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#1 tilebased collision detection and response
#2 hills & slopes
#3 big maps and scrolling
#4 object management (bad)
#5 destroyable pixel landscapes (a tribute to worms)
how to create a sfont font
setting up SDL + DevCPP
you need SDL -> FAQ.
jnrdev is a series of tutorials on 2d jump and run (platformer) development.
the code is written in C++ and uses SDL. it runs under windows, linux and (hopefully) every os SDL supports.
in every tutorial new features are added to the example game.
it's open souce and the code is well commented and imho easy to understand.
jnrdev is spoken jump'n'run dev.
The project jnrdev is finished for me. I haven't nearly written as much tutorials as I intended, but I think I still created a premiere resource for 2d tile based techniques.
You can reach me via the forum: forum.72dpiarmy.com.
design & code 2004 Florian Hufsky. content 2003-2004 Florian Hufsky