Thieves' Journal
- Current / Archive
- Submit / Post

Features
- Articles
- Author Profiles
- Media
- Interviews
- Reviews
- Walkthroughs

Fan Missions
- FM FAQ
- Dark Project FMs
- Gold FMs
- Metal Age FMs

DromEd
- Additions
- Demos
- FAQ
- For Beginners
- Forums
- Project Hosting
- Tools
- Tutorials

Community
- TTLG Forums
- EIDOS Forums
- Relay Chat (IRC)
- Links

Hosted Sites
- Need Hosting?
- Garrett's Notebook
- Guards vs. Thieves
- Model Makers' Vault
- NativeArt Design

Site Info
- Contact Us
- Site FAQ
- Site History
- Site Staff
 




Demo Missions

--> Thief: The Dark Project 

   Alarus Extension - by Gonchong - 633 KB

Yes, finally we are allowed a glimpse beyond the tantalising pile of rubble...

   Creature Clash - by Kung Fu Gecko - 130 KB

 

Watch the disparate AIs from Thief duke it out in an Arena.

   dRuNkEn - by Gonchong - 473 KB

You have drunkenly hopped the wall of the Old Quarter in search of some holy sword type thing. Really a demo mission of leftovers and other bits. Features a vehicle of sorts, unused models, a Church from CotT, a working clock and the Thief II clockwork eye/frog bomb combo...

   Haunt Stadium - by Nameless_Voice - 459 KB

How many Haunts can you kill?

   Knife Thrower - by THE_THIEF - load in dromed - 108 KB

 

A example of a how to make a AI throw knives.

   Pocket Spells - by ScyoCid - 259 KB

Here is what you've been waiting for, a COW file with pocket spells! They're just like the arrow cyrstals, excpet you can "cast" them at people from you inventory.

   Rainy Night, Eastside - by Gonchong - 131 KB

Stormy rain atmosphere demo.

   Rising Water - by Shadowspawn - load in dromed - 94 KB

How to create the illusion of a rising water.

   Self-light torches - by d0om - load in dromed - 252 KB

A demo mission for making torches which light up when you go near them.

   Sitting AIs - by Shadowspawn - load in dromed - 272 KB

 

An example of how to make a sitting AI in DromEd 1.

   Smelter, etc - by d0om - 716 KB

This is a complete, but short FM. It has a smelter and a teleport thingy and some sleeping herbs.

   SpotLights - by Shadowspawn - load in dromed - 254 KB

Shows the DromEd trickery necessary to create rotating spotlights.

   The Gauntlet - by Brother Apache - 837 KB

Welcome to your worst nightmare!

   The Trial - by d0om - 389 KB

The Mage/Warrior/Thief DM.


--> Thief 2: The Metal Age

   A demo level for Thief 2 - by d0om - load in dromed - 376 KB

 

This DM contains instructions on how to make poison, combination door locks and a third lockpick. It also contains some information on QVarTriggers and QVArTraps.

   AI Escape Demo - by Schwaa - 190 KB

 

The purpose of this demo is to show you how to set up an objective of having an AI goto a certain location.

   Breath - by sluggs - 383 KB

 

A small demonstration of how to make AI's breath steam, to give the impression of extreme temperatures.
   Bucket Demo - by William The Taffer - 405 KB

 

Buckets of water for dousing flames.

   Bunch o' new Objects - by von.Eins - 493 KB

 

A large selection of custom objects, for use in FMs.

   Burricks - by belboz - load in dromed - 505 KB

All the necessary files for getting everyone's favorite critter working in Thief 2.

   Carryover - by Apache - 400 KB

 

How to make loot and equipment carry over from one mission to the next.

   Climb.zip - by SilentSleep - load in dromed - 311 KB

 

An abortive attempt to make AI's mantle and climb ladders. It gets them up there, but the motions are terrible. It would've worked but if you play a second motion during the floating part, the AI gets mysteriously teleported to the ground.

   Creature Clash 2 - by Kung Fu Gecko - load in dromed - 311 KB

 

Watch the disparate AIs from Thief duke it out in an Arena, but for Thief 2 this time.

   Droid Demo - by William The Taffer - 680 KB

 

An FM Showing the use of SS2 droids in a Thief 2 game.

   FightPub - by William The Taffer - 521 KB

 

A demo/mission showing the use of continuous AI spawning.

   Fish - by cdfbr & Brother Apache - load in dromed - 335 KB

 

How to set up a fish that does the swim thing.

   Flow.zip - by SilentSleep - load in dromed - 70 KB

 

An example of the wonderful things you can do with flow and blockable brushes.
   
   Fool.zip - by MadBull#34 - load in dromed - 321 KB

 

Demo mission of how to fool guards with a magic whistle or spell scrolls.

   Jump.zip - by SilentSleep - load in dromed - 313 KB

 

Four AI's jump over different distances.

   NewKeep.zip - by SilentSleep - load in dromed - 75 KB

 

Equilibrium had some size and frame rate issues, because every light source was a s&r radius source too (That's 120+!). This demo swaps the system around, so just the keepers are radius sources. It's a lot more efficient.

   Security.zip - by SilentSleep - load in dromed - 309 KB

 

Frobbing one of the buttons in this demo activates a security camera-style scouting orb view.

   Rising Water - by Shadowspawn - load in dromed - 96 KB

 

How to create the illusion of a rising water.


Content © 2004 Derrick Sallee