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Demo Missions |
--> Thief:
The Dark Project
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Yes,
finally we are allowed a glimpse beyond the tantalising pile of
rubble... |
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Watch
the disparate AIs from Thief duke it out in an Arena. |
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You
have drunkenly hopped the wall of the Old Quarter in search of some
holy sword type thing. Really a demo mission of leftovers and other
bits. Features a vehicle of sorts, unused models, a Church from
CotT, a working clock and the Thief II clockwork eye/frog bomb combo... |
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How
many Haunts can you kill? |
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A
example of a how to make a AI throw knives. |
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Here
is what you've been waiting for, a COW file with pocket spells!
They're just like the arrow cyrstals, excpet you can "cast"
them at people from you inventory. |
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Stormy
rain atmosphere demo. |
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How
to create the illusion of a rising water. |
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A
demo mission for making torches which light up when you go near
them. |
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An
example of how to make a sitting AI in DromEd 1. |
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This
is a complete, but short FM. It has a smelter and a teleport thingy
and some sleeping herbs. |
SpotLights
- by Shadowspawn - load in dromed - 254 KB
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Shows
the DromEd trickery necessary to create rotating spotlights. |
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Welcome
to your worst nightmare! |
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The
Mage/Warrior/Thief DM. |
--> Thief 2: The Metal Age
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This
DM contains instructions on how to make poison, combination door
locks and a third lockpick. It also contains some information on
QVarTriggers and QVArTraps. |
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The
purpose of this demo is to show you how to set up an objective of
having an AI goto a certain location. |
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A small demonstration of how to make AI's
breath steam, to give the impression of extreme temperatures. |
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Buckets
of water for dousing flames. |
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A
large selection of custom objects, for use in FMs. |
Burricks
- by belboz - load in dromed - 505 KB
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All
the necessary files for getting everyone's favorite critter working
in Thief 2. |
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How
to make loot and equipment carry over from one mission to the next. |
Climb.zip
- by SilentSleep - load in dromed - 311 KB
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An
abortive attempt to make AI's mantle and climb ladders. It gets
them up there, but the motions are terrible. It would've worked
but if you play a second motion during the floating part, the AI
gets mysteriously teleported to the ground. |
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Watch
the disparate AIs from Thief duke it out in an Arena, but for Thief
2 this time. |
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An
FM Showing the use of SS2 droids in a Thief 2 game. |
FightPub
- by William The Taffer - 521 KB
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A
demo/mission showing the use of continuous AI spawning. |
Fish
- by cdfbr & Brother Apache - load in dromed - 335
KB
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How
to set up a fish that does the swim thing. |
Flow.zip
- by SilentSleep - load
in dromed - 70 KB
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An
example of the wonderful things you can do with flow and blockable
brushes. |
Fool.zip
- by MadBull#34 - load in dromed - 321 KB
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Demo
mission of how to fool guards with a magic whistle or spell scrolls. |
Jump.zip
- by SilentSleep - load in dromed - 313 KB
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Four
AI's jump over different distances. |
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Equilibrium
had some size and frame rate issues, because every light source
was a s&r radius source too (That's 120+!). This demo swaps
the system around, so just the keepers are radius sources. It's
a lot more efficient. |
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Frobbing
one of the buttons in this demo activates a security camera-style
scouting orb view. |
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How
to create the illusion of a rising water. |
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