Velvet Assassin

An ambitious experiment from beginning to end, this innovative wartime stealth effort just can't seem to rise above the commonplace level of mediocrity found in a sea of cookie-cutter World War II titles.

THE VERDICT by McKinley Noble McKinley Noble's Avatar Ouch. It sounds like the stealth action in Violet Assassin didn't win Will over, and it probably won't impress me either. How can you mess up killing Nazis, anyway?

Once upon a dream...

A beautiful woman lay in a tattered hospital bed, her white negligee stained with blood and stray drops of morphine. Lost in a coma, an empty syringe hangs from the woman's hand, her glazed-over eyes staring into oblivion. This is Violette Summer, British spy extraordinaire, now reduced to a bed-ridden shell of her former self. In these lost moments of sickness, the ailing spy remembers her first mission, and inevitably, the chain of events that left her locked up in a military hospital. Needless to say, Velvet Assassin starts off with quite an intriguing bang.

Through Violette's unwieldy subconscious, Velvet Assassin sets itself up as an interesting look into a war hero's frayed memory. Throw in the fact that the game's protagonist, Violette Summer is based off of real-life spy Violette Szabo, and you have a recipe for a fantastic deconstruction of the classic "war hero" story. Unfortunately, what sounds like a surefire recipe for success is marred by repetitive gameplay, incredibly dense AI, and altogether frustrating execution in a flawed, if entertaining adventure from SouthPeak Games.

When you take a look at Velvet Assassin's covert formula, gamers are bound to think of such classically sneaky titles such as the Splinter Cell, Thief and Metal Gear franchises. Similar to those games in many respects, Velvet Assassin consists of dropping its bare-essentials protagonist into a dangerous environment, and encouraging the player to use stealth tactics to their advantage in order to accomplish their mission. Taking to the shadows, players will see Violette through some of the most dangerous territory in World War II-era Europe. Stealth is undoubtedly the name of the game, as players are encouraged to stick to the shadows, only popping out on the occasion that they might stick a knife into a nearby patrolling Nazi. While this "hide-and-go-stab" formula is inventive and engaging enough at first, the formula grows stale far too quickly, marred by all-too-frequent deaths that turn the supposed stealth title into more of a memorization game of where to walk, when to sneak, and when to shoot (if the opportunity arises.)

Comments [11]

post a comment

JDizzleNO1

hmm i thought this game looked pretty decent, but its a shame that this game is mediocre. i thought it was also coming the ps3, but even if it does i wont get it, i'll save my 60 bucks for something else.

Hulksmash33

JDizzleNO1 wrote:

hmm i thought this game looked pretty decent, but its a shame that this game is mediocre. i thought it was also coming the ps3, but even if it does i wont get it, i'll save my 60 bucks for something else.

Good for you!

neji64

damn that's da lowest score i seen so far on gamepro Will Herring you should review games more often

Sac077

neji64 wrote:

damn that's da lowest score i seen so far on gamepro Will Herring you should review games more often

I've Seen Worse Gundam Crossfire Got A 1 Out Of 5

JDizzleNO1

Hulksmash33 wrote:

JDizzleNO1 wrote:

hmm i thought this game looked pretty decent, but its a shame that this game is mediocre. i thought it was also coming the ps3, but even if it does i wont get it, i'll save my 60 bucks for something else.

Good for you!

and the smart ass reward goes too......HULKSMASH 33!!!

Alvin

What do you expect?
It's mediocre and redundant like EVERY damn World War ll game coming out now.

acidicvision

"Frequent Deaths" "Trial and error gameplay" Have you played a stealth game? Trial and Error comes from pattern based AI, if the AI was randomized and spawned in different places, had different behaviors or followed different paths each time you retried a checkpoint then you would have a lot more frequent deaths.

If your patient and pay attention to your surroundings youll figure out the paths, or discover environmental kills that eliminate your obstacles and keep you safe. So what we end up with is that of your two biggest complaints, one is directly related to your own individual play choices and skill; the other is a mechanic that is required for the genre to be functional and has appeared in every stealth/action game EVER.

Its funny to think, if this game starred Sam Fischer it probably would have been 3.5 to 4 stars. If it was Solid Snake possibly even 4.5. Because franchised games are reviewed in direct relation to their previous entries. But when an original IP comes out, with no previous version to compare it against, that game is hammered mercilessly, its smallest flaws are expounded upon to make something the equivalent of rare screen flicker render the game unplayable.

This review convinced many people to not buy a good game. Hoorah. Job well done. Another original game from a small studio undeservedly slammed. And when people have nothing to play but Fable 5, Halo 15, COD 27, Slinter Cell: Sams Grandkids, and when all your games are being made by two publishers that directly control the content, people will ask "How come there are no original games?"

greyscale

acidicvision wrote:

"Frequent Deaths" "Trial and error gameplay" Have you played a stealth game? Trial and Error comes from pattern based AI, if the AI was randomized and spawned in different places, had different behaviors or followed different paths each time you retried a checkpoint then you would have a lot more frequent deaths.
If your patient and pay attention to your surroundings youll figure out the paths, or discover environmental kills that eliminate your obstacles and keep you safe. So what we end up with is that of your two biggest complaints, one is directly related to your own individual play choices and skill; the other is a mechanic that is required for the genre to be functional and has appeared in every stealth/action game EVER.
Its funny to think, if this game starred Sam Fischer it probably would have been 3.5 to 4 stars. If it was Solid Snake possibly even 4.5. Because franchised games are reviewed in direct relation to their previous entries. But when an original IP comes out, with no previous version to compare it against, that game is hammered mercilessly, its smallest flaws are expounded upon to make something the equivalent of rare screen flicker render the game unplayable.
This review convinced many people to not buy a good game. Hoorah. Job well done. Another original game from a small studio undeservedly slammed. And when people have nothing to play but Fable 5, Halo 15, COD 27, Slinter Cell: Sams Grandkids, and when all your games are being made by two publishers that directly control the content, people will ask "How come there are no original games?"

If you like stealth games and you're looking for something new, totally give this game a try :)

denveraic

zeroyasha13 wrote:

she looks quite sexy too

Oh yeah, gotta love a hot cartoon character. What a loser.

Post a Comment