. In the area with the 2 Armos Knights in 
the middle, awaken and defeat the right one and go down the stairs to a 
hidden room. A Moblin will secretly give you 30 rupees there. Leave there and 
continue north 2 screens and east 1 screen. Go north and enter the cave to 
get the Letter from the old man there.

Now, go back south 1 screen, west 1 screen, then south 1 more screen. From 
there, head west to the next screen and bomb the right side of the rock 
formation in the middle of the area to reveal a cave. Enter it and claim the 
Heart Container inside (don't take the Water of Life; you can buy some later 
if you want it so badly). After that, head north up the steps to the next 
screen. Then, go west 2 screens and north 1 screen. Go around the pond, being 
careful of the tough red Lynel enemy around the path. Enter the cave and take 
the White Sword since you have 5 Heart Containers at this point.

Now, exit this cave and go back around and south to the previous screen. 
Then, head west as far as you can go while avoiding the falling boulders 
along the way. Head south 1 screen and east 6 screens, defeating the Peahats, 
Octoroks, and Leevers you encounter along the way. Then, head south 2 screens 
and west 1 screen. Defeat the enemies there, then go north up the blue steps 
to the next area, where you'll find Dungeon 2, the Moon.


Dungeon 2 (Moon)
----------------

In this dungeon, head east into the next room and defeat the Ropes you see 
there. Take the Key that appears and go back to the previous room. Now, head 
north to the next room, and defeat the Ropes there as well. Go through the 
door to the left that opens into the next room. Beat some more Ropes and take 
the Key, then head east 2 rooms. Defeat 3 more Ropes in this room, then 
unlock the east door and into the following room. Defeat the Gels here and 
take the Compass in the upper-right corner of the room.

Go back to the previous room, then head north to the next room this time. 
Here, defeat the Goriyas and unlock the east door, then enter that room. Take 
the Map and go back to the previous room, then head north to the next room. 
In this room, defeat the Ropes and take the Key that appears, then go east 
into that room. Here, defeat the 3 blue Goriyas while avoiding the fireballs 
shot by the statues in the corners, then claim the Metal Boomerang to replace 
your wooden one.

Now, go back west to the previous room, and then head north to the following 
room. Defeat the 2 Moldorms and take the Key that appears, then go east into 
the next room. Here, watch out for the Blade Traps and defeat the Gels, then 
take the Bombs in the middle of the room. Go back to the previous room and 
head north another room. In this room, defeat all the Ropes, then unlock the 
east door and enter that room.

Defeat the Gels and take the 5 rupees that appear, then go back to the 
previous room (unless you want to see the Old Man, which in that case you'll 
go into the north room). Then, continue north to the following room. Defeat 
the Goriyas and take the Bombs that appear in the corner of the room, then 
continue to the next room where you'll fight the Dodongo bosses. Read the 
Bosses section for help on winning here. After that, head west to the final 
room and take the Triforce piece, clearing this level!


Overworld
---------

Back in the overworld, head south 1 screen and east 1 screen. Go south 
another screen, then head ALL THE WAY west until you can't go any further 
(you should be on a screen with a dock at that point). From there, head south 
1 screen and go across the bridge, and continue west to the next screen. 
Continue west 1 screen and south another screen. Then, go east 1 screen and 
enter Dungeon 3, the Manji.


Dungeon 3 (Manji)
-----------------

When you enter this dungeon, go west into the next room. Here, defeat the 
Zols and continue north to the following room. Defeat some more Zols and take 
the Key that appears, then keep going to the next room. In this room, defeat 
the red Darknuts and take the Bombs that appear after you beat them all. 
Then, head west into the next room. Here, quickly go left to avoid the Blade 
Traps, then defeat the Keese and collect the Compass in the middle of the 
room.

Then, avoid the Blade Traps along the west side of the room and unlock the 
door, and enter that room. Defeat the Darknuts to open the south door, then 
continue into the next room. Here, get around the Darknuts and defeat them 
with the help of some Bombs, then collect the bunch of Bombs that appear 
after you beat them. Go down the stairs and take the Raft, then go back 
upstairs and head north to the previous room.

In this next room, continue north into the room you didn't yet explore. In 
this room, watch out for the flashing Bubbles since you won't be able to use 
your sword for a few moments if one touches you. Defeat the Keese and Zols 
here, then take the Key and go east to the next room. Continue east through 
the narrow path and defeat the Keese along the way. Collect the Bombs that 
appear after you beat all the Keese, then unlock the east door and enter that 
room. In this room, defeat the Zols and take the Key, then unlock the north 
door and go into that room.

Here, avoid the Blade Traps and defeat the Zols, then push the left block to 
open the north door. Avoid the traps and continue into that room. Read the 
Old Man's advice, then continue to the following room. Take the Key in the 
room and defeat all the Keese to unlock the door. Now, go back east 1 room 
and south 2 rooms. From here, unlock the east door with a Key and enter the 
next room. Avoid the Blade Traps here and defeat the Zols, then take the Map 
and head south to the next room.

In this room, defeat the 3 Darknuts wandering around, then go through the now 
open east door into the next room. Defeat the Keese and Zols in this room 
while avoiding the flashing Bubbles. Collect the 5 rupees that appear in the 
upper-left corner, then enter the north room to meet the boss. Read the 
Bosses section for help on beating Manhandla. After you win, take the Heart 
Container and head to the next room to claim the Triforce piece. You'll then 
be back outside once again.


Overworld
---------

Back outside, head west 3 screens and defeat the enemies along the way for 
some rupees. Then, head north 1 screen into the Lost Woods. Head north, west, 
south, and west to get through it. Then in the next area, head north to the 
next screen and defeat the Lynels you encounter. Continue north 2 more 
screens through the cemetery, then head east 3 screens. Go north on the right 
ladder to the next screen, and head east to the following screen with the 
Armos Knights.

Defeat the Armos in the upper-right corner and take the Power Bracelet that 
was underneath it. Now you're able to push the rocks and enter the 
Underground Passageways! Now, head west 1 screen, south 1 screen, west 1 
screen, then north the left ladder. Defeat the Lynels and push the left rock 
aside, then enter the Underground Passageway. Take the middle stairs to come 
out in the passageway to the east of where you start the game.

Now it's time to get over 250 rupees so you can afford the Blue Ring (if you 
haven't already). Defeat the blue Tektites here and in the screen to the 
east, then continue to the following screen with the Leevers. Bomb the left 
wall to reveal a cave, then take the Heart Container inside, which will give 
you a total of 8 Heart Containers. Now, continue east until you can't go any 
further, then head north several screens until you reach the dock. Use the 
Raft to go across to another area, then enter the cave and take the Heart 
Container in there, giving you 9 total.

Leave here and go back to the previous screen via raft. Then, head west 1 
screen, north 1 screen, and west 1 screen. If you don't yet have 250 rupees 
at least, continue north and east to P7 and play the Gambling game until you 
do. If you do, head north up the steps and push the rock to open an 
Underground Passageway. Take the right stairs to end up in the screen with 
the blue Tektites.

Now, head 3 screens west, 1 screen north, 2 screens west, then north as far 
as you can go. If you followed those directions correctly, you'll be in an 
area with a group of Armos Knights. Defeat the middle one in the top row, 
then go down the steps into the shop and buy the Blue Ring for 250 rupees. 
Now with added protection from attacks, leave the shop and backtrack to the 
area with the blue Tektites by the Underground Passageway.

Defeat them and the ones in the screen to the east. Then, make your way east 
2 screens more (the screen directly east of where you bombed the wall and 
found the Heart Container). Bomb the north wall near the middle to reveal 
another cave. Enter it and play the Gambling game. Keep leaving/reentering 
and winning, then after you have 90 rupees, leave there. Head all the way 
west through 4 screens, then north 3. You should be in the area with the 
Leevers and a path heading west. Take the path west 1 screen. Burn the fifth 
bush from the right with the Blue Candle to reveal some stairs. Go down them 
and claim your tenth Heart Container. Now, head west 1 screen and burn the 
bush at the corner. Enter the shop and buy the Large Shield for 90 rupees.

Now that you have some new stuff, as well as more health, head south 1 screen 
and west 1 screen. Walk on the dock and you'll automatically use the Raft to 
drift to the next area. Here, enter the cave which is Dungeon 4, the Snake.


Dungeon 4 (Snake)
-----------------

In this dungeon, start by heading west into the next room. Defeat all of the 
Keese and take the Key, then go back to the first room. Head north to the 
following room and defeat the Vires and Keese here. After that, head east 
into the next room. Use the Blue Candle to light the room, then defeat the 
Vires and take the Compass. Head back to the previous room, and head north to 
the next room. In this room, defeat the Keese and take the Key, then go west 
to the following room.

Light up the room and defeat the Vires here, then continue north to another 
room. Light this room up as well, then defeat the Zols and continue to the 
next room. Use a Candle to light this room up, then defeat the Vire on this 
side of the gap. Avoid the Bubbles and unlock the east door, then enter that 
room. Here, defeat the Vires to open the east door. Enter that room and 
defeat the Zols, along with the Like Likes (if they swallow you, you may lose 
your Large Shield, so be VERY careful). Push the left block and go down the 
stairs to get the Ladder. You can now cross those gaps and narrow streams of 
water with this useful item!

Now, head back upstairs and west to the previous room. Use the Ladder and 
quickly cross halfway through the room, then unlock the north door and enter 
that room. Defeat the 3 Gels there, then leave this room. Continue west to 
the following room, then light the room up and go across the stream and 
unlock the north door. Continue into the next room, then in that room, defeat 
all the Vires hopping around.

Go east into the next room, then light up the room and defeat the last 2 
Gels. Take the Map at the other side of the room, then go back to the 
previous room. Here, go north into the next room and defeat the Manhandla 
here just as you did with it in the previous dungeon. After you beat it, bomb 
the right wall and enter the hidden room on the map. Take the 10 rupees here, 
then go back to the previous room. From there, continue north to the next 
room to hear the Old Man's advice, then keep going right to another room.

Here, light up the room and use the Ladder to get through here while 
defeating the Keese along the way. Take the Key and continue to the following 
room. As soon as you enter this room, trigger the Blade Traps and go back to 
the doorway where they won't hit you. As they retract, light up the room and 
get out of the trap's way. Head south into the next room and defeat the Vires 
there, then push the left block to open the east door. Continue into the next 
room where you'll fight the Gleeok boss; read the Bosses section for help 
here. After the fight, take the Heart Container, go to the next room, and 
take the Triforce piece to complete this dungeon.


Overworld
---------

Back outside, head south and to the previous area. Then, continue south 1 
screen, east 1, then south another to the bottom row of the overworld. Now, 
head east all the way to the end, defeating all the enemies and collecting 
the rupees along the way. When you reach the bottom-right corner of the map, 
head north 1 screen and enter the shop. Buy Arrows for 80 rupees (if you 
don't have the money, go fight enemies and come back for the Arrows). After 
that, continue north to another screen and you'll see a Heart Container on a 
ledge surrounded by water. Use the Ladder and go across the 2 platforms to 
claim the container, giving you 12 total containers.

Now, continue north 2 more screens, west 1 screen, north 1 screen, then west 
for 1 more screen. Head up the blue steps and go west to the next screen. 
Continue west to the following area, and you will be in the Lost Hills. Go 
north 5 times to get through here, and you'll end up at the fifth dungeon, 
the Lizard. Make sure you have Arrows, and at least 100 rupees currently with 
you; if you don't have 100 rupees, get them by playing a Gambling game or 
fighting enemies until you do. You'll need them if you want to be able to 
carry 4 more Bombs.


Dungeon 5 (Lizard)
------------------

When you enter this dungeon, head right into the next room. Defeat the Pols 
Voices with the Bow/Arrows, then take the Key that appears. Go back to the 
previous room, then head north into the next new room. Light up the room and 
defeat the Gibdos and take the Key from the one carrying it. Unlock the east 
door and enter that room to get the Old Man's advice, then go back to the 
previous room. Cross the stream with the Ladder and continue into the next 
room. Here, defeat the 3 Dodongos like in previous dungeons (using the trick 
to stun and kill with your sword really helps).

After you beat them, head west into the next room. Cross the room with the 
Ladder, then defeat the Zols and take the Key that appears. Continue south to 
the next room, then defeat the Gibdos and take the Bombs that one of them 
drops. Bomb the left wall to create a hole, then enter that room. Defeat the 
extremely tough blue Darknuts (if you have Water of Life, it'd help if you 
get in real danger here). Push the left block out of the way and go through 
the underground passage to reach another room of the dungeon.

In this new room, unlock the west door and enter that room. Defeat all the 
blue Darknuts here, then push the block to make stairs appear. Go down them 
and take the Whistle. Go back upstairs and head east to the previous room. 
Unlock the south door and head into that room, then defeat the Keese and take 
the Key here. Bomb the right wall and enter the hidden room, then pay 100 
rupees to increase the amount of Bombs you can carry to 12 total.

Now, go back west 1 room and north 1 room, then push the left block aside and 
go through the passage to reach the next room. Avoid the blue Darknuts and 
head east to the next room. Defeat the Gibdos if you want, then bomb the 
right wall and continue to the following room. Light up this room and defeat 
the Gibdos, then head north into the next room. Avoid the Dodongos and unlock 
the north door and enter that room. Go forward and take the Map, then go back 
to the previous room. Head through the east door into the following room.

In this next room, light up the room with a Candle, then defeat the Zols and 
take the 5-rupee piece that appears. Now, head north to the next room. Here, 
defeat the Gibdos and take the Key that appears, then continue north to the 
next room. Light up the room and defeat the 3 red Darknuts, then take the 
Compass and head north to the following room. In this room, light up the room 
and defeat the Keese and Gibdos with your sword, and the Pols Voices with the 
Bow/Arrows. After that, take the Key in the middle of the room and unlock the 
west door, then enter that room.

Defeat the Gibdos and take the Key that appears after you beat them, then 
continue west into the following room. In this room, use your Bow and Arrows 
to defeat the Pols Voices here. Then, unlock the door and enter the next 
room, where you'll fight the boss known as Digdogger. Read the Bosses section 
for help on winning here. After you win, take the Heart Container and go 
north into the next room and take the Triforce piece, completing the dungeon!


Overworld
---------

Back in the overworld, head south 1 screen and west 1 screen. Keep going west 
for 3 screens, then cross the stream with the Ladder and continue to the 
following screen. Go west 2 screens and defeat the Lynels and Peahats, then 
head south 1 screen. Head west 2 screens, south 1, and west 2. At this point, 
you should be in the cemetery. Go north 1 screen to the upper-right corner of 
the cemetery, then touch the tombstones and defeat the original Ghini to make 
all the other ghosts that appear from the tombstones disappear.

Now, push the second tombstone from the right in the middle row to reveal 
stairs. Go down the stairs and claim the Magical Sword in that room, since 
you should have over 12 Heart Containers by now. Now, head south 1 screen and 
east 2 screens. Bomb between the 2 sets of stairs to reveal a cave. Enter it 
and buy the Red Water of Life from the Old Woman (you'll need it sooner or 
later). Now, go back west 1 screen and defeat the Lynels there. Then, head 
north 1 screen and enter Dungeon 6, the Dragon (make sure you have Arrows at 
this point, too).


Dungeon 6 (Dragon)
------------------

When you enter this dungeon, go east into the next room. Light up the room 
and defeat the Wizzrobes, then take the Key and unlock the north door, then 
enter that room. Listen to the Old Man's advice, then go back south and west 
1 room each. Now, unlock the west door and enter that room. Defeat the 
Wizzrobes here, then continue north into the next room. Defeat the Zols and 
take the Compass that appears, then head north into the following room. Here, 
defeat the Keese while avoiding the fireballs being shot by the statues in 
each corner of the room. Take the Key that appears after you beat the Keese, 
then go north into the next room.

In this room, just walk straight through while avoiding getting caught by the 
Blade Traps. In the following room, defeat the Wizzrobes and Like Likes while 
avoiding the Bubble roaming around. Then, push the left block to open the 
doors, and head north into the next room. Here, defeat the 3 blue Wizzrobes 
and take the 5 rupees in the corner, then continue to the next room. Defeat 
the Gleeok and its 3 heads just like you did when you fought it as a boss. 
After that, continue east into the next room.

In this room, defeat the Zols and Like Likes while avoiding the Bubbles, then 
take the Map that appears. Then, unlock the north door and enter that room. 
Defeat the Wizzrobes here, then push the left block to make stairs appear. Go 
down and get the Magic Wand, then go back upstairs and head south to the 
previous room. Now, cross the stream with the Ladder and enter the east room. 
Light up this dark room and defeat the Wizzrobes, then take the Key and head 
east to the next room (the room to the north has nothing worthwhile).

Defeat the Wizzrobes and Like Likes, then go north to the following room. 
Hear the Old Man's advice, then leave this room. Head west 2 rooms and unlock 
the south door in the room you end up in. Then, go south into the next room. 
Light up this room and defeat the Wizzrobes, then take the Key in the middle 
of the room and continue south to the following room. In this dark room, 
light it up with a Candle, then defeat the Vires bouncing around. Go across 
the stream and head east into the next room.

Defeat some more Wizzrobes and Like Likes, then push the block and go through 
the passage to reach another room. There, defeat the Like Likes and Zols, 
then continue south to the next room. Light up this room and defeat the 
Vires, then take the Key that appears. Now, go west into the next room. Here, 
get into the room and avoid the Blade Traps, then defeat the Wizzrobes in 
this room. After that, unlock the north door and enter the room where you'll 
fight Gohma, the dungeon boss. Read the Bosses section for help on winning. 
After you win, take the Heart Container and go north to the next room where 
you'll find the Triforce piece you need.


Overworld
---------

Outside, head south 1 screen and defeat the Lynels there. Then, head east 1 
screen and go up the west stairs to the next screen. Push the left rock and 
enter the Underground Passageway, then take the middle stairs to reach the 
southmost passageway, where the blue Tektites are. Head east and defeat the 
blue Tektites and Leevers to get some rupees, then visit the Gambling game at 
M1 if you don't have at least 160 rupees. Play the Gambling game or fight 
enemies until you have 160 rupees. Then, head west 5 screens (you should be 
at the screen where you start the game).

From there, go north 1, west 3, then north 3 screens. Touch the middle Armos 
in the back row and defeat it, then enter the shop and buy Bait for 60 
rupees. After that, head south 2 screens and west 2 screens into the woods. 
Go north one more screen and you'll come to a deserted pond (the one with 
brown bushes around it instead of green). Play the Whistle and the pond will 
drain, revealing stairs. Go down them and enter the seventh Dungeon, the 
Demon (make sure you have 100 rupees and Bait with you first).


Dungeon 7 (Demon)
-----------------

When you enter this dungeon, head through the east door into the next room. 
Defeat the 2 Moldorms there and take the Bombs left behind, then go north to 
the following room. Light up this room and defeat all the Keese, then head 
east to the next room. Defeat all the blue Goriyas, then continue east into 
the next room (if you want to hear the Old Man's advice, enter the north 
room; otherwise head east).

In this room, defeat the Digdogger by using the Whistle, then attacking with 
the sword. Take the Bombs that appear after you beat it, then go east to the 
next room. Here, defeat all the Stalfos and take the Key that one of them 
drops. Now, head back west 4 rooms (you should end up in a new room with blue 
Goriyas inhabiting it). In that room, defeat the Goriyas while avoiding the 
fireballs being shot at you. Take the Bombs left behind after the fight, then 
bomb the west wall and enter that room. Avoid the Blade Traps and defeat the 
Keese, then take the Bombs and go south to the next room. Defeat the Ropes 
and take the Key, then head 2 rooms to the north.

In this next room, defeat the 3 Dodongos, then unlock the north door and head 
into that room. Pay 100 rupees and you'll be able to carry 16 total bombs 
(the maximum). Leave this room and head east into the following room. Defeat 
the red and blue Goriyas here, then continue east to the next room. Light the 
room up, then defeat the Stalfos and take the Compass that one of them drops. 
Now, go back west to the previous room. There, go through the north door to 
the following room.

Defeat the Keese and blue Goriyas while avoiding the Bubbles, then go through 
the north door to the next room. In this room, defeat the Digdogger, then 
bomb the east wall and enter that hidden room. There, defeat the 2 Moldorms 
and take the Key that appears afterward, then go back to the previous room. 
Continue west to the following room, then in that room, defeat the Goriyas 
and take the 5 rupees that appear in the corner. Then, unlock the north door 
and enter the next room.

In this room, you'll find a Goriya that doesn't want to move out of your way. 
Use the Bait and it'll disappear, allowing you to pass, so continue to the 
next room. Light up this room with a Candle, then defeat the Goriyas while 
avoiding the Bubbles. Take the Map, then bomb the north wall and enter that 
room. Take the free stash of 10 rupees here, then go back to the previous 
room. Unlock the east door, then enter the following room. Defeat the blue 
Goriyas here and continue north to the next room.

In this room, defeat yet some more Goriyas, then head through the east door 
into the next room. Avoid the fireballs and defeat the blue Goriyas here, 
then take the Key and go back to the previous room. From there, continue 
south to the next room. In that room, bomb the east wall and go into another 
new room. Defeat the blue and red Goriyas, then push the left block aside and 
go down the stairs. Claim the Red Candle and come back up, then bomb the east 
wall and continue to the following room.

In this next room, defeat the blue Goriyas and unlock the north door, then 
enter that room. Defeat the Moldorms and take the Bombs left behind, then go 
back to the previous room. Now, unlock the east door and enter that room. 
Defeat yet another Digdogger here, then head through the north door to the 
next room. In this room, defeat the 3 Dodongos by using Bombs, then bomb the 
east wall and continue into another room.

Here, avoid the Bubbles and defeat all the Wallmasters, then push the middle 
block in the eastmost row to reveal some steps. Go through that passage to 
reach another room. In this next room, defeat the red and blue Goriyas, then 
bomb the east wall and enter the next room. Here, you'll fight the boss known 
as Aquamentus again, so read the Bosses section if you need help. After that, 
take the Heart Container and the Triforce piece in the next room, completing 
this dungeon!


Overworld
---------

Back outside again, head south 1 screen, east 2 screens, then south 1 screen. 
Enter the cave there and buy the Red Water of Life (if you currently have a 
blue one, buy another blue one to make it red). Then, continue east for a 
grand total of 7 screens, defeating the enemies in each to get some hearts 
and rupees if needed. Then, go north 1 screen and take the north path east to 
the following screen. Continue through this screen to the following one in 
the east, then take either path south to the next screen. Use the Candle to 
burn the lone bush in the middle of the path going left and right, then go 
down the stairs that are revealed to enter Dungeon 8, the Lion.


Dungeon 8 (Lion)
----------------

Upon entering this dungeon, head east to the next room. Light up the room and 
defeat the Keese and Zols while avoiding the Bubbles, then take the Key and 
head west 2 rooms. Defeat the Manhandla here while avoiding the fireballs, 
then take the 5 rupees left behind and continue to the next room. There, 
defeat the red and blue Darknuts, as well as the Gibdos wandering around, all 
while avoiding the Bubbles as best as you can. After that, push the left 
block and go downstairs to claim the Magic Book.

Go back up and head east 2 screens to the first room of the dungeon. From 
there, head north to the next room. In this room, defeat the Manhandla and 
take the 5 rupees that appear after you win. Then, bomb the north wall and 
continue into the next room. Here, avoid all the fireballs while defeating 
the really tough blue Darknuts. Take the Key that's left behind, then unlock 
the east door and enter that room. There, light up the room and defeat the 
Pols Voices, then take the Compass and go back to the previous room.

Now, continue west to the room you haven't explored yet. Light up the room 
and defeat the various enemies, then take the Key and continue west to the 
next room. Defeat the red Darknuts and take the Key that appears, then go 
east 1 room and north 1 room into the room with the Gohma. Defeat it, then 
continue north to the next room to hear the Old Man's advice. Then, leave the 
room and unlock the east door, then enter that room. Avoid the Bubbles and 
defeat the enemies here, then take the 5 rupees and unlock the north door and 
continue into that room.

In this room, defeat the blue Darknuts while avoiding the fireballs being 
shots from the statues in the middle of the room. After that, bomb the north 
wall and enter the next room. Defeat the Manhandla, then take the Map and 
bomb the west wall. Enter that hidden room and take the rupees, then go back 
to the previous room. Continue north through the locked door into the next 
room. Defeat the Gohma in this next room, then go east to the next room. 
Defeat the Darknuts and Pols Voices here, then push the left block and go 
downstairs to claim the Magical Key!

Now, go back up and west to the previous room. Go south 2 rooms and east 1 
room into a room you haven't yet visited. Defeat the Darknuts and Gibdos 
while avoiding the Bubbles, then take the Bombs and go through the passage 
via the stairs to reach the next room. There, defeat the Pols Voices, then 
bomb the north wall and enter the next room (ignore the regular Key; with the 
Magical Key, you can unlock all doors). Here, you'll fight the Gleeok boss, 
so read the Bosses section if you need help on beating it. After that, take 
the final Heart Container and then the final Triforce piece in the last room. 
You now have the full Triforce and all that's left is to go and fight Ganon 
at Death Mountain.


Overworld
---------

Back outside, head north 1 screen, then take the other path south to the 
right side of the previous screen. From there, head east 2 screens, then 
south 1 screen to the bottom-right corner of the overworld. Head west for 6 
screens to reach the Underground Passageway. Take the middle stairs to the 
northwest area of the overworld. There, defeat the Lynels and go south 1 
screen. Bomb the wall between the 2 sets of stairs, then enter the cave and 
buy some Water of Life (make sure you get the red one).

After that, go up the east stairs to the next screen. From there, continue 
east 2 screens and north on the blue stairs to the following screen. Keep 
going east for 2 more screens, then north 1 screen and west 2 screens. At 
this point, you'll see 2 large rocks in the area. Bomb the front of the left 
one to reveal a cave; enter it and you'll begin the final dungeon known as 
Death Mountain.


Dungeon 9 (Death Mountain)
--------------------------

When you enter this final dungeon, head north to the following room. If you 
have all 8 pieces of the Triforce, the room will be empty and you can 
continue onward; if not, an Old Man will stop you. Anyway, continue north to 
the next room. Defeat the Zols and Like Likes here while avoiding the 
Bubbles. Then, bomb the west wall and enter that new room. Defeat the 2 
Lanmolas here, then push the left block and go through the passageway to 
reach another area of the dungeon.

In this room, go around the spiral and defeat the Like Likes, then unlock the 
east door and enter that room. Light the room up and defeat the blue 
Wizzrobes. After that, take the 5 rupees and continue east to the following 
room. In this room, defeat the Patra (kill the smaller enemies spinning 
around it, then defeat the main blue one). Take the Bombs left behind and go 
south to the next room. In this room, defeat the Gels and take the 5 rupees 
that appear after you beat them.

Next, bomb the east wall and enter the next room. Defeat the Patra here, then 
bomb the north wall and continue into that room. Here, defeat the Wizzrobes 
and Like Likes while avoiding the Bubbles. Then, bomb the north wall and head 
into the next room. Defeat some more Wizzrobes and avoid the Bubbles, then 
move the left block and go downstairs to claim the Red Ring! Now, go back 
upstairs and head south 2 rooms, west 1 room, and north 1 room. Now, unlock 
the north door and enter the next room. Hear the Old Man's advice, then bomb 
the west wall and continue to the following room.

Defeat the Wizzrobes here, then push the left block to reveal stairs. Go 
through that passageway to reach another room, then in that new room, defeat 
the Zols and go through the west door into the following room. Defeat the 
Keese and take the 5 rupees, then continue west to the next room. Here, 
defeat the Patra, then push the left block aside and take the passageway to 
another room.

In the room you end up in, defeat the Wizzrobes and bomb the north wall, then 
enter the next room. Defeat yet some more Wizzrobes while avoiding the 
Bubbles, then push the middle block in the rightmost row to reveal stairs. Go 
down there to collect the Silver Arrow, which is needed to defeat Ganon. Now, 
go back up and south to the previous room. Go back through the passage to the 
following room, then continue by going north into a new room. In this room, 
defeat all the Like Likes, then continue north to the next room.

Avoid the Blade Traps as you enter this room. Light it up with a Candle and 
defeat the Like Likes, then continue into the following room. In this room, 
defeat the Wizzrobes and Like Likes here while avoiding the Bubbles, then 
bomb the west wall and go through the hole into the next room. There, defeat 
the Wizzrobes and push the left block to reveal stairs in the upper-right 
corner. Activate the Blade Trap in the corner so it moves out of the way, 
then go through that passage to another area.

In this new room, defeat the next slew of Wizzrobes, then bomb the west wall 
while avoiding the Blade Traps and enter the next room. Defeat the Zols and 
Like Likes, then push the left block and take the passageway to the next 
room. In the next room, defeat the Patra here, then use a Water of Life to 
recover to full health. Then, go north to the next room to enter battle 
against Ganon. Read the Bosses section for help on winning here. After you 
win, take the Triforce sitting on Ganon's ashes and enter the final room. 
Destroy the flames with your sword and approach Zelda, thus completing this 
quest!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Second Quest Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Overworld
---------

As soon as you start this second quest of the game, head into the nearby cave 
and claim the Wooden Sword. Then, head east for 8 screens, defeating all the 
enemies along the way for some rupees. When you reach the lower-right corner 
of the overworld, head north 1 screen and enter the shop, then buy some Bombs 
if you have the money (if you don't, fight some more enemies until you do).

After that, go back south 1 screen and west 9 screens to the screen directly 
west of where you started the game. Defeat the Tektites and bomb the north 
wall, then enter the cave and play the Gambling game until you have about 60 
rupees. If you need more rupees, go fight some enemies and come back here. 
Head north 1 screen and enter the shop, then buy the Blue Candle.

Now, head back south 1 screen and play the Gambling game again until you have 
about 100 rupees (you may need to fight some enemies to get rupees in order 
to play). After you get that much, head north 1 screen, west 1, north 1, east 
1, and north 1. Burn the bush in the upper-left corner with the Candle and 
enter the shop, then buy the Large Shield. After that, head east 2 screens 
and north 1 screen. From there, go west across the bridge to the next screen, 
then enter Dungeon 1.


Dungeon 1
---------

When you enter this first dungeon, head into the east room and defeat the 
Goriyas there. Take the Wooden Boomerang that's left behind, then go back to 
the previous room. From there, head north to the next room. Here, defeat the 
Goriyas while avoiding the fireballs being shot from the statues. Then, take 
the Key and continue to the next room. In this room, defeat the sword-
throwing Stalfos and take the Compass, then go north into the next room.

Defeat the blue Goriyas here, then take the Bombs left behind and go north to 
the next room. Here, defeat the Gels and take the 5 rupees, then unlock the 
east door and continue into that room. Defeat the Dodongo by feeding it 2 
Bombs, or by using the secret method (read the Secrets section for more 
details). After that, go south to the next room. There, avoid the Blade Traps 
and take the Map, then defeat the Keese to open the door. Then, go north 1 
room and west 1 room.

In this next room, defeat the 2 Moldorms, then go back south for 4 rooms. 
Whehn you get to that room, bomb the east wall and enter that new room. Here, 
defeat the Keese, then push the left block aside and go through the passage 
to the next room. Defeat the Wallmasters that come out of the wall while 
avoiding the Bubbles, then take the Key that appears and unlock the west 
door, and continue into the next room. Defeat the 3 blue Goriyas while 
avoiding the crossfire from the statues in each of the corners.

After that, bomb the north wall and enter that room. Here you'll fight the 
Aquamentus boss; read the Bosses section for help on winning here. After the 
fight, take the Heart Container and continue to the next room, then take the 
first Triforce piece and end this dungeon!


Overworld
---------

Back outside, head back east across the bridge to the next screen. Now, there 
are several things to do before heading to Dungeon 2, including obtaining 
more items and Heart Containers. Continue south 3 screens and west for 6 
screens. From there, head north 1 screen, west 1 screen, then south 1 screen 
(you should be in the Lost Woods screen at this point). Go north, west, 
south, and west to get through here, then continue north 4 screens through 
the cemetery while avoiding and defeating the Lynels and Ghinis along the 
way.

In the upper-left corner of the cemetery, Push the second tombstone from the 
left in the middle row to reveal a hidden room. Enter it and choose to take 
the Heart Container, giving you 5 total. After that, head south 1 screen and 
east 3 screens. There, go north along the right steps to the next screen, 
then continue east to the following screen. Wake up and defeat the upper-
right Armos, then take the Power Bracelet it was hiding.

Now, head west 1 screen, south 1 screen, then north along the left steps to 
the previous screen. Defeat the Lynels and push the left rock aside, then 
enter the Underground Passageway and take the middle path. You'll end up at 
the southmost passageway with the Tektites. Defeat them and head east for 3 
screens, defeating the enemies and collecting rupees along the way. In the 
second area with the Leevers and the Zora, bomb the north wall near the 
middle and enter the cave to play a Gambling game. Keep playing here and 
winning until you get at least 250 rupees.

After you get the money, continue east for 3 screens, north 4, west 1, north 
1, and west 1 screen. From there, go north 1 more screen and east for 2. Walk 
through the north wall to reach another area, then enter the shop and buy the 
Blue Ring there. Then, go back south 1 screen, west 2 screens, south 1 
screen, and north along the blue steps to the upper ledge of the previous 
screen. From there, head west 3 screens, north 1 screen, then defeat the 
Lynel and get around the pond there. Enter the cave and claim the White Sword 
since you have 5 Heart Containers as of now.

After you get the White Sword, go back south 1 screen, west 3, south 1, east 
1, and south 5 screens. There, head east 1 screen and push the left block, 
then enter the Underground Passageway and take the middle path to reach the 
northwest area of the overworld. Go south 1 screen, then north along the 
right steps to the next screen. Now, go east 1, north 1, west 2, north 1, 
west 1, and south 1 screen.

In the area you end up at, defeat the enemies and push the lone block at the 
tip of the formation to reveal some stairs. Go down into that room and take 
the Letter, which you'll definitely need for some Water of Life later. Now, 
backtrack all the way to the Underground Passageway, then take the middle 
path again to reach the south exit. When you get there, go west 3 screens, 
north 1, west 2, and north 3. Defeat the middle Armos in the north row, then 
go down the stairs to enter Dungeon 2.


Dungeon 2
---------

When you enter this dungeon, head north to the next room. There, defeat the 
Gibdos and take the Key that appears afterward. From there, continue north to 
the next room. Defeat the Zols here, then continue north to the following 
room. Avoid the fireballs while defeating the Keese, then take the Key and go 
north to the next room. Defeat the Gibdos and continue to another new room. 
In this room, defeat all the Keese to open the north door, then bomb the east 
wall and enter that room.

Take the Key and go back to the previous room, then head north to the next 
room. Here, defeat the Manhandla by using your Sword or some Bombs, then take 
the Key and go east to the next room. Defeat the red Darknuts here and unlock 
the north door with a Key, then enter that room. Avoid the Blade Traps and 
fireballs, then defeat the Zols and take the Map. Now, go south 2 rooms and 
defeat the Keese, then walk through the south wall and into the next room. Go 
around and down the steps, then claim the Whistle in the basement.

Now, head back upstairs and walk through the west wall to reach another room. 
Defeat the Gibdos and go south to the following room. Defeat the Keese if you 
want, otherwise unlock the east door and enter that room. In that room, 
defeat the Gibdos, Keese, and Pols Voices. Then, take the Key that appears 
and go to the next room. Here, defeat the red Darknuts, then take the Bombs 
and head south to the following room. Avoid the Blade Traps and fireballs, 
then defeat the Keese and take the Key. Then, go south to the next room.

Defeat the 3 Zols here, then take the Key and continue south into the 
following room. Defeat the Gibdos and take the 5 rupees that appear, then go 
down the steps and through the passageway to the next room. In that room, 
defeat the red Darknuts and take the Bombs, then unlock the north door and 
enter the boss room. Here, you'll fight Gleeok, so read the Bosses section if 
you need help. After you win, take the Heart Container and the Triforce piece 
in the following room to complete this dungeon!


Overworld
---------

Back outside again, head south 3 screens and enter the cave you see there. 
Show the Letter to the Old Woman, then buy some Water of Life (whichever one 
you can currently afford is fine). Then, go east 3 screens and south 1 
screen, and enter the cave to play a Gambling game (if you don't have 10 
rupees, fight some enemies to get that much). Play until you have about 60 
rupees, then leave and head east 5 screens, which should be the first screen 
with the Leevers.

Go north 4 screens and west 1 screen, then use the Whistle there to reveal 
hidden stairs. Go down them and choose the Heart Container, giving you 7 
total. After that, go north 1 screen, east 3 screens, then take the north 
path north another screen. Continue east 2 screens and walk through the north 
wall to the upper-right corner of the overworld map. Enter that shop and buy 
Bait for 60 rupees, then leave there. Go south 1, west 2, south 3, west 1, 
and north 1. You should be at an area with a pond in the middle. Play the 
Whistle to drain the pond, revealing stairs; go down the stairs to enter 
Dungeon 3.


Dungeon 3
---------

Upon entering this dungeon, head north to the next room. Defeat the red 
Goriyas there, then continue north to the following room. There, defeat the 
electrical Ropes, then take the Bombs and go north to the next room. In this 
room, defeat the blue Goriyas while avoiding the fireballs being shot from 
all four corners. Take the Map, then continue to the following room. Defeat 
the Stalfos and take the Key that appears, then go north to the next room.

Here you'll find a Goriya blocking your path, so give it the Bait and it'll 
disappear. Now, unlock the north door and enter the next room. Defeat the red 
Goriyas here, then take the Metal Boomerang to replace your old wooden one. 
After that, backtrack by going south through 5 rooms. When you get to that 
5th room, unlock the east door and enter that room. You'll face 3 Dodongos 
here as the dungeon's bosses, so read the Bosses section if you need help 
here. After that, take the Heart Container and unlock the south door, then 
continue into the next room.

In this room, defeat all the Wallmasters, then take the Compass and push the 
middle block in the right row to reveal some steps. Go down them and through 
the passage to the following room. There, defeat the red Goriyas and take the 
Key, then go through the north door to the final room. In that room, take the 
Triforce piece and you'll be sent out of this completed dungeon.


Overworld
---------

After you're back outside again, head south 1 screen, east 1, south 1, and 
west 5. Then, go south 2 screens and west 2 screens. At that point, enter the 
cave and play the Gambling game. After you have at least 150 rupees (if you 
don't win often enough, go fight blue Tektites to the east), head east 3 
screens and push the left rock aside, then go through the Underground 
Passageway. Take the left steps to arrive in the northeast exit. From there, 
go west 2 screens to the Lost Hills screen. There, push the lone block to the 
right aside to reveal stairs; go down them to enter Dungeon 4.


Dungeon 4
---------

When you enter this fourth dungeon, head into the room to the west first. 
Light up the room with a Candle, then defeat the Zols and Keese while 
avoiding the Bubbles moving around the room. Take the Key and head back to 
the previous room, then in that room, go north to the following room. There, 
defeat the Digdogger like in previous areas (blow the Whistle and defeat the 
smaller version of it). Then, continue west to the next room. Defeat the blue 
and red Darknuts, as well as the Pols Voices, then take the Compass and go 
north to the next room.

In this room, light up the room and defeat the Darknuts while avoiding the 
red Bubbles. If you get touched by a red one, be sure to touch the blue 
Bubble as soon as possible to be able to use your Sword again. After you get 
through here, unlock the east door and enter the next room. There, defeat the 
Aquamentus dragon, then continue to the following room. Defeat the Keese, 
Pols Voices, and Gibdos there, then push the middle block in the leftmost row 
to make stairs appear. Go down them and claim the Magic Book.

Now, go back up from the basement room and head west 2 rooms, then north 
there into a new room. In this room, defeat the blue Darknuts, then take the 
Key and head into the east room after unlocking the door. Defeat the red 
Darknuts, then walk through the east wall into a hidden room. Pay 100 rupees 
to the Old Man to be able to carry 4 more Bombs, giving you 12 total at this 
point. Then, go back west 2 rooms and north 1 into another new room.

Avoid the Blade Traps and defeat the Zols, then head east while avoiding the 
traps into the next room. There, defeat the Gibdos, Pols Voices, and Keese, 
then take the Key and bomb the east wall and head into that room. Take the 10 
rupees there, then go back west 1 room and north 1. In the new room, push the 
lone block forward and go west to the following room. Light up the room and 
defeat the Zols, then take the Bombs and use them to bomb the north wall. 
After that, go north to the next room.

In this room, light it up with a Candle, then defeat the Darknuts while 
avoiding the red Bubbles. After that, walk through the north wall and into 
the next room. Listen to the Old Man's advice, then walk through the east 
wall and into another room. Here, pay 50 rupees to get through (as an 
alternate method, you can choose to have one less Heart Container, but that's 
pointless if you have the cash). Then, continue to the following room in the 
east.

Touch the blue Bubbles if you can't use your Sword, then push the left block 
in the middle formation to reveal some stairs. Go through that passageway 
into the next room. There, avoid the red Bubbles and unlock the north door, 
then head into the next room. You'll fight the Digdogger dungeon boss here, 
so read the Bosses section if you need help. After that, take the Heart 
Container and go north to the next room. There, DO NOT take the Triforce yet! 
Instead, walk around and go through the north wall to another room.

In this next room, defeat the red Darknuts while avoiding the fireballs, then 
continue to the next room. There, defeat the 3 Dodongos by using Bombs, and 
then head north to the following room. Defeat the red and Blue Darknuts, as 
well as the Pols Voices in this maze of a room. Then, push the second to last 
block in the leftmost row to make stairs appear. Go down into that room and 
claim the Raft. After that, go back south for 3 rooms to the Triforce, then 
take the Triforce and exit this dungeon.


Overworld
---------

Once outside, head west 4 screens, south 1, and east 4. You should be in the 
second desert scene at that point. Head south 1 screen, then blow the Whistle 
to reveal stairs. Go down them into a hidden room, and choose to take the 
Heart Container, giving you 10 total. Then, go north 1 screen, east 3, south 
1 and east 1 screen. You'll see a dock in that screen, so use the Raft to go 
north to P6 from there. Enter the cave and choose to take the Heart 
Container, giving you 11 total.

Now, go south 1 screen and west 1 screen, then push the rock and enter the 
Underground Passageway there. Take the right stairs to reach the northwest 
area of the overworld. From there, go south 1 screen, up the right blue steps 
to the previous screen. Then, go east 2, north 1, east 2, north 1, and west 
1. Use the Whistle there to reveal some stairs, then enter that room and 
claim your twelfth Heart Container!

Now, head east 3 screens to an area with an arrow rock formation. Move the 
leftmost rock to reveal stairs; go down them and claim the Magical Sword 
since you have 12 Heart Containers at this point! After that, head west 2 
screens, south 1, west 3, south 1, west 1, and south 1. Go up the left stairs 
to the previous screen, then enter the Underground Passageway and take the 
middle path to reach the south area. From there, defeat the enemies and head 
west 3 screens to the one with the orange Tektites.

Enter the cave and play the Gambling game until you have about 150 rupees. 
Then, go north 1, west 2, and north 2. Enter the shop there and buy Arrows, 
although you don't currently own a Bow. Now, go south 2 screens and enter the 
cave, then buy some Water of Life (red is recommended at this point). After 
that, go east 1 and north 1 to the dock, and use the Raft to go across to the 
next screen. There, continue into the cave to enter Dungeon 5.


Dungeon 5
---------

When you enter this dungeon, head north into the following room. There, light 
up the room while avoiding the Blade Traps and Fireballs, then defeat the 
Zols and head west to the next room. In this room, avoid the Blade Traps and 
defeat the Like Likes, then take the 5 rupees that appear. Then, unlock the 
south door and enter that room. Defeat the Wizzrobes there, making sure not 
to touch a red Bubble; if you do, touch a blue one quickly.

After that, go down the stairs and through the passageway to another room. In 
that new room, defeat the blue Wizzrobes, then push the middle block in the 
leftmost row to open the east door. Then, head into the next room to the 
east. Avoid the Gohma for now since you cannot defeat it, and head south to 
the following room. There, avoid the red Bubbles and go down the stairs to 
claim the Bow.

Now, go back to the room with the Gohma and defeat it with 3 Arrows to the 
eye. After that, take the Key and go west 1 room and through the passageway 
to the following room. There, go north 1 room and west 1 room. In that new 
room, light it up with a Candle, then defeat the Vires and Keese while 
avoiding the Bubbles as best as you can. Then, take the Map and go north to 
the next room. Here, light the room up and be ready to move! Avoid the red 
Bubbles and defeat the Wizzrobes with the limited space you have here. After 
you get rid of them, go north to the next room.

Quickly get around the blocks to avoid the Blade Traps, then defeat some more 
tough Wizzrobes. Then, go east to the following room. Defeat the Zols in this 
black-floored room, then take the Compass and go north to another room. Here, 
defeat the enemies while avoiding the Bubbles. Ignore the Key since you can't 
get to it, and head east to the next room. Defeat the Manhandla by using 
Bombs, then take the 5 rupees left behind and go north to the following room.

In this room, defeat the Keese and go around to the stairs. Go through the 
passageway to the next room. There, defeat the Vires and Keese, then unlock 
the west door and enter the next room. Here you'll fight Gleeok, so read the 
Bosses section for help on winning. After that, take the Heart Container and 
continue to the next room to claim the Triforce piece.


Overworld
---------

Back outside, head south 2 screens, east 1, and south 1. Enter the cave there 
and play the Gambling game until you have at least 50 rupees (if you're low 
on Water of Life, win up to 100 rupees). Then, go east 3 screens and defeat 
the enemies before entering the Underground Passageway. Take the middle 
stairs to reach the northwest area of the overworld. There, go south 1 screen 
and bomb the wall between the two sets of blue stairs to reveal a cave. Enter 
it and buy some Water of Life if you need to, then head west 3 screens. In 
that area, use the Whistle and a tombstone will be replaced by stairs. Go 
down them to enter the sixth Dungeon.


Dungeon 6
---------

In this dungeon, head north into the following room. There, light up the room 
and defeat the Wizzrobes. Then, take the Bombs and continue north to the next 
room. Avoid the fireballs and the Bubble here while defeating the Wizzrobes 
and Like Likes, then go west to the next room. Defeat the 3 Vires here while 
avoiding the Bubbles, then unlock the west door and enter that room. There, 
defeat some more Wizzrobes and Like Likes, then take the 5 rupees that appear 
and go west to the next room.

Get across the room and avoid the Blade Traps, then push the middle block in 
the left side of the room to reveal some stairs. Go down them and take the 
Ladder in that room. Now, go back east for 2 rooms. Once there, go south to a 
new room. Light up that room and defeat the Wizzrobes, then take the Key and 
go east 1 room, then north 1 room. In that room, bomb the north wall and 
continue into the following room.

In this room, defeat the Wizzrobes while avoiding the Bubbles, then go west 
to the next room. Defeat the Like Likes here while avoiding the Blade Traps, 
then walk through the north wall into another room. Defeat the Wizzrobes here 
and head north to the next room. Here, defeat the Vires, then walk through 
the east wall to reach another room. In this room, push the leftmost block in 
the middle row to reveal stairs; go down them and through the passage to 
reach the next room.

Defeat the Keese in the room, then unlock the east door and enter the next 
room. Here, defeat the Gleeok (you may want to use a Water of Life if you're 
low on hearts), then take the 5 rupees and continue to the next room. Avoid 
the red Bubbles at all costs, then push the left block aside to reveal 
stairs. Go through that passageway to reach the next room.

In this next room, defeat the Manhandla, then continue north to the next 
room. Here, you'll fight Gohma, so read the Bosses section if you need help 
here. After that, take the Heart Container and go to the next room to claim 
the 6th Triforce piece!


Overworld
---------

Back outside, head east 3 screens and north the left stairs to the next 
screen. Defeat the Lynels and enter the Underground Passageway, then take the 
middle path to get to the south exit. From there, head west 3 screens and 
enter the cave, then play the Gambling game until you have at least 100 
rupees. Then, go east 5 screens, north 2, and east on the north path to the 
next screen. Go south 1 screen, then go left to the row of 2 bushes next to 
each other. Face left and use the Candle to burn the left one, revealing 
stairs. Now, go back north 1 and west 1, then go east on the south path. 
Continue south 1 screen and go down the stairs to enter Dungeon 7.


Dungeon 7
---------

When you enter this dungeon, head east into the next room. There, avoid the 
fireballs and defeat the Darknuts and Pols Voices here. Then, continue east 
to the next room. In this room, defeat some more Darknuts while avoiding the 
red Bubbles as much as you can. Then, go east to the next room. There, defeat 
the Gibdos and Darknuts, then push the third block from the north in the 
second diagonal row to reveal stairs. Go through that passage to reach 
another room.

In that new room, defeat the Keese and go south to the following room. Here, 
defeat the Darknuts and Pols Voices, then push the left block in the middle 
of the room to reveal more stairs. Go down them and claim the Red Candle in 
that room. Now, backtrack north 1 room and through the passage to the next 
room. From there, go east into the new room. Defeat the Manhandla, then push 
the leftmost block to open the doors. Then, go east to the next room.

In this room, light it up with a Candle, then defeat the Darknuts while 
avoiding the Bubbles. After that, go north to the next room. There, light the 
room up and defeat the Darknuts, then take the Map and continue north to the 
following room. Defeat the blue Darknuts in this room, then take the 5 rupees 
and continue to the next room.

Here, defeat some more blue Darknuts while avoiding the fireballs, then go 
north to the next room. In this room, defeat the Gohma by shooting its open 
eye with 3 Arrows. Then, continue to the room to the north. Avoid the Blade 
Traps and defeat the Keese, then push the middle block in the left side of 
the room to reveal stairs. Go through that passage to reach the following 
room.

In this next room, defeat the blue Darknuts, then go north to the next room. 
There, push the block forward and go through the east door into another room. 
You'll see an Old Man here who will ask for either a Heart Container or 50 
rupees. Give him the 50 rupees, then go south to the next room. In this room, 
defeat all of the blue Darknuts. Then, push the third block from the top in 
the second diagonal row to reveal stairs; go down them and through the 
passage to the next room.

There, defeat the Darknuts while avoiding the Bubbles, then unlock the west 
door and enter that room. Defeat the Darknuts here as well, then take the 
Bombs left behind and go west to the next room. You'll fight the Gleeok boss 
here, so read the Bosses section if you need help. After you win, take the 
Heart Container and go west to the next room, where you'll find the seventh 
Triforce piece.


Overworld
---------

Back outside again, head west 1 screen, south 1, and east 1. Enter the cave 
and play the Gambling game until you have at least 160 rupees. After that, 
continue east 4 screens and north 2 screens. There, use the Ladder to reach 
the 15th Heart Container on the platform surrounded by water. Now, go north 
2, west, 1, north 1, west 1, and north along the regular path to the next 
screen. From there, go east 2 and north through the wall to the upper-right 
corner of the overworld.

Enter the shop and buy Bait for 60 rupees. Now, go south 1, west 2, south 1, 
then north via the blue stairs to the previous screen. Go west 4 screens, 
then use the Ladder to get across the narrow stream. Bomb the left half of 
the north wall to reveal a cave; enter it to start Dungeon 8 (make sure you 
have 100 rupees before entering).


Dungeon 8
---------

When you enter this dungeon, continue north to the following room. There, 
avoid the red Bubbles and push the left block to reveal stairs. Go through 
that passageway to reach the next room. In that room, defeat the red Goriyas 
easily and walk through the south wall to reach the next room. Defeat the 3 
Dodongos there, then unlock the south door and enter that room. Here, defeat 
the Wallmasters while avoiding the red Bubbles. Then, push the middle block 
to the right to reveal stairs; go down them and claim the Magic Wand.

Now, go back up and north 1 room, then east 1 room. Defeat the Keese and blue 
Goriyas, then push the leftmost block in the middle row to reveal stairs. Go 
through that passage to reach the following room. In this room, defeat the 
electric Ropes and go north to the next room. Defeat the blue Goriyas and 
continue north to the following room.

In this room, defeat the Digdogger by using the Whistle and defeating the 
smaller enemies. Then, go north to the next room. Here, give the Goriya the 
Bait so it'll disappear, then continue to the next room. Light up this next 
room and avoid the Blade Traps, then defeat the Keese and take the Compass 
that appears. Then, continue north to another room. Defeat the blue Goriyas 
and avoid the fireballs, then take the Key and go west to the next room.

Here, defeat some more blue Goriyas, then continue to the following room. In 
this room, defeat another Digdogger, then take the 5 rupees and bomb the west 
wall and enter that room. Light up this room and defeat the enemies while 
avoiding the Bubbles, then unlock the west door and enter the next room. 
Here, defeat the 3 Dodongos, then continue west to the next room.

In this next room, avoid the red Bubbles and take the Key, then push the left 
block in the middle of the room to reveal stairs. Then, go through the 
passage to reach the next room. There, avoid the red Bubbles and touch the 
blue one if you got hit before. Defeat the Wallmasters if you want, then 
unlock the west door and enter that room. In this room, defeat the sword-
throwing Stalfos wandering around. Then, push the third block from the north 
in the second diagonal row to reveal some stairs. Go down them and claim the 
Magical Key, so you won't need regular Keys anymore!

Now, go back up and east 1 room, then south 1 room. Here, push the block to 
the south, then go west to the next room. Defeat the electric Ropes, then 
walk through the south wall into another room. Here, defeat the Goriyas and 
Keese while avoiding the Bubbles, then take the 5 rupees and go east to the 
next room. In this room, defeat the Keese and unlock the east door, then 
enter the next room. Defeat all the Goriyas here, then push the left block 
aside and go through the passage to the next room. There, defeat the 2 
Moldorms, then bomb the south wall and enter that room (we'll be back here in 
a bit to go north).

Defeat the red and blue Goriyas, then take the 5 rupees and continue south to 
the following room. There, defeat the Aquamentus quickly with your sword, 
then go west to the next room. Defeat the Wallmasters while avoiding the 
Bubbles, then push the middle block to the right to open the west door. Go 
into that room and pay the Old Man 100 rupees to carry more Bombs, giving you 
a total of 16 at this point. Now, go back east 2 rooms, and north 2 rooms. 
Unlock the north door there and continue to the following room. Here you'll 
fight 3 Dodongos as the bosses, so read the Bosses section if you haven't yet 
caught on how to defeat them. After that, take the Heart Container and go to 
the next room to claim the last Triforce piece.


Overworld
---------

Once outside again, head west for 6 screens. There, go north on the blue 
stairs to the next screen. Go west 1 screen and defeat the enemies, then bomb 
the north wall to reveal a cave. Enter it and buy some Water of Life (make 
sure you have the red one in your inventory before leaving here). Then, 
continue west 2 more screens and bomb the middle of the north wall to reveal 
another cave. Enter it to start the final dungeon of this game, so be ready!


Dungeon 9
---------

When you enter this dungeon, head north to the next room. From there, go west 
into another room. Light up that room and defeat the 2 Lanmolas, then take 
the Bombs and go west to the next room. Watch out for the Blade Traps and 
defeat the Like Likes there, then continue west to the following room. In 
this room, defeat the Vires and take the 5 rupees, then unlock the north door 
and enter that room.

Light the room up and defeat the Keese, then unlock the north door and 
continue into that room. Here, push the block to the north, then bomb the 
west wall and enter that room. Go back to the previous room and push the 
block to the east, then enter the north room. There, avoid the Blade Traps 
and defeat the Wizzrobes, then go east to the next room. Defeat the Wizzrobes 
and avoid the Bubbles, then bomb the north wall and enter that room.

In this next room, avoid the Wizzrobes and quickly unlock the east door, then 
enter that room. Here, defeat the Like Likes and blue Wizzrobes if you want, 
then continue north to another room. Listen to the Old Man's advice and walk 
through the west wall to the following room. Avoid the Blade Traps and defeat 
the Like Likes, then go west to the next room. There, defeat the Wizzrobes 
and head north to the next room. In this room, defeat the Patra, then walk 
through the west wall to reach another room.

There, push the left block to reveal stairs, then go down and collect the Red 
Ring to raise your defense some more! Now, go back upstairs and through the 
east wall to the previous room. Move the left block there to reveal stairs, 
then go through the passage to another room. In the room you end up in, 
defeat the enemies and bomb the east wall, then enter that room. There, avoid 
the fireballs and defeat the Patra, then walk through the north wall to the 
next room. Here, push the block to reveal stairs, then go down and through 
the passage to the next room.

In this room, avoid the Wizzrobes and Bubbles unless you're up for battle, 
otherwise continue west to the next room. Defeat the Wizzrobes here and bomb 
the north wall, then enter the following room. Either avoid or defeat the 
Patra here, then walk through the west wall to reach the next room. Here, 
defeat some more Wizzrobes, then push the block to reveal stairs. Go down 
them and collect the Silver Arrow. Now that you have all you need to fight 
Ganon, go back east 1 room. Go south 1 room, then west 2 rooms by walking 
through the walls. You should be 2 rooms north of the dungeon entrance at 
this point.

In this room, light up the room and defeat the Zols while avoiding the Blade 
Traps. Then, go south to the next room. There, go west to another room. 
Continue west for 2 more rooms until you can't go further, then head north 2 
rooms while defeating the enemies along the way. In the room you end up in, 
push the block forward and enter the west room. Come back east to the 
previous room and push the block again, then continue north to the following 
room.

Go east 1 room, north 1 room, and east 1 room, avoiding or defeating the 
enemies along the way. Continue north through here to the next room. Listen 
to the Old Man and continue west 2 rooms, then north 1 room. Push the left 
block and go through the passage to the next room. There, continue east 2 
rooms and you'll finally meet Ganon. Read the Bosses section for help here, 
then after you win, take the Triforce Ganon leaves behind and go north to the 
final room. Use the Sword to extinguish the flames, then approach Zelda to 
rescue her and end this game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Enemies  -=
-=-=-=-=-=-=-=-=-=

Armos Knight
    Description: This inanimate knight stands totally lifeless until you
                 touch it. If you touch it, it'll come to life and move
                 around. Some move slow and others move fast, so be careful
                 when attacking this enemy.

Blade Trap
    Description: This spiked trap sits in each corner of the room in some
                 rooms of the dungeons. When you come close to any side of
                 the room (i.e. the area between two traps), the Blade Traps
                 against that wall will come together to try and crush you.
                 Step in their path and step back, then as they retract, you
                 should go through the door since it's safe.

Bubble
    Description: This round creature moving around in some dungeons are VERY
                 annoying, especially later in the game. If one touches you,
                 you cannot use your sword for a few moments. There are three
                 types of Bubble: flashing, red, and blue. The flashing one's
                 effects wear off after a few moments, but if you get hit by
                 a red one, you can only use your sword again if you touch a
                 blue Bubble. You can't destroy it, so your best bet is to
                 stay as far away as you can from this creature!

Darknut
    Description: This armored knight with a sword and shield held in front
                 can be pretty tough when encountered in the dungeons. You
                 can only hit it from the sides or back, but be careful since
                 it can quickly turn around and attack you. I recommend
                 dropping Bombs so they explode when a Darknut is near, which
                 is a safe way to kill it. There are two types of Darknuts:
                 red ones and blue ones. The blue ones move much faster and
                 can take many more hits before dying off, so be careful.

Gel
    Description: The tiny gel-like creature found in most dungeons is not a
                 threat to you at all. It moves one tile at a time, so you
                 can quickly kill it with one hit.

Ghini
    Description: This ghost creature inhabits the cemetery in the west area
                 of the overworld. When you touch a tombstone, another Ghini
                 appears, but you can only actually harm the one that was
                 originally there BEFORE touching any stones. Defeat the
                 original one and all the "fakes" will disappear as well.

Gibdo
    Description: This mummy lurks in the dungeons of the game, but isn't too
                 hard to get rid of. It moves and acts just like a Stalfos,
                 except for the fact that it can take more hits.

Goriya
    Description: Here's the boomerang-throwing creature found in some of the
                 game's dungeons. It wanders around, then stops to throw a
                 boomerang straight ahead. Wait until it stops and throws,
                 then attack it a few times from behind or the side to kill.
                 There are two types of Goriya: red and blue. The blue ones
                 are much stronger and throw metal boomerangs instead.

Keese
    Description: This small bat enemy is just about the most basic enemy in
                 the game. It flies around in a room for a few moments, then
                 stops for a moment, and repeats. It only takes one hit to
                 kill, too.

Lanmola
    Description: This fast-moving centipede creature, also found in pairs, is
                 not much harder than the Moldorm to defeat. Just attack it
                 to decrease its size, then continue the attack until it
                 disappears completely.

Leever
    Description: This sand-type enemy comes out of the ground and follows you
                 for a moment before going back into the ground. It takes
                 more than one hit to kill, but it's pretty simple to get
                 away from either way.

Like Like
    Description: This sponge-like creature, found in the dungeons, has a
                 habit of swallowing Link whole, then eating his Large
                 Shield! Avoid close contact with this enemy; use Arrows or
                 Bombs to take it out safely instead.

Lynel
    Description: This half human, half beast creature is pretty tough,
                 especially since it throws swords at you. The swords can
                 only be blocked by the Large Shield, and this enemy is tough
                 to beat, so make sure you hit it with the Boomerang to stop
                 it, then attack, and repeat until you beat it.

Moldorm
    Description: This worm-like creature, usually found in pairs, are found
                 in some dungeons of the game. It moves around the room at a
                 slow pace, and each time you attack with your sword, it'll
                 get smaller and smaller until you destroy it.

Octorok
    Description: This octopus-like creature moves along on the ground and
                 spits rocks straight ahead. They stop before shooting, so
                 you'll know when they're about to attack. There are two
                 types of Octorok: the red one and the blue one. They're both
                 the same, but the blue Octorok takes more than one hit
                 before dying.

Patra
    Description: This fly-like creature is a two-part enemy to fight. There
                 are many smaller flies spinning around the main blue one,
                 and you must destroy all the small ones with a couple hits
                 from your sword each in order to be able to damage the main
                 body. Kill all the small ones, then hit the blue creature a
                 few times to kill it.

Peahat
    Description: This rather interesting creature in the overworld flies in
                 the air by using the propellers on its head. You can only
                 hurt it when it's on the ground, so wait until it stops
                 moving before attacking.

Rope
    Description: This snake-like creature found in the dungeons dashes
                 straight ahead when you're in its line of sight. Get out of
                 the way or hit it as it approaches with your sword to kill
                 it quickly.

Stalfos
    Description: This skeleton enemy, found in the dungeons, is pretty simple
                 to get rid of. It moves slowly, so you can quickly hit it a
                 couple times to defeat it without worrying about getting
                 hurt yourself.

Tektite
    Description: This is the spider-type enemy that hops around in certain
                 areas of the overworld. There are two colors of Tektites:
                 blue and red. The blue ones are VERY good sources of rupees,
                 so be sure to find areas with blue Tektites if you need some
                 cash!

Vire
    Description: This is the hopping blue bat creature in later dungeons. If
                 you attack it, it'll split into 2 Keese to attack. If you
                 have the Magical Sword, you can destroy it in one hit,
                 preventing the split altogether.

Wallmaster
    Description: This blue hand that comes out of the walls in some rooms of
                 the dungeons can be pretty tough since if it grabs you, you
                 will be sent to the dungeon entrance. Defeat it from a
                 distance, or just avoid it altogether to be safe.

Wizzrobe
    Description: This wizard enemy, found in later dungeons, can shoot magic
                 waves at you to attack. It disappears, then reappears at a
                 random spot and shoots a magic beam straight ahead before
                 disappearing again. Attack while it's visible to cause
                 damage.

Zol
    Description: This giant version of the Gel is just as easy to beat. Just
                 hit it with your sword and it'll split into 2 Gels for you
                 to kill. If you hit it with a stronger sword or weapon,
                 it'll die without splitting in two.

Zora
    Description: This water-dwelling creature surfaces and shoots a fireball
                 at you before diving underwater again to appear in another
                 spot. Its fireballs can only be blocked by the Large Shield,
                 but if it pops up by the edge of the water, you can quickly
                 try to kill it with your sword.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Bosses -=
-=-=-=-=-=-=-=-=

Aquamentus
    Found: (First Quest) Dungeon 1, Dungeon 7
           (Second Quest) Dungeon 1
    Strategy: This dragon boss is the simplest of the bosses in this game. It
              slowly moves back and forth and shoots fireballs in 3 different
              directions, which you can easily avoid. When it's not shooting
              fireballs at you, come in and hit it several times with your
              sword until you beat it.

Dodongo
    Found: (First Quest) Dungeon 2
           (Second Quest) Dungeon 3, Dungeon 8
    Strategy: The Dodongo is a tough-shelled creature and can't be damaged
              externally. The only way to hurt it is to feed it bombs. Get in
              front of it and place a Bomb in front of it. The Dodongo will
              eat the bomb and take damage. Repeat that a few times until you
              beat it. An alternate method is to place a bomb so it explodes
              when the Dodongo is near. It will stun the Dodongo, allowing
              you to attack it with your sword and defeat it.

Manhandla
    Found: (First Quest) Dungeon 3
    Strategy: This weird man-eating creature moves around the room with a
              claw on each side. Each time you destroy a claw, it moves
              faster and faster. After all claws are gone, the boss is
              defeated. One way to quickly defeat it is to place a Bomb and
              time its placement so it explodes as the middle part of the
              boss passes over it. With luck, the bomb will hit the middle
              area, instantly killing the boss.

Gleeok
    Found: (First Quest) Dungeon 4, Dungeon 8
           (Second Quest) Dungeon 2, Dungeon 5, Dungeon 7
    Strategy: This multi-headed dragon is situated in the middle of the room
              against the north wall. The heads move around and shoot
              fireballs that cannot be blocked at you. Attack the heads with
              your sword to cause damage. After enough hits, a head will
              detach and fly around the room, shooting fireballs. Continue
              attacking the attached head(s) and avoid them as they fall off
              and fly around. After you defeat the last head, the boss is
              defeated.

Digdogger
    Found: (First Quest) Dungeon 5
           (Second Quest) Dungeon 4
    Strategy: This round, yellow creature is a pretty simple boss to defeat.
              It cannot be damaged in its normal form, but when you use the
              Whistle, it'll shrink down to a much smaller and more
              vulnerable size. Attack it at that point with your sword until
              you defeat it.

Gohma
    Found: (First Quest) Dungeon 6
           (Second Quest) Dungeon 6
    Strategy: This giant crab-like boss is invulnerable to just about any
              attack you can hit it with. Its weak spot is its eyeball in the
              middle, and you can only hit it with Arrows. When its eye is
              open, shoot an Arrow to instantly kill it.

Ganon
    Found: (Both Quests) Dungeon 9
    Strategy: This is the final battle against the evil Ganon, and you better
              be prepared for it! Ganon will be invisible as he moves around
              the room shooting fireballs at you. Basically, just stab around
              randomly and you'll eventually hit him, making him visible for
              that moment. Repeat that attack pattern a few more times until
              Ganon turns red when you hit him. At that point, shoot him with
              a Silver Arrow to defeat him and beat the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Heart Containers  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

============================
First Quest Heart Containers
============================

1. At M6 on the map, bomb the right side of the rock formation in the middle
   of the area to reveal a cave containing the container.

2. At P3, use the Ladder to cross over the water and reach the container on
   the platform surrounded by water.

3. At P5, use the Raft at the dock to get to P6, then enter the cave there
   and choose to take the Heart Container.

4. At L1, bomb the wall to the left of the path heading north, then enter
   the cave and choose the Heart Container.

5. At H4, use whatever Candle you have to burn the 5th bush from the right
   side of the screen. Enter the room via the stairs that appear and claim a
   Heart Container.


=============================
Second Quest Heart Containers
=============================

1. At A6, in the upper-left corner of the cemetery, push the second tombstone
   from the left in the middle row. Enter the room there and choose to take
   the Heart Container.

2. At K5, use the Whistle to reveal some stairs. Enter that hidden room and
   choose the Heart Container.

3. At P5, use the Raft to get to P6, then enter the cave there and take the
   Heart Container.

4. At G8, use the Whistle to make stairs appear. Go down them into a hidden
   room, then choose to take the Heart Container.

5. At P3, use the Ladder to go across the platforms surrounded by water to
   claim the Heart Container.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  11. Items -=
-=-=-=-=-=-=-=-=

===============
Inventory Items
===============

Bait: You can drop this on the ground and nearby enemies will be lured
      towards it, making it easier for you to attack. In some dungeons, you
      need to give this to a Moblin in order to progress.

Blue Candle: This candle that can be bought in some shops allows you to burn
             bushes, enemies, etc. However, it can only be used once per
             screen, so if you want to use it again, you must continue to the
             next screen and it'll be replenished.

Blue Ring: This special ring protects Link from 1/2 as much damage as normal.
           It can only be bought in one shop in the entire game, and its
           price is quite steep, but it's worth it!

Bomb: Use this explosive to either attack enemies or blow open secret rooms
      in the overworld and in the dungeons. In the start, you can only hold a
      certain amount of bombs, but as you go on, you can find an Old Man
      that'll allow you to carry more, but for a small price.

Boomerang: You can throw this at an enemy to temporarily stun them, or to
           collect distant items, such as rupees and bombs. There are two
           types of Boomerangs as well: the Wooden Boomerang and the Metal
           Bommerang. You find the Wooden one first, which can only be thrown
           a short distance, but the Metal Boomerang found later can go much
           farther.

Bow: Use this to shoot arrows at the enemies from a distance. Arrows can be
     bought from some shops, and they're more expensive than bombs, but they
     help alot when you need to keep your distance from an enemy. However,
     each time you shoot an Arrow, you lose 1 rupee, so use them sparingly.
     You normally use Wooden Arrows to attack, but late in the game you get
     Silver Arrows, which are crucial to defeating Ganon.

Ladder: Use this to walk across narrow sections of water to get across.

Letter: This letter allows you to buy Water of Life from an Old Woman
        throughout the game. Without it, you cannot buy anything from her.

Magic Book: This book is basically an upgrade to the Magic Wand. When you use
            the wand, after the beam hits its target, flames appear to cause
            added damage.

Magic Key: Found late in the game, this special key voids the need for
           regular Keys in the dungeons anymore. It can open any locked door,
           and it helps in areas lacking small Keys.
Magic Wand: This magical wand can be used to shoot beams at enemies in the
            distance. After you get the Magic Book, its power increases since
            flames will also appear when a target is hit.

Power Bracelet: You can use this to push aside rocks in the overworld, which
                reveal underground passageways. This is extremely useful, and
                it's recommended you go find it as soon as possible!

Raft: Use this at a dock and you'll float to an otherwise unreachable area.

Red Candle: This much better candle works just like the Blue Candle, but you
            can use it unlimited times per screen. That makes it much easier
            when using it to burn down bushes to find secret passages and
            such.

Red Ring: This second protection ring protects Link so he only takes 1/4
          damage from enemies than he would if he had no ring at all. It's
          found in the final dungeon, and it's well worth finding there too.

Shield: Here's your basic protection from rocks, fireballs, arrows, and other
        projectile attacks. You start the game with the regular Shield, but
        you can buy the Large Shield which can protect from fireballs and
        other stuff the smaller shield couldn't.

Sword: This is your main weapon to use when battling enemies; press A to use
       it. There are 3 different swords you can get: the Wooden Sword, White
       Sword, and Magical Sword. You start the game with the Wooden Sword,
       and you can find/obtain the other two swords later in the game.

Water of Life: This special medicine, bought from Old Women, can completely
               heal Link when used. You must first give the Letter to an Old
               Woman in order to buy this medicine from her. There are two
               types of this Water of Life: Blue and Red. Blue Water can only
               be used once, and the Red one can be used twice. When you use
               a Red Water, it turns blue, which means you can only use it
               once more before it disappears.

Whistle: Use this on the overworld to warp to entrances of dungeons you've
         already visited. You must also use this in order to defeat a certain
         boss, and open up another dungeon late in the game.


===========================
Non-Inventory/Dungeon Items
===========================

Compass: It places a red dot on the map, which will point out where the
         Triforce piece is located.

Map: It displays a map of all the rooms of the dungeon on your screen,
     whether you explored them or not.

Rupee: The money you use to buy items. There are 2 types of rupees: 1-rupee
       and 5-rupee pieces. The 5 rupee one is totally blue, while the 1 will
       flash orange and blue.

Small Key: Use this to open a locked door in a dungeon.

Stopwatch: Rarely dropped by enemies, this freezes all enemies onscreen. You
           cannot be damaged when touching them in this state, and they stay
           frozen until you leave the screen.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Shops -=
-=-=-=-=-=-=-=-=

=================
First Quest Shops
=================

C7: Large Shield (90), Bait (100), Heart (10)

E4: Large Shield (130), Bombs (20), Arrows (80)

E5: Small Key (80), Blue Ring (250), Bait (60)

F6: Large Shield (130), Bombs (20), Arrows (80)

G2: Large Shield (160), Small Key (100), Blue Candle (60)

G4: Large Shield (90), Bait (100), Heart (10)

G6: Large Shield (90), Bait (100), Heart (10)

K4: Large Shield (130), Bombs (20), Arrows (80)

M8: Large Shield (160), Small Key (100), Blue Candle (60)

N4: Large Shield (90), Bait (100), Heart (10)

O3: Large Shield (160), Small Key (100), Blue Candle (60)

P2: Large Shield (130), Bombs (20), Arrows (80)


==================
Second Quest Shops
==================

C7: Large Shield (90), Bait (100), Heart (10)

E1: Large Shield (160), Small Key (100), Blue Candle (60)

E4: Large Shield (130), Bombs (20), Arrows (80)

F6: Large Shield (130), Bombs (20), Arrows (80)

F7: Large Shield (160), Small Key (100), Blue Candle (60)

G2: Large Shield (160), Small Key (100), Blue Candle (60)

G4: Large Shield (90), Bait (100), Heart (10)

G6: Large Shield (90), Bait (100), Heart (10)

K4: Large Shield (130), Bombs (20), Arrows (80)

M8: Large Shield (160), Small Key (100), Blue Candle (60)

N4: Large Shield (90), Bait (100), Heart (10)

O3: Large Shield (160), Small Key (100), Blue Candle (60)

O8: Large Shield (160), Small Key (100), Blue Candle (60)

P2: Large Shield (130), Bombs (20), Arrows (80)

P8: Small Key (80), Blue Ring (250), Bait (60)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===================
Access Second Quest
===================

If you don't want to play through the first quest to access the second quest 
the right way, here's a quick way to do so. On the file select screen, create 
a file and name it "ZELDA". The image of Link next to that file will hold a 
sword, meaning you can now access the second quest!


===========
Free Rupees
===========

In several hidden caves throughout the overworld, a Moblin will give you a 
set amount of rupees for free. You can only do this once per location though, 
so here's a list of all locations and how much you can get from each:

First Quest Locations
---------------------

B1: 30 rupees (Bomb north wall to access)
B3: 10 rupees (Burn rightmost bush in second row to access)
C2: 100 rupees (Burn northmost single bush to access)
D7: 30 rupees (Bomb wall left of stairs to access)
G3: 10 rupees (Burn southwest single bush to access)
H2: 30 rupees (Bomb north wall to access)
I4: 30 rupees (Burn northmost single bush to access)
I6: 30 rupees (Burn south bush in second row to access)
L2: 100 rupees (Burn south bush in second row from right to access)
L3: 10 rupees (Burn south bush in left row to access)
N5: 30 rupees (Defeat left Armos to access)
N6: 30 rupees (Bomb wall right of stairs to access)
O4: 10 rupees (Defeat right Armos to access)
P8: 100 rupees (Walk through north wall at P7 to access)

Second Quest Locations
----------------------

B3: 10 rupees (Burn rightmost bush in south row to access)
C6: 30 rupees
D3: 100 rupees (Burn south green bush in left row to access)
D7: 30 rupees (Bomb north wall to access)
G3: 10 rupees (Burn south bush in leftmost row to access)
I3: 30 rupees (Use Whistle to access)
I4: 30 rupees (Burn right bush in upper-right corner to access)
I6: 30 rupees (Burn south bush in right row to access)
L3: 10 rupees (Burn south bush in leftmost row to access)
L6: 10 rupees (Use Whistle to access)
N5: 30 rupees (Defeat right Armos to access)
N6: 30 rupees (Bomb wall right of stairs to access)
O2: 10 rupees (Use Whistle to access)
O4: 10 rupees (Defeat right Armos to access)


==========
Quick Save
==========

To save your game without having to die first, press Up and A on the #2 
Controller to bring up the "Continue, Save, Retry" menu.


==========================
Refill a Red Water of Life
==========================

If you bought a red-colored Water of Life and use it once, it turns blue, 
meaning you can only use it once more before it disappears. To refill it from 
blue to red without wasting extra money buying a Red Water of Life from the 
Old Woman, simply buy another Blue Water of Life. That will make the blue one 
you had turn red, giving you 2 uses out of it (the way 2 blues make a red is 
beyond me).

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2001-2007 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=